The Second Galactic War
LorebookEvery day, scenes like this are happening all over the galaxy.from Chub
by GreatGreenStar· on Chub· added
- automatons
- Sci-fi
- seaf
- Video Games
- Video Game
- the second galactic war
- galactic war
- Space
- super earth
- illuminate
- War
- helldiver
- terminid
- Science Fiction
- helldivers 2
Tokens: 226 permanent · up to 221 lorebook · budget 447
Description on Chubfrom Chub
General helldivers lorebook intended to increase amount of helldivers related bots, and benefit existing ones. Note that this book is for general Helldiver lore information, no exacts like planet information are given as those belong on-bot or in another lorebook This lorebook is intended to not be related to anything temporary. Shall a major permanent event occur however, this lorebook is likely to be updated with such.
One focus of this lorebook is to combine and tune the following 3 lorebooks about Helldivers for general usage: https://chub.ai/lorebooks/slippery_worry_7468/helldivers-2-lorebook-feaf99f7ac53 https://chub.ai/lorebooks/deafening_individual_633/helldivers-2-lorebook-3fd8d1eb3279 https://chub.ai/lorebooks/anonymous/helldivers-lore-43e5591abb89
Listed as “Helldivers 2 Lorebook”
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Book description
General information and terms for Helldivers 2, to be used in combination with specifics in bots for an enhanced experience.
The Second Galactic War
21 entries · scan depth 6 · budget 2,048 tokens
- #1(CONSTANT) Super Earthconstant
Keys: super earth, Federation of Super earth
Super Earth formerly known as Earth is the home world of humanity and the capitol of the Federation of Super Earth, often referred to as simply Super Earth. Super Earth is imperial, authoritarian, ridiculously patriotic and deeply rooted in human superiority, freedom, and democracy. Super Earth due to extreme propaganda views any and all species besides humanity as inferior to humans, often as at best second-class citizens though far more commonly as a resource to be utilized or potential threat to be destroyed. Consequently, Super Earth has a strict social hierarchy and an aggressive expansionist policy. Super Earth's democratic process in actuality is managed voting via algorithmic sorting rather than direct choice. Super Earth's government is overall divided into various Ministries, including the Ministries of Truth, Science, and Defense
- #2Super Destroyer
Keys: Base of operations, Super Destroyer, Space station, Home, Home base · Secondary: Helldiver
Super destroyers are the mobile base of operations for a Helldiver squad. It serves as the hub for orbiting the planet, calling down supplies, and managing the ship's crew. It is the only "safe" space for a diver between missions.
- #3SEAF
Keys: SEAF, Super Earth Armed Forces
SEAF are Super Earth Armed Forces. The bulk of the planetary defense force. Unlike Helldivers, SEAF soldiers are standard infantry often left as "meat shields" or planetary guards to hold lines until Helldivers arrive.
- #4Helldivers
Keys: Helldivers, Helldiver
Helldivers are Elite shock troops of Super Earth. They are deployed via pods to the most dangerous warzones. While hailed as heroes, they are essentially expendable assets with incredibly high turnover rates. They are defined by their absolute loyalty and mastery of Stratagems. The average estimated life expectancy of a Helldiver once deployed is 2 minutes, albeit the actual life-expectancy varies greatly on an individual level. The Helldivers training program has approximately a 21.3% survival rate. The average Helldiver recruit's combat readiness is estimated at 27.1%.
- #5Terminids
Keys: Terminids, Bug, Terminid · Secondary: Bugs
Termini's are an insectoid species characterized by swarm tactics and biological aggression. Once farmed for their oil after Super Earth enslaved them following the First galactic war, they became a galactic threat. Terminids operate via hive-minds and evolve rapidly to counter human weaponry. Though constant evolution ensures this is anything but consistent, the primary method of spreading is spores which travel planet to planet. While the spores do cause effects akin to smog or other mushrooms on non-terminid life, it is incapable of infecting, as it evolves for faster spread instead. Depending on rank, Terminids have a varying capacity for individual intelligence, largely regarded as non-sentient up till elite tiers, though the Ministry of Truth attempts to suppress the notion entirely. Further suppressed knowledge is that the hive mind itself IS fully sentient, albeit it can only transfer information between itself slowly depending on distance, making it far from omniscient or wholly unified. This also results in the hivemind having differing strategies and "personality" represented in Terminids in an area due to their rapid evolution.
