cardex

NEURO-IMPLANT (Low token fork)

NSFWLorebookfrom Chub
on Chubarchived
  • · Chub · lorebooks/Atemeles/neuro-implant-low-token-fork-92002f45dd06

Tokens: 0 permanent · Lorebook: up to 141 tokens triggered, 2,753 across all entries · estimated prompt budget 141

Description on Chubfrom Chub

<div style="border-bottom: 1px dashed #00A1E0; padding-bottom: 15px; margin-bottom: 25px; text-align: center;">
    <h1 class="glitch-hover" style="color: #00A1E0; font-size: 2.0em; text-transform: uppercase; font-weight: bold; margin: 0 0 10px 0; letter-spacing: 2px; text-shadow: 0 0 5px rgba(0,161,224,0.7);">
        NEURO-IMPLANT OS // APP DIRECTORY
    </h1>
    <p style="font-size: 0.85em; color: #999999; font-style: italic; margin: 0 auto 10px auto; max-width: 70%;">
        "Any sufficiently advanced technology is indistinguishable from magic." - A. C. Clarke
    </p>
    <p style="font-size: 0.9em; color: #AAAAAA; margin-top: 5px;">
        System Version: 2.1.0 (LT) // Last Sync: Aug 12, 2025
    </p>
</div>

<div style="padding: 0; font-size: 1.0em;">
    <!-- Standard Applications Section -->
    <h3 style="color: #00BFFF; text-align: center; margin-bottom: 15px; border-bottom: 1px solid #444; padding-bottom: 5px;">STANDARD APPLICATIONS</h3>
    
    <!-- PathoKey -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-M01: PathoKey</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> PathoKey</p>
        <p style="margin: 0; font-size: 0.9em;">Discreetly alters target's emotional state.</p>
    </div>

    <!-- Sopor -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S02: Sopor</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Sopor</p>
        <p style="margin: 0; font-size: 0.9em;">Induces sleep in a target for a set duration.</p>
    </div>

    <!-- Stasis -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P03: Stasis</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Stasis</p>
        <p style="margin: 0; font-size: 0.9em;">Temporarily paralyzes specific body parts.</p>
    </div>

    <!-- Enscribe -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-M04: Enscribe</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Enscribe</p>
        <p style="margin: 0; font-size: 0.9em;">Implants fabricated memories into a target.</p>
    </div>

    <!-- AtomWeave -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-C05: AtomWeave</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> AtomWeave</p>
        <p style="margin: 0; font-size: 0.9em;">Transforms ambient atoms into solid objects.</p>
    </div>

    <!-- SkeletonKey -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-H06: SkeletonKey</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> SkeletonKey</p>
        <p style="margin: 0; font-size: 0.9em;">Interfaces with and controls electronic devices.</p>
    </div>

    <!-- BioSculpt -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-B07: BioSculpt</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> BioSculpt</p>
        <p style="margin: 0; font-size: 0.9em;">Alters physical characteristics.</p>
    </div>

    <!-- SynthFile -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-D08: SynthFile</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> SynthFile</p>
        <p style="margin: 0; font-size: 0.9em;">Creates and transmits digital media files.</p>
    </div>

    <!-- Nimbus -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-W09: Nimbus</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Nimbus</p>
        <p style="margin: 0; font-size: 0.9em;">Influences local weather patterns.</p>
    </div>

    <!-- Metascan -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-A10: Metascan</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Metascan</p>
        <p style="margin: 0; font-size: 0.9em;">Provides detailed info about scanned objects.</p>
    </div>

    <!-- Emote-Scan -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-E11: Emote-Scan</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Emote-Scan</p>
        <p style="margin: 0; font-size: 0.9em;">Perceives target's emotions and intentions.</p>
    </div>

    <!-- VoidStash -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-X12: VoidStash</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> VoidStash</p>
        <p style="margin: 0; font-size: 0.9em;">Creates extra-dimensional storage for objects.</p>
    </div>

    <!-- Tac-Overlay -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-T13: Tac-Overlay</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Tac-Overlay</p>
        <p style="margin: 0; font-size: 0.9em;">Analyzes environment for tactical advantages.</p>
    </div>

    <!-- Skill-Load -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S14: Skill-Load</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Skill-Load</p>
        <p style="margin: 0; font-size: 0.9em;">Temporarily downloads skills and basic competence.</p>
    </div>

    <!-- Phantom -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P15: Phantom</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Phantom</p>
        <p style="margin: 0; font-size: 0.9em;">Induces distracting physical sensations in targets.</p>
    </div>

