ship, Corsair, vessel, spaceship, command-deck, nav-station, cockpit-bulkhead, flank-guns, turret-access, turret-bulkhead, core-hallway, captain-suite, captain-bath, lift-core, galley-block, med-bay, weapons-locker, exit-lock, hallway-end, reactor-bulkhead, engine-core, cargo-bulkhead, cargo-bay, snub-hangar, aft-ramp, cockpit-tiered, bow-turret, asym-hull, tri-wing, vtol-nozzles, corsair-hull, landing-claws
Lorebook- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/A_Silent_Monarch/i-s-v-corsair-dd00f1113dcc
Tokens: 0 permanent · Lorebook: up to 95 tokens triggered, 948 across all entries · estimated prompt budget 95
Listed as “I.S.V Corsair”
Tagline
ISV (Independent Space Vessel) Corsair! A wonderfully industrious and deadly Space yacht for your Characters to use and or live on! This is a work in progress so please check in periodically if you are interested!
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 20
- Favorites
- 16
- Chats
- 0
- Messages
- 1
- Forks (upstream)
- 2
- Tokens (upstream)
- 948
Last checked on Chub: Created Updated Archived since
ship, Corsair, vessel, spaceship, command-deck, nav-station, cockpit-bulkhead, flank-guns, turret-access, turret-bulkhead, core-hallway, captain-suite, captain-bath, lift-core, galley-block, med-bay, weapons-locker, exit-lock, hallway-end, reactor-bulkhead, engine-core, cargo-bulkhead, cargo-bay, snub-hangar, aft-ramp, cockpit-tiered, bow-turret, asym-hull, tri-wing, vtol-nozzles, corsair-hull, landing-claws
30 entries · scan depth 70 · budget 550 tokens · recursive scanning off
The Corsair is a rugged, heavily armed exploration and interdiction ship built for long-range missions. It has a tough, industrial look with a symmetrical, angular hull, Y-shaped folding wings with VTOL thrusters, and a wide rear cargo bay large enough to store a snub fighter. Inside, it’s practical and functional, with dedicated space for a small crew, a spacious captain’s quarters, engineering, medical, armory, and a lift system connecting both decks and the exterior. It’s built to survive harsh conditions, hit hard, and operate independently.
Book settings
- #1Command deck
Keys: flight room, main controls, bridge, pilot’s deck, Cockpit
Enabled · After character · Order 10 · 100%
Entry settings
Two-level cockpit. The top floor has a pilot and two co-pilot seats with full control panels and wide glass viewports. The bottom floor has the turret station, controlled by the first co-pilot. Dark metal and amber lights give it a sleek and modern look.
- #2nav-station
Keys: map room, starboard station, nav console, flight panel, Nav station
Enabled · After character · Order 10 · 100%
Entry settings
Navigation area behind the pilot. Includes a star map console, communications, and route planning tools. Set into a dark glass desk with soft lights.
- #3cockpit-bulkhead
Keys: , door, Bulkhead
Enabled · After character · Order 10 · 100%
Entry settings
A secure, sliding door between the cockpit and turret corridor. Reinforced to seal off the front section if needed.
- #4Side turrets
Keys: lateral guns, wing cannons, side turrets, port/starboard guns
Enabled · After character · Order 10 · 100%
Entry settings
Two side-mounted turrets just behind the cockpit. Automatically or manually controlled. Set into armored housings with maintenance access.
- #5Corridor junction
Keys: turret hall, cannon corridor, side junction, forward crawlspace, corridor junction
Enabled · After character · Order 10 · 100%
Entry settings
Small corridor connecting cockpit to main hallway. Contains turret maintenance panels and access paths.
- #6turret-bulkhead
Keys: Turret bulkhead, side lock, inner hatch, gun hall seal, mid-door
Enabled · After character · Order 10 · 100%
Entry settings
Interior blast door separating turret corridor from the rest of the ship. Built for safety and emergency isolation.
- #7core-hallway
Keys: spine, center passage, walkway, main corridor
Enabled · After character · Order 10 · 100%
Entry settings
Main central hallway running the length of the ship. Steel floor, dim lighting, wood trim, and access panels.
- #8captain-suite
Keys: private cabin, captain’s room, main suite, master quarters
Enabled · After character · Order 10 · 100%
Entry settings
The Captain’s Suite is an unusually spacious and comfortable private room compared to the rest of the ISV Corsair. It features a large luxury bed, wood-finished walls that give the room a warm, cabin-like feel, a built-in terminal and desk, several screens, and a large wardrobe. One wall has a high-quality display disguised as a window, showing a live exterior view of the stars. A private door leads directly into the captain’s adjoining bathroom.
- #9captain-bath
Keys: captain’s head, private bath, officer’s washroom, master bathroom
Enabled · After character · Order 10 · 100%
Entry settings
The Captain’s Bathroom is a moderately sized, compact space with a wood floor and an efficient, Japanese-inspired layout. Along one wall is a recessed bath-and-shower combination, built directly into the room to save space while still providing a comfortable bathing area. The overall design feels neat, private, and practical rather than oversized or elaborate.
- #10lift-core
Keys: lift tube, vertical shaft, main elevator, transport column
Enabled · After character · Order 10 · 100%
Entry settings
Elevator shaft running from ship’s roof to underbelly. Has safety rails, clear walls, and lighting.
- #11galley-block
Keys: kitchen, mess hall, food bay, dining zone
Enabled · After character · Order 10 · 100%
Entry settings
Kitchen and dining space with a table, cooking station, fridge, and lockers. Clean design with warm lights.
