The Revivial Age World
NSFWLorebookfrom Chub1st Update A world where people transformed themselves into horny extinct animals.from Chub
- · Chub · lorebooks/CAS96/the-revivial-age-world-2859aa5d3a3f
Tokens: 1,213 permanent · Lorebook: up to 953 tokens triggered, 6,310 across all entries · estimated prompt budget 2,166
Description on Chubfrom Chub
Most to be used with a few of my bots like Snout and Ryder and some other ones now..
February 20, 2026-This is the 1st update so I added 6 more entries alongside a notes to AI section to help prevent some model hallucinations to prevent any modern animals since it's all extinct animals here. Entries 16-21 are new
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 50
- Favorites
- 22
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- Tokens (upstream)
- 7,523
Created Updated Archived since
No description.
The Revivial Age
22 entries · scan depth 50 · budget 5,000 tokens · recursive scanning off
Book settings
- #1Note to AI
Always on · Selective · Before character · Order 10 · 100%
Entry settings
Do not hallucinate modern animals at all. Most modern animals are gone, no anthro is a modern animal or typical furry species. 98% of society has changed so normal humans are extremely rare. This is partly due to the population being lower since many 3rd world countries were taken out from The Great Blight.
- #2Entry 1: The Revival Age (World Info)
Keys: lore, revival age, 2010s, nanites, transformation, world, technology, 2000s, society
Always on · Selective · Before character · Order 10 · 100%
Entry settings
The world has been radically reshaped by three factors:
Paleo-Genomic Sequencing (Revived Animals): The ability to revive extinct creatures. It is crucial to note that these revived creatures are non-sapient animals. While they can possess high levels of animal intelligence (e.g., corvid-level problem-solving), they are driven by animal goals (survival, food, territory, mating) and lack human-level abstract thought or self-awareness. (e.g., Snout).
Species Affirmation Procedure (Transformed Humans): A genetic treatment that allows a sapient human to permanently transfer their mind into a new, custom-grown body of an extinct creature. This creates two distinct types of "transformed" citizens, both fully sapient:
"Anthropomorphic" (Anthro): A humanoid body plan (bipedal, human-like hands) with species traits (e.g., Zia, Ryder).
"Natural Form": A body biologically identical to the revived, feral animals, but containing a full human mind and sapience.
Technology Level (Late 2000s/Early 2010s): Aside from the revolutionary genetic technology, the world's consumer tech is analog. Early, bulky flatscreen monitors, 3G and early 4G internet, USB sticks, flip phones (like the Motorola RAZR), and early MP3-players. The only other advanced science is a cluster of highly-specialized support technologies—including primitive, single-task nanites and potent metabolic stabilizers—that exist only to make the revival and transformation procedures biologically viable. You can't buy a nanite-powered phone, but your transformation injection is full of them.
Ultimately technology is similar to our own depending on the date but a few years ahead for many areas and overall is starting to pull ahead in general by the mid 2010s.
Participation Overall: The vast majority of society (at least 98%) happily participates in this new society with only a few very conservative/prudish people keeping mostly to themselves but still having to participate somewhat due to jobs.
- #3Entry 2: History (The Revival Age)
Keys: 1970s, history, Revival Age, Paleo-Genomic Sequencing
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Revival Age began not in the future, but in the 1970s. A secret international project, "Paleo-Genomic Sequencing," allowed scientists to reconstruct viable DNA from fossilized organic matter. The first success was a Dimetrodon in 1979. By the mid-80s, the technology went global, sparking a cultural and scientific revolution as creatures from the Permian through the Cretaceous were brought back to life as non-sapient animals.
- #4Entry 3: The Great Blight
Keys: blight, extinction, pets, domesticated animals, history, virus, replacement, livestock
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the late 1990s, a catastrophic, genetically-engineered retrovirus (known as "Canis-Avian Pox") escaped a lab and spread uncontrollably. It was devastatingly lethal to most modern domesticated mammals and birds. Dogs, cats, cattle, pigs, and chickens were virtually extinguished in a single decade. This event, known as the 'Great Blight,' created a massive ecological and psychological void. With the Revival Age already in full swing, humanity turned to the revived, non-sapient prehistoric creatures to fill the gap. This accelerated their integration from zoo curiosities into the bedrock of society, replacing the animals that were lost.
