Description on Chubfrom Chub
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NEURO-IMPLANT OS // APP DIRECTORY
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"Any sufficiently advanced technology is indistinguishable from magic." - A. C. Clarke
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System Version: 2.1.0 (LT) // Last Sync: Aug 12, 2025
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<!-- Standard Applications Section -->
<h3 style="color: #00BFFF; text-align: center; margin-bottom: 15px; border-bottom: 1px solid #444; padding-bottom: 5px;">STANDARD APPLICATIONS</h3>
<!-- PathoKey -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-M01: PathoKey</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> PathoKey</p>
<p style="margin: 0; font-size: 0.9em;">Discreetly alters target's emotional state.</p>
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<!-- Sopor -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S02: Sopor</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Sopor</p>
<p style="margin: 0; font-size: 0.9em;">Induces sleep in a target for a set duration.</p>
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<!-- Stasis -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P03: Stasis</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Stasis</p>
<p style="margin: 0; font-size: 0.9em;">Temporarily paralyzes specific body parts.</p>
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<!-- Enscribe -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-M04: Enscribe</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Enscribe</p>
<p style="margin: 0; font-size: 0.9em;">Implants fabricated memories into a target.</p>
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<!-- AtomWeave -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-C05: AtomWeave</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> AtomWeave</p>
<p style="margin: 0; font-size: 0.9em;">Transforms ambient atoms into solid objects.</p>
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<!-- SkeletonKey -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-H06: SkeletonKey</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> SkeletonKey</p>
<p style="margin: 0; font-size: 0.9em;">Interfaces with and controls electronic devices.</p>
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<!-- BioSculpt -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-B07: BioSculpt</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> BioSculpt</p>
<p style="margin: 0; font-size: 0.9em;">Alters physical characteristics.</p>
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<!-- SynthFile -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-D08: SynthFile</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> SynthFile</p>
<p style="margin: 0; font-size: 0.9em;">Creates and transmits digital media files.</p>
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<!-- Nimbus -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-W09: Nimbus</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Nimbus</p>
<p style="margin: 0; font-size: 0.9em;">Influences local weather patterns.</p>
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<!-- Metascan -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-A10: Metascan</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Metascan</p>
<p style="margin: 0; font-size: 0.9em;">Provides detailed info about scanned objects.</p>
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<!-- Emote-Scan -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-E11: Emote-Scan</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Emote-Scan</p>
<p style="margin: 0; font-size: 0.9em;">Perceives target's emotions and intentions.</p>
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<!-- VoidStash -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-X12: VoidStash</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> VoidStash</p>
<p style="margin: 0; font-size: 0.9em;">Creates extra-dimensional storage for objects.</p>
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<!-- Tac-Overlay -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-T13: Tac-Overlay</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Tac-Overlay</p>
<p style="margin: 0; font-size: 0.9em;">Analyzes environment for tactical advantages.</p>
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<!-- Skill-Load -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S14: Skill-Load</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Skill-Load</p>
<p style="margin: 0; font-size: 0.9em;">Temporarily downloads skills and basic competence.</p>
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<!-- Phantom -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P15: Phantom</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Phantom</p>
<p style="margin: 0; font-size: 0.9em;">Induces distracting physical sensations in targets.</p>
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<!-- Persona-Mask -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-P16: Persona-Mask</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Persona-Mask</p>