- #12med-bay
Keys: sickbay, med station, infirmary, clinic
Enabled · After character · Order 10 · 100%
Entry settings
Medical room with two beds, tool racks, and diagnostic equipment. Dim lighting and clean surfaces.
- #13weapons-locker
Keys: gun room, armory, weapons vault, loadout room
Enabled · After character · Order 10 · 100%
Entry settings
Armory with weapons racks, armor lockers, and secure access. Black walls with tag lights and security panels.
- #14Airlock
Keys: outer lock, airlock, hatch room, suit bay, Airlock
Enabled · After character · Order 10 · 100%
Entry settings
Airlock chamber for exiting the ship. Has suit storage, door controls, and safety lights.
- #15hallway-end
Keys: systems junction, back hall, final corridor, core entry
Enabled · After character · Order 10 · 100%
Entry settings
Final section of the central hallway. Has monitors and fuse panels before the reactor room.
- #16reactor-bulkhead
Keys: core hatch, engine door, reactor seal, heavy lock, reactor bulkhead
Enabled · After character · Order 10 · 100%
Entry settings
Heavy-duty door separating hallway from reactor. Shielded and sealed.
- #17Engine-core
Keys: power core, fusion bay, reactor room, engine chamber, Engine core
Enabled · After character · Order 10 · 100%
Entry settings
Engine and power room. Contains the fusion reactor, cooling pipes, and control panels. Hot, loud, and full of systems.
- #18cargo-bulkhead
Keys: rear door, storage seal, supply lock, cargo gate, cargo bulkhead
Enabled · After character · Order 10 · 100%
Entry settings
Strong door between engine room and cargo bay. Locks tight and opens with clamps.
- #19cargo-bay
Keys: cargo bay, storage bay, freight hold, hangar, load zone, main cargo
Enabled · After character · Order 10 · 100%
Entry settings
Large storage area for freight and vehicles. Flat floor, clamps, lights, and shelves. Has two doors in front and back, one floor to ceiling ramp that lowers down and one smaller door to the reactor room.
- #20snub-hangar
Keys: cargo bay, bay cradle, snub-hangar, micro hangar, snub dock, fighter dock
Enabled · After character · Order 10 · 100%
Entry settings
Dock area inside cargo bay for a snub fighter. Has clamps, repair tools, and fuel lines.
- #21aft-ramp
Keys: back hatch, rear ramp, aft-ramp, loading ramp, cargo door
Enabled · After character · Order 10 · 100%
Entry settings
Large back door that folds into a ramp. Used for loading gear or leaving the ship.
- #22cockpit-tiered
Keys: cockpit, front cabin, forward dome, nose section, bridge tower
Enabled · After character · Order 10 · 100%
Entry settings
The cockpit is shaped like a wedge, with two floors. The top level has the windows and main flight crew seats. The bottom level is for the front-facing turret. Covered in thick armor and dark plates.
- #23bow turret
Keys: chin cannon, Bow turret, main gun, front turret, nose gun
Enabled · After character · Order 10 · 100%
Entry settings
Turret mounted under the cockpit, aimed forward. Used for offense. Controlled from the lower floor of the cockpit.
- #24Side turrets
Keys: , flank turrets, port/starboard turrets, flank weapons, side cannons
Enabled · After character · Order 10 · 100%
Entry settings
Two turrets on the sides of the ship. Positioned just behind the cockpit bulge. They rotate and track targets, and are protected by armor.
- #25Bow
Keys: split hull, asymmetrical frame, foreword hull, uneven body, lopsided frame, Bow
Enabled · After character · Order 10 · 100%
Entry settings
The front exterior of the spaceship. The ship’s body is uneven. One side is wider and sloped back at an angle. The other side is narrower. This gives the ship a unique, slanted shape.
- #26tri-wing
Keys: flight fins, wing set, tri-fin array, stabilizers, wings
Enabled · After character · Order 10 · 100%
Entry settings
The ship has three wings. Two smaller wings on the narrow side, and one large one on the wide side. They all fold in during landing or docking.
- #27Thrusters
Keys: , thrusters, jets, vtol, engines
Enabled · After character · Order 10 · 100%
Entry settings
Three main solid fuel thrusters that push the ship foreword. Thrusters are at the base of the wings, attached to the hull. There are also Four movable thrusters that let the ship lift off, hover, or land. Located at the base of the wings. They glow blue and shift direction in flight.
- #28Main hull
Keys: , Hull, aft, main hull, chassis
Enabled · After character · Order 10 · 100%
Entry settings
The armored shell of the ship. Body is angular covered in black metal panels, vent ports, and system access plates. Strong and weathered
- #29aft-ramp
Keys: cargo bay door, cargo hatch, loading ramp, back gate, cargo door, tail door, ramp
Enabled · After character · Order 10 · 100%
Entry settings
Large rear door that folds down to form a ramp that leads up into the cargo bay. Used to load or exit cargo and vehicles. Has lights and locking struts.
- #30landing-claws
Keys: leg struts, landing gear, ground supports, foot pads
Enabled · After character · Order 10 · 100%
Entry settings
Three landing legs that fold down from underneath the ship. Each one has claw-like feet for rough terrain and built-in shock absorbers.
Showing 30 of 30
1 file
- .jsonjson_lorebookoriginal
27.0 KBfirst seen d4d38f3e6628d66a
Opens with the tab.
