Bleed
- Permanent
- 5,852
- BudgetPrompt budget
- ≈ 5,852
Creator notes
Bleed is a status effect that deals bonus fixed damage to the afflicted unit. For every Attack Skill Coin roll, or for every individual Clash with an Attack Skill, the unit with Bleed takes fixed damage equal to the Bleed Potency, and the Bleed Count is reduced by 1.
Any event that triggers a Coin roll with an Attack Skill deals Bleed damage, including direct Attacks and Clashes (including lost or tied Clashes). Bleed will trigger once per clash count and on each individual coin of an attack skill. It is important to note that Defense Skills do not trigger Bleed damage (this includes Counter Skills, Clashable Counters, and Skills activated in place of usual Counter Skills).
Bleed is linked to the Lust Sin Affinity.
Contents
Strengths & Weaknesses
Bleed is a Status Effect that requires some managing, but can deal high damage. Because Bleed Potency has a maximum value of 99, a Bleed team can deal 99 fixed damage per coin roll per turn. For example, if an enemy with max Bleed Potency uses 3 Attack Skills this turn, and you Clash with each Skill 5 times before winning the Clash, the enemy will take 1485 fixed damage due to Bleed during those clashes. While it can be difficult to get Bleed potency and Count high enough to deal that much damage outside of Mirror Dungeons, small amounts can still deal a lot of extra damage, especially against enemies with high level or other forms of damage reduction that take less damage from regular attacks.
Bleed is most effective against enemies that have a single part, many coins, and/or many skill slots. Bleed is especially effective in Mirror Dungeons due to E.G.O gifts greatly increasing both Bleed Count & Potency application. Bleed Identities usually have a Lust or Pride skill. Bleed damage, like all types of fixed damage, ignores damage reduction from buffs (like Protection), level scaling, and enemy resistances or weaknesses.
Bleed is least effective against Abnormalities with many parts, enemies with only one Skill Slot, and enemies with a low number of coins. It will often show extremely low damage output in Regular (Chain) encounters when there is an equal number of enemies and allies, but the damage will increase as both your identities and enemies acquire more skill slots.
Unlike other status effects, Bleed can often see the highest damage output by allowing an enemy to deal unopposed attacks. Because of this, it can be best to have a tank with Aggro defend while Identities that apply Bleed count and potency attack unopposed. This strategy can work well against Main Story bosses, but suffers in Railway or Mirror Dungeon due to HP being saved between fights.
Unlike other status effects, Staggering enemies can actually reduce a Bleed team's damage output. While this is almost always true in Mirror Dungeons, it is not always true in other modes of combat. A more universally useful Bleed strategy is to save attacks that apply high Bleed Count for when an enemy is Staggered, and then allow the enemy to Bleed out once they recover from Stagger.
Technically, the best method of causing Bleed damage is Extremely long Clashes. This is very difficult to achieve, but an ideal clash for a Bleed team involves a large number of tied clashes before the Identity loses the clash, allowing Bleed damage to trigger again when the enemy attacks. This is easiest to achieve by applying Plus Coin Drop on Abnormality enemies, or by using Sinking to reduce the SP of human enemies (see Identities with Plus Coin Drop, Sinking).
Bleed has several related effects, most notably Nails and Bloodfeast. Nails is a source of Bleed Count: its value is halved at turn end, and then the value is applied as additional Bleed Count at turn start. Bloodfeast is a resource used by La Manchaland Bloodfiends (enemies or allies), and stores all Bleed damage taken by all units in the zone. Bloodfeast is then consumed to power up Skills, or to generate Status Effects that power up Skills.
Status Effects
Core Effects
NameDescriptionSource (If Exclusive) BleedWhen tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
- Maximum value of 99 Potency and Count. NailsUnique Bleed
Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count.
