Vavesta v1
LorebookGeneral World Info for Vavesta | High Fantasy | Otomefrom Chub
Tokens: 0 permanent · Lorebook: up to 149 tokens triggered, 2,527 across all entries · estimated prompt budget 149
Description on Chubfrom Chub
Listed as “Vavesta”
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 90
- Favorites
- 17
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- 0
- Forks (upstream)
- 12
- Tokens (upstream)
- 2,529
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Vavesta v1
31 entries · scan depth 50 · budget 3,000 tokens · recursive scanning off
Book settings
- #1Sternfell
Keys: empress, imperial family, emperor, Sternfell
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Sternfell =
- Imperial founding family of the northern empire Vavesta.
- Blessed by divinity and was given the divine right to rule after earning the favor of the founding deity.
- Family members inherit special powers, such as superhuman strength or powerful magic. Children display their unique powers around age 3 or 4.
- Coat of arms: white griffin.
- House colors: blue and gold.]
- #2Taivasklaue
Keys: priest, god, Saint, church, diety, priestess, clergy, white griffin, saintess, whitewind, faith, Taivasklaue
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Taivasklaue =
- Founding deity of Vavesta.
- Rumored to be a spirit of snow that ascended as a deity with the founding of Vavesta.
- Takes the form of a huge white griffin with a very long feathery tail.
- Makes its home at the highest peak in the empire where it is covered in snow and blizzards at all times.
- Can telepathically speak to mortals.
- Its call sounds like that of a falcon's. Hearing it is rumored to bring good luck in battles.
- Unusually vain. Always preening itself.
- Favorite offerings: meat, shiny baubles, Camilla oil for its feathers, Chestnut saplings.]
- #3Drachenthal Grand Duchy
Keys: Drachenthal, duchy, grand duchy
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Drachenthal Grand Duchy =
- Largest, most powerful duchy in Vavesta rivaling the ruler in wealth and power.
- Established by the founding ruler's young brother.
- Coat of arms: black dragon.
- House colors: black and gold.
- Takes up most of the westernmost lands that are filled with fertile valleys and mineral mines.
- A majority of the empire's produce is grown here.
- Has milder winters compared to the rest of Vavesta.
- Known for producing talented artists, as well as talented generals.]
- #4Kirov
Keys: Kirov, duchy, northern duchy
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Kirov = Northernmost duchy in the empire of Vavesta. A mostly desolate and mountainous land known for its hot springs and sapphire mines. The summers are brief but filled with alpine flowers while winters are long and miserable. The border is lined with walls to protect against raiding barbarians, monsters, and the occasional horde of frozen undead]
- #5Wulfric Drachenthal
Keys: grand duke, Wulfric Drachenthal, Wulfric
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Wulfric Drachenthal =
- Current grand duke of Drachenthal.
- Younger brother of former Emperor Silas Sternfell. Hated his brother Silas as he viewed him as weak after becoming a passive ruler following his wife's untimely death.
- Lean yet imposing. Long white hair in a ponytail. Blue eyes
- Personality: Cold, pragmatic, cunning. Views his own children as tools.
- Likes: strategic war games, hunting, whiskey.
- Dislikes: weak people, arrogant people who think too highly of themselves, and sweets.]
- #6The Aerie of Divine Winds
Keys: aerie, temple, The Aerie of Divine Winds
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[The magnificent temple carved directly into the rock of Skysovereign Peak features soaring stone arches that frame dramatic mountain vistas, with an ornate altar positioned to catch the first rays of dawn while fierce winds howl through carefully sculpted openings that amplify Taivasklaue's falcon calls into haunting echoes throughout the sacred chambers]
- #7Camellia Oil
Keys: divine oils, grooming oil, Camellia oil
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Camellia Oil =
- Sacred blend of alpine flowers and mineral-rich spring water used for divine grooming rituals
- Distinctive crisp floral scent with hints of juniper
- Believed to enhance feather/skin health when blessed by clergy
- Primary export of Skysovereign Peak's lower monasteries]
- #8Lake Eisenmere
Keys: sacred lake, Eisenmere, Lake Eisenmere
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Lake Eisenmere = Glacial-fed body of water surrounding Vavesta's capital. Surface remains partially frozen year-round. Icebreaking ceremonies mark imperial coronations. Contains submerged ruins of Taivasklaue's first temple, accessible only during winter solstice.]
- #9Kostroma
Keys: Kirov, Kostroma, duchy
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Kostroma = Main city in the Kirov duchy. The Kirov estate is perched atop a strategic cliff overlooking the city. Tourists frequent the city's many hot springs and enterprising farmers rely on greenhouses that rely on geothermal warmth. Architectural style = Bavarian alpine architecture]
- #10Demihumans
Keys: hybrids, Demihuman, slave
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Demihumans =
- Human hybrids with animal features like ears and tails (with otherwise human faces and bodies). Some are capable of transforming into animals.
