{"data":{"alternate_greetings":[],"character_version":"","creator":"Robo_Heng","creator_notes":"<h1></h1><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> users only use Charge Count, while some also gain Charge Potency by spending Charge Count and use it for additional skill effects. Charge normally has a maximum Count of 20, although this can be increased through Passives or E.G.O Gifts.</p><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> is linked to the  Envy Sin Affinity.</p><h2><strong>Contents</strong></h2><h2>Strengths & Weaknesses</h2><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> is an easy Status Effect to use, as it only decreases from spending Charge or at Turn End. Charge-based Identities also usually deal high damage with high rolls on Skills that spend Charge Count, which makes them versatile. Another notable benefit of Charge is that <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Identities do not need a \"Charge team\" to function at full capacity. A high level Charge Identity can be placed on any team.</p><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> does not have particular strengths or weaknesses, with the exception that Charge Identities need a couple of turns to raise their SP and Charge Count in an Encounter before they can fight at full capacity. Several Charge Identities have significant punishments for using their Skill 3's without enough Charge, while others simply result in low rolls. Identities that rely on spending charge count to generate potency may instead have a Skill 3 that gains charge and have a Skill 2 that spends a large amount of charge.</p><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> is the most effective against enemies weak to  Envy and  Gloom due to the skill distributions of Charge Identities. Because they usually have extremely powerful Skill 3's, a Charge team can deal tremendous damage in a single turn if an opportunity arises (such as a Staggered enemy).</p><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Identities usually have powerful Uptie IV's that increase the rate at which they gain Charge, reducing the importance of having teammates or E.G.O to support Charge Count generation.</p><h2>Charge Potency</h2><p>While most <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Identities utilize only the Count, some can raise their Charge Potency by accumulating spent Charge Count throughout the Encounter.</p><p><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency is not spent, they instead serve as a long-lasting benefit that requires a considerably longer time to acculumulate than Charge Count.</p><p>All Identities start with 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency, and Identities with 2+ Charge Potency will never lose Charge, even if the Count reaches 0. (Except for Identities with Potency-fixed Unique Charge.)</p><h2>Status Effects</h2><h3><strong>Core Effects</strong></h3><p><strong>NameDescriptionSource (If Exclusive)</strong><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span>Resource used by certain skills for additional effects. Count lowers by 1 at the end of each turn.<br>- Max Count of 20 (this can be raised through passives or EGO gifts), max Potency of 99.<br>- Count lowers by 1 at end of the turn.<br>- When Potency reaches a value of 2 or higher during an encounter, Potency does not expire even when Count drops to 0.<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Red Eyes</u></span>- Base Skill Coin effects inflict +1 more <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span><br>- Max Value: 20<br>- Unique <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> (fixed Potency)<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff based on Value<br>· Stage 1 (1~7): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Red Eyes</u></span><br>· Stage 2 (8~15): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Red Eyes - Alert</u></span><br>· Stage 3 (16~20): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Red Eyes - Devouring</u></span><br>- The amount of additional <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Bleed</u></span> inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::Red_Eyes_%26_Penitence_Ry%C5%8Dsh%C5%AB\" title=\"Lobotomy E.G.O::Red Eyes & Penitence Ryōshū\" target=\"_blank\">Lobotomy E.G.O::Red Eyes & Penitence Ryōshū</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Penitence</u></span>- Heal 2 SP On Hit with Base Skill Coins that gain Penitence<br>- Max Value: 20<br>- Unique <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> (fixed Potency)<br>- Turn Start: gain (Penitence)% of max HP as Shield<br>- Resource used by certain Skills for additional effects<br>- Enhances the buff based on Value<br>· Stage 1 (1~7): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Penitence</u></span><br>· Stage 2 (8~15): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Penitence - Periphery</u></span><br>· Stage 3 (16~20): <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Penitence - Confession</u></span><br>- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::Red_Eyes_%26_Penitence_Ry%C5%8Dsh%C5%AB\" title=\"Lobotomy E.G.O::Red Eyes & Penitence Ryōshū\" target=\"_blank\">Lobotomy E.G.O::Red Eyes & Penitence Ryōshū</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Love/Hate</u></span>- Max Count: 20<br>- Unique <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span><br>- Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.