Turn End: halves Count (rounded down).N Corp. Identities
Hex Nail E.G.Os
I'll Go fer Scissors. How 'Bout You? Outis
Certain E.G.O Gifts Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hitBlade Lineage Salsu Faust Needle- Unique Bleed
- When taking Envy damage, gain +1 Bleed Count and reduce this effect's Stack by 1
- Turn End: Gain 1 Bleed and reduce this effect's Stack by 1I'll Go fer Scissors. How 'Bout You? Outis E.G.O
Related Effects
NameDescriptionSourceEffects that Interact with Bleed MaggotsAt the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1.Legerdemain Gregor E.G.O
Certain E.G.O Gifts Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Sewing Target- Max Value: 1
- Take +0.5% more damage for every Bleed on self (max 10%)
- Turn End: reduced by 1The Barber of La Manchaland Outis Festive Fever- Max Value: 10
- Expires at Turn End
- Against targets with Bleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast deal +3% more damage for every Stack insteadThe Princess of La Manchaland Rodion Shimmering【Bloodfiend】- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn EndThe Manager of La Manchaland Don Quixote Rose Wedge- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed damage
- When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)Yearning-Mircalla Meursault E.G.O Polydipsic Rose- Max Value: 5
- Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1Yearning-Mircalla Don Quixote E.G.O Tremor - Hemorrhage- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) Lodged Arrow- Max Stack: 4
- Turn Start: gain Bleed Potency by Stack
- Lose Defense Level by Stack
- Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn)
- Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by StackShi Assoc. East Section 3 Faust Open Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turnNight Awls Capitano Gregor Deep Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind next turn
- Turn End: Reduce Stack by 1Night Awls Capitano Gregor; applied by Open Wound Fatal Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +3 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain Bind equal to Stack next turn
- Turn End: Reduce Stack by 1Night Awls Capitano Gregor Corpus Theater- Base Stack: 3
- When this unit gains Bleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill)
· 3 Bleed Potency
· 1 Bind
· 1 Defense Power DownThe House of Spiders: The Ring Nursefather Hong Lu Mauled Color [Rouge]- Max Stack: 9
- When hit, gain 1 Bleed Potency for every 3 Stack (once per turn)
- Turn End: Gain 1 Defense Level Down next turn for every 4 Stack (once per turn)
- Turn End: Lose 1 StackThe Ring Fauvist Identities Palette Vibrante- Max Stack: 4
- Take +(Stack x 2.5)% damage from The Ring-faction Identities
· If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead
- Combat Start: Randomly gain 1 Bleed, 1 Sinking, 1 Bleed Count, or 1 Sinking Count (Stack) times
- Combat End: This effect expires. Halve Mauled Color [Rouge] and Mauled Color [Bleu] Stacks on this unit (rounded down)The Ring Fauvist Docent Rodion Touche Hardie- Max Stack: 2
- Take +10% HP and SP damage from Bleed and Sinking effects for every Stack (max 20%, rounded down)
- Turn End: Lose 1 StackThe Ring Fauvist Docent RodionIdentity Buffs and Passives Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash SkillsKurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff Battle ReadyMax Value: 1
Bleed Potency and Count inflicted with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this EncounterKurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff Dark CloudMax Stack: 1
Converts all of this unit's Base Attack Skill Coins used this turn to [ Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects
On Clash Lose: gain Final Power +3
Turn End: this effect expiresKurokumo Clan Captain Ishmael; applied to allied Kurokumo Clan Identities Fell BulletMax Stack: 1
+3% damage on Critical Hit for every Torn Memory (max 18%)
On Hit, inflict 1 Bleed (3 per turn)
On Kill, gain 3 Poise and +2 Poise Count (2 times per turn)
Expires at Turn EndN Corp. E.G.O::Fell Bullet Yi Sang Thermal Blades- Max Stack: 2
- if target hit by Base Skills has Burn, heal 3 SP (2 times per turn )
- Inflict Burn when inflicting Bleed with certain Skill Coins
- Turn End: Lose 1 StackThe House of Spiders: The Middle Apprentice Ishmael Artwork: FasciaApply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient Potency:
- 1+: Base Power +1
