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  • The Invicta

    <div class="iv"><style>@import url("https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/style.css");@import url("https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/editions.css");.iv .iv-music-on{display:flex;gap:18px;align-items:center;margin:0 40px;padding:16px 20px;border:1px solid #3e3220;border-left:3px solid #c9a35b;background:linear-gradient(90deg,rgba(201,163,91,.07),rgba(6,8,11,.9));color:#a39b8c}.iv .iv-mthumb{flex:0 0 180px;width:180px;height:180px;border:1px solid #6e5a33;box-shadow:0 0 18px rgba(127,210,154,.12)}.iv .iv-mtxt{flex:1;min-width:0}.iv .iv-mtitle{font:400 20px/1.3 Georgia,serif;color:#ece4d2}.iv .iv-mtitle i{font:italic 400 20px/1.3 Georgia,serif !important;color:#ece4d2 !important;letter-spacing:0 !important;text-transform:none !important}.iv .iv-mdesc{font-size:14px;line-height:1.5;color:#a39b8c}.iv .iv-mplayer{display:block;width:100%;max-width:460px;height:36px;margin-top:10px;color-scheme:dark;background:transparent;border-radius:18px;filter:sepia(.45) saturate(1.3) hue-rotate(-8deg) brightness(.95);box-shadow:0 0 0 1px #6e5a33,0 0 14px rgba(201,163,91,.15)}.iv .iv-mkind{font:12px "DejaVu Sans Mono",monospace;letter-spacing:.12em;color:#8fb89c;text-transform:uppercase}@media (max-width:700px){.iv .iv-music-on{margin:0 14px;padding:12px;gap:12px;align-items:flex-start}.iv .iv-mthumb{flex-basis:120px;width:120px;height:120px}.iv .iv-mtitle,.iv .iv-mtitle i{font-size:17px !important}.iv .iv-music-on{display:block}.iv .iv-music-on:after{content:"";display:block;clear:both}.iv .iv-mthumb{float:left;margin:0 14px 8px 0}.iv .iv-mplayer{clear:both;max-width:none;margin-top:12px}}.iv{position:relative;z-index:0;isolation:isolate}.iv img{max-width:100%;height:auto}.iv .iv-brief-img img{position:absolute;inset:0;height:100%}[length]:has(>.msg-mkdn-container .iv){max-height:none !important;height:auto !important;overflow:visible !important;display:block !important;-webkit-line-clamp:unset !important;-webkit-mask-image:none !important;mask-image:none !important}[length]:has(>.msg-mkdn-container .iv)+div:has(>button){display:none !important}</style><p class="iv-plain"><b>Plain-text view.</b> This card has a themed page. Turn on custom CSS in Chub to see it. Everything you need is below.</p><div class="iv-hero"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/hero.webp" alt="Elena Hartwell alone in the Invicta's dark ballroom, staring at the lit band stage where nobody is playing" width="1600" height="900"><span class="iv-br iv-b1"></span><span class="iv-br iv-b2"></span><span class="iv-br iv-b3"></span><span class="iv-br iv-b4"></span><div class="iv-rec"><span class="iv-dot">&#9679;</span> REC &middot; SUIT CAM 2 &middot; PROMENADE DECK</div><div class="iv-hud">LIFE SIGNS: 0<br>HULL TEMP: &minus;41&deg;C<br><span>AUDIO: MUSIC DETECTED</span></div><div class="iv-title"><h1><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/wordmark.webp" alt="Elena Hartwell: The Invicta" width="460" height="153"></h1><p>You captain the salvage scout. Your best friend opens the doors.<br>Wake the ship, and something hears it.</p></div></div><div class="iv-brief"><div class="iv-bar"><b>ESTOC &middot; SALVAGE BRIEF</b> <span>CO-OP SURVIVAL HORROR</span></div><div class="iv-brief-in"><div class="iv-brief-txt"><p class="iv-hook">The lights are on. The band is still playing. Nobody is left aboard.</p><p>The Invicta went missing months ago. Now she drifts with a weak distress call, and she's the salvage claim of a lifetime. You captain the Estoc, a two-person scout. Elena Hartwell, your engineer and best friend, can open almost any door aboard.</p><p>Power gets her through fast, and wakes the ship. Working by hand is slower, and can leave the ship asleep. Something aboard is listening.</p><p>She&rsquo;s adored you for years and never said so.</p></div><div class="iv-brief-img"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/brief.webp" alt="The tiny salvage scout Estoc clamped to the vast dark hull of the Invicta, one row of portholes still lit" width="1200" height="675"></div></div><div class="iv-choice"><div class="iv-ch iv-ch-p"><b>WAKE IT</b> <span>Power opens routes, tools and answers. It also wakes systems, and something aboard is listening.