<br>(Interacts the same way as normal <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> does to effects that raise or reduce <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency/Count)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::In_the_Name_of_Love_and_Hate_Don_Quixote\" title=\"Lobotomy E.G.O::In the Name of Love and Hate Don Quixote\" target=\"_blank\">Lobotomy E.G.O::In the Name of Love and Hate Don Quixote</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Deep Tears</u></span>- Unique <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> (Potency Fixed)<br>- Resource used by certain Skills for additional effects<br>- Max Stack: 20<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::The_Sword_Sharpened_with_Tears_Rodion\" title=\"Lobotomy E.G.O::The Sword Sharpened with Tears Rodion\" target=\"_blank\">Lobotomy E.G.O::The Sword Sharpened with Tears Rodion</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Corpus Ingredient</u></span>- Max Count: 20<br>- Unique Charge<br>- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count<br>- Turn End: Lose 1 Count<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_House_of_Spiders:_The_Ring_Nursefather_Hong_Lu\" title=\"The House of Spiders: The Ring Nursefather Hong Lu\" target=\"_blank\">The House of Spiders: The Ring Nursefather Hong Lu</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/The_House_of_Spiders:_The_Ring_Apprentice_Faust\" title=\"The House of Spiders: The Ring Apprentice Faust\" target=\"_blank\">The House of Spiders: The Ring Apprentice Faust</a></p><h3><strong>Related Effects</strong></h3><p>The debuffs <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Photoelectricity</u></span> and <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Spark Discharge</u></span> both allow attacking units to gain Charge upon hitting an enemy, with <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Photoelectricity</u></span> being the more stable of the two, being applied by an Identity and allowing attackers to gain up to 6 Charge Count per Skill.</p><p><strong>NameDescriptionSource (If Exclusive)Effects that Interact with Charge</strong><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge Barrier</u></span>- Gain (Charge Barrier # x 3) Shield.<br>- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.<br>- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))<br>- Turn end: Gain a <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/List_of_Identities/World#wcorp\" title=\"List of Identities/World\" target=\"_blank\">World of W Corp. Identities</a><br>Charge E.G.O gifts<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Load</u></span>- Max Value: 6<br>- Attack Skills that consumed <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count deal +2.5% more damage for every value on self (max 15%)<br>- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)<br>- Turn End: this effect expires<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/W_Corp._L3_Cleanup_Captain_Outis\" title=\"W Corp. L3 Cleanup Captain Outis\" target=\"_blank\">W Corp. L3 Cleanup Captain Outis</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Dimension_Shredder_Outis\" title=\"Dimension Shredder Outis\" target=\"_blank\">Dimension Shredder Outis</a> E.G.O<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Photoelectricity</u></span>Max Value: 3<br>When this unit is hit, the Attacker gains <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count equal to the value (once per Skill)<br>- If the Attacker has 5- <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count, they gain +3 additional <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count<br>Turn End: this effect expires<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/MultiCrack_Office_Fixer_Heathcliff\" title=\"MultiCrack Office Fixer Heathcliff\" target=\"_blank\">MultiCrack Office Fixer Heathcliff</a><br><a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/LCE_E.G.O::AEDD_Gregor\" title=\"LCE E.G.O::AEDD Gregor\" target=\"_blank\">LCE E.G.O::AEDD Gregor</a><span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Spark Discharge</u></span>When hit, the attacker gains +1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count; when hit with a  Gloom