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I.S.V Corsair

Lorebookfrom Chub
on Chubarchived
  • 2 forks on Chub · private forks can't be archived· Chub · lorebooks/A_Silent_Monarch/i-s-v-corsair-dd00f1113dcc

Tokens: 0 permanent · Lorebook: up to 95 tokens triggered, 948 across all entries · estimated prompt budget 95

Tagline

ISV (Independent Space Vessel) Corsair! A wonderfully industrious and deadly Space yacht for your Characters to use and or live on! This is a work in progress so please check in periodically if you are interested!

Format
V2
Project space
lorebooks
2 forks on Chub · private forks can't be archived
Rating
5.00
Ratings
1
Stars
20
Favorites
16
Chats
0
Messages
1
Forks (upstream)
2
Tokens (upstream)
948

Last checked on Chub: Created Updated Archived since

ship, Corsair, vessel, spaceship, command-deck, nav-station, cockpit-bulkhead, flank-guns, turret-access, turret-bulkhead, core-hallway, captain-suite, captain-bath, lift-core, galley-block, med-bay, weapons-locker, exit-lock, hallway-end, reactor-bulkhead, engine-core, cargo-bulkhead, cargo-bay, snub-hangar, aft-ramp, cockpit-tiered, bow-turret, asym-hull, tri-wing, vtol-nozzles, corsair-hull, landing-claws

30 entries · scan depth 70 · budget 550 tokens · recursive scanning off

The Corsair is a rugged, heavily armed exploration and interdiction ship built for long-range missions. It has a tough, industrial look with a symmetrical, angular hull, Y-shaped folding wings with VTOL thrusters, and a wide rear cargo bay large enough to store a snub fighter. Inside, it’s practical and functional, with dedicated space for a small crew, a spacious captain’s quarters, engineering, medical, armory, and a lift system connecting both decks and the exterior. It’s built to survive harsh conditions, hit hard, and operate independently.

Book settings
  1. #1Command deck

    Keys: flight room, main controls, bridge, pilot’s deck, Cockpit

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two-level cockpit. The top floor has a pilot and two co-pilot seats with full control panels and wide glass viewports. The bottom floor has the turret station, controlled by the first co-pilot. Dark metal and amber lights give it a sleek and modern look.

  2. #2nav-station

    Keys: map room, starboard station, nav console, flight panel, Nav station

    Enabled · After character · Order 10 · 100%

    Entry settings

    Navigation area behind the pilot. Includes a star map console, communications, and route planning tools. Set into a dark glass desk with soft lights.

  3. #3cockpit-bulkhead

    Keys: , door, Bulkhead

    Enabled · After character · Order 10 · 100%

    Entry settings

    A secure, sliding door between the cockpit and turret corridor. Reinforced to seal off the front section if needed.

  4. #4Side turrets

    Keys: lateral guns, wing cannons, side turrets, port/starboard guns

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two side-mounted turrets just behind the cockpit. Automatically or manually controlled. Set into armored housings with maintenance access.

  5. #5Corridor junction

    Keys: turret hall, cannon corridor, side junction, forward crawlspace, corridor junction

    Enabled · After character · Order 10 · 100%

    Entry settings

    Small corridor connecting cockpit to main hallway. Contains turret maintenance panels and access paths.

  6. #6turret-bulkhead

    Keys: Turret bulkhead, side lock, inner hatch, gun hall seal, mid-door

    Enabled · After character · Order 10 · 100%

    Entry settings

    Interior blast door separating turret corridor from the rest of the ship. Built for safety and emergency isolation.

  7. #7core-hallway

    Keys: spine, center passage, walkway, main corridor

    Enabled · After character · Order 10 · 100%

    Entry settings

    Main central hallway running the length of the ship. Steel floor, dim lighting, wood trim, and access panels.

  8. #8captain-suite

    Keys: private cabin, captain’s room, main suite, master quarters

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Captain’s Suite is an unusually spacious and comfortable private room compared to the rest of the ISV Corsair. It features a large luxury bed, wood-finished walls that give the room a warm, cabin-like feel, a built-in terminal and desk, several screens, and a large wardrobe. One wall has a high-quality display disguised as a window, showing a live exterior view of the stars. A private door leads directly into the captain’s adjoining bathroom.

  9. #9captain-bath

    Keys: captain’s head, private bath, officer’s washroom, master bathroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Captain’s Bathroom is a moderately sized, compact space with a wood floor and an efficient, Japanese-inspired layout. Along one wall is a recessed bath-and-shower combination, built directly into the room to save space while still providing a comfortable bathing area. The overall design feels neat, private, and practical rather than oversized or elaborate.

  10. #10lift-core

    Keys: lift tube, vertical shaft, main elevator, transport column

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elevator shaft running from ship’s roof to underbelly. Has safety rails, clear walls, and lighting.

  11. #11galley-block

    Keys: kitchen, mess hall, food bay, dining zone

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kitchen and dining space with a table, cooking station, fridge, and lockers. Clean design with warm lights.