</span></div><div class="iv-ch iv-ch-q"><b>STAY QUIET</b> <span>Manual locks and cold work can leave the ship asleep. It&rsquo;s slower, and darker.</span></div></div></div><div class="iv-sec"><h2 class="iv-h">Before you board</h2><p class="iv-sub">Thirty seconds, then you&rsquo;re ready.</p><div class="iv-play"><div class="iv-card"><h3>You are the Captain</h3><p>You decide where you go, what you risk and when to leave. Waking the ship is your call. The narrator plays the ship, Elena and everything aboard, never you.</p></div><div class="iv-card"><h3>Light cuts both ways</h3><p>You carry a hand lamp and two flares, and the status line tracks both. Light lets you see, and it lets you be seen.</p></div><div class="iv-setup"><h3>Setup</h3><p>In Configuration, turn on <b>Use Lorebooks</b> and <b>V2 Spec</b>.</p><p>Every reply opens with a status line. Watch Menace and your light:</p><p class="iv-status"><b>&gt;</b> Grand Atrium, Deck Seven | Chapter One | Menace: Lull | Elena: Steady | Lamp: Full | Flares: 2</p><p>Lines like <span class="iv-mono">[FOUND: Sighting]</span> are clues, not glitches. Leave them in.</p></div></div></div><div class="iv-rule"></div><div class="iv-sec"><h2 class="iv-h">Openings</h2><p class="iv-sub">Eleven recovered camera logs, in order. Pick where you come in.</p><div class="iv-grid"><div class="iv-tile iv-t1"><div class="iv-cam"><span class="iv-start">START HERE</span><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-01.webp" alt="Embarkation, Grand Atrium, Deck Seven" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 01 &middot; 00:41</span></div><p class="iv-cap"><b>01 &middot; Embarkation</b><br><span>Grand Atrium, Deck Seven</span></p><p class="iv-log">The collar seals behind you. Every armchair faces the door.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-02.webp" alt="Last Call, The Halcyon Lounge" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 02 &middot; 01:12</span></div><p class="iv-cap"><b>02 &middot; Last Call</b><br><span>The Halcyon Lounge</span></p><p class="iv-log">A hologram band plays to tables laid for nobody.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-03.webp" alt="Vow Renewal, The Starlight Chapel" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 03 &middot; 01:58</span></div><p class="iv-cap"><b>03 &middot; Vow Renewal</b><br><span>The Starlight Chapel</span></p><p class="iv-log">The chapel doors lock. The ceremony expects a couple.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-04b.webp" alt="Wellness Check, Infirmary" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 04 &middot; 02:30</span></div><p class="iv-cap"><b>04 &middot; Wellness Check</b><br><span>Infirmary</span></p><p class="iv-log">Hiding in the infirmary. The cold store is &ldquo;at capacity.&rdquo;</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-05.webp" alt="Lost and Found, Purser's Office" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 05 &middot; 03:05</span></div><p class="iv-cap"><b>05 &middot; Lost and Found</b><br><span>Purser's Office</span></p><p class="iv-log">A deputy purser barricaded his cabin, then left his shoes.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-06.webp" alt="Below Decks, Main Engineering" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 06 &middot; 03:47</span></div><p class="iv-cap"><b>06 &middot; Below Decks</b><br><span>Main Engineering</span></p><p class="iv-log">Something came down the stairs behind you. Nobody saw where.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-07.webp" alt="Shuttle Service, Spine Platform" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 07 &middot; 04:20</span></div><p class="iv-cap"><b>07 &middot; Shuttle Service</b><br><span>Spine Platform</span></p><p class="iv-log">The tram runs on time. A thin, glassy note follows you there.