attack, gain +1 <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Rupture</u></span> Count, then reduce Count by 1<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/AEDD_Gregor\" title=\"AEDD Gregor\" target=\"_blank\">AEDD Gregor</a> E.G.O<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Magical Girl's Chant</u></span>- Max Stack: 2<br>- When this unit gains this effect, gain 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Attack Power Up</u></span> and 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Damage Up</u></span><br>- This unit's Attack Skills that gain or consume <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count gain Final Power +1 and deal +10% damage<br>- Reduced by 1 at Turn End<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/In_the_Name_of_Love_and_Hate_Don_Quixote\" title=\"In the Name of Love and Hate Don Quixote\" target=\"_blank\">In the Name of Love and Hate Don Quixote</a> E.G.O<span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Charged Sting</u></span>- For every Stack, take +4% Damage from Skills that gain or consume <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count (including Unique Charge) (max 20%)<br>· For Envy Skills, strengthen this effect and take +(8%) damage for every Stack instead (max 40%)<br>- Max Stack: 5<br>- Lose Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict <span> </span><span style=\"color: rgb(226, 0, 0);\"><u>Charged Sting</u></span>)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/LCE_E.G.O::AEDD_Gregor\" title=\"LCE E.G.O::AEDD Gregor\" target=\"_blank\">LCE E.G.O::AEDD Gregor</a><strong>Identity Buffs and Passives</strong><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Here Comes Magical Girl!</u></span>- For this turn, this unit uses Plus Coin Attack Skills<br>- Base Attack Skills deal +3% damage for every <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Love/Hate</u></span> on self (max 15%)<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::In_the_Name_of_Love_and_Hate_Don_Quixote\" title=\"Lobotomy E.G.O::In the Name of Love and Hate Don Quixote\" target=\"_blank\">Lobotomy E.G.O::In the Name of Love and Hate Don Quixote</a><span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Overcharge</u></span>- Max Value: 1<br>- Become Immobilized<br>- Take 10 + (<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency x 5)% less damage (max 25%)<br>- Turn Start: Gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge Barrier</u></span> based on <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency on self (max 5)<br>- Turn End: Gain +10 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count and 2 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Attack Power Up</u></span> next turn, and lose this effect<br>- Gain <span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Aggro</u></span> to this unit's leftmost Slot based on <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Potency on self (max 5)<br>- When hit, gain +1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count and 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Load</u></span> next turn (max 5 per turn)<br>- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/W_Corp._L4_Cleanup_Agent_-_CCA_Heathcliff\" title=\"W Corp. L4 Cleanup Agent - CCA Heathcliff\" target=\"_blank\">W Corp. L4 Cleanup Agent - CCA Heathcliff</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Tear-sharpened</u></span>- Turn Start: gain 5 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Deep Tears</u></span><br> · At 3 Stack, gain additional 5 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Deep Tears</u></span><br>- Turn End: lose (Stack x 15) SP<br>- Base Attack Skills deal +(Stack x 10)% damage (max 30%)<br>- If this unit has <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Blessing</u></span>, gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Clash Power Up</u></span> by the effect's Stack at Turn Start<br>- If this unit has <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Despair</u></span>, gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Pierce Power Up</u></span> by the effect's Stack at Turn Start<br>- Max Stack: 3<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/Lobotomy_E.G.O::The_Sword_Sharpened_with_Tears_Rodion\" title=\"Lobotomy E.G.O::The Sword Sharpened with Tears Rodion\" target=\"_blank\">Lobotomy E.G.O::The Sword Sharpened with Tears Rodion</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>High-voltage Exoskeleton</u></span>- Gain (Stack x 5) Shield<br>- If this unit loses (Stack x 5) Shield, lose 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>High-voltage Exoskeleton</u></span> Stack<br>- Turn End: Gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count equal to <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>High-voltage Exoskeleton</u></span>; both <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>High-voltage Exoskeleton</u></span> and Shield gained from its effect expire<br>- Max Stack: 20<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/LCE_E.G.O::AEDD_Gregor\" title=\"LCE E.G.O::AEDD Gregor\" target=\"_blank\">LCE E.G.O::AEDD Gregor</a><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Self-charge</u></span>- Final Power +2<br>- Gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count equal to Stack lost<br>- Lose Stack at:<br>· Attack End of Skills that hit this unit (lose 1 Stack)<br>· Attack End (lose 3 Stack)<br>· Turn End (lose 5 Stack)<br>- Max Stack: 20<br>- This unit's HP cannot drop below 1 before this effect expires<a rel=\"noopener noreferrer\" href=\"https://limbuscompany.wiki.gg/wiki/LCE_E.G.O::AEDD_Gregor\" title=\"LCE E.G.O::AEDD Gregor\" target=\"_blank\">LCE E.G.O::AEDD Gregor</a><strong>Mirror Dungeon-exclusive Effects</strong><span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Emergency Barrier Battery</u></span>- Max Stack: 7<br>- When Staggered, consume all Emergency Barrier Battery Stack and gain <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge Barrier</u></span> by the Stack consumed<span> <u>W Corp. Standard Issue Cap</u></span> E.G.O Gift<br><span> <u>Cleanup Agent Gear Set C</u></span> E.G.O Gift<span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Near-light Superbattery</u></span>- Max Stack: 100<br>- When consuming <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count, add the amount consumed to this buff's Stack<br>- Max <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count Cap +10<br>- Gain 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count when allies gain Charge Potency or Count<br>- When this unit consumes <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count with its Skills, consume the same amount of <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count 1 more time (when there isn't enough <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count, consume as much as available)<br>- Deal +10% damage for every 10 Stack<br>- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)<br>- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.<span> <u>Charge-type Gloves</u></span> E.G.O Gift<span> </span><span style=\"color: rgb(159, 106, 58);\"><u>Self Resonance Circuitry</u></span>Total sum of <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count currently owned by all allies<br><br>Cumulative <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count consumed by allies: X<br><br>On Hit with a Skill: deal +(sum of <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count on all allies / 3)% damage<br>All allies gain 1 <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Offense Level Up</u></span> for every 100 cumulative <span> </span><span style=\"color: rgb(250, 196, 0);\"><u>Charge</u></span> Count consumed by allies (max 30)<span> <u>T-5 Perpetual Motion Machine</u></span> E.G.O Gift</p>","description":"Charge\nCharge\nCharge.png\nCharge.pngCharge is a Status Effect that is gained through various skills and is spent to improve skill effects. Charge Count decreases by 1 at the end of each turn. Most Charge.pngCharge users only use Charge Count, while some also gain Charge Potency by spending Charge Count and use it for additional skill effects. Charge normally has a maximum Count of 20, although this can be increased through Passives or E.G.O Gifts.\n\nCharge.pngCharge is linked to the LcbSinEnvy.pngEnvy Sin Affinity.\n\n\nContents\nStrengths & Weaknesses\nCharge.pngCharge is an easy Status Effect to use, as it only decreases from spending Charge or at Turn End. Charge-based Identities also usually deal high damage with high rolls on Skills that spend Charge Count, which makes them versatile. Another notable benefit of Charge is that Charge.pngCharge Identities do not need a \"Charge team\" to function at full capacity. A high level Charge Identity can be placed on any team.\n\nCharge.pngCharge does not have particular strengths or weaknesses, with the exception that Charge Identities need a couple of turns to raise their SP and Charge Count in an Encounter before they can fight at full capacity. Several Charge Identities have significant punishments for using their Skill 3's without enough Charge, while others simply result in low rolls. Identities that rely on spending charge count to generate potency may instead have a Skill 3 that gains charge and have a Skill 2 that spends a large amount of charge.\n\nCharge.pngCharge is the most effective against enemies weak to LcbSinEnvy.pngEnvy and LcbSinGloom.pngGloom due to the skill distributions of Charge Identities. Because they usually have extremely powerful Skill 3's, a Charge team can deal tremendous damage in a single turn if an opportunity arises (such as a Staggered enemy).