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- RuptureJanitorAI
Rupture is a status effect that deals bonus fixed damage to the afflicted unit. When hit, the unit with Rupture will take damage equal to the Rupture Potency, and the Rupture Count will be reduced by 1. Rupture is linked to the Gluttony…
2,931 tokens
- PoiseJanitorAI
Poise is a Status Effect that is gained through Skills and gives attacks a chance to deal a Critical Hit, increasing damage dealt by 20%. The chance for a Critical Hit is dependent on Poise Potency (Crit chance = (Potency 5)%), while Poise…
2,859 tokens
- SinkingJanitorAI
Sinking is a status effect that deals bonus Sanity (SP) damage to the afflicted unit. When hit, the unit with Sinking will take SP damage equal to the Sinking Potency, and Sinking Count will be reduced by 1. Units with no SP (such as…
4,685 tokens
- TremorJanitorAI
Tremor is a Status Effect that will raise the Stagger Threshold of an afflicted unit equal to the Tremor Potency on Tremor Burst. Tremor Count decreases by 1 at turn end, and may be decreased by Skills that trigger Tremor Burst. Tremor is…
3,818 tokens
- ChargeJanitorAI
Charge is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most Charge users only use Charge Count, while some also gain Charge Potency by…
2,859 tokens
- BleedJanitorAI
Bleed is a status effect that deals bonus fixed damage to the afflicted unit. For every Attack Skill Coin roll, or for every individual Clash with an Attack Skill, the unit with Bleed takes fixed damage equal to the Bleed Potency, and the…
5,852 tokens