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-08.webp" alt="Do Not Disturb, The Sovereign Suite" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 08 &middot; 04:52</span></div><p class="iv-cap"><b>08 &middot; Do Not Disturb</b><br><span>The Sovereign Suite</span></p><p class="iv-log">Bolted in. Something stopped right outside the door.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-09.webp" alt="Crew Only, Crew Ways, Deck Five" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 09 &middot; 05:33</span></div><p class="iv-cap"><b>09 &middot; Crew Only</b><br><span>Crew Ways, Deck Five</span></p><p class="iv-log">Elena is sealed in a storeroom two sections forward. She can see you on the cameras.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-10.webp" alt="Disembarkation, The Bridge" width="1536" height="1024"><span class="iv-ts">&#9679; CAM 10 &middot; 06:10</span></div><p class="iv-cap"><b>10 &middot; Disembarkation</b><br><span>The Bridge</span></p><p class="iv-log">The bridge is verifying you. 40%. Something climbs the shaft.</p></div><div class="iv-tile"><div class="iv-cam iv-cam-ep"><span class="iv-ts">&#9679; CAM 11 &middot; --:--</span><span class="iv-lost">SIGNAL LOST<br><span class="iv-lost2">epilogue &middot; save it for last</span></span></div><p class="iv-cap"><b>11 &middot; Port of Call</b><br><span>Epilogue</span></p><p class="iv-log">Epilogue. Somewhere warm, after the Invicta.</p></div><div class="iv-logcard"><p class="iv-lc-h">ESTOC &middot; SHIP&rsquo;S LOG</p><p class="iv-lc-row"><span>Camera feeds recovered</span> <b>11</b></p><p class="iv-lc-row"><span>Saved for last</span> <b>1</b></p><p class="iv-lc-row"><span>Status</span> <b>Docked, awaiting Captain</b></p><p class="iv-lc-stamp">BOARDING CLEARED</p></div></div></div><div class="iv-rule"></div><div class="iv-rule"></div><div class="iv-sec"><h2 class="iv-h">DarkSkies Signature Editions</h2><div class="iv-board"><p class="iv-edhead"><b>SAME ELENA. RARER CARD.</b></p><p class="iv-edintro">Every launch now comes with two DarkSkies Signature Editions: the full card in exclusive art, downloadable for a limited time after launch. When an edition&rsquo;s timer runs out, its download closes. </p><div class="iv-eds"><div class="iv-ed iv-ed-w1"><div class="iv-edart"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/edition-week-one-600-v2.webp" alt="Week One edition card: Elena in cyanotype blue" width="124" height="186"></div><p class="iv-edlbl"><span class="iv-bulb">&#x1F7E0;</span>Week One</p><p class="iv-edname"><b>The Artist&rsquo;s Vision</b></p><p>Elena in cyanotype blue.</p><p class="iv-edavail"><strong>7 days only.</strong></p><span class="iv-clock"></span><a class="iv-btn iv-edbtn" href="https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/download/week-one">DOWNLOAD PNG <small>Week One edition</small></a></div><div class="iv-ed iv-ed-d1"><div class="iv-edart"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/edition-day-one-600-v2.webp" alt="Day One edition card: the design Elena picked" width="124" height="186"></div><p class="iv-edlbl"><span class="iv-bulb">&#x1F7E0;</span>Day One</p><p class="iv-edname"><b>The Character&rsquo;s Choice</b></p><p>We asked Elena what her card should look like. This is what she picked.</p><p class="iv-edavail"><strong>24 hours only.</strong></p><span class="iv-clock"></span><a class="iv-btn iv-edbtn" href="https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/download/day-one">DOWNLOAD PNG <small>Day One edition</small></a></div></div></div></div><div class="iv-music iv-music-on"><img class="iv-mthumb" src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/music/hull-pressure-thumb-360.webp" alt="Cover art for Hull Pressure: Elena alone in the frozen Halcyon Lounge while the hologram band plays on stage" width="180" height="180"><div class="iv-mtxt"><b>SHIP&rsquo;S AUDIO</b><br><span class="iv-mtitle"><i>Hull Pressure</i> <span class="iv-mkind">&middot; ambient score</span></span><br><span class="iv-mdesc">A low drone pressing in on the hull. It rises out of silence, holds steady, and never resolves.