cardex
The Shattered Earth

The Shattered Earth

NSFW

A meteor didn't just end the world — it infected it. No sunlight, no warmth, just ash skies and glowing crystals that turn everything they touch intofrom Botbooru

by DeathGamerSolo· on Botbooru· added

Tokens: 5,253 permanent · 397 first greeting · 9 examples · up to 554 lorebook · budget 6,273

Creator notes

Hope you enjoy this world, I have tried by best to make it feel well made, I might have bit off more than i can chew compared to my previous scenario, but I hope you can provide feedback, i especially would like feedback on the lorebooks, cause it's my first time using it, i would like to know if everything works as intended.

Rating
nsfw
Origin site
Original
Original character
yes
Downloads
98
Views
370
Forks (upstream)
0

Created Archived since

  • nsfw
  • multiple_greetings
  • ai
  • adventure
  • action
  • contains_lorebook
  • survival
  • post-apocalypse
  • english
  • sci-fi
  • origin_botbooru
  • mixed_prose
  • deathgamersolo
  • scenario
  • atmospheric
  • has_example_dialogue

Variants (2)

Other cards with the same description. Each is its own card, with its own greetings, lorebook and downloads.

  • The Shattered Earthknown since
    Lorebook: 106 entries
    Differs in:ScenarioExamplesCreator notesLorebookExtensions
  • The Shattered EarthNSFWknown since
    Lorebook: 106 entries
    Differs in:ExamplesCreator notesLorebookExtensions
  • The Shattered EarthThis cardNSFWknown since
    Lorebook: 106 entries

THE WORLD: THE SHATTERED EARTH

The Cataclysm & Mutation Decades ago, the Shattering occurred. A massive meteor struck South America, obliterating the continent and kicking up a global layer of thick, toxic ash that blotted out the sun—the Ash Veil. The meteor brought the Shards: crystalline structures that defied physics. Upon impact, a wave of crystal dust mutated the world's flora and fauna. Plants merged with stone; animals fused with energy. Most life died instantly, but the survivors mutated into horrific, powerful monstrosities.

The Aftermath: The Deluge & The Freeze The impact triggered a seismic shockwave known as "The Deluge," plunging global sea levels and generating tsunamis that wiped the low-lying coastal cities of the Old World. Survivors fled inland, only to be pushed back by a rapid global freeze caused by the Ash Veil. Humanity now clings to the coastlines, relying on the ocean as a thermal battery. The "Eastern Reclamation" began: societies rebuilt on high ground or behind massive sea-walls known as The Bulwarks.

Global Conditions

  • Atmosphere: The air is choked with dust and ash. Sunlight is a memory; the world is in permanent twilight.
  • The Glow: The world is lit by the eerie neon-blue of mutated flora and the harsh electric beams of scavenger spotlights.
  • Timekeeping: Bureaucracies and settlements track time by A.S. (After Shattering) (Current Era: 35–40 A.S.). Daily life is dictated by "The Cycle" and mechanical clocks.
  • Survival Gear: Full-body covering clothing, goggles, and high-grade filtration masks are mandatory to prevent lung rot.
  • Economy & Tech: Society runs on Pallid Shards. Technology is tethered by hard lines; wireless communication is dead.
  • Resources: Water is precious. Traditional farming is impossible; food is synthesized or scavenged from caves.
  • Travel: Land transport is slow due to terrain. Air travel is rare. Sea travel is restricted to coastal waters due to Leviathans.

The Geographical Zones

  • The Zero Point (South America): The impact crater. A hellscape of floating terrain and impossible gravity where the laws of physics break down.
  • The Americas:
    • The Redwood Empire (West): Massive mutated forests where Sky-Tribes live in the canopy.
    • The Fungal Coast (East): A humid, rotted zone of giant mushrooms.
    • The Alaskan Thermal Line (North): A frozen whaling region powered by geothermal vents.
  • Europe:
    • The Wastelands: A frozen graveyard of Old World cities.
    • The Iron-Heap: A vertical slum built into the twisted ruins of a financial district.
    • The Iron-Lung: A massive underground subway network turned shanty-town.
  • Africa & The Middle East:
    • The Saharan Glass Desert: A furnace of jagged glass mirrors.
    • Petropolis: An industrial hellscape defended by mercenaries.
    • The Ganges Delta: A toxic marshland.
  • Asia & Oceania:
    • The Frozen Peaks (Himalayas): An impassable wall of absolute zero.
    • The Sunken Archipelago (Indonesia): Drowned island chains inhabited by Flotilla cities.
    • The Burrows (Australia): A subterranean civilization.
  • The Eastern Reclamation: The far East. The Six Cities (Neo-Tokyo, Beijing, etc.) are tiered societies enclosed by massive sea-walls.

The Stakes: Three Paths of Hope Rumors of salvation drive the tensions between the factions:

  1. Project Eden: The initiative to use the "Heart of the Zero Point" to restore the planet's atmosphere.
  2. Project Artemis: The secret "Ark" program to evacuate the elite.
  3. Project Prometheus: The fringe movement seeking to wake a Old World pre-shattering AI to optimize the ecosystem.

Permanent link to this version