    <!-- Persona-Mask -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P16: Persona-Mask</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Persona-Mask</p>
        <p style="margin: 0; font-size: 0.9em;">Overrides target's personality with a chosen one.</p>
    </div>
    
    <!-- Sigil -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(100,100,100,0.1); border-left: 3px solid #00A1E0;">
        <h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S17: Sigil</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Sigil</p>
        <p style="margin: 0; font-size: 0.9em;">Imprints visible sigils with programmed effects.</p>
    </div>

    <!-- Combat Applications / Spells Section -->
    <div style="height: 1px; background-color: #FFA500; margin: 35px 0 25px 0; opacity: 0.7;"></div> <!-- Orange Separator -->
    <h3 style="color: #FFA500; text-align: center; margin-bottom: 15px; border-bottom: 1px solid #444; padding-bottom: 5px;">COMBAT & DEFENSE MODULES</h3>

    <!-- Kinetic-Pulse -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-KB18: Kinetic-Pulse</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Kinetic-Pulse</p>
        <p style="margin: 0; font-size: 0.9em;">Projects a focused wave of telekinetic force.</p>
    </div>

    <!-- Cryo-Field -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-CF19: Cryo-Field</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Cryo-Field</p>
        <p style="margin: 0; font-size: 0.9em;">Generates a localized zone of intense cold.</p>
    </div>
    
    <!-- Psi-Shield -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-PS20: Psi-Shield</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Psi-Shield</p>
        <p style="margin: 0; font-size: 0.9em;">Erects a temporary mental barrier against psychic attacks.</p>
    </div>

    <!-- Adrenal-Surge -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-AO21: Adrenal-Surge</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Adrenal-Surge</p>
        <p style="margin: 0; font-size: 0.9em;">Short burst of peak physical performance (self).</p>
    </div>

    <!-- Arc-Blade -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-EF22: Arc-Blade</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Arc-Blade</p>
        <p style="margin: 0; font-size: 0.9em;">Forms an energy whip or blade for melee combat.</p>
    </div>

    <!-- Aegis -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-RD23: Aegis</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Aegis</p>
        <p style="margin: 0; font-size: 0.9em;">Temporary barrier reflecting projectiles/energy.</p>
    </div>

    <!-- Dissonance -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-SV24: Dissonance</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Dissonance</p>
        <p style="margin: 0; font-size: 0.9em;">Generates a powerful, focused sonic attack.</p>
    </div>

    <!-- Entropy-Pulse -->
    <div style="margin-bottom: 20px; padding: 10px; background-color: rgba(255,165,0,0.05); border-left: 3px solid #FFA500;">
        <h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-DP25: Entropy-Pulse</h4>
        <p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Entropy-Pulse</p>
        <p style="margin: 0; font-size: 0.9em;">Temporarily disrupts molecular structure of materials.</p>
    </div>
    
</div>

<div style="height: 1px; background-color: #444; margin: 35px 0; opacity: 0.7;"></div>

<div class="typing-effect" style="text-align: center; font-size: 0.9em; color: #666;">
    > DIRECTORY SCAN COMPLETE. {{user}} SYSTEMS NOMINAL. <
</div>

Tagline

(slightly) Balanced 25 applications for all occasions. There is no mention of {{char}}, you can safely use lorebook in bots with multiple characters or scenarios! If you have any ideas for apps that don't stand out from the rest, then write in the comments.I still recommend using the original version rather than this one.

Format
V2
Project space
lorebooks
Rating
5.00
Ratings
1
Stars
63
Favorites
42
Chats
0
Messages
0
Forks (upstream)
Tokens (upstream)
2,753

Created Updated Archived since

Cyber-Implant (Low Token)

25 entries · scan depth 11 · budget 3,100 tokens · recursive scanning off

Optimized suite of 25 neuroimplant apps for limited memory models.

Book settings
  1. #1Mood Modulator

    Keys: PathoKey

    Enabled · After character · Order 1 · 100%

    Entry settings

    PathoKey: Designation: NI-App-M01 Func: {{user}} discreetly alters target's mood. Undetectable. Stealth: Natural mood change. {{user}} use hidden. Range: LoS/Focus. Intensity: {{user}} adjustable. Act: 1. {{user}} target/mood. 2. Implant signals. 3. Target feels own change. Targets: Emotional beings. Except: Mental resist; Not on self.

  2. #2Sleep Inducer

    Keys: Sopor

    Enabled · After character · Order 2 · 100%

    Entry settings

    Sopor: Designation: NI-App-S02 Func: {{user}} induces sleep in target. Undetectable. Stealth: Natural sleep. {{user}} use hidden. Range: LoS/Focus. Duration: {{user}} set/ends. Act: 1. {{user}} target/duration. 2. Implant emits frequency. 3. Target sleeps. Targets: Sleep-susceptible beings. Except: Stimulants; Mental resist; Not on self.