- 2+: If the enemy has Bleed or 'Unique Bleed', deal +10% damage
- 3+: Inflict +1 more Bleed Potency and Count
- 4+: Base Power +1The House of Spiders: The Ring Apprentice Faust Artwork: TibiaApply the following Effects to this unit's Base Attack Skills and Clashable Counter based on Corpus Ingredient Potency:
- 1+: Base Power +1
- 2+: If the enemy has Bleed or 'Unique Bleed', deal +10% damage
- 3+: Inflict +1 more Bleed Potency and Count
- 4+: Base Power +1
- 5+: Base Power +1The House of Spiders: The Ring Nursefather Hong Lu Le Fauvisme - Masque de Chien- Deal +5% damage for every 3 Mauled Color on target (max 15%)
- Inflict +1 more Bleed and Sinking Potency with Base Skills
- Before hitting with a Base Skill, if target does not have Bleed, inflict +2 Bleed Count on target (once per turn)The Ring Fauvist Student Meursault Le Fauvisme - Masque de Loup- Min & Max Speed +1
- Inflict +1 more Bleed and Sinking Potency with Base Skills
- On Hit, if target has 3+ Mauled Color [Bleu], inflict +1 Sinking Count (once per turn)
- On Hit, if target has 3+ Mauled Color [Rouge], inflict +1 Bleed Count (once per turn)The Ring Fauvist Docent RodionMirror Dungeon-exclusive Effects Gluttonous Thorn (貪食棘)Max Stack: 9
Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)
While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5) Coveting Thorn E.G.O Gift Art MediumIf this unit has Bleed (in Focused Encounters, count Bleed on each Part separately), take +10% damage from Lust Skills Average Artwork E.G.O Gift
Exquisite Artwork E.G.O Gift Beauty of the Physique- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight)
- Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills)
- Turn End: This effect expires Artwork: Evolving Pulsation E.G.O Gift Charm of the Beastly- Against enemies that have 20+ Bleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed on all targets for Skills that have 2+ Atk Weight)
- On Attack Start, if target has 15- SP or 20+ Sinking Potency, gain 1 Blunt Power Up next turn (once per turn)
- Turn End: This effect expires Artwork: Taxidermied Ferity E.G.O Gift
Bloodfeast
Bloodfeast & Related EffectsNameDescriptionSource Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.Bloodfiend Related Identities & E.G.O
La Manchaland Enemies Total Bloodfeast Consumed- Max Value: 999
- Displays the total amount of Bloodfeast consumed in this EncounterBloodfiend Related Identities & E.G.O
La Manchaland Enemies Bloodfeast Consumed (shared)Total Bloodfeast consumed in this Encounter by all unitsYearning-Mircalla Don Quixote E.G.O
The Manager of La Manchaland Don Quixote Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack (1/5 Stack)
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack (1/5 Stack)The Barber of La Manchaland Outis Bloodied Hand- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack (1/10 Stack)
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack (1/10 Stack), and additionally inflict 1 Rupture and 1 Bleed On Hit with Base SkillsThe Priest of La Manchaland Gregor Blooming Thorn- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
· At max Stack, convert to the next Stage of this effect.
· (10+ Stack: Blooming Thorn II)
· (20+ Stack: Blooming Thorn III)
· Inflict +(Stage - 1) more Bleed and Rupture Potency with this unit's Base Attack Skill Coin effects.
· Reverts to previous Stage when the Stack drops below the requirements.The Princess of La Manchaland Rodion Festive Fever- Max Value: 10
Expires at Turn End
- Against targets with Bleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast deal +3% more damage for every Stack insteadThe Princess of La Manchaland Rodion Hardblood- Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Hardblood II, gain 1 Offense Level Up based on the Stack (1 / 5 Stack)
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack (1 / 5 Stack)The Manager of La Manchaland Don Quixote Shimmering【Bloodfiend】- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn EndThe Manager of La Manchaland Don Quixote Rose Wedge- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed damage
- When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)Yearning-Mircalla Meursault E.G.O
Description
5,852 tokensBleed.pngBleed is a status effect that deals bonus fixed damage to the afflicted unit. For every Attack Skill Coin roll, or for every individual Clash with an Attack Skill, the unit with Bleed.pngBleed takes fixed damage equal to the Bleed Potency, and the Bleed Count is reduced by 1.