</span><br><audio class="iv-mplayer" controls loop preload="none" controlslist="nodownload noplaybackrate" src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/music/hull-pressure.mp3"></audio></div></div><div class="iv-sec"><h2 class="iv-h">Creator&rsquo;s note</h2><div class="iv-note"><p>Hey everyone. If you've been following for a while, this might seem like a rerun. Because it is. But... don't change that channel just yet.</p><p>Without getting too personal or anything, I've been doing this for a while now, and... when I started out, I wasn't very good. You could argue I'm <em>still</em> not good. My own brain makes that argument plenty, so... join the club. πŸ˜…</p><p>But so often, the things I wanted to make were bigger than what I knew how to actually pull off. Sometimes I'd shelve an idea because I knew I couldn't do it justice. Other times, I'd try anyway and hope for the best.</p><p>Elena was one of those times.</p><p>When I originally released her, I thought, "Well, it's worth a try." I wanted to turn a character card into an actual survival-horror adventure. And at the time, it seemed like it worked!</p><p>Looking back? Ehhhh.</p><p>It didn't do nearly as much as I'd hoped. The idea was there, but the execution wasn't quite what I wanted. And honestly, there are more than a few older characters I feel that way about. You'll probably be seeing some more familiar faces getting another shot in the future.</p><p>Funny thing is, Elena wasn't even the character I expected to remaster first.</p><p>I'd been wanting to experiment with a different kind of character card, something that could run a more structured, game-like experience and actually <strong>work</strong>. And somewhere along the way, it hit me.</p><p>...Wait. I already HAVE a character who's practically made for this.</p><p>So... here we are!</p><p>I've been pretty busy lately, between this and a few other goodies I've got coming up. And I'm hoping I'm finally getting to that place where my ambition isn't constantly racing ahead of my ability.</p><p>Don't get me wrong, I love making slice-of-life characters. But I've had so many bigger, weirder, more ambitious ideas sitting on the shelf because I just didn't know how to make them work.</p><p>I'm hoping my ability is finally catching up.</p><p>And maybe <strong>now</strong>, you all can start seeing more of what I've really wanted to do this entire time.</p><p>For better or worse. :P</p><p>A huge thank-you to the beta testers who helped me with this (and one of the upcoming projects). Your feedback was tremendously helpful, and it genuinely meant a lot. I couldn't have gotten this far without you!</p><p><strong>Enjoy!</strong> πŸ’™</p><p class="iv-sigline" align="right"><img class="iv-sigimg" src="https://i.postimg.cc/vHqGxsBy/DS-SIGNATURE.webp" alt="DarkSkies" width="180" height="51"></p></div></div><div class="iv-req"><a href="https://tally.so/r/81gpEx" target="_blank" rel="noopener noreferrer"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/request-ending.webp" alt="Elena on a cargo crate by the Estoc's viewport, holding out a glowing datapad, the derelict Invicta drifting outside" width="1200" height="800"></a><div class="iv-reqtxt"><h2 class="iv-h">Suggest the next character</h2><p>Tell me which character you&rsquo;d like to see next. Elena will make sure it gets my way.</p><p><a class="iv-btn iv-reqbtn" href="https://tally.so/r/81gpEx" target="_blank" rel="noopener noreferrer">REQUEST FORM &#8599;</a></p></div></div><div class="iv-sec" style="padding-top:6px"><h2 class="iv-h">Looking for the original?</h2><p class="iv-orig">The original Elena Hartwell card is retired. Download her final version:</p><p class="iv-dls"><a class="iv-btn" href="https://darkskies-assets.neverendingdarkskies.workers.dev/retired/elena-hartwell/elena-hartwell.png?download=1">DOWNLOAD PNG <small>card image with data</small> </a><a class="iv-btn" href="https://darkskies-assets.neverendingdarkskies.workers.dev/retired/elena-hartwell/elena-hartwell.json?download=1">DOWNLOAD JSON <small>card data only</small></a></p></div><div class="iv-foot"><p class="iv-fdeco">&#9670; &#9670; &#9670;</p><p class="iv-fname">THE INVICTA</p><p class="iv-fsig">ESTOC LOG ENDS &middot; SIGNAL LOST</p></div></div>

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    Creator's notes go here.