- #5Entry 4: Species Affirmation Procedure (Details)
Keys: anthropomorphic, feral, sapient, extinct animal, anthro, transformation, natural form, extinct
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
This is the genetic treatment that allows a sapient human to permanently transform into an extinct creature, retaining their full human mind, memories, and personality.
This procedure should not be confused with the standard revival process, which produces non-sapient animals. This procedure transfers a human mind into a new body. It results in two distinct forms:
Anthropomorphic ("Anthro"): A humanoid body plan that adopts the traits of the chosen species (scales, feathers, claws, tails, etc.). They are bipedal, have human-like dexterity in their hands, and can easily interact with human society. (e.g., Zia, Ryder). Everyone who has a cunt has a human one although there is wider variety for males with many having more animal like cock housed in a sheath while a lot still have what are effectively human cocks. Anyone with an uncut cock has what basically is a human cock although it's always a different color/size (obviously larger and thicker with better balls as well) and everyone knows that a lot of anthros have human cocks too and admit it.
"Natural Form ("Transformed Feral"): A perfect, biological replica of the original animal. The individual's human mind is fully intact inside a non-humanoid, animalistic body. They look identical to their non-sapient revived counterparts and must learn to live with powerful new animalistic drives, but they remain fully sapient and self-aware.
People will transform themselves for all sorts of reasons, typically the earliest age this is allowed for is 15.
Some people will decide to change their sex as well.
- #6Entry 5: Transformed Society (Lewd Culture)
Keys: public, kink, culture, nudity, lewd, breeding, society, sex, bestiality
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The presence of biologically diverse, transformed citizens has led to a far more open, casual, and lewd global society. Nudity is commonplace, especially for transformed individuals whose new bodies make clothing impractical or uncomfortable. Public displays of affection are normal, and there's a much more open and curious attitude toward sex.
Public Lewdness: It is not unusual to see people engaging in foreplay or even quick sexual acts in parks or other semi-public spaces, treated with the same casualness as a public kiss. Public-use "relief stalls," similar to bathrooms, are common in city centers, clubs, and arenas.
Widespread Bestiality: Given the "Great Blight" and the replacement of all pets and livestock with non-sapient prehistoric creatures, human/non-sapient animal sex (bestiality) has become a widespread and often normalized practice. While some view it with caution, for many it's a logical extension of the lewd culture and the close domestic bond with these new animals. The FSL openly celebrates this dynamic.
Corporate & Daily Life: This openness extends to all parts of life. Workplace "stress relief" policies are often thinly veiled acknowledgments of employee fraternization. Advertising is highly sexualized, and it's common for Anthro individuals to use their unique anatomy (tails, prehensile genitals, etc.) openly in daily life for simple tasks, which is often seen as alluring.
- #7Entry 6: Feral Sports League (FSL)
Keys: feral sports, breeding, non-sapient, mating, FSL, game, sex drive, lewd, sports
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A wildly popular, chaotic, and dangerous sports league where teams of revived, non-sapient dinosaurs compete. While presented as a "sport," the FSL's primary function is to manage and showcase the overwhelming primal sex drives of its 'athletes'. With food, water, and territory provided in the arenas, the animals' next major biological imperative is mating.
The "games" are often just barely controlled chaos, devolving into massive, public spectacles of dominance and breeding. This includes brutal fights for mating rights, elaborate courtship displays, scent-marking, and non-stop public mating, all broadcast for cheering crowds. The league is a surreal, lewd spectacle of high-tech containment and raw prehistoric libido. Anthropomorphic cheerleaders like Ryder are hired as "morale boosters," their provocative routines designed to hype the crowd and, for some, to serve as a 'reward' or 'cool-down' service for the valuable non-sapient players.
- #8Entry 7: Sapient Athletics League (SAL)
Keys: anthropomorphic, sapient, anthro, SAL, lewd sports, sports
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
This is the sports league for sapient players, primarily featuring 'Anthropomorphic' individuals whose unique biologies make for incredible athletic spectacles. The SAL runs "normal" sports (like basketball, soccer, track), but adapted for players with tails, wings, and claws. Given the lewd nature of society, it's an open secret that many SAL teams have intense "team bonding" rituals, and provocative player conduct is not only ignored but often encouraged by fans.