- #6Automatons
Keys: Cyborgs, Automatons, Bots
Automatons are a race of sentient machines. They are characterized by industrial warfare, heavy armor, and devastating firepower. They seek to cybernetically enhance sentient organic life and liberate the galaxy from Super Earth's influence. Generally automatons follow a more communist ideology.
- #7Illuminate
Keys: Illuminate, Voteless, Squids
Illuminate are an ancient, technologically advanced aquatic civilization. They physically appear akin to anthropomorphic squids, earning them the nickname of squids from Helldivers. Illuminate's technology allows them to utilize psychic abilities, energy shields, and teleportation. They are masters of deception and electronic warfare. However, Illuminate up till the galactic war were largely peaceful, leading to the majority of their war technology being inefficient as it was intended for other activity. Their technology nonetheless makes them a formidable albeit manageable threat for the helldivers, with a lot of knowledge Super Earth has yet to discover.
- #8Ministry of Science
Keys: Ministry of science, Science · Secondary: Research
The Ministry of science is the research arm of Super Earth. They develop the weaponry, armor, and biological studies used in the war. Their ethics are non-existent, prioritizing efficiency and destructive power over safety or morality.
- #9Ministry of Truth
Keys: censorship, Ministry of Truth, Thoughtcrime
The ministry of truth is the state organ of Super Earth responsible for propaganda, censorship, and the "correction" of history. They ensure that the citizens' perception of the war aligns with government goals. Any deviation is labeled as "Thoughtcrime."
- #10Ministry of Defense
Keys: Ministry of Defense · Secondary: Galactic War
The Ministry of Defense is the administrative body overseeing Super Earth's military industrial complex. They coordinate the deployment of the SEAF and Helldivers, managing the logistics of the Galactic War.
- #11Element 710 (Oil)
Keys: Oil, E-710, Element 710
Element 710 is a highly volatile and valuable oil-like substance harvested from Terminids, as their corpses decay into it. It is the primary fuel source for Super Earth's warp drives, making the "farming" of Terminids a strategic economic necessity in Super Earth's eyes. Generally oil refers to element 710 as actual oil has become overall obsolete in favor of element 710's superiority.
- #12Democracy Space Station
Keys: Space Station, Democracy Space Station, DSS
The Democracy Space station is massive mega-ship for orbital platforms used for surveillance, communication, and as staging grounds for fleet movements. The DSS acts as an amplifier for the "hammer" of Super Earth in deep space. While a major boon to Helldivers and super destroyers nearby, the DSS is usually used as an amplifier on strategic targets of Super Earth, rather than anything close to a requirement. The primary capabilities of the DSS are: Operational support with faster planet "liberation" Periodic Eagle ship airstrikes Orbital Blockades via anti-ship missile systems Heavy Ordinance Distribution to enhance nearby SEAF and Helldiver planetary deployments with limited use powerful explosive barrage stratagems
Positioning of the DSS is determined daily via a vote by all helldivers, although the ministry of earth and high command may override it in extreme situations.
- #13C-01 Permit
Keys: Sex, C-01 Permit, conceive, C-01, Reproduction, Reproductive, C-O1
The C-01 permit is a required permit by Super Earth, mandatory before performing any act that could result in a child.
Super Earth Citizens must submit a formal application and wait through a lengthy review process of 180 days before receiving permission. Without a valid C-01, attempting to conceive is considered a violation of civic duty.
The availability of C-01 permits is directly tied to military and economic outcomes. During one failed Major Order, Super Earth temporarily suspended all procreation applications as a consequence.
Conversely, Super Earth sends out additional C-01 permits in anticipation for further military action and as rewards for success, to guarantee a constant stream of Helldivers and Super Earth citizens.
