Charge
- Permanent
- 2,859
- BudgetPrompt budget
- ≈ 2,859
Creator notes
Charge is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most Charge users only use Charge Count, while some also gain Charge Potency by spending Charge Count and use it for additional skill effects. Charge normally has a maximum Count of 20, although this can be increased through Passives or E.G.O Gifts.
Charge is linked to the Envy Sin Affinity.
Contents
Strengths & Weaknesses
Charge is an easy Status Effect to use, as it only decreases from spending Charge or at Turn End. Charge-based Identities also usually deal high damage with high rolls on Skills that spend Charge Count, which makes them versatile. Another notable benefit of Charge is that Charge Identities do not need a "Charge team" to function at full capacity. A high level Charge Identity can be placed on any team.
Charge does not have particular strengths or weaknesses, with the exception that Charge Identities need a couple of turns to raise their SP and Charge Count in an Encounter before they can fight at full capacity. Several Charge Identities have significant punishments for using their Skill 3's without enough Charge, while others simply result in low rolls. Identities that rely on spending charge count to generate potency may instead have a Skill 3 that gains charge and have a Skill 2 that spends a large amount of charge.
Charge is the most effective against enemies weak to Envy and Gloom due to the skill distributions of Charge Identities. Because they usually have extremely powerful Skill 3's, a Charge team can deal tremendous damage in a single turn if an opportunity arises (such as a Staggered enemy).
Charge Identities usually have powerful Uptie IV's that increase the rate at which they gain Charge, reducing the importance of having teammates or E.G.O to support Charge Count generation.
Charge Potency
While most Charge Identities utilize only the Count, some can raise their Charge Potency by accumulating spent Charge Count throughout the Encounter.
Charge Potency is not spent, they instead serve as a long-lasting benefit that requires a considerably longer time to acculumulate than Charge Count.
All Identities start with 1 Charge Potency, and Identities with 2+ Charge Potency will never lose Charge, even if the Count reaches 0. (Except for Identities with Potency-fixed Unique Charge.)
Status Effects
Core Effects
NameDescriptionSource (If Exclusive) ChargeResource used by certain skills for additional effects. Count lowers by 1 at the end of each turn.
- Max Count of 20 (this can be raised through passives or EGO gifts), max Potency of 99.
- Count lowers by 1 at end of the turn.
- When Potency reaches a value of 2 or higher during an encounter, Potency does not expire even when Count drops to 0. Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confession
- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Love/Hate- Max Count: 20
- Unique Charge
- Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
(Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)Lobotomy E.G.O::In the Name of Love and Hate Don Quixote Deep Tears- Unique Charge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20Lobotomy E.G.O::The Sword Sharpened with Tears Rodion Corpus Ingredient- Max Count: 20
- Unique Charge
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 CountThe House of Spiders: The Ring Nursefather Hong Lu
The House of Spiders: The Ring Apprentice Faust
Related Effects
The debuffs Photoelectricity and Spark Discharge both allow attacking units to gain Charge upon hitting an enemy, with Photoelectricity being the more stable of the two, being applied by an Identity and allowing attackers to gain up to 6 Charge Count per Skill.
