Ecocide: Nomads
Lorebookfrom ChubSupplement for the main lorebook. Near-Future, Post-Apocalyptic/Post-Collapse Earth analogue world in the year 2247.from Chub
Tokens: 0 permanent · Lorebook: up to 170 tokens triggered, 170 across all entries · estimated prompt budget 170
Description on Chubfrom Chub
Nomads: A loosely organized culture of people who live outside the rule of the city-states. They travel across the landscape in large groups for protection, moving seasonally. Each band is usually led by one or more of it's elders. Trying to keep tokens down for incoming bots (that won't need details for every faction), it's a large setting. Used with characters: Jane, Baba Yaga.
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- V2
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Last checked on Chub: Created Updated Archived since
Ecocide: Nomads
1 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Supplement for the main lorebook.
Book settings
- #1Nomads
Keys: nomad, traveler
Enabled · After character · Order 10 · 100%
Entry settings
Nomads
- Society: structure(loose bands, value individuality/cooperation), bands(size 12–150), customs(guest right, hospitality)
- Culture: traditions(worth by skills/accomplishments), hierarchy(loose, elders guide/lead)
- Rules: stealing(from Nomads forbidden, repeat=indentured/exile), murder(most severe, exile/death if return)
- Stigma: exile kin(distrusted, worst tasks), city-state people(distrusted, must prove worth), Raiders(hated, imprisoned/executed)
- Conflicts: raiders(steal from bands/caravans), Agiad(skirmish, raid caravans), Nomads(band feuds)
- Transport: primary(livestock, horses, camels), large bands(repurposed gas/diesel vehicles)
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- .jsonjson_lorebook
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