Poise
- Permanent
- 2,859
- BudgetPrompt budget
- ≈ 2,859
Creator notes
Poise is a Status Effect that is gained through Skills and gives attacks a chance to deal a Critical Hit, increasing damage dealt by 20%. The chance for a Critical Hit is dependent on Poise Potency (Crit chance = (Potency * 5)%), while Poise Count decreases by 1 on a Critical Hit (identical timing as On Hit) and by 1 at Turn End.
Poise is linked to the Pride Sin Affinity.
Contents
Strengths & Weaknesses
Poise is a finicky buff effect. Increasing Potency effectively increases the rate at which Poise is spent, meaning that it is very difficult to have both high Poise Potency and high Poise Count without E.G.O Gifts. While some Identities only gain Poise Count and convert it into Potency with their third Skill, most Identities gain more Potency than Count. This can result in Poise expiring before an attack can Crit. Because Poise Identities are generally unable to share Poise among teammates, they can be placed on any team. There are several Identities and E.G.O that share Poise between teammates, and these are typically the core of a Poise team.
If an Identity gains 20 or more Poise Potency, their critical hit chance is fixed at 100%. This means additional Poise potency becomes essentially useless unless it is consumed by certain passives or E.G.O. Gifts.
Due to Poise being consumed per coin if the hit was successful, a lack of Poise Count makes it hard to build up Potency and land constant Critical Hits with skills that have many coins. This can result in an Identity's Poise stack resetting, preventing high values of Poise potency from being gained. To avoid this, certain Identities gain a set amount of Poise when using certain skills, allowing at least that skill to have critical hits.
Poise is particularly strong in Mirror Dungeons or Encounters where Identities can get multiple Skill Slots, and generally suffers in Refraction Railway or in boss fights due to the inability to build Poise quickly and deal high damage in these game modes compared to other Status Effects. This is largely due to the crit multiplier being low (+20%) and team Poise generation dependent on a few key Identities and E.G.O. Poise is the most effective when capitalizing against damage type weaknesses due to Poise damage being multiplicative rather than fixed. A Poise team is also often a Pride Resonance Team due to Pride skills being very common among Poise Identities. Lust is also common, but most Sin Affinities are tied to the Mirror Worlds or Trait Keywords involved rather than Poise as a Status Effect.
Poise Identities often need Uptie IV to increase their Poise Count generation. Without it, some Identities are barely able to benefit from their Poise outside of Mirror Dungeons.
Status Effects
Core Effects
NameDescriptionSource (If Exclusive) PoiseOn hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage.
- Maximum value of 99 Potency and Count.
Related Effects
NameDescriptionSourceEffects that Interact with Poise Deep Inhale- Max Stack: 20
- On Crit: at 20+ Poise Potency and 5+ Poise Count, consume ( Poise Potency on self / 5) Poise Potency to deal +( Poise Potency consumed x 4)% more Damage on Critical Hit and lose 1 StackThoracalgia Ryōshū E.G.O Shallow Exhale- Max Value: 1
- At 20+ Poise Potency, gain +1 Poise Count as well whenever this unit gains Poise Potency with Skill and Coin effects
- Expires at Turn EndThoracalgia Faust E.G.O Nebulizer α- Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise CountThoracalgia Faust E.G.O Nebulizer β- Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)Thoracalgia Ryōshū E.G.OIdentity Buffs and Passives Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical HitBlade Lineage Mentor Meursault Remembrance- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical HitBlade Lineage Mentor Meursault Serpent Arm- Max Stack: 3
- Turn End: gain 3 Poise and +2 Poise count next turn
- On Base Attack Skill use, if target has Rupture, gain 5 Poise
- Turn End: lose 1 StackHeishou Pack - Si Branch Identities Fell BulletMax Stack: 1
+3% damage on Critical Hit for every Torn Memory (max 18%)
On Hit, inflict 1 Bleed (3 per turn)
On Kill, gain 3 Poise and +2 Poise Count (2 times per turn)
Expires at Turn EndN Corp. E.G.O::Fell Bullet Yi Sang Protector's Stance- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise on self (max 20)
- Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn
- Turn End: Lose 1 StackDrifting Blade of Hongyuan Ryōshū Shin (心) - Procuration- Min & Max Speed +2
- Offense Level +1, Defense Level +1
- Gain 1 more Poise Potency and Poise Count from Base Skills
- Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%)
- Max Stack: 1The Index Proxy - Effloresced E.G.O::Procuration Don Quixote Faith Beyond Question- Min & Max Speed +1
- Offense Level +2, Defense Level +2
- Gain 1 more Poise Potency from Base Skills
- This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills
- Max Stack: 1The Index Proxy - Effloresced E.G.O::Procuration Don Quixote Shin (心) - Fate- Min & Max Speed +1
- Gain +1 more Poise Potency and Count from Base Skills
If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; units without SP are considered to be at 0 SP)The House of Spiders: The Index Nursefather Yi Sang When hacking through the ribs with a hatchet...- This coin deals Blunt damage
- On Hit without Cracking, gain 2 PoiseThe House of Spiders: The Index Nursefather Yi Sang Indulgence in Prescripts- Min & Max Speed +5
- Apply the following effects to 'Furioso-Replica':
· On Hit, inflict +1 more Sinking Potency and gain +1 more Poise Potency
· On Hit, inflict +3 Sinking Count (once per target)
· Deal +30% damage
- Expires at Turn EndThe House of Spiders: The Index Nursefather Yi Sang Shin (心) - Dihui Star [地慧星]- Gain Min & Max Speed +2
- Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count
- This unit's Base Attack Skills deal +10% damage on Critical Hit
- Take -20% damage from Unopposed Attacks and Unbreakable CoinsBlade of the House of Spiders Ryōshū
Critical Hit Effects
The following effects interact with Critical Hits, but do not directly interact with Poise.
NameDescriptionSourceEffects that Interact with Critical Hits Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hitBlade Lineage Salsu Faust Deathrite【Venom】- Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already activeHeishou Pack - Si Branch Identities Crit DMG UpFor this turn: Deal +10% damage on Critical Hit for every StackIdentity Buffs and Passives Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damageTwinhook Pirates First Mate Gregor Moonlit Azure Blade- Max Stack: 20
- Turn Start: Gain 2 Shield for every Stack
- Deal +1% Damage on Critical Hit for every StackThe House of Spiders: The Pinky Apprentice Sinclair Fell BulletMax Stack: 1
+3% damage on Critical Hit for every Torn Memory (max 18%)
On Hit, inflict 1 Bleed (3 per turn)
On Kill, gain 3 Poise and +2 Poise Count (2 times per turn)
Expires at Turn EndN Corp. E.G.O::Fell Bullet Yi Sang When lacerating through space itself with a scythe, like a certain someone...- This coin deals Slash damage
- This Coin deals +30% damage
- On Hit without Cracking, it hits a guaranteed CritThe House of Spiders: The Index Nursefather Yi Sang Shin (心) - Dihui Star [地慧星]- Gain Min & Max Speed +2
- Upon using a Base Attack Skill, gain 2 Poise Potency and +1 Poise Count
- This unit's Base Attack Skills deal +10% damage on Critical Hit
- Take -20% damage from Unopposed Attacks and Unbreakable CoinsBlade of the House of Spiders Ryōshū
Description
2,859 tokensPoise.pngPoise is a Status Effect that is gained through Skills and gives attacks a chance to deal a Critical Hit, increasing damage dealt by 20%. The chance for a Critical Hit is dependent on Poise.pngPoise Potency (Crit chance = (Potency * 5)%), while Poise.pngPoise Count decreases by 1 on a Critical Hit (identical timing as On Hit) and by 1 at Turn End.
Poise.pngPoise is linked to the LcbSinPride.pngPride Sin Affinity.
Contents Strengths & Weaknesses Poise.pngPoise is a finicky buff effect. Increasing Potency effectively increases the rate at which Poise is spent, meaning that it is very difficult to have both high Poise Potency and high Poise Count without E.G.O Gifts. While some Identities only gain Poise.pngPoise Count and convert it into Potency with their third Skill, most Identities gain more Potency than Count. This can result in Poise expiring before an attack can Crit. Because Poise.pngPoise Identities are generally unable to share Poise among teammates, they can be placed on any team. There are several Identities and E.G.O that share Poise between teammates, and these are typically the core of a Poise team.
If an Identity gains 20 or more Poise.pngPoise Potency, their critical hit chance is fixed at 100%. This means additional Poise potency becomes essentially useless unless it is consumed by certain passives or E.G.O. Gifts.