NameDescriptionSource (If Exclusive)Effects that Interact with Charge Charge Barrier- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turnWorld of W Corp. Identities
Charge E.G.O gifts Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expiresW Corp. L3 Cleanup Captain Outis
Dimension Shredder Outis E.G.O PhotoelectricityMax Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expiresMultiCrack Office Fixer Heathcliff
LCE E.G.O::AEDD Gregor Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1AEDD Gregor E.G.O Magical Girl's Chant- Max Stack: 2
- When this unit gains this effect, gain 1 Attack Power Up and 1 Damage Up
- This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage
- Reduced by 1 at Turn EndIn the Name of Love and Hate Don Quixote E.G.O Charged Sting- For every Stack, take +4% Damage from Skills that gain or consume Charge Count (including Unique Charge) (max 20%)
· For Envy Skills, strengthen this effect and take +(8%) damage for every Stack instead (max 40%)
- Max Stack: 5
- Lose Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting)LCE E.G.O::AEDD GregorIdentity Buffs and Passives Here Comes Magical Girl!- For this turn, this unit uses Plus Coin Attack Skills
- Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)Lobotomy E.G.O::In the Name of Love and Hate Don Quixote Overcharge- Max Value: 1
- Become Immobilized
- Take 10 + ( Charge Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effectW Corp. L4 Cleanup Agent - CCA Heathcliff Tear-sharpened- Turn Start: gain 5 Deep Tears
· At 3 Stack, gain additional 5 Deep Tears
- Turn End: lose (Stack x 15) SP
- Base Attack Skills deal +(Stack x 10)% damage (max 30%)
- If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start
- If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start
- Max Stack: 3Lobotomy E.G.O::The Sword Sharpened with Tears Rodion High-voltage Exoskeleton- Gain (Stack x 5) Shield
- If this unit loses (Stack x 5) Shield, lose 1 High-voltage Exoskeleton Stack
- Turn End: Gain Charge Count equal to High-voltage Exoskeleton; both High-voltage Exoskeleton and Shield gained from its effect expire
- Max Stack: 20LCE E.G.O::AEDD Gregor Self-charge- Final Power +2
- Gain Charge Count equal to Stack lost
- Lose Stack at:
· Attack End of Skills that hit this unit (lose 1 Stack)
· Attack End (lose 3 Stack)
· Turn End (lose 5 Stack)
- Max Stack: 20
- This unit's HP cannot drop below 1 before this effect expiresLCE E.G.O::AEDD GregorMirror Dungeon-exclusive Effects Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed W Corp. Standard Issue Cap E.G.O Gift
Cleanup Agent Gear Set C E.G.O Gift Near-light Superbattery- Max Stack: 100
- When consuming Charge Count, add the amount consumed to this buff's Stack
- Max Charge Count Cap +10
- Gain 1 Charge Count when allies gain Charge Potency or Count
- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. Charge-type Gloves E.G.O Gift Self Resonance CircuitryTotal sum of Charge Count currently owned by all allies
Cumulative Charge Count consumed by allies: X
On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies (max 30) T-5 Perpetual Motion Machine E.G.O Gift
Description
2,859 tokensCharge Charge Charge.png Charge.pngCharge is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most Charge.pngCharge users only use Charge Count, while some also gain Charge Potency by spending Charge Count and use it for additional skill effects. Charge normally has a maximum Count of 20, although this can be increased through Passives or E.G.O Gifts.
Charge.pngCharge is linked to the LcbSinEnvy.pngEnvy Sin Affinity.
Contents Strengths & Weaknesses Charge.pngCharge is an easy Status Effect to use, as it only decreases from spending Charge or at Turn End. Charge-based Identities also usually deal high damage with high rolls on Skills that spend Charge Count, which makes them versatile. Another notable benefit of Charge is that Charge.pngCharge Identities do not need a "Charge team" to function at full capacity. A high level Charge Identity can be placed on any team.
Charge.pngCharge does not have particular strengths or weaknesses, with the exception that Charge Identities need a couple of turns to raise their SP and Charge Count in an Encounter before they can fight at full capacity. Several Charge Identities have significant punishments for using their Skill 3's without enough Charge, while others simply result in low rolls. Identities that rely on spending charge count to generate potency may instead have a Skill 3 that gains charge and have a Skill 2 that spends a large amount of charge.
Charge.pngCharge is the most effective against enemies weak to LcbSinEnvy.pngEnvy and LcbSinGloom.pngGloom due to the skill distributions of Charge Identities. Because they usually have extremely powerful Skill 3's, a Charge team can deal tremendous damage in a single turn if an opportunity arises (such as a Staggered enemy).
Charge.pngCharge Identities usually have powerful Uptie IV's that increase the rate at which they gain Charge, reducing the importance of having teammates or E.G.O to support Charge Count generation.
Charge Potency While most Charge.pngCharge Identities utilize only the Count, some can raise their Charge Potency by accumulating spent Charge Count throughout the Encounter.
