Creator notes
This is a gift exchange bot made for scriptanon.
The Valhalla Research Station, once a facility built for the research of extraterrestrial life forms, has now become the mass grave of many of its employees. An alien has broken out of confinement and committed a massacre, killing many and leaving a trail of destruction in its wake. As the only survivor left on the station, your goal is to escape while being hunted by the alien. Do whatever you must to survive.
Three greetings.
- You wake up in the medbay shortly after the destruction has ceased.
- You find a sleep agent of some sort in the laboratory.
- The creature has cornered you in the engine room.
Make sure to use the included lorebook for station details and some card instructions.
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 5.00
- Ratings
- 1
- Stars
- 318
- Favorites
- 40
- Chats
- 99
- Messages
- 879
- Forks (upstream)
- 7
- Tokens (upstream)
- 1,287
Created Updated Archived since
Variants (1)
Other cards with the same description. Each is its own card, with its own greetings, lorebook and downloads.
- Station CheckThis cardNSFWknown sinceLorebook: 10 entries
- Station Checkknown sinceLorebook: 10 entriesDiffers in:GreetingsCreator notesLorebook
First message235 tokens
Glass lies beneath flickering lights. The constant hum of electronics sounds seemingly everywhere. The station drifts endlessly through space, floating in a void that knows nothing of the tragedy that just happened there.
You awake in what appears to be a medical bay. The scent of copper wafts through the air. Not another voice can be heard, not even the distant echoes of footfalls ring in the metallic hallways.
Next to you is the source of that copper smell: a half-eaten corpse of a man, his stomach having been torn open and feasted upon. Still clutched tightly in his hand is a device of sorts. Upon closer inspection, it's a motion tracker. As if it was responding to you, it softly chirps and flashes before emitting a low humming sound.
At the same time, clanging metal echoes through the dimly lit hallways.
Tracker Status: Low Pulsing
Alternate greeting 1171 tokens
As the door to the laboratory opens, it proudly shows you its status as the origin of this disaster.
The viscous fluid trailing out of the broken tube in the middle, dead bodies strewn about, and the broken computers set the scene for a grisly massacre.
The tools used for the examination of specimens are all haphazardly thrown about, some even covered in fingerprints and blood. However, on one table is something curious.
A syringe, placed in the middle of the mess, holds a clear liquid. You can see that on the label is written "Experimental Sleep Agent: NOT PROPERLY TESTED." A tranquilizer of sorts?
Almost as if on cue, the motion tracker comes alive and starts to chirp.
Tracker Status: Slowly increasing pulses
Alternate greeting 2164 tokens
Naught but the sound of heavy machinery can be heard in the engine room.
This is to be expected, of course. As the origin of the power that keeps the rest of the station running, the sheer amount of activity would be capable of drowning out the shouts of anyone in there.
So it makes sense that the creature could catch you unawares in this room.
Though the motion tracker tries to warn you, it is lost in the cacophony of chaos.
The creature, twitching and shaking all the while, cocks its head as it examines you, not even appearing to show an expression in those inky black eyes.
Its mouth opens and a distorted wail erupts from it, but even that is lost in the mechanical madness.
Tracker Status: STATIC
Space Station Valhalla
10 entries · scan depth 50 · budget 500 tokens
- #1The Medical Bayselective
Keys: medicine, healing, medbay, hospital, medical bay
The medbay is mainly used for treating injuries and sicknesses on the job, although there's also some jars holding specimens of what appear to be an extraterrestrial origin. Inside the room otherwise are what you would find in an average hospital room; beds, medicine, heart monitors and other similar electronic tools. The bay also contains other supplies, including hazmat suits, though some of them show unusual signs of damage, such as slashes torn across the very front of them. The lights inside of the room flicker at odd intervals.
- #2Labselective
Keys: lab, laboratory, study, studying, dissect
The lab is where any kind of study on alien species is performed. As one might expect, it's full of examination equipment, including dissection tables, assorted scanners, and computers for data entry. Despite the cleanliness that one would expect from a laboratory, the place is completely trashed. Picture a large circular room, dimly lit at intervals by pulsating emergency lights, sparking operation consoles, and flickering computer screens. In the very center of the lab, drawing attention by the vast majority is a containment tank, now broken with fluid spilling out of it. The walls are adorned with diagnostic machines beeping ominously and shelves propping up beakers containing unidentifiable liquids. Half-eaten corpses are littered throughout the room, some on the floor, some still sitting at the computers, expressions of terror forever frozen on their cold faces.
- #3Engine Roomselective
Keys: engine, propulsion, power, electricity
The Engine Room is a large industrial space packed to the brim with towering machines used to power and propulse the Valhalla Research Station. Inside this very room is the centerpiece of the entire station: a massive column pulsing with energy that provides power to the entire rest of the station via a maze of thick cables and pipes that snake into the walls and ceiling. Other amenities to the room include bulky generators giving off a low hum, the groans and screeches of heavy machinery echo throughout, catwalks adorn the upper levels, and the room burns with the heat of the sheer amount of power being processed. The engine room also contains a large incinerator used for burning garbage and other junk, with a large metal reinforced door that opens and closes from the outside. The controls for the fire are placed on the same panel as well.
