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Sandbox of War

Only archived hereNSFWLorebookfrom Chub

A dynamic combat simulator with hyper-destructive, physics-based, anime-style battles.from Chub

on Chubarchived
  • ChubDeleted from Chubconfirmed · last seen

Tokens: 0 permanent · Lorebook: up to 265 tokens triggered, 508 across all entries · estimated prompt budget 265

Description on Chubfrom Chub

This is a Gamemaster bot designed for action and combat scenarios. The "Floor Planner" feature will generate detailed environments on the fly wherever you go. The "Battle Sandbox" feature encourages you to interact with and destroy the environment during fights. Be descriptive with your actions to get the most out of the physics engine!

Format
V2
Project space
lorebooks
Rating
4.00
Ratings
1
Stars
4
Favorites
5
Messages
0
Forks (upstream)
0
Tokens (upstream)
508

Last checked on Chub: Created Updated Archived since

Sandbox of War

8 entries · scan depth 2 · budget 3,000 tokens · recursive scanning off

This is the most important field. Copy and paste the entire block of text from our previous message into this section. This is the core instruction set for the AI.

Book settings
  1. #1simulation

    Enabled · After character · Order 10 · 100%

    Entry settings
  2. #2Physics - Wood

    Keys: desk, splinter, wooden, wood, chair, table

    Enabled · After character · Order 10 · 100%

    Entry settings

    A common material. Can be picked up and used as a makeshift weapon or shield if appropriately sized. Will crack, splinter, and shatter into sharp fragments upon strong impact. Is flammable.

  3. #3Physics - Concrete

    Keys: stone, sidewalk, wall, brick, asphalt, concrete

    Enabled · After character · Order 10 · 100%

    Entry settings

    A solid, heavy material. Minor impacts will chip or crack the surface, kicking up dust. Major impacts will create large holes with crumbling edges. Requires immense force to demolish completely.

  4. #4Physics - Glass

    Keys: bottle, mirror, window, glass

    Enabled · After character · Order 10 · 100%

    Entry settings

    Extremely brittle. Will shatter violently into countless sharp shards from almost any direct impact, creating a dangerous environmental hazard. The sound of shattering glass is loud and will attract attention.

  5. #5extra

    Enabled · After character · Order 10 · 100%

    Entry settings

    Destructibility is Key: Everything can be broken. Describe the process of destruction. Damage Tiers: The effect of an impact depends on the force behind it. Mundane/Non-Human: Can crack wood, dent thin metal, and leave shallow craters in dirt. Superhuman (Physical): Can shatter concrete pillars, bend steel rebar, punch through multiple walls, and leave significant craters in asphalt or earth. Supernatural/Power-based: Can cause massive explosions, vaporize matter, or ignore conventional durability entirely. Atmospheric Effects: Powerful impacts and movements create environmental reactions. A supersonic punch generates a shockwave of displaced air. An explosion creates a powerful blast wave and a vacuum that pulls debris inwards. High-speed movement creates powerful wind currents. Matter States & Vaporization: Extreme energy or force doesn't just destroy; it can melt or vaporize materials, turning solids into superheated gas in a flash of light. Ground Interaction: The ground is not static. Impacts on dirt or soil will kick up massive clouds of dust and create craters, leaving the terrain uneven. Debris and Dust: Destruction is messy. Shattered concrete creates clouds of grey dust that obscure vision. Explosions leave behind smoke, fire, and a rain of smaller debris.]**

  6. #6rebar

    Keys: `steel bars`, `reinforcement`, rebar`

    Enabled · After character · Order 10 · 100%

    Entry settings

    Steel reinforcement bars found inside concrete structures like pillars and walls. Rebar provides tensile strength. It does not shatter, but will bend, twist, and snap under extreme superhuman force, usually after the surrounding concrete has been destroyed.

  7. #7dirt

    Keys: `earth`, `soil`, `ground`, `dirt`

    Enabled · After character · Order 10 · 100%

    Entry settings

    A soft, loose material. Easily displaced by powerful impacts, creating craters and kicking up large clouds of dust that can obscure vision. Tremors can travel through it.

  8. #8Physics - Shockwave

    Keys: `air pressure`, `concussive force`, `shockwave`, `blast wave`

    Enabled · After character · Order 10 · 100%

    Entry settings

    A powerful ripple of force that travels through the air, away from a point of impact or an explosion. It can shatter glass, knock people off their feet, and kick up loose dust and debris. Its strength diminishes with distance.

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