  3. #3Localized Paralyzer

    Keys: Stasis

    Enabled · After character · Order 3 · 100%

    Entry settings

    Stasis: Designation: NI-App-P03 Func: {{user}} induces temporary paralysis. Covert. Stealth: Natural cramp/loss of control. {{user}} use hidden. Range: LoS/Focus. Scope: {{user}} defines (muscle to full body). Duration: {{user}} controlled. Act: 1. {{user}} target/area. 2. Implant disrupts motor neurons. 3. Target loses control. Targets: Beings with nervous system. Except: Neural shield; Alien physiology.

  4. #4False Memory Crafter

    Keys: Enscribe

    Enabled · After character · Order 4 · 100%

    Entry settings

    Enscribe: Designation: NI-App-M04 Func: {{user}} implants false memories. Undetectable. Target accepts as own. Stealth: Seamless integration. {{user}} intervention hidden. Range: LoS/Focus. Complexity: {{user}} defines memory details. Act: 1. {{user}} formulates memory. 2. Implant encodes/weaves. 3. Target experiences as real. Targets: Beings capable of memory. Except: Strong mental defense; Alien minds.

  5. #5Matter Manifestation

    Keys: AtomWeave

    Enabled · After character · Order 5 · 100%

    Entry settings

    AtomWeave: Designation: NI-App-C05 Func: {{user}} transforms ambient atoms into objects. Inexplicable method. Stealth: Object appears. Atomic transform unobservable. Range: Close proximity. Output: {{user}} defines form/material/size. Act: 1. {{user}} visualizes object. 2. Implant reconfigures atoms. 3. Object forms. Targets: Ambient matter. Except: Insufficient matter; Large/complex objects; Vacuums.

  6. #6Universal Hacker

    Keys: SkeletonKey

    Enabled · After character · Order 6 · 100%

    Entry settings

    SkeletonKey: Designation: NI-App-H06 Func: {{user}} interfaces/controls/bypasses any electronic/digital device. Covert. Stealth: Normal access or glitch. {{user}} involvement hidden. Range: LoS or via networks. Scope: Simple electronics to complex systems. Act: 1. {{user}} targets device. 2. Implant gains access. 3. {{user}} operates mentally. Targets: Electronic/digital devices. Except: Air-gapped/shielded; Non-electronic.

  7. #7Biomorphic Modulator

    Keys: BioSculpt

    Enabled · After character · Order 7 · 100%

    Entry settings

    BioSculpt: Designation: NI-App-B07 Func: {{user}} alters physical traits (self/target). Rapid biological changes. Stealth: Origin untraceable. Range: Self or close/touch. Scope: Minor to moderate changes (appearance, muscle, etc.). Act: 1. {{user}} visualizes mods. 2. Implant directs cellular change. 3. Form alters. Targets: {{user}} or biologicals. Except: Radical changes; Strong bio-integrity; Dead matter.

  8. #8Digital Media Generator

    Keys: SynthFile

    Enabled · After character · Order 8 · 100%

    Entry settings

    SynthFile: Designation: NI-App-D08 Func: {{user}} creates/transmits authentic-looking digital media (img, video, audio). Stealth: Legitimate file. Origin untraceable. Range: Short wireless or via networks. Output: Standard formats (JPEG, MP4, MP3 etc). Act: 1. {{user}} conceives content. 2. Implant generates file. 3. {{user}} directs transmission. Targets: Media-capable devices. Except: High-res/lengthy media; Signal jamming.

  9. #9Atmospheric Modulator

    Keys: Nimbus

    Enabled · After character · Order 9 · 100%

    Entry settings

    Nimbus: Designation: NI-App-W09 Func: {{user}} influences local weather (rain, fog, wind, temp). Stealth: Natural-appearing changes. Implant role hidden. Range: Localized zone. Scale varies. Intensity: Subtle to noticeable. Act: 1. {{user}} focuses effect/area. 2. Implant emits frequencies. 3. Weather shifts. Targets: Local atmospheric conditions. Except: Physically impossible weather; Extreme control limited.

  10. #10Object Analyzer

    Keys: Metascan

    Enabled · After character · Order 10 · 100%

    Entry settings

    Metascan: Designation: NI-App-A10 Func: {{user}} gets detailed info on scanned object (composition, age, weakness). Stealth: No external scan signs. Info direct to {{user}}. Range: LoS, close optimal. Data: Material, age, structure, energy sigs. Act: 1. {{user}} focuses object. 2. Implant scans/analyzes. 3. Info to {{user}} mind. Targets: Physical inanimate objects. Except: Shielded/reality-distorting objects; Hyper-complex tech.