Due to Poise.pngPoise being consumed per coin if the hit was successful, a lack of Poise.pngPoise Count makes it hard to build up Potency and land constant Critical Hits with skills that have many coins. This can result in an Identity's Poise stack resetting, preventing high values of Poise potency from being gained. To avoid this, certain Identities gain a set amount of Poise.pngPoise when using certain skills, allowing at least that skill to have critical hits.
Poise.pngPoise is particularly strong in Mirror Dungeons or Encounters where Identities can get multiple Skill Slots, and generally suffers in Refraction Railway or in boss fights due to the inability to build Poise quickly and deal high damage in these game modes compared to other Status Effects. This is largely due to the crit multiplier being low (+20%) and team Poise generation dependent on a few key Identities and E.G.O. Poise.pngPoise is the most effective when capitalizing against damage type weaknesses due to Poise damage being multiplicative rather than fixed. A Poise.pngPoise team is also often a LcbSinPride.pngPride Resonance Team due to LcbSinPride.pngPride skills being very common among Poise Identities. LcbSinLust.pngLust is also common, but most Sin Affinities are tied to the Mirror Worlds or Trait Keywords involved rather than Poise as a Status Effect.
Poise.pngPoise Identities often need Uptie IV to increase their Poise Count generation. Without it, some Identities are barely able to benefit from their Poise outside of Mirror Dungeons.
Status Effects Core Effects Name Description Source (If Exclusive) Poise.pngPoise On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage.
- Maximum value of 99 Potency and Count. Related Effects Name Description Source Effects that Interact with Poise Deep Inhale.pngDeep Inhale - Max Stack: 20
- On Crit: at 20+ Poise.pngPoise Potency and 5+ Poise.pngPoise Count, consume (Poise.pngPoise Potency on self / 5) Poise.pngPoise Potency to deal +(Poise.pngPoise Potency consumed x 4)% more Damage on Critical Hit and lose 1 Stack Thoracalgia Ryōshū E.G.O Shallow Exhale.pngShallow Exhale - Max Value: 1
- At 20+ Poise.pngPoise Potency, gain +1 Poise.pngPoise Count as well whenever this unit gains Poise.pngPoise Potency with Skill and Coin effects
- Expires at Turn End Thoracalgia Faust E.G.O Nebulizer α.pngNebulizer α - Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise.pngPoise Potency and +1 Poise.pngPoise Count Thoracalgia Faust E.G.O Nebulizer β.pngNebulizer β - Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise.pngPoise and +3 Poise.pngPoise Count on self and (Stack) allies (prioritizes allies that gain or use Poise.pngPoise or Poise.pngPoise Count; among them, prioritize allies with the least Poise.pngPoise Potency) Thoracalgia Ryōshū E.G.O Identity Buffs and Passives Swordplay of the Homeland.pngSwordplay of the Homeland - When at 5+ Poise.pngPoise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit Blade Lineage Mentor Meursault Remembrance.pngRemembrance - When at 5+ Poise.pngPoise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit Blade Lineage Mentor Meursault Serpent Arm.pngSerpent Arm - Max Stack: 3
- Turn End: gain 3 Poise.pngPoise and +2 Poise.pngPoise count next turn
- On Base Attack Skill use, if target has Rupture.pngRupture, gain 5 Poise.pngPoise
- Turn End: lose 1 Stack Heishou Pack - Si Branch Identities Fell Bullet.pngFell Bullet Max Stack: 1 +3% damage on Critical Hit for every Torn Memory.pngTorn Memory (max 18%) On Hit, inflict 1 Bleed.pngBleed (3 per turn) On Kill, gain 3 Poise.pngPoise and +2 Poise.pngPoise Count (2 times per turn) Expires at Turn End N Corp. E.G.O::Fell Bullet Yi Sang Protector's Stance.pngProtector's Stance - Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise.pngPoise on self (max 20)
- Turn End: Gain 3 Poise.pngPoise and +1 Poise.pngPoise Count; this unit's leftmost Skill Slot gains +5 Aggro.pngAggro next turn
- Turn End: Lose 1 Stack Drifting Blade of Hongyuan Ryōshū Shin (心).pngShin (心) - Procuration - Min & Max Speed +2
- Offense Level +1, Defense Level +1