\n\nCharge.pngCharge Identities usually have powerful Uptie IV's that increase the rate at which they gain Charge, reducing the importance of having teammates or E.G.O to support Charge Count generation.\n\nCharge Potency\nWhile most Charge.pngCharge Identities utilize only the Count, some can raise their Charge Potency by accumulating spent Charge Count throughout the Encounter.\n\nCharge.pngCharge Potency is not spent, they instead serve as a long-lasting benefit that requires a considerably longer time to acculumulate than Charge Count.\n\nAll Identities start with 1 Charge.pngCharge Potency, and Identities with 2+ Charge Potency will never lose Charge, even if the Count reaches 0. (Except for Identities with Potency-fixed Unique Charge.)\n\nStatus Effects\nCore Effects\nName Description Source (If Exclusive)\nCharge.pngCharge Resource used by certain skills for additional effects. Count lowers by 1 at the end of each turn.\n- Max Count of 20 (this can be raised through passives or EGO gifts), max Potency of 99.\n- Count lowers by 1 at end of the turn.\n- When Potency reaches a value of 2 or higher during an encounter, Potency does not expire even when Count drops to 0.\nRed Eyes.pngRed Eyes - Base Skill Coin effects inflict +1 more Bleed.pngBleed\n- Max Value: 20\n- Unique Charge.pngCharge (fixed Potency)\n- Resource used by certain Skills for additional effects\n- Enhances the buff based on Value\n· Stage 1 (1~7): Red Eyes.pngRed Eyes\n· Stage 2 (8~15): Red Eyes - Alert.pngRed Eyes - Alert\n· Stage 3 (16~20): Red Eyes - Devouring.pngRed Eyes - Devouring\n- The amount of additional Bleed.pngBleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) Lobotomy E.G.O::Red Eyes & Penitence Ryōshū\nPenitence.pngPenitence - Heal 2 SP On Hit with Base Skill Coins that gain Penitence\n- Max Value: 20\n- Unique Charge.pngCharge (fixed Potency)\n- Turn Start: gain (Penitence)% of max HP as Shield\n- Resource used by certain Skills for additional effects\n- Enhances the buff based on Value\n· Stage 1 (1~7): Penitence.pngPenitence\n· Stage 2 (8~15): Penitence - Periphery.pngPenitence - Periphery\n· Stage 3 (16~20): Penitence - Confession.pngPenitence - Confession\n- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) Lobotomy E.G.O::Red Eyes & Penitence Ryōshū\nLove-Hate.pngLove/Hate - Max Count: 20\n- Unique Charge.pngCharge\n- Resource used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.\n(Interacts the same way as normal Charge.pngCharge does to effects that raise or reduce Charge.pngCharge Potency/Count) Lobotomy E.G.O::In the Name of Love and Hate Don Quixote\nDeep Tears.pngDeep Tears - Unique Charge.pngCharge (Potency Fixed)\n- Resource used by certain Skills for additional effects\n- Max Stack: 20 Lobotomy E.G.O::The Sword Sharpened with Tears Rodion\nCorpus Ingredient (Ally).pngCorpus Ingredient - Max Count: 20\n- Unique Charge\n- Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency and Count\n- Turn End: Lose 1 Count The House of Spiders: The Ring Nursefather Hong Lu\nThe House of Spiders: The Ring Apprentice Faust\nRelated Effects\nThe debuffs Photoelectricity.pngPhotoelectricity and Capacitor.pngSpark Discharge both allow attacking units to gain Charge upon hitting an enemy, with Photoelectricity.pngPhotoelectricity being the more stable of the two, being applied by an Identity and allowing attackers to gain up to 6 Charge Count per Skill.\n\nName Description Source (If Exclusive)\nEffects that Interact with Charge\nCharge Barrier.pngCharge Barrier - Gain (Charge Barrier # x 3) Shield.\n- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.\n- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))\n- Turn end: Gain a Charge.pngCharge Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn World of W Corp. Identities\nCharge E.G.O gifts\nLoad.pngLoad - Max Value: 6\n- Attack Skills that consumed Charge.pngCharge Count deal +2.5% more damage for every value on self (max 15%)\n- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)\n- Turn End: this effect expires W Corp. L3 Cleanup Captain Outis\nDimension Shredder Outis E.G.O\nPhotoelectricity.pngPhotoelectricity Max Value: 3\nWhen this unit is hit, the Attacker gains Charge.pngCharge Count equal to the value (once per Skill)\n- If the Attacker has 5- Charge.pngCharge Count, they gain +3 additional Charge.pngCharge Count\nTurn End: this effect expires MultiCrack Office Fixer Heathcliff\nLCE E.G.O::AEDD Gregor\nCapacitor.pngSpark Discharge When hit, the attacker gains +1 Charge.pngCharge Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRupture Count, then reduce Count by 1 AEDD Gregor E.G.O\nMagical Girl's Chant.pngMagical Girl's Chant - Max Stack: 2\n- When this unit gains this effect, gain 1 Attack Power Up.pngAttack Power Up and 1 Damage Up.pngDamage Up\n- This unit's Attack Skills that gain or consume Charge.pngCharge Count gain Final Power +1 and deal +10% damage\n- Reduced by 1 at Turn End