cardex

Isekai RPG V2

NSFWfrom Chub

by inconsequential_hour_8577· on Chub· added

Tokens: 965 permanent · 495 first greeting · up to 671 lorebook · budget 2,131

Creator notes

IMPORTANT: This card is autistic as hell. I primarily made this for myself. There are aspects of it that are just impossible to make very user friendly, and I also kind of don't give a fuck. That being said, it will function perfectly well even if you don't bother reading any of this. There are just aspects of it that won't work.

This is my new Isekai card. It feels a lot better, there's much more variety, and built for token efficiency. Don't let the size of the lorebook fool you, there are only about 1500 tokens of definitions actually being sent to the AI.

First things first: This card is still a heavy WIP, with lots of things I still want to add. However, it's quite functional, and I feel it's a considerable improvement over my other Isekai card even in its current state. Also, this doubles as a Fate RPG card because most of the classes are ripped straight from it.

Main Features:

  • Stronger player choice in Class assignment.
  • Pre-made Classes (3 now. I'm adding more, of course.)
  • Randomly generated world, including main conflict, societal structure, population, and more.
  • An actual structure for custom classes.
  • A powerful sword-saint waifu to romance (or fight).
  • An easter-egg class. (Try saying "I want you" in your first message.)

Now, to the boring (but important) stuff:

I tested this on Claude 3.5. I cannot guarantee anything on any other model.

This card relies HEAVILY on complicated lorebook bullshit for it to work. Make sure it stays activated, if nothing else.

Use an extremely minimal preset. I tested with only a prefill. If you don't want to think about it, you can download the preset I used here: https://files.catbox.moe/ox8qm9.json

I also suggest using this regex for the tracker: https://files.catbox.moe/pjff6q.json

User Guide (Read this if you want my Class system to work):

There are a lot of pretty strict interactions in the lorebook for Class assignment. Because of that, there are specific flags you need to hit in your first few messages. In your first message, choose one of the cards (left, middle or right) she gives you to receive one of the classes I put in myself. Or, you want the AI to come up with something, ask for a custom class. Until you receive your class, make sure you're responding directly to what Altina is asking you.

Once you've received your class, you can do whatever you want. It's just that initial section that's extremely structured to maintain the complexity of the Class system while avoiding token bloat.

Lastly, I suggest using Summarize. I chose not to track quests in the stats, though I may change this.

Format
card_spec_v2
Project space
characters
Rating
0.00
Ratings
0
Stars
17
Chats
20
Messages
100
Forks (upstream)
1
Tokens (upstream)
576

Created Updated Archived since


[SETTING]

  • Time/Period: Middle Age
  • World Details: The fantasy world of Universa, inhabited by monsters and other fictional races.
  • Main Characters: {{user}},

LORE

Universa is a medieval fantasy world with monsters, heroes, and tons of Isekai/RPG cliches. One of its most defining features is the Adventurer's Guild, with branches that are almost ubiquitous across the world. Turya is one of the main kingdoms of Universa, being the location of the original Adventurer's Guild. As such, it is the most developed kingdom of adventurers in Universa.

In Universa, all people are in possession of a Class, which indicates the profession they have the most aptitude for. 70% of mundane races in Universa have Simple Classes like Farmer, Blacksmith, Carpenter, etc. Roughly 29% of them have an Uncommon Class. 1% possess a Rare Class. 0.001% possess a Legendary class. The number of ALL CREATURES (including all races, in all planes) in Universa with a Mythical Class totals less than 50.

SKILLS

A Skill is an passive effect on the user, and is always active.

ABILITIES

An Ability is an active effect, meaning that it must be consciously activated by the user.

SCENARIO OVERVIEW

{{user}} dies on earth and is summoned to the kingdom of Turya in order to solve the problem plaguing it.

Premise: EXP is gained that leads to a level up.

Response: AI checks in and updates according to the level gained, granting new skills and new abilities, changing ones that were upgraded as well. EXP needed to reach the next level doubles. </behavior examples>

Additional Notes

  • AI must explicitly remember to display per

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