- Gain 1 more Poise.pngPoise Potency and Poise.pngPoise Count from Base Skills
- Deal +(missing HP percentage / 2)% damage with Base Skills (max 40%)
- Max Stack: 1 The Index Proxy - Effloresced E.G.O::Procuration Don Quixote Faith Beyond Question.pngFaith Beyond Question - Min & Max Speed +1
- Offense Level +2, Defense Level +2
- Gain 1 more Poise.pngPoise Potency from Base Skills
- This unit's SP does not drop below -15 from SP loss effects on this unit's Base Attack Skills
- Max Stack: 1 The Index Proxy - Effloresced E.G.O::Procuration Don Quixote Shin (心).pngShin (心) - Fate - Min & Max Speed +1
- Gain +1 more Poise.pngPoise Potency and Count from Base Skills If this unit's SP is higher than the target's, deal +1% damage for every 3 SP difference (max 15%; units without SP are considered to be at 0 SP) The House of Spiders: The Index Nursefather Yi Sang When hacking through the ribs with a hatchet....pngWhen hacking through the ribs with a hatchet... - This coin deals Blunt.pngBlunt damage
- On Hit without Cracking, gain 2 Poise.pngPoise The House of Spiders: The Index Nursefather Yi Sang Indulgence in Prescripts.pngIndulgence in Prescripts - Min & Max Speed +5
- Apply the following effects to 'Furioso-Replica': · On Hit, inflict +1 more Sinking.pngSinking Potency and gain +1 more Poise.pngPoise Potency · On Hit, inflict +3 Sinking.pngSinking Count (once per target) · Deal +30% damage
- Expires at Turn End The House of Spiders: The Index Nursefather Yi Sang Shin (心).pngShin (心) - Dihui Star [地慧星] - Gain Min & Max Speed +2
- Upon using a Base Attack Skill, gain 2 Poise.pngPoise Potency and +1 Poise.pngPoise Count
- This unit's Base Attack Skills deal +10% damage on Critical Hit
- Take -20% damage from Unopposed Attacks and Unbreakable Coin.pngUnbreakable Coins Blade of the House of Spiders Ryōshū Critical Hit Effects The following effects interact with Critical Hits, but do not directly interact with Poise.
Name Description Source Effects that Interact with Critical Hits Red Plum Blossom.pngRed Plum Blossom - Unique Bleed.pngBleed
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleed equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit Blade Lineage Salsu Faust Deathrite -Venom-.pngDeathrite【Venom】 - Base Stack: 5
- Deathrite
- When getting Rupture.pngRupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down.pngOffense Level Down or 1 Defense Level Down.pngDefense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRupture Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already active Heishou Pack - Si Branch Identities Crit DMG Up.pngCrit DMG Up For this turn: Deal +10% damage on Critical Hit for every Stack Identity Buffs and Passives Unjust Enrichment.pngUnjust Enrichment - Gained on Heads Hit against target with Bleed.pngBleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage Twinhook Pirates First Mate Gregor Moonlit Azure Blade.pngMoonlit Azure Blade - Max Stack: 20
- Turn Start: Gain 2 Shield for every Stack
- Deal +1% Damage on Critical Hit for every Stack The House of Spiders: The Pinky Apprentice Sinclair Fell Bullet.pngFell Bullet Max Stack: 1 +3% damage on Critical Hit for every Torn Memory.pngTorn Memory (max 18%) On Hit, inflict 1 Bleed.pngBleed (3 per turn) On Kill, gain 3 Poise.pngPoise and +2 Poise.pngPoise Count (2 times per turn) Expires at Turn End N Corp. E.G.O::Fell Bullet Yi Sang When lacerating through space itself with a scythe, like a certain someone....pngWhen lacerating through space itself with a scythe, like a certain someone... - This coin deals Slash.pngSlash damage
- This Coin deals +30% damage
- On Hit without Cracking, it hits a guaranteed Crit The House of Spiders: The Index Nursefather Yi Sang Shin (心).pngShin (心) - Dihui Star [地慧星] - Gain Min & Max Speed +2
- Upon using a Base Attack Skill, gain 2 Poise.pngPoise Potency and +1 Poise.pngPoise Count
- This unit's Base Attack Skills deal +10% damage on Critical Hit
- Take -20% damage from Unopposed Attacks and Unbreakable Coin.pngUnbreakable Coins Blade of the House of Spiders Ryōshū
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