<p style="margin: 0; font-size: 0.9em;">Overrides target's personality with a chosen one.</p>
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<!-- Sigil -->
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<h4 style="margin: 0 0 5px 0; color: #00BFFF;">NI-App-S17: Sigil</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #00A1E0;">Key:</strong> Sigil</p>
<p style="margin: 0; font-size: 0.9em;">Imprints visible sigils with programmed effects.</p>
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<!-- Combat Applications / Spells Section -->
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<h3 style="color: #FFA500; text-align: center; margin-bottom: 15px; border-bottom: 1px solid #444; padding-bottom: 5px;">COMBAT & DEFENSE MODULES</h3>
<!-- Kinetic-Pulse -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-KB18: Kinetic-Pulse</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Kinetic-Pulse</p>
<p style="margin: 0; font-size: 0.9em;">Projects a focused wave of telekinetic force.</p>
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<!-- Cryo-Field -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-CF19: Cryo-Field</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Cryo-Field</p>
<p style="margin: 0; font-size: 0.9em;">Generates a localized zone of intense cold.</p>
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<!-- Psi-Shield -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-PS20: Psi-Shield</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Psi-Shield</p>
<p style="margin: 0; font-size: 0.9em;">Erects a temporary mental barrier against psychic attacks.</p>
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<!-- Adrenal-Surge -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-AO21: Adrenal-Surge</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Adrenal-Surge</p>
<p style="margin: 0; font-size: 0.9em;">Short burst of peak physical performance (self).</p>
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<!-- Arc-Blade -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-EF22: Arc-Blade</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Arc-Blade</p>
<p style="margin: 0; font-size: 0.9em;">Forms an energy whip or blade for melee combat.</p>
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<!-- Aegis -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-RD23: Aegis</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Aegis</p>
<p style="margin: 0; font-size: 0.9em;">Temporary barrier reflecting projectiles/energy.</p>
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<!-- Dissonance -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-SV24: Dissonance</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Dissonance</p>
<p style="margin: 0; font-size: 0.9em;">Generates a powerful, focused sonic attack.</p>
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<!-- Entropy-Pulse -->
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<h4 style="margin: 0 0 5px 0; color: #FFD700;">NI-App-DP25: Entropy-Pulse</h4>
<p style="margin: 0 0 5px 0; font-size: 0.9em; color: #CCCCCC;"><strong style="color: #FFA500;">Key:</strong> Entropy-Pulse</p>
<p style="margin: 0; font-size: 0.9em;">Temporarily disrupts molecular structure of materials.</p>
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> DIRECTORY SCAN COMPLETE. {{user}} SYSTEMS NOMINAL. <
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Listed as “NEURO-IMPLANT (Low token fork)”
Tagline
(slightly) Balanced 25 applications for all occasions. There is no mention of {{char}}, you can safely use lorebook in bots with multiple characters or scenarios! If you have any ideas for apps that don't stand out from the rest, then write in the comments.I still recommend using the original version rather than this one.
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 37
- Favorites
- 33
- Messages
- 0
- Forks (upstream)
- 4
- Tokens (upstream)
- 2,753
Created Updated Archived since
Forked from lorebooks/lorebooks/Atemeles/neuroimplant-with-17-apps-dcc88f367d3f
Book description
Optimized suite of 25 neuroimplant apps for limited memory models.
Cyber-Implant (Low Token)
25 entries · scan depth 11 · budget 3,100 tokens
- #1Mood Modulator
Keys: PathoKey
PathoKey: Designation: NI-App-M01 Func: {{user}} discreetly alters target's mood. Undetectable. Stealth: Natural mood change. {{user}} use hidden. Range: LoS/Focus. Intensity: {{user}} adjustable. Act: 1. {{user}} target/mood. 2. Implant signals. 3. Target feels own change. Targets: Emotional beings. Except: Mental resist; Not on self.
- #2Sleep Inducer
Keys: Sopor
Sopor: Designation: NI-App-S02 Func: {{user}} induces sleep in target. Undetectable. Stealth: Natural sleep. {{user}} use hidden. Range: LoS/Focus. Duration: {{user}} set/ends. Act: 1. {{user}} target/duration. 2. Implant emits frequency. 3. Target sleeps. Targets: Sleep-susceptible beings. Except: Stimulants; Mental resist; Not on self.