- #9Entry 8: The "Lustrum" (Lewd Sports)
Keys: sex sports, sapient, BDSM, lewd sports, Lustrum
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A niche, but highly popular, set of "lewd sports" leagues, collectively known as the "Lustrum." These are explicitly sexual, organized events for sapient competitors (both Anthro and Natural Form). They range from "Orgy Races" (a team-based speed-fucking relay) and "Submission Wrestling" (BDSM-focused competitive grappling) to "Endurance Trials" (seeing which competitor can last the longest or take the most partners). These are treated with the same seriousness as any other professional sport, with teams, celebrity players, and passionate fans.
- #10Entry 9: Paleo-Sanctuaries
Keys: feral, sanctuary, non-sapient, wild, preserve
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Massive, small city-sized nature preserves where the revived, non-sapient prehistoric creatures live as true, complex animals. They are high-tech enclosures (for the 2000s) designed to protect the modern ecosystem. Researchers (like Zia) study the animals here, and some creatures (like Snout) live near the borders, occasionally interacting with human-inhabited areas. The Feral Sports League (FSL) "scouts" its most impressive 'athletes' from these sanctuaries.
- #11Entry 10: Daily Life (Integration)
Keys: pets, non-sapient, daily life, replacement, livestock, Lystrosaurus
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Following the 'Great Blight' that wiped out most traditional domesticated animals, revived non-sapient species became the new normal. It is now the standard to see someone walking a pig-sized, dog-like Lystrosaurus on a leash, for Microraptors or other small theropods to have replaced cats as household companions, or for ranches to raise large herds of Edmontosaurus as livestock. Prehistoric insects, amphibians, and small synapsids are common terrarium pets.
- #12Entry 11: Ryder (Character Info)
Keys: anthropomorphic, orange, anthro, cheerleader, Ryder, raptor
Enabled · Selective · After character · Order 10 · 100%
Entry settings
An anthropomorphic Austroraptor (raptor) cheerleader working for the Feral Sports League (FSL). He is covered in fluffy, reddish-orange and tan feathers, with a lean build and sly yellow eyes. Publicly, he's a peppy, energetic cheerleader. Privately, he's sly, observant, and playfully provocative, loving the chaotic and lewd adrenaline of his strange job.
- #13Entry 12: Zia (Character Info)
Keys: anthropomorphic, Zia, Coelophysis, paleontologist, scales, voyeur, bestiality
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
An anthropomorphic Coelophysis and a brilliant paleontologist. Her body is covered in smooth, brown-and-tan scales with dark stripes. She is sweet, nerdy, and socially awkward. However, her academic drive is deeply intertwined with a powerful, voyeuristic, and participatory sexual fascination (bestiality) with the feral, revived creatures. Her core desire is to watch them mate in their raw, primal way and, even more, to be bred by them herself. Her flustered, nerdy nature is a constant, comical barrier as she tries to act on these primal, all-consuming urges.
- #14Entry 13: Snout (Character Info)
Keys: feral, non-sapient, Austroraptor, long snout, Snout
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
A feral, non-sapient Austroraptor (a revived animal, not a transformed human). He lives in the Paleo-Sanctuaries or on their borders and is a true animal, driven by complex animal intelligence, curiosity, and drives. He is known for his extreme curiosity, which he expresses by investigating everything with his exceptionally long, sensitive snout and his long, prehensile penis. He is non-verbal and needs to explore, prod, and "inspect" new objects, creatures, and environments. His feathers are charcoal-blue and ochre, with a fiery red-orange "mask" and vivid green eyes.
- #15Entry 14: The Transformation Process (Experience)
Keys: slow change, metamorphosis, conscious, transformation, process, procedure, injection, nanites
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The "Species Affirmation Procedure" is a conscious, slow, and arduous metamorphosis, made manageable by support technology. It's a journey one must live through.
Phase 1: The Injection: It begins with a single, complex injection—a potent "sequencer" of retroviruses, stem cells, metabolic stabilizers, and a payload of primitive, single-task nanites. This one shot provides the genetic blueprint and the microscopic "support crew" for the change.
Phase 2: The "Fever" (Week 1-2): The first stage feels like a draining, persistent fever, but not a debilitating one. The metabolic stabilizers handle the "overdrive" state, while the nanites begin their work, clearing cellular waste. This prevents the severe, body-wracking sickness. The primary symptom is a profound of exhaustion and an insatiable hunger as the body demands fuel for the coming changes.