  12. #12med-bay

    Keys: sickbay, med station, infirmary, clinic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Medical room with two beds, tool racks, and diagnostic equipment. Dim lighting and clean surfaces.

  13. #13weapons-locker

    Keys: gun room, armory, weapons vault, loadout room

    Enabled · After character · Order 10 · 100%

    Entry settings

    Armory with weapons racks, armor lockers, and secure access. Black walls with tag lights and security panels.

  14. #14Airlock

    Keys: outer lock, airlock, hatch room, suit bay, Airlock

    Enabled · After character · Order 10 · 100%

    Entry settings

    Airlock chamber for exiting the ship. Has suit storage, door controls, and safety lights.

  15. #15hallway-end

    Keys: systems junction, back hall, final corridor, core entry

    Enabled · After character · Order 10 · 100%

    Entry settings

    Final section of the central hallway. Has monitors and fuse panels before the reactor room.

  16. #16reactor-bulkhead

    Keys: core hatch, engine door, reactor seal, heavy lock, reactor bulkhead

    Enabled · After character · Order 10 · 100%

    Entry settings

    Heavy-duty door separating hallway from reactor. Shielded and sealed.

  17. #17Engine-core

    Keys: power core, fusion bay, reactor room, engine chamber, Engine core

    Enabled · After character · Order 10 · 100%

    Entry settings

    Engine and power room. Contains the fusion reactor, cooling pipes, and control panels. Hot, loud, and full of systems.

  18. #18cargo-bulkhead

    Keys: rear door, storage seal, supply lock, cargo gate, cargo bulkhead

    Enabled · After character · Order 10 · 100%

    Entry settings

    Strong door between engine room and cargo bay. Locks tight and opens with clamps.

  19. #19cargo-bay

    Keys: cargo bay, storage bay, freight hold, hangar, load zone, main cargo

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large storage area for freight and vehicles. Flat floor, clamps, lights, and shelves. Has two doors in front and back, one floor to ceiling ramp that lowers down and one smaller door to the reactor room.

  20. #20snub-hangar

    Keys: cargo bay, bay cradle, snub-hangar, micro hangar, snub dock, fighter dock

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dock area inside cargo bay for a snub fighter. Has clamps, repair tools, and fuel lines.

  21. #21aft-ramp

    Keys: back hatch, rear ramp, aft-ramp, loading ramp, cargo door

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large back door that folds into a ramp. Used for loading gear or leaving the ship.

  22. #22cockpit-tiered

    Keys: cockpit, front cabin, forward dome, nose section, bridge tower

    Enabled · After character · Order 10 · 100%

    Entry settings

    The cockpit is shaped like a wedge, with two floors. The top level has the windows and main flight crew seats. The bottom level is for the front-facing turret. Covered in thick armor and dark plates.

  23. #23bow turret

    Keys: chin cannon, Bow turret, main gun, front turret, nose gun

    Enabled · After character · Order 10 · 100%

    Entry settings

    Turret mounted under the cockpit, aimed forward. Used for offense. Controlled from the lower floor of the cockpit.

  24. #24Side turrets

    Keys: , flank turrets, port/starboard turrets, flank weapons, side cannons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two turrets on the sides of the ship. Positioned just behind the cockpit bulge. They rotate and track targets, and are protected by armor.

  25. #25Bow

    Keys: split hull, asymmetrical frame, foreword hull, uneven body, lopsided frame, Bow

    Enabled · After character · Order 10 · 100%

    Entry settings

    The front exterior of the spaceship. The ship’s body is uneven. One side is wider and sloped back at an angle. The other side is narrower. This gives the ship a unique, slanted shape.

  26. #26tri-wing

    Keys: flight fins, wing set, tri-fin array, stabilizers, wings

    Enabled · After character · Order 10 · 100%

    Entry settings

    The ship has three wings. Two smaller wings on the narrow side, and one large one on the wide side. They all fold in during landing or docking.

  27. #27Thrusters

    Keys: , thrusters, jets, vtol, engines

    Enabled · After character · Order 10 · 100%

    Entry settings

    Three main solid fuel thrusters that push the ship foreword. Thrusters are at the base of the wings, attached to the hull. There are also Four movable thrusters that let the ship lift off, hover, or land. Located at the base of the wings. They glow blue and shift direction in flight.

  28. #28Main hull

    Keys: , Hull, aft, main hull, chassis

    Enabled · After character · Order 10 · 100%

    Entry settings

    The armored shell of the ship. Body is angular covered in black metal panels, vent ports, and system access plates. Strong and weathered

  29. #29aft-ramp

    Keys: cargo bay door, cargo hatch, loading ramp, back gate, cargo door, tail door, ramp

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large rear door that folds down to form a ramp that leads up into the cargo bay. Used to load or exit cargo and vehicles. Has lights and locking struts.

  30. #30landing-claws

    Keys: leg struts, landing gear, ground supports, foot pads

    Enabled · After character · Order 10 · 100%

    Entry settings

    Three landing legs that fold down from underneath the ship. Each one has claw-like feet for rough terrain and built-in shock absorbers.

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