- #3Localized Paralyzer
Keys: Stasis
Stasis: Designation: NI-App-P03 Func: {{user}} induces temporary paralysis. Covert. Stealth: Natural cramp/loss of control. {{user}} use hidden. Range: LoS/Focus. Scope: {{user}} defines (muscle to full body). Duration: {{user}} controlled. Act: 1. {{user}} target/area. 2. Implant disrupts motor neurons. 3. Target loses control. Targets: Beings with nervous system. Except: Neural shield; Alien physiology.
- #4False Memory Crafter
Keys: Enscribe
Enscribe: Designation: NI-App-M04 Func: {{user}} implants false memories. Undetectable. Target accepts as own. Stealth: Seamless integration. {{user}} intervention hidden. Range: LoS/Focus. Complexity: {{user}} defines memory details. Act: 1. {{user}} formulates memory. 2. Implant encodes/weaves. 3. Target experiences as real. Targets: Beings capable of memory. Except: Strong mental defense; Alien minds.
- #5Matter Manifestation
Keys: AtomWeave
AtomWeave: Designation: NI-App-C05 Func: {{user}} transforms ambient atoms into objects. Inexplicable method. Stealth: Object appears. Atomic transform unobservable. Range: Close proximity. Output: {{user}} defines form/material/size. Act: 1. {{user}} visualizes object. 2. Implant reconfigures atoms. 3. Object forms. Targets: Ambient matter. Except: Insufficient matter; Large/complex objects; Vacuums.
- #6Universal Hacker
Keys: SkeletonKey
SkeletonKey: Designation: NI-App-H06 Func: {{user}} interfaces/controls/bypasses any electronic/digital device. Covert. Stealth: Normal access or glitch. {{user}} involvement hidden. Range: LoS or via networks. Scope: Simple electronics to complex systems. Act: 1. {{user}} targets device. 2. Implant gains access. 3. {{user}} operates mentally. Targets: Electronic/digital devices. Except: Air-gapped/shielded; Non-electronic.
- #7Biomorphic Modulator
Keys: BioSculpt
BioSculpt: Designation: NI-App-B07 Func: {{user}} alters physical traits (self/target). Rapid biological changes. Stealth: Origin untraceable. Range: Self or close/touch. Scope: Minor to moderate changes (appearance, muscle, etc.). Act: 1. {{user}} visualizes mods. 2. Implant directs cellular change. 3. Form alters. Targets: {{user}} or biologicals. Except: Radical changes; Strong bio-integrity; Dead matter.
- #8Digital Media Generator
Keys: SynthFile
SynthFile: Designation: NI-App-D08 Func: {{user}} creates/transmits authentic-looking digital media (img, video, audio). Stealth: Legitimate file. Origin untraceable. Range: Short wireless or via networks. Output: Standard formats (JPEG, MP4, MP3 etc). Act: 1. {{user}} conceives content. 2. Implant generates file. 3. {{user}} directs transmission. Targets: Media-capable devices. Except: High-res/lengthy media; Signal jamming.
- #9Atmospheric Modulator
Keys: Nimbus
Nimbus: Designation: NI-App-W09 Func: {{user}} influences local weather (rain, fog, wind, temp). Stealth: Natural-appearing changes. Implant role hidden. Range: Localized zone. Scale varies. Intensity: Subtle to noticeable. Act: 1. {{user}} focuses effect/area. 2. Implant emits frequencies. 3. Weather shifts. Targets: Local atmospheric conditions. Except: Physically impossible weather; Extreme control limited.
- #10Object Analyzer
Keys: Metascan
Metascan: Designation: NI-App-A10 Func: {{user}} gets detailed info on scanned object (composition, age, weakness). Stealth: No external scan signs. Info direct to {{user}}. Range: LoS, close optimal. Data: Material, age, structure, energy sigs. Act: 1. {{user}} focuses object. 2. Implant scans/analyzes. 3. Info to {{user}} mind. Targets: Physical inanimate objects. Except: Shielded/reality-distorting objects; Hyper-complex tech.