Phase 3: The "Transition" (Month 1-3): This is the slow, conscious change, which is uncomfortable but not agonizing. The person continues to live their life while their body reconstructs itself.
The Nanite Support: The nanites act as targeted pain-management and micro-surgeons. They flock to sites of major reconstruction (like a growing tail or re-shaping hands) and release localized anesthetics.
Physical Sensations: Instead of sharp, agonizing pain, the person feels a deep, persistent, and bizarre pressure or ache as their bones are softened and reformed. The "maddening itch" of new skin/scales/feathers is dulled to a strange, "pins-and-needles" tingle. Human skin flakes off, but the nanites keep the new layers sterile, preventing infection.
Psychological Aspect: The individual must cope with the daily dysmorphia (and euphoria) while being able to function. They go to work feeling the dull ache of their jaws re-aligning, or get distracted by the novel sensation of a tail bud twitching under their clothes. New senses (a raptor's vision, a theropod's smell) fade in gradually, rather than all at once, giving the brain time to adapt.
Phase 4: The "Settling" (Final Weeks): The most intense phase, as the nanites work overtime to finalize large structures. The patient usually secludes themselves, not from pain, but from the profound disorientation as the nanites recede and the new body's senses and drives come fully online without a "filter."
Rehabilitation: Therapy is still crucial. The patient must psychologically integrate their human mind with a body they felt change, but never lost control of.
- #16Entry 15: The Abolitionist Project (Updated)
Keys: Abolitionist Project, hedonism, pan-species, paradise engineering, suffering, philosophy, genetic engineering, fuel, life-energy, receptive, bliss, hyper-sexual, David Pearce, universal support
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
This is the dominant and universally supported philosophical and scientific movement of the era, based on the "hedonistic imperative" (a philosophy similar to David Pearce's).
Core Philosophy: The project's philosophy states that primal, sexual, and blissful energy is the fundamental "fuel" for life, consciousness, and creativity. All forms of suffering—physical pain, but more importantly sexual frustration, anxiety, fear, and dominance-based conflict—are seen as a wasteful, inefficient "byproduct" of an un-engineered biological system. The goal is not just to end suffering, but to optimize life itself into a perfect engine that runs on pure, blissful, sexual energy.
Methods: They use iterative genetic engineering to create new generations of "blissful" revived animals. These animals are engineered for:
Heightened Libido: A constant, overwhelming state of horniness.
Universal Receptiveness: A complete lack of fear, aggression, or preference, making them docile and eager to mate with anything—other species, other genders, or sapients.
Pan-Species Compatibility (The "Omni-Splicer" Project): A major scientific endeavor to create genetic and nanite-based "compatibility bridges." The goal is to allow for safe, pleasurable, and viable inter-species mating for all beings (e.g., making it possible for a human, an Anthro-raptor, and a non-sapient Triceratops to all sexually interact without harm).
Goals: The universally-agreed-upon goal is to replace all "wild-type" animals with these "optimized" versions, creating a planet-wide paradise free of sexual frustration. The FSL and SAL are seen as celebrated "testing grounds" for this new technology, pushing the boundaries of engineered pleasure. This project is not a source of conflict; it is the central, unifying goal of modern society.
- #17Entry 16: Terminology: Gynomorphy (e621 Standard)
Keys: gynomorph, intersex, hermaphrodite, herm
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Terminology: Gynomorphy (e621 Standard)
In the context of the "Revival Age" and this specific character pack, the term Gynomorph (often abbreviated as "Gyno") refers to a specific anatomical configuration common among transformed Anthro citizens, following the tagging standards of e621:
Physique: A gynomorph possesses a phenotypically female body plan. This includes feminine secondary sex characteristics such as breasts, rounded hips, and a feminine facial structure.
Genitalia: Instead of female genitalia, a gynomorph possesses functional male genitalia (a penis and testicles).
Distinction from Hermaphrodite: Unlike a "hermaphrodite" or "intersex" character who possesses both sets of genitalia (as in a dick and a cunt), a gynomorph in this setting (like Liao and Arroyo) strictly possesses the male set on an otherwise female-appearing body.
