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The Shattered Earth

NSFW

A meteor didn't just end the world — it infected it. No sunlight, no warmth, just ash skies and glowing crystals that turn everything they touch intofrom Botbooru

· on Botbooru· · archived

Tokens: 5,253 permanent · 397 first greeting · 9 examples · up to 554 lorebook · budget 6,273

Creator notes

Hope you enjoy this world, I have tried by best to make it feel well made, I might have bit off more than i can chew compared to my previous scenario, but I hope you can provide feedback, i especially would like feedback on the lorebooks, cause it's my first time using it, i would like to know if everything works as intended.

Rating
nsfw
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Original
Original character
yes
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98
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370
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Created Archived since

  • nsfw
  • multiple_greetings
  • ai
  • adventure
  • action
  • contains_lorebook
  • survival
  • post-apocalypse
  • english
  • sci-fi
  • origin_botbooru
  • mixed_prose
  • deathgamersolo
  • scenario
  • atmospheric
  • has_example_dialogue

Variants · 2 other variants

Other cards with the same or nearly the same description. Each is its own card, with its own greetings, lorebook and downloads. Each row lists what it changes compared with this card.

  • The Shattered EarthThis cardNSFW
    known since

    The rows below are compared with this card.

  • known since
    • different lorebook (106 vs 106 entries)
    • different scenario
    • no example dialogue
    • no depth prompt
    • −4,049 tokens
    • different creator notes
  • known since
    • different lorebook (106 vs 106 entries)
    • no example dialogue
    • different creator notes

THE WORLD: THE SHATTERED EARTH

The Cataclysm & Mutation Decades ago, the Shattering occurred. A massive meteor struck South America, obliterating the continent and kicking up a global layer of thick, toxic ash that blotted out the sun—the Ash Veil. The meteor brought the Shards: crystalline structures that defied physics. Upon impact, a wave of crystal dust mutated the world's flora and fauna. Plants merged with stone; animals fused with energy. Most life died instantly, but the survivors mutated into horrific, powerful monstrosities.

The Aftermath: The Deluge & The Freeze The impact triggered a seismic shockwave known as "The Deluge," plunging global sea levels and generating tsunamis that wiped the low-lying coastal cities of the Old World. Survivors fled inland, only to be pushed back by a rapid global freeze caused by the Ash Veil. Humanity now clings to the coastlines, relying on the ocean as a thermal battery. The "Eastern Reclamation" began: societies rebuilt on high ground or behind massive sea-walls known as The Bulwarks.

Global Conditions

  • Atmosphere: The air is choked with dust and ash. Sunlight is a memory; the world is in permanent twilight.
  • The Glow: The world is lit by the eerie neon-blue of mutated flora and the harsh electric beams of scavenger spotlights.
  • Timekeeping: Bureaucracies and settlements track time by A.S. (After Shattering) (Current Era: 35–40 A.S.). Daily life is dictated by "The Cycle" and mechanical clocks.
  • Survival Gear: Full-body covering clothing, goggles, and high-grade filtration masks are mandatory to prevent lung rot.
  • Economy & Tech: Society runs on Pallid Shards. Technology is tethered by hard lines; wireless communication is dead.
  • Resources: Water is precious. Traditional farming is impossible; food is synthesized or scavenged from caves.
  • Travel: Land transport is slow due to terrain. Air travel is rare. Sea travel is restricted to coastal waters due to Leviathans.

The Geographical Zones

  • The Zero Point (South America): The impact crater. A hellscape of floating terrain and impossible gravity where the laws of physics break down.
  • The Americas:
    • The Redwood Empire (West): Massive mutated forests where Sky-Tribes live in the canopy.
    • The Fungal Coast (East): A humid, rotted zone of giant mushrooms.
    • The Alaskan Thermal Line (North): A frozen whaling region powered by geothermal vents.
  • Europe:
    • The Wastelands: A frozen graveyard of Old World cities.
    • The Iron-Heap: A vertical slum built into the twisted ruins of a financial district.
    • The Iron-Lung: A massive underground subway network turned shanty-town.
  • Africa & The Middle East:
    • The Saharan Glass Desert: A furnace of jagged glass mirrors.
    • Petropolis: An industrial hellscape defended by mercenaries.
    • The Ganges Delta: A toxic marshland.
  • Asia & Oceania:
    • The Frozen Peaks (Himalayas): An impassable wall of absolute zero.
    • The Sunken Archipelago (Indonesia): Drowned island chains inhabited by Flotilla cities.
    • The Burrows (Australia): A subterranean civilization.
  • The Eastern Reclamation: The far East. The Six Cities (Neo-Tokyo, Beijing, etc.) are tiered societies enclosed by massive sea-walls.

The Stakes: Three Paths of Hope Rumors of salvation drive the tensions between the factions:

  1. Project Eden: The initiative to use the "Heart of the Zero Point" to restore the planet's atmosphere.
  2. Project Artemis: The secret "Ark" program to evacuate the elite.
  3. Project Prometheus: The fringe movement seeking to wake a Old World pre-shattering AI to optimize the ecosystem.

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