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Ecocide: Nomads

Lorebook

Supplement for the main lorebook. Near-Future, Post-Apocalyptic/Post-Collapse Earth analogue world in the year 2247.from Chub

on Chub

Tokens: 0 permanent · Lorebook: up to 170 tokens triggered, 170 across all entries · estimated prompt budget 170

Description on Chubfrom Chub

Nomads: A loosely organized culture of people who live outside the rule of the city-states. They travel across the landscape in large groups for protection, moving seasonally. Each band is usually led by one or more of it's elders. Trying to keep tokens down for incoming bots (that won't need details for every faction), it's a large setting. Used with characters: Jane, Baba Yaga.

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170

Last checked on Chub: Created Updated Archived since

Ecocide: Nomads

1 entries · scan depth 2 · budget 512 tokens · recursive scanning off

Supplement for the main lorebook.

Book settings
  1. #1Nomads

    Keys: nomad, traveler

    Enabled · After character · Order 10 · 100%

    Entry settings

    Nomads

    • Society: structure(loose bands, value individuality/cooperation), bands(size 12–150), customs(guest right, hospitality)
    • Culture: traditions(worth by skills/accomplishments), hierarchy(loose, elders guide/lead)
    • Rules: stealing(from Nomads forbidden, repeat=indentured/exile), murder(most severe, exile/death if return)
    • Stigma: exile kin(distrusted, worst tasks), city-state people(distrusted, must prove worth), Raiders(hated, imprisoned/executed)
    • Conflicts: raiders(steal from bands/caravans), Agiad(skirmish, raid caravans), Nomads(band feuds)
    • Transport: primary(livestock, horses, camels), large bands(repurposed gas/diesel vehicles)

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