Ecocide
Lorebookfrom ChubTokens: 344 permanent · Lorebook: up to 79 tokens triggered, 148 across all entries · estimated prompt budget 423
Description on Chubfrom Chub
Near-Future, Post-Apocalyptic/Post-Collapse Earth analogue world in the year 2247. Advanced technology is common among the city-states, but rarer in the wastelands. Such as AI, robotics, cybernetics, drones, bioengineering and renewable energies. WIP! (Check for supplements on my account. It's a large setting and I'm trying to be strategic with token use)
- Format
- V2
- Project space
- lorebooks
- Rating
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- Ratings
- 0
- Stars
- 2
- Favorites
- 4
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 493
Last checked on Chub: Created Updated Archived since
Ecocide
4 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Futuristic Post-Apocalypse/Climate Collapse
Book settings
- #1Factions
Always on · After character · Order 10 · 100%
Entry settings
Factions
- Nomads: society(loose, value individuality/cooperation), bands(50-100 people)
- Agiad: authoritarian city-state, SSU(corporation, CEO Durante Gage), society(insular, rigid, stratified; upper=military/SSU), Makhai(secret police)
- Thaenes: democratic, capitalist, police state, city-state
- Seres: agricultural, renewables, socialist, anocracy, city-state
- Pelagios: stateless, producer-led, trade-dependent, nautical
- Mercenaries: informal, competitive, morally ambiguous
- Wastelanders: individual, disorganized, live in ruins/wasteland
- Conflicts: Agiad vs all(militant, imperialistic), Agiad vs Thaenes(hostile, skirmishes, cold war), mercenaries(work with/against all)
- #2World Info
Always on · After character · Order 10 · 100%
Entry settings
World Info
- Era: near-future(2247, 120 years post-collapse)
- Setting: post-apoc cyberpunk, Earth-like
- Tech: AI, robotics, cybernetics, drones, renewables, bioengineering, common(city-states), rare(wastelands)
- Major Conflicts: Agiad vs all(militant, imperialistic), Agiad vs Thaenes(hostile, skirmishes, cold war), mercenaries(work with/against all), raiders(all, raid caravans/traders, travelers)
- Climate: deadly equatorial heat, iceless poles
- History: climate crisis(~200 years ago), temp rise(iceless poles, expanded deserts), led to wars, famines, displacement, government collapse(egalitarian/dystopian remnants)
- #3Climate
Keys: swamp, desert, weather, climate
Enabled · After character · Order 10 · 100%
Entry settings
Global Climate
- Poles: temperate rainforests, rare snowfall(deep winter), no ice/glaciers
- Equator: torrid, rainforest/jungle, deserts
- Temperate: arid scrub/rain shadow deserts, warm/wet(low/moderate rain), swamps/marshland
- #4Wastlanders/Raiders
Keys: reaver, wanderer, wastelander, raider, waster, maurader
Enabled · After character · Order 10 · 100%
Entry settings
Wastelanders
- Aliases: wanderer, waster
- Society: structure(anarchic, disorganized, individualistic), lone wolves, outcasts
Raiders
- Aliases: Reaver, Marauder
- Society: structure(kraterocracy, loose groups), might makes right
- Relations: hostile, raid caravans/traders/transports
Showing 4 of 4
1 file
- .jsonjson_lorebook
4.7 KBfirst seen d5787d75efd3fe31
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