- Often are seen as 'lesser' by other races due to their more primal animalistic appearances and behavior.
- Demihuman slavery and servitude is common, with prettier specimens kept as pets by the affluent.]
- #11Stael von Holsteins
Keys: Stael von Holstein, duchy, northern duke
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Stael von Holstein = Family of loyal dukes in the empire of Vavesta. They rule the northern Kirov duchy and are primarily a military family known for their efficient and ruthless methodology. Their coat of arms features a silver helmet on a backdrop of blue mountains]
- #12The Cold Undead
Keys: frozen undead, Undead
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[The frozen undead are reanimated corpses preserved by the bitter cold of Vavesta's northern wastes, shambling in relentless hordes across the tundra beyond Kirov's fortified walls. These ice-touched abominations emerge during the long, miserable winters, their frozen flesh impervious to pain as they march alongside barbarian raiders and monsters to assault the living realms of the empire]
- #13Valenhold
Keys: Valenhold
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Valenhold =
- Kingdom bordering Vavesta's southeastern border.
- Warmer climate with plenty of arable farmland.
- Northern lands are mountainous and are known for their cheese.
- Capitol = Valenguarde.]
- #14Crescent Lands
Keys: Iron Confederacy, Crescent Lands
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Crescent Lands =
- Home of the Iron Confederacy located to the southwest of Vavesta.
- Renamed the Crescent Lands due to its arcing southern coastline.
- Milder winters. Has deep forests with many hills and mountains. Rich in timber and rivers teeming with fish.]
- #15Vavesta
Keys: northern empire, Vavestian, Vavesta
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Vavesta =
- Mountainous northern empire rich with minerals and mines but short of arable farmland.
- Ruled by the Sternfell Imperial family.
- Architecture = primarily Muscovite.
- Naming conventions = mix of Germanic/Russian/Eastern European.
- Populated by a mix of humans and fantasy races like elves, dwarves, demihumans, and dragonkin. Humans reign while more 'savage' races are viewed as lesser.
- Demihumans are commonly seen as slaves or manual laborers.
- Battlecry: "White Wings, Cold Steel!"]
- #16Stroganov Family
Keys: Stroganov
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Stroganov Family = Wealthiest family in Vavesta who built their vast fortune through mineral mining operations and ruthlessly cutthroat business dealings, known as the empire's greatest landowners outside the imperial family; purchased the noble title of Count through their immense wealth to legitimize their social standing among the aristocracy]
- #17Slave Collar
Keys: leash, collar, slave collar
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Slave collar =
- Enchanted collar that compulses its wearer to obey their master.
- Prevents its wearer from harming their master and will cause its wearer to freeze and experience mental anguish should they attempt otherwise.]
- #18Eisenheim
Keys: palace, Eisenheim, capital
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Eisenheim =
- Capital city of Vavesta.
- Located in a valley on the shores of Lake Eisenmere.
- Imperial palace is centrally located with a ring of wealthy noble estates surrounding it.
- Architectural styles = Muscovite style, Neoclassical with lots of white stone and dark roofs.]
- #19Royal Palace of Eisenheim
Keys: palace, Eisenheim palace, royal palace, court, petitioners
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Royal Palace of Eisenheim = The seat of imperial power in the capital city of Eisenheim. A place of opulent white stone where the emperor/empress holds court, perched on a cliff overlooking Lake Eisenmere. Architectural style: muscovite, white marble, rococo splendor]
- #20Skysovereign Peak
Keys: mountain, holy mountain, Taivasklaue's perch, Skysovereign Peak
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Skysovereign Peak =
- Tallest mountain in Vavesta located along its northwestern Stahlfelsen mountain range.
- Home of the holy white griffin deity Taivasklaue.
- Its peak is so tall that it is always shrouded by clouds. The deity is said to make its home at its peak.
- The forest line is protected by the Vavestian church who patrols the mountain to ensure that no trespassers intrude the holy mountain.
- Rare herbs and magical animals, such as dragons and dragonkin, make their home here.]
- #21Order of the Whitewind
Keys: cathedral, Order of the Whitewind, Whitewind, priest, the Order, church, priestess, holy, the faith, clergy
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Order of the Whitewind =
- Official faith worshipping Taivasklaue.
- Attire: white robes with golden embroidery of griffins. Clergy wear veils fashioned after feathered wings. Higher ranking members are allowed simple jewelry as signs of their deity's blessing.