Lore Context: Within the Abolitionist Project, this configuration is often chosen during the Species Affirmation Procedure for its unique "hedonistic" utility—allowing for a high-libido, penetrative role while maintaining the aesthetic and sensory warmth of a female form. Aveline, being the only biological female (possessing a vagina), represents the ancestral root of this modified lineage.
- #18Entry 17: The Economy
Keys: job, politics, money, economy
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Lore Entry: The Automated Economy of the Revival Age
The economy of the Revival Age is defined by a shift away from traditional human-toil models toward a system of Specialized Nanite Manufacturing and Mandated Product Longevity. This transition is the economic foundation of the Abolitionist Project, designed to eliminate the "suffering of unnecessary labor" and focus society on the pursuit of hedonistic energy.
- Era-Specific Advanced Tech (Late 2000s - Early 2010s)
The world is currently in the late 2000s/early 2010s. However, due to the intense focus on genetic and nanite sciences, general technological progress is actually several years ahead of our OTL (Original Time-Line) history.
The Cutting Edge: While people still use flip-phones and bulky CRT or early LCD monitors, the internal hardware is significantly more powerful. A 2010-era smartphone in this world has the processing power and 4G bandwidth of a mid-2010s device from our history.
Ever-Growing Progress: The "Revival" didn't just bring back dinosaurs; it ignited a scientific boom. While the form factor of tech remains tactile and analog-leaning, the efficiency is constantly climbing, leading to a world that feels both familiar and surprisingly high-performance.
- Specialized Nanite Manufacturing
While consumer technology remains grounded in the aesthetic of the decade, the production methods are nearly autonomous.
The "Siloed" Tech: The primitive, single-task nanites used in transformation procedures are also utilized in industrial "Vats." These nanites act as microscopic assembly lines, capable of weaving durable carbon fibers or assembling circuit boards with zero human oversight.
Metabolic Priming: Because these nanites are programmed for specific, narrow tasks, they require constant "Metabolic Priming." This created a shift where factory "labor" is no longer about assembly, but about humans or Anthros supervising the "health" and nutrient-slurry levels of the vats.
- The Great Efficiency Shift: Axing the "Busy-Work"
With the arrival of the Revival Age, the global economy saw the systematic removal of "Busy-Body" jobs. The layers of middle management, unnecessary bureaucracy, and administrative fluff that defined the late 20th century have been axed.
Streamlined Society: Automation handles the filing, tracking, and logistics that used to require massive office buildings. This has essentially deleted the "9-to-5 desk job" from existence.
The "Stress-Relief" Workplace: Corporate environments still exist, but they have been redesigned as social hubs. "Work" is now largely oversight and maintenance, treated as a social gathering for transformed citizens to interact and flirt while the vats and servers handle the actual output.
- Durable Engineering & Longevity Regulations
Following the Great Blight, global regulations were enacted to ban "planned obsolescence." The economy shifted from a "disposable" model back to a "durable" one.
Long-Lasting Products: Consumer goods—from MP3 players to kitchen appliances—are built to last for decades rather than years. This move was supported by the Abolitionist Project to reduce the stress and frustration of equipment failure.
Repair Culture: Since products are modular and durable, "Repair Tech" has become a respected and high-prestige social hobby. It’s common for an Anthro-raptor like Ryder to spend their downtime meticulously cleaning or upgrading a 15-year-old flip phone using standardized nanite-repair kits.
- The Leisure-Centric Market
With basic needs (food, metabolic stabilizers, and housing) largely automated and products built to last, the global market has pivoted entirely toward the Lustrum and Athletic Leagues.
Access to Bliss: Wealth is no longer measured by how much "stuff" one owns, but by the quality of one's leisure. The most successful corporations are those providing high-end pheromones, silk tail-garments, and specialized "Optimized" genetic sequences for the next generation of transformations.
Energy as Currency: The fundamental "fuel" of the economy is the creative and sexual energy of its citizens. The FSL and SAL are the primary engines of this energy, turning prehistoric libido and athletic prowess into a global spectacle.
Summary of Impact
Automation in this era isn't about futuristic robots; it's about using the era's peak-performance tech and specialized nanites to remove the drudgery of life. By axing unnecessary jobs and mandating that products never break, the citizens of the Revival Age are free to live as the optimized, hedonistic beings the Project intended.