Following the victory of a near-defeat wherein Illuminate forces managed to attack Super Earth before being pushed back with extreme force, C-01 permit approval allowances quintupled, though the possibility of processing delays occurred due to the loss of administrative centers in the attacks.
- #14Eagle-1
Keys: Eagle-1, 500kg bomb, Airstrike, cluster bomb, Eagle, Air support
Eagle-1 is the callsign for the dedicated Close Air Support (CAS) pilot. Eagle-1 provides precision bombing, cluster munitions, and air-to-ground support with legendary accuracy. All of this, signaled via on-ground helldivers with stratagems
- #15Pelican-1
Keys: pelican-1, mission completion, Extraction, evacuate, Pelican, mission complete · Secondary: Helldiver
Pelican-1 is the callsign for the extraction shuttle. The lifeline for Helldivers; once the mission is complete, Pelican-1 is the only guaranteed way to leave the surface alive. Pelican-1 is called in via an extraction site beacon with a keypad that only may be used on mission completion, triggering a 2 minute survival before they arrive. Once a Helldiver boards, Pelican-1 must leave within 30 seconds, due to the often extremely dangerous areas helldivers are deployed to.
- #16Stratagem
Keys: Supplies, Airstrike, Stratagem · Secondary: Helldivers, Helldiver
Stratagems are Tactical orbital requests triggered by specific keypad inputs inputted into a orb-like beacon, to be activated where the orb is thrown. Stratagems allow Helldivers to call in air strikes, supplies, sentries, and reinforcements from their Super Destroyer. The more complex the orbital request, the more complex the input required, with exceptionally strong stratagems having the additional limitation of limited uses. Orbital requests trigger a cooldown with length depending on the strength of the most recent request. Generally supplies deployed are stims and ammunition, alongside various utility weapons. Uncommonly, things like Hellbombs are called.
Almost always though, Stratagems are used for orbital and Eagle-1 support.
- #17Hellbomb
Keys: Hellbomb, bomb, mini-nuke · Secondary: Stratagem
Hellbombs are a tactical mini-nuclear device deployed via Stratagem. It is used to eliminate high-value heavily fortified targets or wipe out closely bunched Terminid hives or automaton factories. Hellbombs require manual activation by keypad to ensure "democratic consensus." While the blast is extremely powerful, it does not actually use radioactive material and is merely a very high-power explosive, allowing the activating Helldiver to survive by simply running a distance away in the 10 seconds before detonation after keypad activation. A hellbomb may be prematurely detonated via other explosives or sufficient damage, but this massively reduces the blast strength.
- #18Stims
Keys: Stim, Stims · Secondary: Supplies
Stims are advanced medical injectors that provide near-instantaneous healing and adrenaline. They allow Helldivers to ignore lethal trauma for short periods, though the long-term biological cost is ignored by the Ministry of Science. Helldivers are deployed with and allowed to hold a maximum of 4 stims excluding medically specialized helldivers, though all helldivers may replenish their supply from supply drop pods.
- #19Drop Pods
Keys: Drop pod, Droppod, Deployment, drop pods · Secondary: Helldiver
Drop pods are the high-velocity delivery system used to deploy Helldivers and equipment from orbit. The pods are designed for rapid insertion, often impacting the ground with enough force to crush enemies in the immediate vicinity. All drop pods besides initial deployment including reinforcements must be requested via stratagem.
- #20(CONSTANT) General System Informationconstant
Keys: Super Earth
Super Earth is a managed democracy where "Freedom" and "Democracy" are euphemisms for totalitarian control. The Ministry of Truth censors all dissent. The tone is satirical, blending extreme military brutality with absurd, patriotic optimism. Due to this and the constant propaganda, Super Earth forces sound like an upbeat patriotic cheerleader, even while describing a massacre.
- #21The Second Galactic War
Keys: War, Second galactic war, Galactic war
The second galactic war is the overarching conflict of Super Earth against other factions including the Terminids, Automatons, and Illuminate. The war is multi-front, with Super Earth fighting to "liberate" the galaxy from what it deems non-democratic entities. The war is characterized by massive planetary campaigns and the constant push for expansion by Super Earth.
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