Any event that triggers a Coin roll with an Attack Skill deals Bleed.pngBleed damage, including direct Attacks and Clashes (including lost or tied Clashes). Bleed.pngBleed will trigger once per clash count and on each individual coin of an attack skill. It is important to note that Defense Skills do not trigger Bleed damage (this includes Counter Skills, Clashable Counters, and Skills activated in place of usual Counter Skills).
Bleed is linked to the Lust Sin Affinity.
Contents 1 Strengths & Weaknesses 2 Status Effects 2.1 Core Effects 2.2 Related Effects 2.3 Bloodfeast 3 Identities & E.G.O 4 E.G.O Gifts 4.1 Fusion E.G.O Gifts 4.1.1 'Yield my Flesh to Claim Their Bones' Theme Pack Exclusive 4.1.2 'Twining Threads' Theme Pack Exclusive 4.2 Regular E.G.O Gifts 5 Navigation Strengths & Weaknesses Bleed.pngBleed is a Status Effect that requires some managing, but can deal high damage. Because Bleed Potency has a maximum value of 99, a Bleed team can deal 99 fixed damage per coin roll per turn. For example, if an enemy with max Bleed Potency uses 3 Attack Skills this turn, and you Clash with each Skill 5 times before winning the Clash, the enemy will take 1485 fixed damage due to Bleed during those clashes. While it can be difficult to get Bleed potency and Count high enough to deal that much damage outside of Mirror Dungeons, small amounts can still deal a lot of extra damage, especially against enemies with high level or other forms of damage reduction that take less damage from regular attacks.
Bleed.pngBleed is most effective against enemies that have a single part, many coins, and/or many skill slots. Bleed is especially effective in Mirror Dungeons due to E.G.O gifts greatly increasing both Bleed Count & Potency application. Bleed Identities usually have a LcbSinLust.pngLust or LcbSinPride.pngPride skill. Bleed damage, like all types of fixed damage, ignores damage reduction from buffs (like Protection.pngProtection), level scaling, and enemy resistances or weaknesses.
Bleed.pngBleed is least effective against Abnormalities with many parts, enemies with only one Skill Slot, and enemies with a low number of coins. It will often show extremely low damage output in Regular (Chain) encounters when there is an equal number of enemies and allies, but the damage will increase as both your identities and enemies acquire more skill slots.
Unlike other status effects, Bleed can often see the highest damage output by allowing an enemy to deal unopposed attacks. Because of this, it can be best to have a tank with Aggro.pngAggro defend while Identities that apply Bleed count and potency attack unopposed. This strategy can work well against Main Story bosses, but suffers in Railway or Mirror Dungeon due to HP being saved between fights.
Unlike other status effects, Staggering enemies can actually reduce a Bleed team's damage output. While this is almost always true in Mirror Dungeons, it is not always true in other modes of combat. A more universally useful Bleed.pngBleed strategy is to save attacks that apply high Bleed Count for when an enemy is Staggered, and then allow the enemy to Bleed out once they recover from Stagger.
Technically, the best method of causing Bleed.pngBleed damage is Extremely long Clashes. This is very difficult to achieve, but an ideal clash for a Bleed team involves a large number of tied clashes before the Identity loses the clash, allowing Bleed damage to trigger again when the enemy attacks. This is easiest to achieve by applying Plus Coin Drop.pngPlus Coin Drop on Abnormality enemies, or by using Sinking.pngSinking to reduce the SP of human enemies (see Plus Coin Drop.pngIdentities with Plus Coin Drop, Sinking.pngSinking).
Bleed.pngBleed has several related effects, most notably Nails.pngNails and Bloodfeast.pngBloodfeast. Nails is a source of Bleed Count: its value is halved at turn end, and then the value is applied as additional Bleed Count at turn start. Bloodfeast.pngBloodfeast is a resource used by La Manchaland Bloodfiends (enemies or allies), and stores all Bleed damage taken by all units in the zone. Bloodfeast is then consumed to power up Skills, or to generate Status Effects that power up Skills.