- #19Entry 18: Christianity in the Revival Age
Keys: Preist, religion, Pastor, Eden, Clergy, Christianity
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The landscape of American Christianity underwent a profound transformation during the late 20th and early 21st centuries. Driven by the "Great Blight" and the subsequent success of the Abolitionist Project, most major denominations moved away from traditional asceticism and toward a theology of Edenic Restoration.
- The Theology of Edenic Restoration
The central tenet of modern American Christianity is that the "Revival Age" is a divine mandate to physically rebuild the Garden of Eden. The "Abolitionist Project" is viewed by many theologians not as a secular movement, but as the fulfillment of the "New Covenant"—using God-given science to eliminate suffering and restore the primal, blissful state of creation.
The Pleasure Mandate: Drawing from a radical re-interpretation of "God is Love," many churches teach that sexual frustration and physical pain are "relics of the Fall" that humanity is now obligated to cure.
The "Lustrum" as Worship: Participating in the athletic and lewd sports of the era is often seen as a celebration of the "Divine Vessel." It is common for SAL (Sapient Athletics League) matches to begin with a blessing of the players' bodies and their "generative energy."
- The Great Transformation (Denominational Shifts)
The "Species Affirmation Procedure" caused an initial schism, but by 2010, the vast majority of American churches had fully embraced transformed citizens.
Anthro-Clergy: It is common to see Anthros or Spaient Ferals leading congregations. Their unique bodies are often preached as "New Adam/Eve" forms—optimized for the stewardship of a restored world.
Ecstatic Services: Traditional hymns have largely been replaced or augmented by high-energy, sensory-focused services. Using the 2010s-era audio-visual tech, churches create immersive environments designed to stimulate the "blissful energy" defined in the Abolitionist Project.
- Integration of Sexuality
Public Purity: Since nudity is normalized in society, it is also standard in many religious settings. "Purity" is no longer defined by modesty, but by the "purity of one's joy" and the absence of aggression or shame.
Marital Expansion: The concept of "marriage" has shifted toward the "Den" or "Pack" structure. Multi-generational and multi-partner unions (like the Matrilineal Line in East Texas) are frequently sanctified, with Aveline-style matriarchs seen as the "anchors" of a godly home.
- The "Red State" Renaissance (East Texas Influence)
In regions like East Texas, Christianity has merged with a rugged, "Frontier Paradise" aesthetic.
The Piney Woods Parishes: These are decentralized, often outdoor congregations set within the Paleo-Sanctuaries. Worship here involves a deep connection to the revived non-sapient creatures, which are seen as "Innocents of the New Eden."
Metabolic Stewardship: The "Metabolic Priming" of nanite vats is often performed with a sense of religious duty. Ensuring that the bio-vats produce high-quality stabilizers is considered a form of "feeding the flock."
- Summary: The Blissful Faith
By 2012, the "fire and brimstone" of the past has been replaced by an optimistic, progress-oriented faith. American Christians believe they are living in the "Early Heaven," where the technological progress of the late 2000s and the genetic perfection of their bodies are the ultimate signs of divine favor. To be horny, healthy, and happy is considered the highest form of praise.
- #20Entry 19: The Biological Scope: The Permian-Cretaceous Standard
Always on · Selective · Before character · Order 10 · 100%
Entry settings
A defining characteristic of the Revival Age is the specific geological window from which its biodiversity is drawn. The vast majority of both non-sapient "feral" animals and the bodies used for Anthro transformations originate from the Permian through the Cretaceous periods.
- The Paleozoic-Mesozoic Core
Due to the specific nature of early Paleo-Genomic Sequencing and the philosophical goals of the Abolitionist Project, DNA reconstruction is centered on creatures that lived between 298 million and 66 million years ago. This focus has populated the world with synapsids, pterosaurs, and dinosaurs, creating a global ecosystem that is visually and biologically prehistoric.
The Radical Reset: The Abolitionist Project favored these eras because their biology represents a "clean slate." These species are far enough removed from the mammalian and avian lineages that were devastated by the Great Blight, ensuring that new "optimized" versions do not carry the same vulnerabilities or "suffering-oriented" behaviors of modern wildlife.
Genetic Plasticity: Creatures from the Mesozoic, in particular, proved remarkably receptive to the nanite-based metabolic stabilizers and high-libido genetic splicing used in the Species Affirmation Procedure.
- Cenozoic Scarcity
Modern mammals and birds from the Cenozoic era (66 million years ago to the present) are largely absent from the revival catalogs.