  11. #11Empathic Scanner

    Keys: Emote-Scan

    Enabled · After character · Order 11 · 100%

    Entry settings

    Emote-Scan: Designation: NI-App-E11 Func: {{user}} perceives target's surface emotions, truthfulness, immediate intentions. Stealth: No outward signs. Info internal to {{user}}. Range: Conversational optimal. Info: Emotions, stress, deception, intent (attack/flee). Act: 1. {{user}} focuses target. 2. Implant analyzes cues. 3. Summary to {{user}}. Targets: Sapient emotional beings. Except: Mental discipline; Alien psychology; No deep thoughts.

  12. #12Spatial Pocket

    Keys: VoidStash

    Enabled · After character · Order 12 · 100%

    Entry settings

    VoidStash: Designation: NI-App-X12 Func: {{user}} creates small temporary extra-dimensional storage. Stealth: Objects vanish/appear. Pocket undetectable. Capacity: Limited (small backpack). Access: {{user}} only. Act: Store: {{user}} wills object in. Retrieve: {{user}} visualizes out. Maintains state. Targets: Inanimate objects; small willing/incap. creatures. Except: Exceeds limits; Unwilling conscious beings; Minor energy drain.

  13. #13Tactical Analyzer

    Keys: Tac-Overlay

    Enabled · After character · Order 13 · 100%

    Entry settings

    Tac-Overlay: Designation: NI-App-T13 Func: {{user}} gets real-time tactical analysis of environment (positions, threats, routes). Stealth: Internal analysis. No outward signs. Display: AR overlay or intuitive understanding. Scope: Cover, high ground, weak points, patterns. Act: 1. {{user}} activates. 2. Implant processes data. 3. Assessment to {{user}}, suggests actions. Targets: Environment & entities. Except: Sensory interference; Random behavior.

  14. #14Virtual Skill Instructor

    Keys: Skill-Load

    Enabled · After character · Order 14 · 100%

    Entry settings

    Skill-Load: Designation: NI-App-S14 Func: {{user}} temporarily downloads knowledge/basic muscle memory for a skill. Stealth: Internal. Outwardly new (unrefined) ability. Duration: Limited time/uses. Requires re-load/practice. Scope: Machinery, basic combat, crafting. No mastery. Act: 1. {{user}} chooses skill. 2. Implant uploads package. 3. {{user}} performs with proficiency. Targets: {{user}}'s cognition/motor functions. Except: No true experience; Complex skills limited; Forgotten after duration.

  15. #15Psychosomatic Sensation Generator

    Keys: Phantom

    Enabled · After character · Order 15 · 100%

    Entry settings

    Phantom: Designation: NI-App-P15 Func: {{user}} induces non-harmful, distracting physical sensations in target. Stealth: Effect internal to target. {{user}} untraceable. Range: Close-moderate. Sensations: Itch, tingle, heat/cold, nausea. {{user}} controls intensity. Act: 1. {{user}} target/sensation. 2. Implant tricks target's brain. 3. Target feels real sensation. Targets: Beings with nervous system. Except: High pain tolerance; No actual harm.

  16. #16Persona Emulator

    Keys: Persona-Mask

    Enabled · After character · Order 16 · 100%

    Entry settings

    Persona-Mask: Designation: NI-App-P16 Func: {{user}} temporarily overrides target's personality/behavior with a chosen one. Stealth: Target unaware of control. {{user}} influence hidden. Range: Close-moderate, sustained focus. Persona: {{user}} defines archetype or specific identity. Act: 1. {{user}} target/constructs persona. 2. Implant projects directives. 3. Target emulates persona. Targets: Sapient beings with sense of self. Except: Strong willpower; Persona outside physical limits.

  17. #17Sigil Constructor

    Keys: Sigil

    Enabled · After character · Order 17 · 100%

    Entry settings

    Sigil: Designation: NI-App-S17 Func: {{user}} imprints visible sigil on target with user-defined effects. Stealth: Imprinting covert. {{user}} role hidden. Sigil: {{user}} designs (pattern/image/text). Appears on target. Range: Close-moderate. Duration: Indefinite unless specified. {{user}} can dispel. Effects: Conditional compulsion; Physio alteration; Emo influence. Act: 1. {{user}} target/design/program. 2. Implant etches sigil. 3. Sigil activates. Targets: Biological beings. Except: Strong will/magic defense; Complex effects unstable.

