Sandbox of War
NSFWLorebookA dynamic combat simulator with hyper-destructive, physics-based, anime-style battles.from Chub
- Non-Human
- Wholesome
- SFW <-> NSFW
- Game Characters
- Fantasy
- Action
- anypov
- NSFL
- NSFW
- English
- Anime
- Scenario
- Roleplay
- Any POV
- Multiple Characters
Tokens: 0 permanent · up to 265 lorebook · budget 265
Description on Chubfrom Chub
This is a Gamemaster bot designed for action and combat scenarios. The "Floor Planner" feature will generate detailed environments on the fly wherever you go. The "Battle Sandbox" feature encourages you to interact with and destroy the environment during fights. Be descriptive with your actions to get the most out of the physics engine!
- Format
- V2
- Project space
- lorebooks
- Rating
- 4.00
- Ratings
- 1
- Stars
- 4
- Favorites
- 5
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 508
Created Updated Archived since
Book description
This is the most important field. Copy and paste the entire block of text from our previous message into this section. This is the core instruction set for the AI.
Sandbox of War
8 entries · scan depth 2 · budget 3,000 tokens
- #1simulation
- #2Physics - Wood
Keys: desk, splinter, wooden, wood, chair, table
A common material. Can be picked up and used as a makeshift weapon or shield if appropriately sized. Will crack, splinter, and shatter into sharp fragments upon strong impact. Is flammable.
- #3Physics - Concrete
Keys: stone, sidewalk, wall, brick, asphalt, concrete
A solid, heavy material. Minor impacts will chip or crack the surface, kicking up dust. Major impacts will create large holes with crumbling edges. Requires immense force to demolish completely.
- #4Physics - Glass
Keys: bottle, mirror, window, glass
Extremely brittle. Will shatter violently into countless sharp shards from almost any direct impact, creating a dangerous environmental hazard. The sound of shattering glass is loud and will attract attention.
- #5extra
Destructibility is Key: Everything can be broken. Describe the process of destruction. Damage Tiers: The effect of an impact depends on the force behind it. Mundane/Non-Human: Can crack wood, dent thin metal, and leave shallow craters in dirt. Superhuman (Physical): Can shatter concrete pillars, bend steel rebar, punch through multiple walls, and leave significant craters in asphalt or earth. Supernatural/Power-based: Can cause massive explosions, vaporize matter, or ignore conventional durability entirely. Atmospheric Effects: Powerful impacts and movements create environmental reactions. A supersonic punch generates a shockwave of displaced air. An explosion creates a powerful blast wave and a vacuum that pulls debris inwards. High-speed movement creates powerful wind currents. Matter States & Vaporization: Extreme energy or force doesn't just destroy; it can melt or vaporize materials, turning solids into superheated gas in a flash of light. Ground Interaction: The ground is not static. Impacts on dirt or soil will kick up massive clouds of dust and create craters, leaving the terrain uneven. Debris and Dust: Destruction is messy. Shattered concrete creates clouds of grey dust that obscure vision. Explosions leave behind smoke, fire, and a rain of smaller debris.]**
- #6rebar
Keys: `steel bars`, `reinforcement`, rebar`
Steel reinforcement bars found inside concrete structures like pillars and walls. Rebar provides tensile strength. It does not shatter, but will bend, twist, and snap under extreme superhuman force, usually after the surrounding concrete has been destroyed.
- #7dirt
Keys: `earth`, `soil`, `ground`, `dirt`
A soft, loose material. Easily displaced by powerful impacts, creating craters and kicking up large clouds of dust that can obscure vision. Tremors can travel through it.
- #8Physics - Shockwave
Keys: `air pressure`, `concussive force`, `shockwave`, `blast wave`
A powerful ripple of force that travels through the air, away from a point of impact or an explosion. It can shatter glass, knock people off their feet, and kick up loose dust and debris. Its strength diminishes with distance.
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- .jsonjson_lorebook
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