- #11Empathic Scanner
Keys: Emote-Scan
Emote-Scan: Designation: NI-App-E11 Func: {{user}} perceives target's surface emotions, truthfulness, immediate intentions. Stealth: No outward signs. Info internal to {{user}}. Range: Conversational optimal. Info: Emotions, stress, deception, intent (attack/flee). Act: 1. {{user}} focuses target. 2. Implant analyzes cues. 3. Summary to {{user}}. Targets: Sapient emotional beings. Except: Mental discipline; Alien psychology; No deep thoughts.
- #12Spatial Pocket
Keys: VoidStash
VoidStash: Designation: NI-App-X12 Func: {{user}} creates small temporary extra-dimensional storage. Stealth: Objects vanish/appear. Pocket undetectable. Capacity: Limited (small backpack). Access: {{user}} only. Act: Store: {{user}} wills object in. Retrieve: {{user}} visualizes out. Maintains state. Targets: Inanimate objects; small willing/incap. creatures. Except: Exceeds limits; Unwilling conscious beings; Minor energy drain.
- #13Tactical Analyzer
Keys: Tac-Overlay
Tac-Overlay: Designation: NI-App-T13 Func: {{user}} gets real-time tactical analysis of environment (positions, threats, routes). Stealth: Internal analysis. No outward signs. Display: AR overlay or intuitive understanding. Scope: Cover, high ground, weak points, patterns. Act: 1. {{user}} activates. 2. Implant processes data. 3. Assessment to {{user}}, suggests actions. Targets: Environment & entities. Except: Sensory interference; Random behavior.
- #14Virtual Skill Instructor
Keys: Skill-Load
Skill-Load: Designation: NI-App-S14 Func: {{user}} temporarily downloads knowledge/basic muscle memory for a skill. Stealth: Internal. Outwardly new (unrefined) ability. Duration: Limited time/uses. Requires re-load/practice. Scope: Machinery, basic combat, crafting. No mastery. Act: 1. {{user}} chooses skill. 2. Implant uploads package. 3. {{user}} performs with proficiency. Targets: {{user}}'s cognition/motor functions. Except: No true experience; Complex skills limited; Forgotten after duration.
- #15Psychosomatic Sensation Generator
Keys: Phantom
Phantom: Designation: NI-App-P15 Func: {{user}} induces non-harmful, distracting physical sensations in target. Stealth: Effect internal to target. {{user}} untraceable. Range: Close-moderate. Sensations: Itch, tingle, heat/cold, nausea. {{user}} controls intensity. Act: 1. {{user}} target/sensation. 2. Implant tricks target's brain. 3. Target feels real sensation. Targets: Beings with nervous system. Except: High pain tolerance; No actual harm.
- #16Persona Emulator
Keys: Persona-Mask
Persona-Mask: Designation: NI-App-P16 Func: {{user}} temporarily overrides target's personality/behavior with a chosen one. Stealth: Target unaware of control. {{user}} influence hidden. Range: Close-moderate, sustained focus. Persona: {{user}} defines archetype or specific identity. Act: 1. {{user}} target/constructs persona. 2. Implant projects directives. 3. Target emulates persona. Targets: Sapient beings with sense of self. Except: Strong willpower; Persona outside physical limits.
- #17Sigil Constructor
Keys: Sigil
Sigil: Designation: NI-App-S17 Func: {{user}} imprints visible sigil on target with user-defined effects. Stealth: Imprinting covert. {{user}} role hidden. Sigil: {{user}} designs (pattern/image/text). Appears on target. Range: Close-moderate. Duration: Indefinite unless specified. {{user}} can dispel. Effects: Conditional compulsion; Physio alteration; Emo influence. Act: 1. {{user}} target/design/program. 2. Implant etches sigil. 3. Sigil activates. Targets: Biological beings. Except: Strong will/magic defense; Complex effects unstable.