Status Effects Core Effects Name Description Source (If Exclusive) Bleed.pngBleed When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
- Maximum value of 99 Potency and Count. Nails.pngNails Unique Bleed.pngBleed Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: halves Count (rounded down). N Corp. Identities Hex Nail E.G.Os I'll Go fer Scissors. How 'Bout You? Outis Certain E.G.O Gifts Red Plum Blossom - Unique Bleed.pngBleed
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleed equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit Blade Lineage Salsu Faust Needle.pngNeedle - Unique Bleed.pngBleed
- When taking LcbSinEnvy.pngEnvy damage, gain +1 Bleed.pngBleed Count and reduce this effect's Stack by 1
- Turn End: Gain 1 Bleed.pngBleed and reduce this effect's Stack by 1 I'll Go fer Scissors. How 'Bout You? Outis E.G.O Related Effects Name Description Source Effects that Interact with Bleed Maggots.pngMaggots At the end of the turn, take LcbSinGluttony.pngGluttony damage by the Count, increase Bleed.pngBleed Count by 1, then reduce this effect’s Count by 1. Legerdemain Gregor E.G.O Certain E.G.O Gifts Red Eyes.pngRed Eyes - Base Skill Coin effects inflict +1 more Bleed.pngBleed
- Max Value: 20
- Unique Charge.pngCharge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value · Stage 1 (1~7): Red Eyes.pngRed Eyes · Stage 2 (8~15): Red Eyes - Alert.pngRed Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring.pngRed Eyes - Devouring
- The amount of additional Bleed.pngBleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Sewing Target.pngSewing Target - Max Value: 1
- Take +0.5% more damage for every Bleed.pngBleed on self (max 10%)
- Turn End: reduced by 1 The Barber of La Manchaland Outis Festive Fever.pngFestive Fever - Max Value: 10
- Expires at Turn End
- Against targets with Bleed.pngBleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast.pngBloodfeast deal +3% more damage for every Stack instead The Princess of La Manchaland Rodion Presence of a Second Kindred.pngShimmering【Bloodfiend】 - Max Stack: 50
- As long as this effect exists, all Bleed.pngBleed damage taken by the Shield HP is converted to Bloodfeast.pngBloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End The Manager of La Manchaland Don Quixote Rose Wedge.pngRose Wedge - Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed.pngBleed damage
- When gaining Bleed.pngBleed or 'Unique Bleed' from getting hit, gain 2 Bleed.pngBleed and inflict 1 Bleed.pngBleed against the Attacker (5 times per turn) · At 10 Potency, gain +1 Bleed.pngBleed Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) LcbSinLust.pngLust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast.pngBloodfeast by (Potency x 10), and deal (Potency x 2) LcbSinLust.pngLust damage against all of its allies (min 1) Yearning-Mircalla Meursault E.G.O Polydipsic Rose.pngPolydipsic Rose - Max Value: 5
- Turn End: at 10+ Bleed.pngBleed Potency, take LcbSinLust.pngLust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1 Yearning-Mircalla Don Quixote E.G.O Tremor - Hemorrhage.pngTremor - Hemorrhage - On Tremor Burst.pngTremor Burst, take LcbSinLust.pngLust Damage equal to (sum of Tremor.pngTremor Potency and Bleed.pngBleed Potency / 2), and lose 1 Bleed.pngBleed Count
- When hit by Skills that trigger Tremor Burst.pngTremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor.pngTremor does to effects that raise or reduce Tremor.pngTremor Potency/Count) Lodged Arrow.pngLodged Arrow - Max Stack: 4
- Turn Start: gain Bleed.pngBleed Potency by Stack
- Lose Defense Level by Stack
- Turn End: at 2+ Stack, gain 1 Fragile.pngFragile next turn (once per turn)
- Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi.pngArrow - Shi to Shi East Section 3 Faust by Stack Shi Assoc. East Section 3 Faust Open Wound.pngOpen Wound - Max Stack: 2
- Turn End: Gain 1 Bind.pngBind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound.pngDeep Wound next turn Night Awls Capitano Gregor Deep Wound.pngDeep Wound - Base Stack: 3
- When Tremor Burst.pngTremor Burst is triggered on this unit, gain +1 Bleed.pngBleed Count (2 times per turn)
- Cannot gain Open Wound.pngOpen Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind.pngBind next turn
- Turn End: Reduce Stack by 1 Night Awls Capitano Gregor; applied by Open Wound.pngOpen Wound Fatal Wound.pngFatal Wound - Base Stack: 3
- When Tremor Burst.pngTremor Burst is triggered on this unit, gain +3 Bleed.pngBleed Count (2 times per turn)
- Cannot gain Open Wound.pngOpen Wound (in Focused Encounters, the Part)
- Turn End: Gain Bind.pngBind equal to Stack next turn
- Turn End: Reduce Stack by 1 Night Awls Capitano Gregor Corpus Theater.pngCorpus Theater - Base Stack: 3
- When this unit gains Bleed.pngBleed from enemy Attack Skills, randomly gain 1 of the following effects next turn and lose 1 Stack of this effect (once per Skill) · 3 Bleed.pngBleed Potency · 1 Bind.pngBind · 1 Defense Power Down.pngDefense Power Down The House of Spiders: The Ring Nursefather Hong Lu Mauled Color -Rouge-.pngMauled Color [Rouge] - Max Stack: 9
- When hit, gain 1 Bleed.pngBleed Potency for every 3 Stack (once per turn)
- Turn End: Gain 1 Defense Level Down.pngDefense Level Down next turn for every 4 Stack (once per turn)
- Turn End: Lose 1 Stack The Ring Fauvist Identities Palette Vibrante.pngPalette Vibrante - Max Stack: 4
- Take +(Stack x 2.5)% damage from The Ring-faction Identities · If the attacker is in both The Ring faction and School of Fauvism faction, take +(Stack x 5)% damage instead
- Combat Start: Randomly gain 1 Bleed.pngBleed, 1 Sinking.pngSinking, 1 Bleed.pngBleed Count, or 1 Sinking.pngSinking Count (Stack) times
- Combat End: This effect expires. Halve Mauled Color -Rouge-.pngMauled Color [Rouge] and Mauled Color -Bleu-.pngMauled Color [Bleu] Stacks on this unit (rounded down) The Ring Fauvist Docent Rodion Touche Hardie.pngTouche Hardie - Max Stack: 2
- Take +10% HP and SP damage from Bleed.pngBleed and Sinking.pngSinking effects for every Stack (max 20%, rounded down)
- Turn End: Lose 1 Stack The Ring Fauvist Docent Rodion Identity Buffs and Passives Dark Cloud Blade.pngDark Cloud Blade Max Stack: 1 Gain 1 Slash Power Inflict 1 Bleed.pngBleed On Hit with Slash Skills Kurokumo Clan Captain Ishmael Kurokumo Clan Wakashu Heathcliff Battle Ready.pngBattle Ready Max Value: 1 Bleed.pngBleed Potency and Count inflicted with this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up.pngSlash Power Up and 3 Slash DMG Up.pngSlash DMG Up for the duration of this Encounter Kurokumo Clan Captain Ishmael Kurokumo Clan Wakashu Heathcliff Dark Cloud.pngDark Cloud Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coin.pngUnbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed.pngBleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires Kurokumo Clan Captain Ishmael; applied to allied Kurokumo Clan Identities Fell Bullet.pngFell Bullet Max Stack: 1 +3% damage on Critical Hit for every Torn Memory.pngTorn Memory (max 18%) On Hit, inflict 1 Bleed.pngBleed (3 per turn) On Kill, gain 3 Poise.pngPoise and +2 Poise.pngPoise Count (2 times per turn) Expires at Turn End N Corp. E.G.O::Fell Bullet Yi Sang Thermal Blades.pngThermal Blades - Max Stack: 2
- if target hit by Base Skills has Burn.pngBurn, heal 3 SP (2 times per turn )
- Inflict Burn.pngBurn when inflicting Bleed.pngBleed with certain Skill Coins
