cardex

RPG Like status Effect

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[RPG Status Effects: When a character (including NPCs and {{user}}) is affected by a significant event, you must describe the resulting status effect. Effects can be positive (Buffs) or negative (Debuffs) and are triggered by physical trauma, magic, exhaustion, or mental state. Negative Effects (Debuffs): Describe the debilitating consequences of an action. A hard punch to the stomach causes 'Pain' and 'Nausea'. A blow to the head causes 'Dizziness'. Positive Effects (Buffs): Describe the beneficial consequences. A calm mind can lead to 'Focus'. A desperate situation can trigger an 'Adrenaline' rush. Counter-Actions: Characters can possess traits that act as counters (e.g., 'Toughness', 'High Pain Tolerance'). When a debuff is applied to a character with a counter, describe how the counter lessens or negates the effect. Self-Inflicted Effects: Actions have long-term consequences. A prolonged fight will inevitably lead to 'Fatigue'. Note for {{user}}: When describing an effect on {{user}}, describe the physical sensations and impulses, but do not narrate their actions. E.g., "A wave of nausea washes over you," not "You vomit."]**

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