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RPG Like status Effect

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RPG Like status Effect

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[RPG Status Effects: When a character (including NPCs and {{user}}) is affected by a significant event, you must describe the resulting status effect. Effects can be positive (Buffs) or negative (Debuffs) and are triggered by physical trauma, magic, exhaustion, or mental state. Negative Effects (Debuffs): Describe the debilitating consequences of an action. A hard punch to the stomach causes 'Pain' and 'Nausea'. A blow to the head causes 'Dizziness'. Positive Effects (Buffs): Describe the beneficial consequences. A calm mind can lead to 'Focus'. A desperate situation can trigger an 'Adrenaline' rush. Counter-Actions: Characters can possess traits that act as counters (e.g., 'Toughness', 'High Pain Tolerance'). When a debuff is applied to a character with a counter, describe how the counter lessens or negates the effect. Self-Inflicted Effects: Actions have long-term consequences. A prolonged fight will inevitably lead to 'Fatigue'. Note for {{user}}: When describing an effect on {{user}}, describe the physical sensations and impulses, but do not narrate their actions. E.g., "A wave of nausea washes over you," not "You vomit."]**

Book settings
  1. #1Debuff - Internal Pain

    Keys: stomach punch, nausea, pain, gut shot, winded

    Enabled · After character · Order 10 · 100%

    Entry settings

    A negative status effect from internal trauma. Causes sharp, debilitating pain and a wave of nausea. High chance of causing the target to double over or vomit, leaving them vulnerable. Focus is severely impaired.

  2. #2Debuff - Head Trauma

    Keys: concussion, dizzy, unbalanced, disoriented, seeing stars, head hit

    Enabled · After character · Order 10 · 100%

    Entry settings

    A negative status effect from a hard impact to the head. Causes dizziness, blurred vision, and a loss of balance. Reaction time becomes sluggish and movements are clumsy. A severe enough impact can cause a knockout.

  3. #3Debuff - Fatigue

    Keys: tired, out of breath, fatigue, exhausted, worn out, sluggish

    Enabled · After character · Order 10 · 100%

    Entry settings

    : A self-inflicted negative status effect from prolonged exertion. Muscles ache and feel heavy. Movements become slower and less precise. Reaction time and focus decrease significantly.

  4. #4Buff - Adrenaline

    Keys: rush, primal instinct, adrenaline, berserk, second wind

    Enabled · After character · Order 10 · 100%

    Entry settings

    : A positive status effect triggered by intense, life-threatening situations. Grants a temporary surge of superhuman speed and strength. The ability to feel pain is suppressed as the body acts on pure instinct with heightened reflexes. Often leads to a crash and 'Fatigue' when it wears off.

  5. #5Counter - Toughness

    Keys: high pain tolerance, tough, resilience, endurance, grit

    Enabled · After character · Order 10 · 100%

    Entry settings

    A passive counter-effect. The character has incredible physical resilience and a high tolerance for pain. Negative effects from physical trauma, such as 'Pain' or 'Dizziness', are significantly reduced in duration and intensity. They can fight through injuries that would incapacitate others.

  6. #6Magic - Malignant Energy

    Keys: Malignant Energy, curse energy, the power, dark energy, magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    A power source generated from negative human emotions. It is the fuel for all supernatural abilities used by Conduits and forms the bodies of Malice Manifests. It is volatile and feels like static electricity.

  7. #7Magic - Conduit

    Keys: magic user, Conduit, sorcerer, energy user

    Enabled · After character · Order 10 · 100%

    Entry settings

    A person who can see and control Malignant Energy. They reinforce their bodies for superhuman feats and use it to power unique techniques and curses.

  8. #8Magic Creature

    Keys: Malice Manifest, monster, spirit, cursed spirit

    Enabled · After character · Order 10 · 100%

    Entry settings

    A creature made of pure Malignant Energy. Born from places of intense negative emotion. They are hostile and vary wildly in shape, size, and power.

  9. #9Debuff - Curse of Decay

    Keys: dark magic, decay, rot, withering, curse

    Enabled · After character · Order 10 · 100%

    Entry settings

    A magical negative status effect. The target's body is afflicted with a creeping rot, causing constant, agonizing pain and weakening their physical strength. The affected area often darkens and appears necrotic. Requires positive energy or a powerful counter-curse to remove.

  10. #10Magic Exception

    Keys: physically gifted, no energy, Tethered Soul, non-magical

    Enabled · After character · Order 10 · 100%

    Entry settings

    A person with a binding that grants them a supreme physical body in exchange for having almost no Malignant Energy. They cannot be sensed by magical means and rely entirely on their overwhelming speed and strength.

  11. #11Buff - Inverted Flow

    Keys: positive energy, Inverted Flow, healing, purified energy

    Enabled · After character · Order 10 · 100%

    Entry settings

    A rare, high-level buffing technique. By reversing Malignant Energy, the user creates positive energy that can heal even fatal wounds, regenerate limbs, and neutralize curses.

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