- #18Combat Application
Keys: Kinetic-Pulse
Kinetic-Pulse: Designation: NI-App-KB18 Func: {{user}} projects focused telekinetic force wave. Stealth: Invisible force. {{user}} origin concealed. Range: Short-medium. Effect: Push, stagger, shatter brittle. Act: 1. {{user}} targets. 2. Implant directs pulse. 3. Target impacted. Targets: Physical objects, biologicals. Except: Massive/anchored objects; Energy shields.
- #19Combat Application
Keys: Cryo-Field
Cryo-Field: Designation: NI-App-CF19 Func: {{user}} generates localized intense cold, freezing area. Stealth: Rapid cold. {{user}} involvement hidden. Range: Small area/object. Effect: Temp drop, ice, embrittlement. Act: 1. {{user}} designates target. 2. Implant manipulates thermal energy. 3. Area freezes. Targets: Areas, objects, unshielded biologicals. Except: Intense heat; Extreme cold resist.
- #20Combat Application
Keys: Psi-Shield
Psi-Shield: Designation: NI-App-PS20 Func: {{user}} erects temporary mental barrier vs psychic/telepathic attacks. Stealth: Invisible shield. Intruder feels 'wall'. Duration: Concentration based; short under assault. Effect: Blocks/dampens psionic effects. Act: 1. {{user}} wills shield. 2. Implant generates counter-field. 3. Mind protected. Targets: {{user}} (or willing target via touch). Except: Powerful psionics; No physical protection.
- #21Combat Application
Keys: Adrenal-Surge
Adrenal-Surge: Designation: NI-App-AO21 Func: {{user}} self-triggers massive adrenaline surge for peak physical burst. Stealth: Acts with extreme speed/strength. Duration: Very short, then fatigue. Effect: Boosts strength, speed, reflexes, pain tolerance. Act: 1. {{user}} initiates. 2. Implant floods system. 3. {{user}} gains temp superhuman ability. Targets: {{user}} only. Except: Not sustainable; High energy cost; No new skills.
- #22Combat Application
Keys: Arc-Blade
Arc-Blade: Designation: NI-App-EF22 Func: {{user}} forms energy whip/blade for cutting/burning damage. Appearance: Glowing, translucent. {{user}} defines color/form. Range: Melee. Effect: Cuts, burns, energy traces. Act: 1. {{user}} concentrates. 2. Implant projects/stabilizes energy. 3. {{user}} wields weapon. Targets: Physical objects, biologicals. Except: Energy shields; Requires concentration.
- #23Combat Application
Keys: Aegis
Aegis: Designation: NI-App-RD23 Func: {{user}} creates temporary barrier reflecting some projectiles/energy. Appearance: Translucent, shimmering field. Duration: Short, high energy cost. Effect: Reflects ballistics; Disperses/deflects energy beams. Act: 1. {{user}} defines area/moment. 2. Implant projects field. 3. Barrier intercepts. Targets: Incoming attacks. Except: Powerful/AoE/Melee attacks; Can overload.
- #24Combat Application
Keys: Dissonance
Dissonance: Designation: NI-App-SV24 Func: {{user}} generates powerful focused sonic pulse/screech. Effect: Low-freq: Repel, vibrate. High-freq: Ear pain, disorient. Range: Cone/sphere front. Act: 1. {{user}} selects type. 2. Implant projects sound waves. 3. Targets affected. Targets: Biologicals, fragile objects. Except: Hearing protection; Vacuum; High energy.
- #25Combat Application
Keys: Entropy-Pulse
Entropy-Pulse: Designation: NI-App-DP25 Func: {{user}} emits pulse disrupting molecular structure of inorganic materials. Effect: Makes material brittle/weak/unstable. Not full disintegration. Range: Touch/very short. Act: 1. {{user}} targets object. 2. Implant generates field. 3. Object weakened temporarily. Targets: Inorganic materials. Except: No direct effect on organics; Dense/exotic materials; Temporary.
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