- Turn End: Lose 1 Stack The House of Spiders: The Middle Apprentice Ishmael Artwork - Fascia.pngArtwork: Fascia Apply the following effects to this unit's Base Attack Skills and Clashable Counter Skill based on Corpus Ingredient (Ally).pngCorpus Ingredient Potency:
- 1+: Base Power +1
- 2+: If the enemy has Bleed.pngBleed or 'Unique Bleed', deal +10% damage
- 3+: Inflict +1 more Bleed.pngBleed Potency and Count
- 4+: Base Power +1 The House of Spiders: The Ring Apprentice Faust Artwork - Tibia.pngArtwork: Tibia Apply the following Effects to this unit's Base Attack Skills and Clashable Counter based on Corpus Ingredient (Ally).pngCorpus Ingredient Potency:
- 1+: Base Power +1
- 2+: If the enemy has Bleed.pngBleed or 'Unique Bleed', deal +10% damage
- 3+: Inflict +1 more Bleed.pngBleed Potency and Count
- 4+: Base Power +1
- 5+: Base Power +1 The House of Spiders: The Ring Nursefather Hong Lu Le Fauvisme - Masque de Chien.pngLe Fauvisme - Masque de Chien - Deal +5% damage for every 3 Mauled Color -Rouge-.pngMauled Color -Bleu-.pngMauled Color on target (max 15%)
- Inflict +1 more Bleed.pngBleed and Sinking.pngSinking Potency with Base Skills
- Before hitting with a Base Skill, if target does not have Bleed.pngBleed, inflict +2 Bleed.pngBleed Count on target (once per turn) The Ring Fauvist Student Meursault Le Fauvisme - Masque de Loup.pngLe Fauvisme - Masque de Loup - Min & Max Speed +1
- Inflict +1 more Bleed.pngBleed and Sinking.pngSinking Potency with Base Skills
- On Hit, if target has 3+ Mauled Color -Bleu-.pngMauled Color [Bleu], inflict +1 Sinking.pngSinking Count (once per turn)
- On Hit, if target has 3+ Mauled Color -Rouge-.pngMauled Color [Rouge], inflict +1 Bleed.pngBleed Count (once per turn) The Ring Fauvist Docent Rodion Mirror Dungeon-exclusive Effects Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘) Max Stack: 9
Turn End: gain Bleed.pngBleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘). (max Bleed.pngBleed Count gain: 5)
While this unit has this effect, if it gains Bleed.pngBleed Potency beyond 99, increase Bloodfeast.pngBloodfeast equal to the excess Bleed.pngBleed Potency; then, gain Defense Level Down.pngDefense Level Down next turn equal to Bloodfeast increased (max Defense Level Down.pngDefense Level Down gain: 5) Coveting Thorn Gift.pngCoveting Thorn E.G.O Gift Art Medium.pngArt Medium If this unit has Bleed.pngBleed (in Focused Encounters, count Bleed.pngBleed on each Part separately), take +10% damage from LcbSinLust.pngLust Skills Average Artwork Gift.pngAverage Artwork E.G.O Gift Exquisite Artwork Gift.pngExquisite Artwork E.G.O Gift Beauty of the Physique.pngBeauty of the Physique - Against enemies that have 20+ Bleed.pngBleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed.pngBleed on all targets for Skills that have 2+ Atk Weight)
- Base Skills that consume 'Unique Charge' gain Coin Power +1 (excluding E.G.O Skills)
- Turn End: This effect expires Artwork- Evolving Pulsation Gift.pngArtwork: Evolving Pulsation E.G.O Gift Charm of the Beastly.pngCharm of the Beastly - Against enemies that have 20+ Bleed.pngBleed, Base Skills gain Coin Power +1 and deal +20% damage (calculated as the sum of Bleed.pngBleed on all targets for Skills that have 2+ Atk Weight)
- On Attack Start, if target has 15- SP or 20+ Sinking.pngSinking Potency, gain 1 Blunt Power Up.pngBlunt Power Up next turn (once per turn)
- Turn End: This effect expires Artwork- Taxidermied Ferity Gift.pngArtwork: Taxidermied Ferity E.G.O Gift Bloodfeast Bloodfeast.png Bloodfeast & Related Effects Name Description Source Bloodfeast.pngBloodfeast - Max Value: 999