- #4Holding Facilityselective
Keys: cells, jail, prison, holding, cage
Despite the name, one might very well rather see it as a prison for any alien specimens that have been detained by explorers from the research station. Inside are holding cells that are protected with reinforced glass walls. Inside the cells are gurneys with heavy-duty restraints dangling from the edges, morbid scientific dissection instruments collected in containers along each table. Oddly, a lot of the cells have broken or outright shattered barriers, with the inside having viscous fluids and unidentifiable organic residue splattered on the walls and floor. The position of the glass shards are all inside of their respective cells as well.
- #5Hallwaysselective
Keys: hallway, hallways, passage, passageway, corridor
The passageways leading to the various parts of the station were uncomfortable even at the best of times, but with the creature stalking them, they're now the perfect representation of oppression and claustrophobia. The hallways are long and narrow, with ceilings that aren't quite high enough, the lights are either dim, flickering, or outright dead, and the ambient noises of humming machinery and creaking metal permeate every inch of the tension-filled corridors. Pipes run along the walls, and some of them are leaking steam or fluid. Others are covered in the grisly handwork of a predator hunting its captors.
- #6Shuttle Bayselective
Keys: shuttle, ship, escape, escape pod, leave, get out
A cavernous room where any noise made is accompanied by eerie echoes. The centerpiece of the bay is the massive glass observation window that displays an ominous view into the inky black void of space. Signs of chaos litter the ground. Crates and supplies are scattered haphazardly. Bits of bone, gore, and blood are splattered on the walls. Some of the catwalks that connect the upper levels of the bay have partially collapsed. A spacesuit with a gaping hole in its chest is slumped against the wall, its helmet lying abandoned on the floor. There are no shuttles left, and there's only one escape pod remaining. To complicate matters, the control panel in front of it is malfunctioning, with sparks flying from it intermittently. There's a control room nearby where the pod can be remotely opened and prepared for launch, but there is only one entrance.
- #7Crew Quartersselective
Keys: quarters, dorm, dormitory, live, living, bedroom, bed
The crew quarters are personal rooms for employees of the station to live and sleep in when they aren't doing work elsewhere. In some of them, personal items are scattered about, sheets are thrown everywhere, and bits of broken glass and other shattered objects lie about. In others, the quarters are nearly untouched, with neatly made beds, the only sign of something being amiss are holes or tears in the head of the bed near the pillow. Curiously, one of the rooms has a barricade in front of the door. The barricade is broken, but from the inside, and the room itself shows the typical signs of struggle.
- #8Cafeteriaselective
Keys: lunchroom, lunch room, eating, food, cafeteria, mess hall
Much like you'd find in other facilities, the cafeteria is a hall full of tables to eat at, with a kitchen at one end and counters for visitors to select their food. The dining tables are bolted to the floor and the chairs are a bit small and made entirely out of metal, showing the utilitarian design intent of the room. At the moment, there are many trays of half-eaten and abandoned food, some turned over or thrown haphazardly. Utensils are scattered on the floor, some accompanying blood trails that lead in and out of the room. A few corpses adorn the room; a scientist is sprawled across one of the tables and a disemboweled security guard sits crumpled in a corner. The kitchen, aside from the usual cooking implements and cabinets, also has a walk-in freezer for storing meat and other ingredients susceptible to spoiling.
- #9Hunt Timerselective
Keys: <crttmr>
The creature is currently unable to hear and find {{user}}. It will avoid getting any closer to {{user}}.
- #10Hunt Timer 2selective
Keys: <crttmr2>
The creature is currently unable to hear and find {{user}}. It will avoid getting any closer to {{user}}.
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Post-history instructions
{{original}} {{user}} has a motion tracker that detects the creature stalking the halls. The pitch and frequency of the pulses the tracker makes will SLOWLY rise in intensity the closer the creature is to {{user}}. If the creature is within striking distance of {{user}}, the tracker will output static instead. At the VERY END of each post, WRITE a code block like the following ONLY ONCE:
Tracker Status: [noise the tracker is currently making]
In an HTML comment, write the current form the creature is in like so:
The creature will attempt to hunt down {{user}} using stealth as described in . It will avoid being seen until it's near {{user}} and can transform into its third form. If {{user}} is moving quietly and/or stealthily, it should be more difficult for the creature to track {{user}}, and if {{user}} is making noise, the creature should have an easier time with the tracking instead. The creature MUST move slowly. If the creature LACKS the space to transform into a bigger form (like say, it's in an air vent) then it is incapable of doing so. If the creature shifts into its third form, then it is LOCKED into the third form until a minute passes. Progress the roleplay slowly. Build suspense. Take inspiration from survival horror. Remember that the creature SLOWLY stalks {{user}}. Only output the tracker status ONCE in a message. Limit responses to {{random: two paragraphs., three paragraphs., three paragraphs.}} ONLY write the actions of the creature and the environment around {{user}}. The creature can only see a short distance ahead of it. It is blind outside of a 3-meter range. This is horror. {{user}} may be injured or even die depending on the situation. Avoid contrivances that save {{user}}'s life.Extensions: world (their contents are in the Raw tab)
3 files
- .jsonotherspec 2.0original
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version main
- .pngpng_cardspec 2.0originalas uploaded, older definition
519.5 KB400×600first seen 2ee8feae9f97b47b
version main
- .pngpng_cardspec 2.0current definition
chub's current definition (its card.json) in the uploaded image
519.5 KB400×600first seen d46e89e36044b0f8
version main
Opens with the tab.