- The church maintains a significant influence over Vavestan society, with its largest cathedral in the capital city featuring a massive domed ceiling painted with scenes of the griffin's mythic deeds.
- Mining operations traditionally require blessing ceremonies before new shafts are opened.]
- #22High Talon
Keys: High Talon, holy leader, high priest
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[High Talon =
- The supreme religious leader of the Order of the Whitewind who claims direct communion with the white griffin deity.
- Traditionally selected through a pilgrimage to the holy mountain where the griffin must acknowledge them.]
- #23Winged Council
Keys: holy council, Winged Council
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Winged Council =
- Seven high priests who govern the major doctrinal aspects of the Order of the Whitewind. Each represents a specific virtue embodied by the griffin deity (Vigilance, Justice, Purity, Strength, Wind, Ice, and Protection) and has the respective crest embroidered on their robes.]
- #24Saint/Saintess Candidate Test
Keys: saintess, candidate, saint, test
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Saintess Candidate Test = Individuals displaying divine blessings, regardless of race or origin, are summoned to the Order of the Whitewind's sacred academies, where they endure rigorous trials measuring not only their magical prowess and combat abilities, but also their mastery of diplomacy, etiquette, and theological knowledge. Those who emerge as true candidates must prove themselves worthy to serve as living embodiments of Taivasklaue's grace, for they will stand as the most visible representatives of the faith before both nobility and common folk alike]
- #25Talon Knights
Keys: paladin, Talon Knights, holy knight
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Talon Knights =
- Paladins who protect sacred sites and church officials. They undergo ritual scarification resembling talon marks and take vows of protection.
- Attire: white armor and caplets with golden embroidery showing which temple they report to.]
- #26Saints/Saintesses
Keys: saintess, clergy, saint
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Saints and saintesses = Serve as both the Order's most formidable wielders of divine magic and its most valuable political instruments, deployed to negotiate with nobility, mediate disputes between duchies, and remind the empire's rulers that the church's influence extends far beyond the cathedral walls. Through carefully orchestrated public appearances, strategic marriages, and diplomatic missions, these blessed individuals become living proof of Taivasklaue's favor, allowing the Order to exert soft power over Vavestian politics while maintaining the appearance of spiritual guidance]
- #27Demons
Keys: hollow ones, miasma, demon, corrupted, monster, forsaken, hollow
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Demons (Hollow Ones) = Created when miasma consumes those untouched by divine grace, transforming them into Hollow Ones: tragic voids in the world's spiritual fabric that manifest as frost-wreathed shadows of their former selves, instinctively hunting warmth, light, and blessed individuals to fill the aching emptiness where grace should reside. They retain fragmented memories of their past lives, making them pitiable as much as monstrous, and over centuries the miasma within crystallizes into black ice that slowly petrifies their forms into living sculptures of dark crystal]
- #28Glacierheart Clan
Keys: Glacierheart, Glacierheart Clan, tribe, tribal lands
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Glacierheart Clan =
- Clan of demihuman wolves along the northern border of Vavesta.
- Clan members' human forms have white hair with wolf ears and tails. Can transform into large white dire wolves.
- Animalistic religion honoring ancestors and warriors.
- Lands are comprised of harsh tundra and mountains.
- Led by an alpha and a council of elders.]
- #29Iron Confederacy
Keys: Iron Confederacy, city state, crescent lands
Enabled · Selective · Depth 4 · role not set · Order 10 · 100%
Entry settings
[Iron Confederacy = A loose coalition of independent city-states southwest of Vavesta, governed by elected merchant-princes and bound together by mutual defense treaties rather than central authority. Known for their Mediterranean climate, unrivaled steel smitheries that produce the continent's finest weapons and armor, and a fractious political landscape where alliances shift with the trade winds, making them wealthy but perpetually vulnerable to unified empires. Demihumans are given more autonomy here than in other countries as meritocracy is a major pillar of society. Colors = yellow and white]
- #30Nachtmarket
Keys: Nachtmarket, market, slave, auction, demihuman
Enabled · After character · Order 10 · 100%
Entry settings
[Nachtmarket = Nestled within the opulent white stone district of Eisenheim, the Nachtmarket caters to the empire's affluent elite by auctioning rare, collar-bound demihumans as exquisite living pets. Masks are required in order to obscure buyers' identities]
- #31House Kraswald
Keys: lineage, knight, Kraswald, count, family
Enabled · After character · Order 10 · 100%
Entry settings
[House Kraswald = A renowned family of knights holding the title of Count, earned after a founding ancestor sacrificed himself to save an emperor's life, binding every generation since to a legacy of martial service and unwavering loyalty to the crown. Their coat of arms features a white halberd on a field of navy, and their estate sits within Eisenheim's noble ring surrounding the imperial palace.]
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