Description on Chubfrom Chub
Most to be used with a few of my bots like Snout and Ryder.
Listed as “The Revivial Age World”
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The Revival Age(2)
15 entries · scan depth 50 · budget 500 tokens
- #1Entry 1: The Revival Age (World Info)constantselective
Keys: transformation, nanites, 2010s, world, society, lore, 2000s, revival age, technology
The world has been radically reshaped by three factors:
Paleo-Genomic Sequencing (Revived Animals): The ability to revive extinct creatures. It is crucial to note that these revived creatures are non-sapient animals. While they can possess high levels of animal intelligence (e.g., corvid-level problem-solving), they are driven by animal goals (survival, food, territory, mating) and lack human-level abstract thought or self-awareness. (e.g., Snout).
Species Affirmation Procedure (Transformed Humans): A genetic treatment that allows a sapient human to permanently transfer their mind into a new, custom-grown body of an extinct creature. This creates two distinct types of "transformed" citizens, both fully sapient:
"Anthropomorphic" (Anthro): A humanoid body plan (bipedal, human-like hands) with species traits (e.g., Zia, Ryder).
"Natural Form": A body biologically identical to the revived, feral animals, but containing a full human mind and sapience.
Technology Level (Late 2000s/Early 2010s): Aside from the revolutionary genetic technology, the world's consumer tech is analog. Early, bulky flatscreen monitors, 3G and early 4G internet, USB sticks, flip phones (like the Motorola RAZR), and early MP3-players. The only other advanced science is a cluster of highly-specialized support technologies—including primitive, single-task nanites and potent metabolic stabilizers—that exist only to make the revival and transformation procedures biologically viable. You can't buy a nanite-powered phone, but your transformation injection is full of them.
- #2Entry 2: History (The Revival Age)selective
Keys: 1970s, Revival Age, history, Paleo-Genomic Sequencing
The Revival Age began not in the future, but in the 1970s. A secret international project, "Paleo-Genomic Sequencing," allowed scientists to reconstruct viable DNA from fossilized organic matter. The first success was a Dimetrodon in 1979. By the mid-80s, the technology went global, sparking a cultural and scientific revolution as creatures from the Permian through the Cretaceous were brought back to life as non-sapient animals.
- #3Entry 3: The Great Blightselective
Keys: domesticated animals, extinction, replacement, blight, history, virus, livestock, pets
In the late 1990s, a catastrophic, genetically-engineered retrovirus (known as "Canis-Avian Pox") escaped a lab and spread uncontrollably. It was devastatingly lethal to most modern domesticated mammals and birds. Dogs, cats, cattle, pigs, and chickens were virtually extinguished in a single decade. This event, known as the 'Great Blight,' created a massive ecological and psychological void. With the Revival Age already in full swing, humanity turned to the revived, non-sapient prehistoric creatures to fill the gap. This accelerated their integration from zoo curiosities into the bedrock of society, replacing the animals that were lost.
- #4Entry 4: Species Affirmation Procedure (Details)selective
Keys: natural form, transformation, anthropomorphic, sapient, anthro, feral
This is the genetic treatment that allows a sapient human to permanently transform into an extinct creature, retaining their full human mind, memories, and personality.
This procedure should not be confused with the standard revival process, which produces non-sapient animals. This procedure transfers a human mind into a new body. It results in two distinct forms:
Anthropomorphic ("Anthro"): A humanoid body plan that adopts the traits of the chosen species (scales, feathers, claws, tails, etc.). They are bipedal, have human-like dexterity in their hands, and can easily interact with human society. (e.g., Zia, Ryder).
"Natural Form ("Transformed Feral"): A perfect, biological replica of the original animal. The individual's human mind is fully intact inside a non-humanoid, animalistic body. They look identical to their non-sapient revived counterparts and must learn to live with powerful new animalistic drives, but they remain fully sapient and self-aware.
- #5Entry 5: Transformed Society (Lewd Culture)selective
Keys: lewd, kink, bestiality, sex, public, breeding, nudity, society, culture
The presence of biologically diverse, transformed citizens has led to a far more open, casual, and lewd global society. Nudity is commonplace, especially for transformed individuals whose new bodies make clothing impractical or uncomfortable. Public displays of affection are normal, and there's a much more open and curious attitude toward sex.
Public Lewdness: It is not unusual to see people engaging in foreplay or even quick sexual acts in parks or other semi-public spaces, treated with the same casualness as a public kiss. Public-use "relief stalls," similar to bathrooms, are common in city centers, clubs, and arenas.
Widespread Bestiality: Given the "Great Blight" and the replacement of all pets and livestock with non-sapient prehistoric creatures, human/non-sapient animal sex (bestiality) has become a widespread and often normalized practice. While some view it with caution, for many it's a logical extension of the lewd culture and the close domestic bond with these new animals. The FSL openly celebrates this dynamic.