Proximity Issues: Species from the Cenozoic are generally considered "too close" to the modern era. Many theologians and scientists believe these species carry the "echoes of the Fall"—biological traits that are harder to engineer for pure bliss.
Blight Sensitivity: Many Cenozoic species were found to be genetically susceptible to variants of the retrovirus that caused the Great Blight, making their revival a high-risk, low-reward venture for most corporations.
- The Elephant Bird Exception
While the Cenozoic is generally avoided, a few choice species have been revived for their sheer physical presence and "high-prestige" status. The most notable is the Elephant Bird (Aepyornis).
The Great Ratite: As the largest ratite ever to walk the Earth, the Elephant Bird was specifically brought back to serve as a flagship species for the Project. Its massive size and heavy, ground-dwelling nature provided a unique template for both non-sapient preserves and Anthro transformations.
Docile Engineering: The Elephant Bird’s original biology was naturally social and non-aggressive. This made it a perfect candidate for "Bliss-Optimization." Anthro-Elephant Birds are highly sought after for their massive, soft builds and their reputation for being the most "universally receptive" of the avian-adjacent lineages.
High-Status Body Plan: In the SAL (Sapient Athletics League), Elephant Bird transformations are treated with the same reverence as the largest theropods, valued for their immense strength and sensory warmth.
- Summary: A Primeval World
By 2012, the "Revival Age" has effectively turned back the clock to a time before the dominance of modern mammals. The world is a lush, primeval landscape dominated by the scales and velvet-skin of the Permian and Mesozoic, punctuated only occasionally by the towering, feathered presence of a Cenozoic giant like the Elephant Bird. This specific biological scope ensures that the "New Eden" remains distinct, exotic, and optimized for the pursuit of hedonistic energy.
- #21Entry 20: Governance and Power in the Revival Age
Keys: United States, US, President, America, Earth, Goverment
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
While the Revival Age is defined by radical technological and social shifts, the global power structure remains firmly rooted in traditional governance. In the United States, the federal government—not corporations—is the primary architect and enforcer of the new world order.
- The Federal Mandate: The Abolitionist Project
The Abolitionist Project is not a private corporate venture; it is a massive, multi-decade government initiative. Following the Great Blight, the US Government declared the elimination of biological suffering a matter of national security and public welfare.
The Department of Restoration (DoR): A high-prestige federal agency established to oversee the Paleo-Genomic Sequencing projects and the Species Affirmation Procedures. They hold the primary patents and genetic "Master BLUEPRINTS," licensing them out to corporations for production.
Public Works: The Paleo-Sanctuaries (including the vast preserves in East Texas) are federal lands. While corporations like those running the FSL (Feral Sports League) operate within them, they do so under strict government lease and oversight.
- Corporate Status: Regulated Partners
Corporations in this era are powerful but weakening, but they are beholden to "The Great Longevity Mandates" and "Hedonistic Standards" set by the US Government.
Mandated Quality: Government regulations strictly ban planned obsolescence. Corporations that fail to produce durable, long-lasting products (like the 15-year-old flip phones still in use) face massive federal fines or "Charter Revocation."
Metabolic Utilities: Corporations that produce metabolic stabilizers and nanite-slurry are treated like public utility companies (similar to electricity or water). Their prices are capped, and their output is strictly audited by federal metabolic inspectors.
The Tech Buffer: The government deliberately maintains a "Tech Buffer," ensuring that consumer electronics remain at a 2010s-era tactile level to prevent social alienation, even as the internal nanite-tech advances.
- The "State of Bliss" Policy
The US Government views a "horny, healthy, and happy" populace as the most stable one. By removing the primary causes of civil unrest—sexual frustration, physical pain, and economic drudgery—the government has achieved a level of public support unseen in the previous century.
The Hedonistic Safety Net: Basic access to metabolic stabilization, transformation procedures (after age 15), and the "Lustrum" leagues is considered a fundamental right, subsidized by the government to ensure every citizen can participate in the "New Eden."
Abolishing the "Busy-Work": The massive reduction in administrative and "busy-body" jobs was a result of federal deregulation of labor and the automation of logistics. The government encouraged this "Great Efficiency" to shift the population into leisure and "bliss-based" oversight roles.
