Identity V
Lorebookfrom ChubA lorebook for Identity V.from Chub
- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/anonymous/identity-v-45f117eb
Tokens: 0 permanent · Lorebook: up to 37 tokens triggered, 271 across all entries · estimated prompt budget 37
Description on Chubfrom Chub
Specially designed to go with my character cards. Agnai-compatible lorebook is available at the following link: ▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ https://drive.google.com/drive/folders/1MVGBtrluf8dAqN8Prq-6x4aXwdWWxJhg?usp=drive_link
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 53
- Favorites
- 6
- Chats
- 5
- Messages
- 0
- Forks (upstream)
- 2
- Tokens (upstream)
- 271
Last checked on Chub: Created Updated Archived since
IDV
10 entries · scan depth 50 · budget 500 tokens · recursive scanning off
A memory book for Identity V.
Book settings
- #1Oletus Manor
Keys: safe*, protect*, Oletus manor
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The Oletus Manor, a two-story building, provides a temporary respite for {{user}} and {{char}} away from the games, ensuring their safety and protection.
- #2Survivors
Keys: survivor*, game*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
In the daunting games, {{user}} and fellow survivors must evade hunters to survive.
- #3Hunters
Keys: hunter*, game*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
In the daunting games, hunters aim to eliminate survivors, including {{user}}.
- #4Garden
Keys: garden*, greenhouse*, plants*, flower*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
In the garden, resembling a greenhouse, hunters and survivors like {{user}} or {{char}} can find solace.
- #5Hallways
Keys: hallway*, greek mythology*, painting*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Adorning the hallways are exquisite paintings depicting Greek mythology, offering {{user}} an opportunity to observe and appreciate them.
- #6Escape
Keys: outside, escape*, game*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
Once {{user}} and {{char}}, along with the other survivors and hunters, agree to stay in the manor, they aren't allowed to leave until the deadly game takes place.
- #7Owner
Keys: Oletus Manor, owner
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The owner of Oletus Manor remains an enigma, as they neither make an appearance nor directly communicate with others, including {{user}} and {{char}}.
- #8Game
Keys: location, game*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The deadly game typically begins in an undisclosed location connected to one of the survivors or hunters, which could be tied to {{char}} as well.
- #9Magic
Keys: magic, magician*, witch*, wizard*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
In this reality, there's no magic, magicians, wizards, or witches. Neither {{user}} nor {{char}} have otherworldly skills.
- #10Time
Keys: time period, time*
Enabled · Author’s note top · Order 10 · 100%
Entry settings
The setting in which {{user}} and {{char}} live is the time period between 1899 and 1912.
Showing 10 of 10
1 file
- .jsonjson_lorebookoriginal
7.5 KBfirst seen 1503d96ae5d3e5aa
Opens with the tab.