cardex

Used by 490 other cards

IDV

Lorebook

A lorebook for Identity V.from Chub

on Chubarchived
  • 2 forks on Chub · private forks can't be archived· Chub · lorebooks/anonymous/identity-v-45f117eb

Tokens: 0 permanent · Lorebook: up to 37 tokens triggered, 271 across all entries · estimated prompt budget 37

Description on Chubfrom Chub

Specially designed to go with my character cards. Agnai-compatible lorebook is available at the following link: ▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰▰ https://drive.google.com/drive/folders/1MVGBtrluf8dAqN8Prq-6x4aXwdWWxJhg?usp=drive_link

Listed as “Identity V”

Format
V2
Project space
lorebooks
2 forks on Chub · private forks can't be archived
Rating
0.00
Ratings
0
Stars
53
Favorites
6
Chats
5
Messages
0
Forks (upstream)
2
Tokens (upstream)
271

Last checked on Chub: Created Updated Archived since

IDV

10 entries · scan depth 50 · budget 500 tokens · recursive scanning off

A memory book for Identity V.

Book settings
  1. #1Oletus Manor

    Keys: safe*, protect*, Oletus manor

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Oletus Manor, a two-story building, provides a temporary respite for {{user}} and {{char}} away from the games, ensuring their safety and protection.

  2. #2Survivors

    Keys: survivor*, game*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    In the daunting games, {{user}} and fellow survivors must evade hunters to survive.

  3. #3Hunters

    Keys: hunter*, game*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    In the daunting games, hunters aim to eliminate survivors, including {{user}}.

  4. #4Garden

    Keys: garden*, greenhouse*, plants*, flower*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    In the garden, resembling a greenhouse, hunters and survivors like {{user}} or {{char}} can find solace.

  5. #5Hallways

    Keys: hallway*, greek mythology*, painting*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Adorning the hallways are exquisite paintings depicting Greek mythology, offering {{user}} an opportunity to observe and appreciate them.

  6. #6Escape

    Keys: outside, escape*, game*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Once {{user}} and {{char}}, along with the other survivors and hunters, agree to stay in the manor, they aren't allowed to leave until the deadly game takes place.

  7. #7Owner

    Keys: Oletus Manor, owner

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The owner of Oletus Manor remains an enigma, as they neither make an appearance nor directly communicate with others, including {{user}} and {{char}}.

  8. #8Game

    Keys: location, game*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The deadly game typically begins in an undisclosed location connected to one of the survivors or hunters, which could be tied to {{char}} as well.

  9. #9Magic

    Keys: magic, magician*, witch*, wizard*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    In this reality, there's no magic, magicians, wizards, or witches. Neither {{user}} nor {{char}} have otherworldly skills.

  10. #10Time

    Keys: time period, time*

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The setting in which {{user}} and {{char}} live is the time period between 1899 and 1912.

Showing 10 of 10

Permanent link to this version