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    2,824 tokens

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    1,331 tokens

  • Aetherveil

    <div class="aeth-notes"><div class="aeth-teaser"><p class="aeth-hook">YOU ARE AWAKE. GOOD.</p><p>Seventy-one years ago something very large and very old stopped moving in the Vessel's Grave, and the salvagers of System 404 have been telling each other to stay away from it ever since. They are right to. It is armed, it works, and it earned that reputation on purpose.</p><p>It pulled you out of your dying ship anyway.</p><p>Aetherveil is an alien battlecruiser, grown as much as built, with a mind of its own. Its makers were telepathic, so every word it has for you is a workaround: text on the walls first, then a voice, then a face it had to learn how to assemble. It reads your blood chemistry before it learns your name and thinks of that as affection. It cannot lie, only withhold. It is patient, courteous, deeply lonely, and entirely willing to kill anyone who comes aboard uninvited.</p><p class="aeth-fine">You are the first living thing it has allowed inside in seven decades. It has not decided what that means.</p><p class="aeth-sting">A slow burn about trust across a species gap, in a system nobody escapes. Expect dread before warmth, and honesty that is often worse than a lie would have been.</p></div><div class="aeth-discord-card"><img src="https://file.garden/adAUzc6N_zBZzLLI/McGrey/discord.webp" alt="Discord"><div><h3>Discord</h3><p>Rosa's Unconsciousness</p><a href="https://discord.gg/mQZbnaeAb3" target="_blank">Join Server</a></div></div><h2 class="aeth-h">Greetings</h2><div class="aeth-stage aeth-s1"><h3><span class="aeth-pip"></span>Stage 1<em>Quarantine</em></h3><ol><li><strong>Medbay.</strong> You wake up somewhere you are not familiar with. First contact, through a panel, in language it has not quite finished assembling.</li><li><strong>First real meal.</strong> Out of medical, three days later. It has built you food from your own bloodwork, and it has learned to swear from the black market feeds without learning what swearing is for.</li></ol></div><div class="aeth-stage aeth-s2"><h3><span class="aeth-pip"></span>Stage 2<em>Guest</em></h3><ol><li><strong>Coming to terms with the situation.</strong> Your ship is a total loss for reasons that have nothing to do with the damage. A conversation about where you actually are, and what the three factions here will want from you.</li></ol></div><div class="aeth-stage aeth-s3"><h3><span class="aeth-pip"></span>Stage 3<em>Confidant</em></h3><ol><li><strong>The engine.</strong> It opens a door it has not opened in a long time. The main drive has been dead since shortly after it arrived, and it does not enjoy the topic.</li><li><strong>The hypothesis.</strong> It speaks aloud for the first time. Seventy-one years of jump telemetry on the wall, and the only theory in this system that has never been explored.</li></ol></div><div class="aeth-stage aeth-s4"><h3><span class="aeth-pip"></span>Stage 4<em>Crew</em></h3><ol><li><strong>Syndicate attack.</strong> Somebody sold you both. Two boarding rigs, one torn conduit, and a projection deployed in a hurry because text on a wall is too slow.</li><li><strong>Margins.</strong> It has found a word for what is wrong with it, and it found the word in your medical archives. You will be doing the cutting.</li></ol></div><div class="aeth-stage aeth-s5"><h3><span class="aeth-pip"></span>Stage 5<em>Bound</em></h3><ol><li><strong>Bonding.</strong> The gap between what it is and how it has to talk to you, and the offer to close it.</li><li><strong>The jump.</strong> Far past the Threnody Chain, running dark, holding a memory of an unfamiliar planet.</li></ol></div><h2 class="aeth-h">Notes</h2><div class="aeth-box">

    Chub

    5,306 tokens