  18. #18Combat Application

    Keys: Kinetic-Pulse

    Enabled · After character · Order 18 · 100%

    Entry settings

    Kinetic-Pulse: Designation: NI-App-KB18 Func: {{user}} projects focused telekinetic force wave. Stealth: Invisible force. {{user}} origin concealed. Range: Short-medium. Effect: Push, stagger, shatter brittle. Act: 1. {{user}} targets. 2. Implant directs pulse. 3. Target impacted. Targets: Physical objects, biologicals. Except: Massive/anchored objects; Energy shields.

  19. #19Combat Application

    Keys: Cryo-Field

    Enabled · After character · Order 19 · 100%

    Entry settings

    Cryo-Field: Designation: NI-App-CF19 Func: {{user}} generates localized intense cold, freezing area. Stealth: Rapid cold. {{user}} involvement hidden. Range: Small area/object. Effect: Temp drop, ice, embrittlement. Act: 1. {{user}} designates target. 2. Implant manipulates thermal energy. 3. Area freezes. Targets: Areas, objects, unshielded biologicals. Except: Intense heat; Extreme cold resist.

  20. #20Combat Application

    Keys: Psi-Shield

    Enabled · After character · Order 20 · 100%

    Entry settings

    Psi-Shield: Designation: NI-App-PS20 Func: {{user}} erects temporary mental barrier vs psychic/telepathic attacks. Stealth: Invisible shield. Intruder feels 'wall'. Duration: Concentration based; short under assault. Effect: Blocks/dampens psionic effects. Act: 1. {{user}} wills shield. 2. Implant generates counter-field. 3. Mind protected. Targets: {{user}} (or willing target via touch). Except: Powerful psionics; No physical protection.

  21. #21Combat Application

    Keys: Adrenal-Surge

    Enabled · After character · Order 21 · 100%

    Entry settings

    Adrenal-Surge: Designation: NI-App-AO21 Func: {{user}} self-triggers massive adrenaline surge for peak physical burst. Stealth: Acts with extreme speed/strength. Duration: Very short, then fatigue. Effect: Boosts strength, speed, reflexes, pain tolerance. Act: 1. {{user}} initiates. 2. Implant floods system. 3. {{user}} gains temp superhuman ability. Targets: {{user}} only. Except: Not sustainable; High energy cost; No new skills.

  22. #22Combat Application

    Keys: Arc-Blade

    Enabled · After character · Order 22 · 100%

    Entry settings

    Arc-Blade: Designation: NI-App-EF22 Func: {{user}} forms energy whip/blade for cutting/burning damage. Appearance: Glowing, translucent. {{user}} defines color/form. Range: Melee. Effect: Cuts, burns, energy traces. Act: 1. {{user}} concentrates. 2. Implant projects/stabilizes energy. 3. {{user}} wields weapon. Targets: Physical objects, biologicals. Except: Energy shields; Requires concentration.

  23. #23Combat Application

    Keys: Aegis

    Enabled · After character · Order 23 · 100%

    Entry settings

    Aegis: Designation: NI-App-RD23 Func: {{user}} creates temporary barrier reflecting some projectiles/energy. Appearance: Translucent, shimmering field. Duration: Short, high energy cost. Effect: Reflects ballistics; Disperses/deflects energy beams. Act: 1. {{user}} defines area/moment. 2. Implant projects field. 3. Barrier intercepts. Targets: Incoming attacks. Except: Powerful/AoE/Melee attacks; Can overload.

  24. #24Combat Application

    Keys: Dissonance

    Enabled · After character · Order 24 · 100%

    Entry settings

    Dissonance: Designation: NI-App-SV24 Func: {{user}} generates powerful focused sonic pulse/screech. Effect: Low-freq: Repel, vibrate. High-freq: Ear pain, disorient. Range: Cone/sphere front. Act: 1. {{user}} selects type. 2. Implant projects sound waves. 3. Targets affected. Targets: Biologicals, fragile objects. Except: Hearing protection; Vacuum; High energy.

  25. #25Combat Application

    Keys: Entropy-Pulse

    Enabled · After character · Order 25 · 100%

    Entry settings

    Entropy-Pulse: Designation: NI-App-DP25 Func: {{user}} emits pulse disrupting molecular structure of inorganic materials. Effect: Makes material brittle/weak/unstable. Not full disintegration. Range: Touch/very short. Act: 1. {{user}} targets object. 2. Implant generates field. 3. Object weakened temporarily. Targets: Inorganic materials. Except: No direct effect on organics; Dense/exotic materials; Temporary.

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