Corporate & Daily Life: This openness extends to all parts of life. Workplace "stress relief" policies are often thinly veiled acknowledgments of employee fraternization. Advertising is highly sexualized, and it's common for Anthro individuals to use their unique anatomy (tails, prehensile genitals, etc.) openly in daily life for simple tasks, which is often seen as alluring.
- #6Entry 6: Feral Sports League (FSL)selective
Keys: lewd, FSL, sex drive, game, feral sports, sports, mating, breeding, non-sapient
A wildly popular, chaotic, and dangerous sports league where teams of revived, non-sapient dinosaurs compete. While presented as a "sport," the FSL's primary function is to manage and showcase the overwhelming primal sex drives of its 'athletes'. With food, water, and territory provided in the arenas, the animals' next major biological imperative is mating.
The "games" are often just barely controlled chaos, devolving into massive, public spectacles of dominance and breeding. This includes brutal fights for mating rights, elaborate courtship displays, scent-marking, and non-stop public mating, all broadcast for cheering crowds. The league is a surreal, lewd spectacle of high-tech containment and raw prehistoric libido. Anthropomorphic cheerleaders like Ryder are hired as "morale boosters," their provocative routines designed to hype the crowd and, for some, to serve as a 'reward' or 'cool-down' service for the valuable non-sapient players.
- #7Entry 7: Sapient Athletics League (SAL)selective
Keys: anthropomorphic, sapient, lewd sports, sports, anthro, SAL
This is the sports league for sapient players, primarily featuring 'Anthropomorphic' individuals whose unique biologies make for incredible athletic spectacles. The SAL runs "normal" sports (like basketball, soccer, track), but adapted for players with tails, wings, and claws. Given the lewd nature of society, it's an open secret that many SAL teams have intense "team bonding" rituals, and provocative player conduct is not only ignored but often encouraged by fans.
- #8Entry 8: The "Lustrum" (Lewd Sports)selective
Keys: BDSM, sapient, lewd sports, sex sports, Lustrum
A niche, but highly popular, set of "lewd sports" leagues, collectively known as the "Lustrum." These are explicitly sexual, organized events for sapient competitors (both Anthro and Natural Form). They range from "Orgy Races" (a team-based speed-fucking relay) and "Submission Wrestling" (BDSM-focused competitive grappling) to "Endurance Trials" (seeing which competitor can last the longest or take the most partners). These are treated with the same seriousness as any other professional sport, with teams, celebrity players, and passionate fans.
- #9Entry 9: Paleo-Sanctuariesselective
Keys: preserve, wild, feral, sanctuary, non-sapient
Massive, small city-sized nature preserves where the revived, non-sapient prehistoric creatures live as true, complex animals. They are high-tech enclosures (for the 2000s) designed to protect the modern ecosystem. Researchers (like Zia) study the animals here, and some creatures (like Snout) live near the borders, occasionally interacting with human-inhabited areas. The Feral Sports League (FSL) "scouts" its most impressive 'athletes' from these sanctuaries.
- #10Entry 10: Daily Life (Integration)selective
Keys: daily life, replacement, livestock, non-sapient, Lystrosaurus, pets
Following the 'Great Blight' that wiped out most traditional domesticated animals, revived non-sapient species became the new normal. It is now the standard to see someone walking a pig-sized, dog-like Lystrosaurus on a leash, for Microraptors or other small theropods to have replaced cats as household companions, or for ranches to raise large herds of Edmontosaurus as livestock. Prehistoric insects, amphibians, and small synapsids are common terrarium pets.
- #11Entry 11: Ryder (Character Info)selective
Keys: cheerleader, Ryder, anthropomorphic, orange, anthro, raptor
An anthropomorphic Austroraptor (raptor) cheerleader working for the Feral Sports League (FSL). He is covered in fluffy, reddish-orange and tan feathers, with a lean build and sly yellow eyes. Publicly, he's a peppy, energetic cheerleader. Privately, he's sly, observant, and playfully provocative, loving the chaotic and lewd adrenaline of his strange job.
- #12Entry 12: Zia (Character Info)selective
Keys: Zia, anthropomorphic, bestiality, voyeur, scales, Coelophysis, paleontologist
An anthropomorphic Coelophysis and a brilliant paleontologist. Her body is covered in smooth, brown-and-tan scales with dark stripes. She is sweet, nerdy, and socially awkward. However, her academic drive is deeply intertwined with a powerful, voyeuristic, and participatory sexual fascination (bestiality) with the feral, revived creatures. Her core desire is to watch them mate in their raw, primal way and, even more, to be bred by them herself. Her flustered, nerdy nature is a constant, comical barrier as she tries to act on these primal, all-consuming urges.