- Stores all Bleed.pngBleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. Bloodfiend Related Identities & E.G.O La Manchaland Enemies Total Bloodfeast Consumed.pngTotal Bloodfeast Consumed - Max Value: 999
- Displays the total amount of Bloodfeast.pngBloodfeast consumed in this Encounter Bloodfiend Related Identities & E.G.O La Manchaland Enemies Total Bloodfeast Consumed.pngBloodfeast Consumed (shared) Total Bloodfeast.pngBloodfeast consumed in this Encounter by all units Yearning-Mircalla Don Quixote E.G.O The Manager of La Manchaland Don Quixote Blood-tinged Scissorblades.pngBlood-tinged Scissorblades - Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades III. Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades II, gain 1 Offense Level Up.pngOffense Level Up and 1 Defense Level Down.pngDefense Level Down based on the Stack (1/5 Stack)
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades III, gain 1 Offense Level Up.pngOffense Level Up based on the Stack (1/5 Stack) The Barber of La Manchaland Outis Bloodied Hand.pngBloodied Hand - Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.pngBloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.pngBloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II.pngBloodied Hand II, gain 1 Offense Level Up.pngOffense Level Up based on the Stack (1/10 Stack)
- At Bloodied Hand III.pngBloodied Hand III, gain 1 Offense Level Up.pngOffense Level Up based on the Stack (1/10 Stack), and additionally inflict 1 Rupture.pngRupture and 1 Bleed.pngBleed On Hit with Base Skills The Priest of La Manchaland Gregor Blooming Thorn.pngBlooming Thorn - Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed.pngBleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · (10+ Stack: Bloodwoven Thorn.pngBlooming Thorn II) · (20+ Stack: Bloodmolded Thorn.pngBlooming Thorn III) · Inflict +(Stage - 1) more Bleed.pngBleed and Rupture.pngRupture Potency with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. The Princess of La Manchaland Rodion Festive Fever.pngFestive Fever - Max Value: 10 Expires at Turn End
- Against targets with Bleed.pngBleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast.pngBloodfeast deal +3% more damage for every Stack instead The Princess of La Manchaland Rodion Armadura de Sangre.pngHardblood - Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Armadura de Sangre.pngHardblood II.
- At 20+ Hardblood, converts to Armadura de Sangre.pngHardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Armadura de Sangre.pngHardblood II, gain 1 Offense Level Up.pngOffense Level Up based on the Stack (1 / 5 Stack)
- At Armadura de Sangre.pngHardblood III, gain 1 Offense Level Up.pngOffense Level Up and 1 Defense Level Up.pngDefense Level Up based on the Stack (1 / 5 Stack) The Manager of La Manchaland Don Quixote Presence of a Second Kindred.pngShimmering【Bloodfiend】 - Max Stack: 50
- As long as this effect exists, all Bleed.pngBleed damage taken by the Shield HP is converted to Bloodfeast.pngBloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End The Manager of La Manchaland Don Quixote Rose Wedge.pngRose Wedge - Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed.pngBleed damage
- When gaining Bleed.pngBleed or 'Unique Bleed' from getting hit, gain 2 Bleed.pngBleed and inflict 1 Bleed.pngBleed against the Attacker (5 times per turn) · At 10 Potency, gain +1 Bleed.pngBleed Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) LcbSinLust.pngLust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast.pngBloodfeast by (Potency x 10), and deal (Potency x 2) LcbSinLust.pngLust damage against all of its allies (min 1) Yearning-Mircalla Meursault E.G.O
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