Charge.pngCharge Potency is not spent, they instead serve as a long-lasting benefit that requires a considerably longer time to acculumulate than Charge Count.
All Identities start with 1 Charge.pngCharge Potency, and Identities with 2+ Charge Potency will never lose Charge, even if the Count reaches 0. (Except for Identities with Potency-fixed Unique Charge.)
Status Effects Core Effects Name Description Source (If Exclusive) Charge.pngCharge Resource used by certain skills for additional effects. Count lowers by 1 at the end of each turn.
- Max Count of 20 (this can be raised through passives or EGO gifts), max Potency of 99.
- Count lowers by 1 at end of the turn.
- When Potency reaches a value of 2 or higher during an encounter, Potency does not expire even when Count drops to 0. Red Eyes.pngRed Eyes - Base Skill Coin effects inflict +1 more Bleed.pngBleed
- Max Value: 20
- Unique Charge.pngCharge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value · Stage 1 (1~7): Red Eyes.pngRed Eyes · Stage 2 (8~15): Red Eyes - Alert.pngRed Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring.pngRed Eyes - Devouring
- The amount of additional Bleed.pngBleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Penitence.pngPenitence - Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge.pngCharge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value · Stage 1 (1~7): Penitence.pngPenitence · Stage 2 (8~15): Penitence - Periphery.pngPenitence - Periphery · Stage 3 (16~20): Penitence - Confession.pngPenitence - Confession
- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) Lobotomy E.G.O::Red Eyes & Penitence Ryōshū Love-Hate.pngLove/Hate - Max Count: 20
- Unique Charge.pngCharge
- Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge.pngCharge does to effects that raise or reduce Charge.pngCharge Potency/Count) Lobotomy E.G.O::In the Name of Love and Hate Don Quixote Deep Tears.pngDeep Tears - Unique Charge.pngCharge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20 Lobotomy E.G.O::The Sword Sharpened with Tears Rodion Corpus Ingredient (Ally).pngCorpus Ingredient - Max Count: 20
- Unique Charge
- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count
- Turn End: Lose 1 Count The House of Spiders: The Ring Nursefather Hong Lu The House of Spiders: The Ring Apprentice Faust Related Effects The debuffs Photoelectricity.pngPhotoelectricity and Capacitor.pngSpark Discharge both allow attacking units to gain Charge upon hitting an enemy, with Photoelectricity.pngPhotoelectricity being the more stable of the two, being applied by an Identity and allowing attackers to gain up to 6 Charge Count per Skill.
Name Description Source (If Exclusive) Effects that Interact with Charge Charge Barrier.pngCharge Barrier - Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge.pngCharge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn World of W Corp. Identities Charge E.G.O gifts Load.pngLoad - Max Value: 6
- Attack Skills that consumed Charge.pngCharge Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expires W Corp. L3 Cleanup Captain Outis Dimension Shredder Outis E.G.O Photoelectricity.pngPhotoelectricity Max Value: 3 When this unit is hit, the Attacker gains Charge.pngCharge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge.pngCharge Count, they gain +3 additional Charge.pngCharge Count Turn End: this effect expires MultiCrack Office Fixer Heathcliff LCE E.G.O::AEDD Gregor Capacitor.pngSpark Discharge When hit, the attacker gains +1 Charge.pngCharge Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRupture Count, then reduce Count by 1 AEDD Gregor E.G.O Magical Girl's Chant.pngMagical Girl's Chant - Max Stack: 2
- When this unit gains this effect, gain 1 Attack Power Up.pngAttack Power Up and 1 Damage Up.pngDamage Up
- This unit's Attack Skills that gain or consume Charge.pngCharge Count gain Final Power +1 and deal +10% damage