In the Name of Love and Hate Don Quixote E.G.O\nCharged Sting.pngCharged Sting - For every Stack, take +4% Damage from Skills that gain or consume Charge.pngCharge Count (including Unique Charge) (max 20%)\n· For Envy Skills, strengthen this effect and take +(8%) damage for every Stack instead (max 40%)\n- Max Stack: 5\n- Lose Stack at Attack End or Turn End after being hit by Skills that fulfill the effect-triggering conditions above (excluding Base Attack Skills that inflict Charged Sting.pngCharged Sting) LCE E.G.O::AEDD Gregor\nIdentity Buffs and Passives\nHere Comes Magical Girl!.pngHere Comes Magical Girl! - For this turn, this unit uses Plus Coin Attack Skills\n- Base Attack Skills deal +3% damage for every Love-Hate.pngLove/Hate on self (max 15%) Lobotomy E.G.O::In the Name of Love and Hate Don Quixote\nOvercharge.pngOvercharge - Max Value: 1\n- Become Immobilized\n- Take 10 + (Charge.pngCharge Potency x 5)% less damage (max 25%)\n- Turn Start: Gain Charge Barrier.pngCharge Barrier based on Charge.pngCharge Potency on self (max 5)\n- Turn End: Gain +10 Charge.pngCharge Count and 2 Attack Power Up.pngAttack Power Up next turn, and lose this effect\n- Gain Aggro.pngAggro to this unit's leftmost Slot based on Charge.pngCharge Potency on self (max 5)\n- When hit, gain +1 Charge.pngCharge Count and 1 Load.pngLoad next turn (max 5 per turn)\n- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect W Corp. L4 Cleanup Agent - CCA Heathcliff\nTear-sharpened.pngTear-sharpened - Turn Start: gain 5 Deep Tears.pngDeep Tears\n · At 3 Stack, gain additional 5 Deep Tears.pngDeep Tears\n- Turn End: lose (Stack x 15) SP\n- Base Attack Skills deal +(Stack x 10)% damage (max 30%)\n- If this unit has Blessing.pngBlessing, gain Clash Power Up.pngClash Power Up by the effect's Stack at Turn Start\n- If this unit has Despair.pngDespair, gain Pierce Power Up.pngPierce Power Up by the effect's Stack at Turn Start\n- Max Stack: 3 Lobotomy E.G.O::The Sword Sharpened with Tears Rodion\nHigh-voltage Exoskeleton.pngHigh-voltage Exoskeleton - Gain (Stack x 5) Shield\n- If this unit loses (Stack x 5) Shield, lose 1 High-voltage Exoskeleton.pngHigh-voltage Exoskeleton Stack\n- Turn End: Gain Charge.pngCharge Count equal to High-voltage Exoskeleton.pngHigh-voltage Exoskeleton; both High-voltage Exoskeleton.pngHigh-voltage Exoskeleton and Shield gained from its effect expire\n- Max Stack: 20 LCE E.G.O::AEDD Gregor\nSelf-charge.pngSelf-charge - Final Power +2\n- Gain Charge.pngCharge Count equal to Stack lost\n- Lose Stack at:\n· Attack End of Skills that hit this unit (lose 1 Stack)\n· Attack End (lose 3 Stack)\n· Turn End (lose 5 Stack)\n- Max Stack: 20\n- This unit's HP cannot drop below 1 before this effect expires LCE E.G.O::AEDD Gregor\nMirror Dungeon-exclusive Effects\nEmergency Barrier Battery.pngEmergency Barrier Battery - Max Stack: 7\n- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier.pngCharge Barrier by the Stack consumed W Corp. Standard Issue Cap Gift.pngW Corp. Standard Issue Cap E.G.O Gift\nCleanup Agent Gear Set C Gift.pngCleanup Agent Gear Set C E.G.O Gift\nNear-light Superbattery.pngNear-light Superbattery - Max Stack: 100\n- When consuming Charge.pngCharge Count, add the amount consumed to this buff's Stack\n- Max Charge.pngCharge Count Cap +10\n- Gain 1 Charge.pngCharge Count when allies gain Charge Potency or Count\n- When this unit consumes Charge.pngCharge Count with its Skills, consume the same amount of Charge.pngCharge Count 1 more time (when there isn't enough Charge.pngCharge Count, consume as much as available)\n- Deal +10% damage for every 10 Stack\n- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)\n- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. Charge-type Gloves Gift.pngCharge-type Gloves E.G.O Gift\nSelf Resonance Circuitry.pngSelf Resonance Circuitry Total sum of Charge.pngCharge Count currently owned by all allies\n\nCumulative Charge.pngCharge Count consumed by allies: X\n\nOn Hit with a Skill: deal +(sum of Charge.pngCharge Count on all allies / 3)% damage\nAll allies gain 1 Offense Level Up.pngOffense Level Up for every 100 cumulative Charge.pngCharge Count consumed by allies (max 30) T-5 Perpetual Motion Machine Gift.pngT-5 Perpetual Motion Machine E.G.O Gift\n","extensions":{"cardex":{"origins":[{"created":"2026-06-02T20:27:11Z","current":true,"first_seen":"2026-11-09T19:55:41Z","id":"73f3a8fa-4a58-44d3-a542-7041f9d80e9c","source":"janitorai","url":"https://janitorai.com/characters/73f3a8fa-4a58-44d3-a542-7041f9d80e9c"}],"url":"https://cardex.zip/janitorai/73f3a8fa-4a58-44d3-a542-7041f9d80e9c","version":1}},"first_mes":"","mes_example":"","name":"Charge","personality":"","post_history_instructions":"","scenario":"","system_prompt":"","tags":["charge","Chargestatuseffect","keywordstatuseffect","keywordstatus","limbuscompany","limbuscomapny"]},"spec":"chara_card_v2","spec_version":"2.0"}