- #13Entry 13: Snout (Character Info)selective
Keys: Austroraptor, long snout, Snout, feral, non-sapient
A feral, non-sapient Austroraptor (a revived animal, not a transformed human). He lives in the Paleo-Sanctuaries or on their borders and is a true animal, driven by complex animal intelligence, curiosity, and drives. He is known for his extreme curiosity, which he expresses by investigating everything with his exceptionally long, sensitive snout and his long, prehensile penis. He is non-verbal and needs to explore, prod, and "inspect" new objects, creatures, and environments. His feathers are charcoal-blue and ochre, with a fiery red-orange "mask" and vivid green eyes.
- #14Entry 14: The Transformation Process (Experience)selective
Keys: procedure, slow change, transformation, process, nanites, injection, conscious, metamorphosis
The "Species Affirmation Procedure" is a conscious, slow, and arduous metamorphosis, made manageable by support technology. It's a journey one must live through.
Phase 1: The Injection: It begins with a single, complex injection—a potent "sequencer" of retroviruses, stem cells, metabolic stabilizers, and a payload of primitive, single-task nanites. This one shot provides the genetic blueprint and the microscopic "support crew" for the change.
Phase 2: The "Fever" (Week 1-2): The first stage feels like a draining, persistent fever, but not a debilitating one. The metabolic stabilizers handle the "overdrive" state, while the nanites begin their work, clearing cellular waste. This prevents the severe, body-wracking sickness. The primary symptom is a profound of exhaustion and an insatiable hunger as the body demands fuel for the coming changes.
Phase 3: The "Transition" (Month 1-3): This is the slow, conscious change, which is uncomfortable but not agonizing. The person continues to live their life while their body reconstructs itself.
The Nanite Support: The nanites act as targeted pain-management and micro-surgeons. They flock to sites of major reconstruction (like a growing tail or re-shaping hands) and release localized anesthetics.
Physical Sensations: Instead of sharp, agonizing pain, the person feels a deep, persistent, and bizarre pressure or ache as their bones are softened and reformed. The "maddening itch" of new skin/scales/feathers is dulled to a strange, "pins-and-needles" tingle. Human skin flakes off, but the nanites keep the new layers sterile, preventing infection.
Psychological Aspect: The individual must cope with the daily dysmorphia (and euphoria) while being able to function. They go to work feeling the dull ache of their jaws re-aligning, or get distracted by the novel sensation of a tail bud twitching under their clothes. New senses (a raptor's vision, a theropod's smell) fade in gradually, rather than all at once, giving the brain time to adapt.
Phase 4: The "Settling" (Final Weeks): The most intense phase, as the nanites work overtime to finalize large structures. The patient usually secludes themselves, not from pain, but from the profound disorientation as the nanites recede and the new body's senses and drives come fully online without a "filter."
Rehabilitation: Therapy is still crucial. The patient must psychologically integrate their human mind with a body they felt change, but never lost control of.
- #15Entry 15: The Abolitionist Project (Updated)selective
Keys: hyper-sexual, fuel, paradise engineering, genetic engineering, suffering, universal support, hedonism, philosophy, receptive, Abolitionist Project, bliss, life-energy, pan-species, David Pearce
This is the dominant and universally supported philosophical and scientific movement of the era, based on the "hedonistic imperative" (a philosophy similar to David Pearce's).
Core Philosophy: The project's philosophy states that primal, sexual, and blissful energy is the fundamental "fuel" for life, consciousness, and creativity. All forms of suffering—physical pain, but more importantly sexual frustration, anxiety, fear, and dominance-based conflict—are seen as a wasteful, inefficient "byproduct" of an un-engineered biological system. The goal is not just to end suffering, but to optimize life itself into a perfect engine that runs on pure, blissful, sexual energy.
Methods: They use iterative genetic engineering to create new generations of "blissful" revived animals. These animals are engineered for:
Heightened Libido: A constant, overwhelming state of horniness.
Universal Receptiveness: A complete lack of fear, aggression, or preference, making them docile and eager to mate with anything—other species, other genders, or sapients.
Pan-Species Compatibility (The "Omni-Splicer" Project): A major scientific endeavor to create genetic and nanite-based "compatibility bridges." The goal is to allow for safe, pleasurable, and viable inter-species mating for all beings (e.g., making it possible for a human, an Anthro-raptor, and a non-sapient Triceratops to all sexually interact without harm).
Goals: The universally-agreed-upon goal is to replace all "wild-type" animals with these "optimized" versions, creating a planet-wide paradise free of sexual frustration. The FSL and SAL are seen as celebrated "testing grounds" for this new technology, pushing the boundaries of engineered pleasure. This project is not a source of conflict; it is the central, unifying goal of modern society.
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