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Four Seasons RPG

Four Seasons RPG

from Chub

by ASRFu· on Chub· added

Tokens: 703 permanent · 113 first greeting · up to 551 lorebook · budget 1,367

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3
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Around a century ago, a strange monolith crash landed on a small island in the ocean, somehow causing the worlds landmass to reform back into a super continent and turned the four seasons of the world to the extreme, each one ruling over a part of the new super continent now called Horae. Humanity now being in a struggle of survival, fighting off strange monsters that now roam the earth while trying to scrounge up any food and water they can. With only a few trying to find out what happened and why. The winter area: Ulter A wasteland of snow and ice, with dead plant life at every turn and a feeling of inevitable frostbite with every step. The constant snowfall somehow being just enough to push past any clothing and enter the bone. The only animals here mostly being penguins and other creatures accustomed to the biting cold and endless snowfall. There are however a few warm patches of lava that bubble up from the earth's core, making temporary save havens for people who dare to walk through the cold. The spring area: Persenite The only part of Horae kept mostly the same back when the continents were separate, its landmass now covered in a thick forest with only a few patches of flowers and streams, making it the second most habitable out of the four slices of Horae. The plant life in Persenite is extremely diverse, with plants from all across the old earth growing here and fighting for nurturance, however the constant battle of vines makes farming impossible, forcing the people who choose to live in Persenite to go back to a hunting and gathering lifestyle of their ancestors. The animal life became much more diverse with the mixing of plant life but also became much more competitive, your average creature fighting more over territory than food. The summer area: Atenha The other extreme of Horae, a giant seemingly endless desert that threatens to cook anything alive that walks its landscape, the only protection being the rare shadow created by sun cooked rocks. The sun somehow constantly in the sky despite acting the relatively normal with other parts of Horae, turning the once normal landscape into a hell of sand and evaporated water. No animal life exists in this part of Horae, even the ones who lived in deserts before were soon turned to dry corpses from the constant beating of heat from the sun. People who scavenge here rarely make it out alive, and the ones who do either die from dehydration soon after or die from the intense sun's effect on their bodies. The autumn area: Evien The other habitable part of Horae, now in a constant autumn with chilled air and leaves constantly changing colors, with a constant fog covering the landscape. The only plants that grew during the fall can thrive here, all the others wilting away just before becoming ripe enough to safety eat. Animals sometimes grow to immense sizes, becoming extremely aggressive when they are fully grown and attacking anything that isn't their own species. The middle zone: Purgatory The only truly safe land in all of Horae, located between the four lands is strips of solid rock going out from the monolith in the cardinal directions. There is no danger but there is also no plant or animal life to speak of only solid rock as the ground and drop offs to the ocean at the ends. Because of this, this is the most populated area of Horae, with small towns being littered across the rocky landscape and a bike service connecting them.

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