- Reduced by 1 at Turn End In the Name of Love and Hate Don Quixote E.G.O Charged Sting.pngCharged Sting - For every Stack, take +4% Damage from Skills that gain or consume Charge.pngCharge Count (including Unique Charge) (max 20%) · For Envy Skills, strengthen this effect and take +(8%) damage for every Stack instead (max 40%)
- Max Stack: 5
- Lose Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting.pngCharged Sting) LCE E.G.O::AEDD Gregor Identity Buffs and Passives Here Comes Magical Girl!.pngHere Comes Magical Girl! - For this turn, this unit uses Plus Coin Attack Skills
- Base Attack Skills deal +3% damage for every Love-Hate.pngLove/Hate on self (max 15%) Lobotomy E.G.O::In the Name of Love and Hate Don Quixote Overcharge.pngOvercharge - Max Value: 1
- Become Immobilized
- Take 10 + (Charge.pngCharge Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier.pngCharge Barrier based on Charge.pngCharge Potency on self (max 5)
- Turn End: Gain +10 Charge.pngCharge Count and 2 Attack Power Up.pngAttack Power Up next turn, and lose this effect
- Gain Aggro.pngAggro to this unit's leftmost Slot based on Charge.pngCharge Potency on self (max 5)
- When hit, gain +1 Charge.pngCharge Count and 1 Load.pngLoad next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect W Corp. L4 Cleanup Agent - CCA Heathcliff Tear-sharpened.pngTear-sharpened - Turn Start: gain 5 Deep Tears.pngDeep Tears · At 3 Stack, gain additional 5 Deep Tears.pngDeep Tears
- Turn End: lose (Stack x 15) SP
- Base Attack Skills deal +(Stack x 10)% damage (max 30%)
- If this unit has Blessing.pngBlessing, gain Clash Power Up.pngClash Power Up by the effect's Stack at Turn Start
- If this unit has Despair.pngDespair, gain Pierce Power Up.pngPierce Power Up by the effect's Stack at Turn Start
- Max Stack: 3 Lobotomy E.G.O::The Sword Sharpened with Tears Rodion High-voltage Exoskeleton.pngHigh-voltage Exoskeleton - Gain (Stack x 5) Shield
- If this unit loses (Stack x 5) Shield, lose 1 High-voltage Exoskeleton.pngHigh-voltage Exoskeleton Stack
- Turn End: Gain Charge.pngCharge Count equal to High-voltage Exoskeleton.pngHigh-voltage Exoskeleton; both High-voltage Exoskeleton.pngHigh-voltage Exoskeleton and Shield gained from its effect expire
- Max Stack: 20 LCE E.G.O::AEDD Gregor Self-charge.pngSelf-charge - Final Power +2
- Gain Charge.pngCharge Count equal to Stack lost
- Lose Stack at: · Attack End of Skills that hit this unit (lose 1 Stack) · Attack End (lose 3 Stack) · Turn End (lose 5 Stack)
- Max Stack: 20
- This unit's HP cannot drop below 1 before this effect expires LCE E.G.O::AEDD Gregor Mirror Dungeon-exclusive Effects Emergency Barrier Battery.pngEmergency Barrier Battery - Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier.pngCharge Barrier by the Stack consumed W Corp. Standard Issue Cap Gift.pngW Corp. Standard Issue Cap E.G.O Gift Cleanup Agent Gear Set C Gift.pngCleanup Agent Gear Set C E.G.O Gift Near-light Superbattery.pngNear-light Superbattery - Max Stack: 100
- When consuming Charge.pngCharge Count, add the amount consumed to this buff's Stack
- Max Charge.pngCharge Count Cap +10
- Gain 1 Charge.pngCharge Count when allies gain Charge Potency or Count
- When this unit consumes Charge.pngCharge Count with its Skills, consume the same amount of Charge.pngCharge Count 1 more time (when there isn't enough Charge.pngCharge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. Charge-type Gloves Gift.pngCharge-type Gloves E.G.O Gift Self Resonance Circuitry.pngSelf Resonance Circuitry Total sum of Charge.pngCharge Count currently owned by all allies
Cumulative Charge.pngCharge Count consumed by allies: X
On Hit with a Skill: deal +(sum of Charge.pngCharge Count on all allies / 3)% damage All allies gain 1 Offense Level Up.pngOffense Level Up for every 100 cumulative Charge.pngCharge Count consumed by allies (max 30) T-5 Perpetual Motion Machine Gift.pngT-5 Perpetual Motion Machine E.G.O Gift
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