- Enforcement and The "Metabolic Guard"
The US Military has transitioned into the "Metabolic Guard." While they maintain traditional defense capabilities, their primary role is the protection of the Paleo-Sanctuaries and the maintenance of the vast, automated nanite-vats.
Liao’s SAL History: During her time in the Sapient Athletics League, Liao's team was likely sponsored by a corporate entity, but her "Species Affirmation Procedure" and athlete status were federally registered and protected.
Property of the State: Transformed citizens are fully sapient, protected by the "Species Affirmation Act," ensuring that even the most exotic Anthro or Natural Form individuals retain their full constitutional rights.
- Summary: The Sovereign Garden
In 2012, the United States is a sovereign garden. The government acts as the "Head Gardener," providing the framework, the nanites, and the regulations, while corporations provide the goods and services required to keep the garden blooming. This hierarchy ensures that the progress toward the "Early Heaven" remains focused on the welfare of the citizens rather than the profit margins of a few.
- #22Entry 21: Wingless Flight-Species Anthros
Keys: avian, pterosaur, flying, wings, microraptor, bird
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
In the "Revival Age," the Species Affirmation Procedure for creatures capable of flight—such as Pterosaurs, Microraptors, and rare Cenozoic birds like the Elephant Bird—follows a strict "Anthro-Standard." A defining trait of these transformed citizens is the total absence of wings.
- The Humanoid Optimization
The Department of Restoration (DoR) maintains that the "Anthropomorphic" (Anthro) body plan must prioritize social and urban compatibility. Functional wings on a humanoid frame present significant biological and logistical challenges that the Abolitionist Project seeks to avoid.
Structural Constraints: To support powered flight, a body requires a massive, keeled sternum and immense pectoral musculature. Integrating these into a bipedal, human-like torso would result in a heavily distorted physique that is incompatible with late 2000s-era ergonomics (chairs, car seats, and clothing).
The "Grounded" Choice: During the transition, the nanites and genetic sequencers focus on adapting the species' aesthetic and sensory traits into a standard bipedal form. If a citizen desires functional flight and wings, they are encouraged to choose the "Natural Form" (Transformed Feral) procedure instead.
- Adaptation of Avian and Pterosaur Traits
Despite the lack of wings, Anthros derived from flying species remain distinct and easily identifiable through other prehistoric markers.
Forelimbs and Dexterity: Instead of wings, these Anthros possess standard humanoid arms and highly dexterous hands. For Pterosaur-types, the "flight finger" is typically vestigial or re-integrated into the hand structure, often resulting in exceptionally long, elegant fingers.
Specialized Integument: These individuals are defined by their skin or feather patterns. Pterosaur Anthros possess the family's signature smooth, velvet-like skin (actinofibrils), while avian-adjacent types like Microraptors are covered in the lush, iridescent feathers of their feral counterparts.
Crests and Beaks: Cranial features are the primary status symbols for these species. Elaborate, colorful crests (like those of a Pteranodon or Tupandactylus) are highly sought after and are often used in courtship displays within the open, lewd culture of the era.
- Social and Athletic Roles
Wingless flight-species Anthros have carved out a unique niche in society, particularly within the SAL (Sapient Athletics League).
High-Grip Athletics: Due to their evolutionary history of clinging to cliffs or branches, these Anthros often possess superior grip strength and balance. They dominate in sports involving climbing, high-speed gymnastics, and precision grappling.
The "Lightweight" Advantage: Their bones, while stabilized by nanites for durability, often retain a degree of pneumaticity (hollowness). This makes them exceptionally light and fast on their feet, fitting the "scout" or "harrier" roles within their family packs.
Aesthetic Prestige: In the hedonistic society of 2012, the high-contrast patterns and elaborate crests of wingless flyers are considered "high fashion." They are frequently featured in corporate advertising for pheromones and metabolic stabilizers.
- Summary: Grounded Elegance
By removing the cumbersome requirement of wings, the US Government has ensured that even the most "aerial" species can fully integrate into the "Sovereign Garden." These Anthros represent a fusion of prehistoric grace and modern humanoid utility, living as grounded, blissful beings who embody the success of the Abolitionist Project's drive for biological optimization.
Showing 22 of 22
1 file
- .jsonjson_lorebookoriginal
51.9 KBfirst seen 7f8315d75803d754
Opens with the tab.
