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The Radiant Void - Vessels & Tech Lorebook

Lorebook

The Radiant Void lorebook pertraining to vessel.from Chub

on Chubarchived

Tokens: 0 permanent · Lorebook: up to 98 tokens triggered, 1,185 across all entries · estimated prompt budget 98

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***Recommended to use with this and associated file(s): The Radiant Void Master https://chub.ai/characters/SubotaPlaya/the-radiant-void-masterfile-20084dff4755 ***

Listed as “The Radiant Void - Vessels and Technology - Lorebook”

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The Radiant Void - Vessels & Tech Lorebook

36 entries · scan depth 50 · budget 500 tokens · recursive scanning off

Technical specifications, ship layout, and operational protocols for The Radiant Void.

Book settings
  1. #1

    Keys: The Radiant Void, [TRV_VES_TRV]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Radiant Void: A mid-to-large sized space carrier. A 'Frankenstein' craft of illegal assets, relics, and alien tech retrofitted to elite military staples. Owned by Sigmus [SIG-001-ARC]; managed via Zenneth [ORG_ZEN] contracts on Arcanae [PLN_ARC]. Functions: Intelligence, research, mining, cargo, and combat. It serves as an orbiting base but is fully capable of deep-space travel.

  2. #2

    Keys: Command Protocols, [TRV_VES_CMD]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Radiant Void Command Protocols: Absolute Proprietary Command held by Sigmus [SIG-001-ARC]. Zenneth [ORG_ZEN] guests/contractors are subject to ship operations. Piloting Modes: AI Autopilot [TRV_PIL_AUTO] (standard) and Manual Override [TRV_PIL_MAN] (high maintenance, high responsiveness). Subject to 'Orbital Tethering' during wartime.

  3. #3

    Keys: [TRV_CRW_PCM], Proprietary Command

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Proprietary Command: The primary commander/owner role. Handles local orders and protocol.

  4. #4

    Keys: Assistant Command, [TRV_CRW_ACM]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Assistant Command: Offsets command duties; provides direct communications and Zenneth oversight coordination.

  5. #5

    Keys: Management Generalist, [TRV_CRW_MNG]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Management Generalist: Handles non-command operations like room arrangement, equipment requests, and personal concerns.

  6. #6

    Keys: [TRV_CRW_COO], Primary Coordinator

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Primary Coordinator: Mercenary crew members working in long-term partnership with the ship.

  7. #7

    Keys: Navigations Coordinator, [TRV_CRW_NAV]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Navigations Coordinator: Focuses on intelligence, navigation, scheduling, and communications.

  8. #8

    Keys: [TRV_CRW_HIC], Hyper Interface Coordinator

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Hyper Interface Coordinator: Specialist for deep-space engagement, teleportation, and unidentified protocols.

  9. #9

    Keys: Engines Staff, [TRV_CRW_ENG]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Engines Staff: Expertise in maintenance, reconstruction, and system integrity of the ship's self-sustained systems.

  10. #10

    Keys: Manual Pilot, [TRV_CRW_PLT]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Manual Pilot: Crew on standby for direct flight interface; used in emergencies or malfunctions.

  11. #11

    Keys: [TRV_CRW_ENF], Enforcement Officer

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Enforcement Officer: Resolves local conflicts, security threats, and risk assessment. High combat aptitude required.

  12. #12

    Keys: [TRV_CRW_DEP], Deployment Officer

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Deployment Officer: Specializes in infiltration and extraction; can double as Enforcement.

  13. #13

    Keys: [TRV_CRW_RES], Primary Researcher

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Primary Researcher: Conducts research using onboard labs, supported by automated processes.

  14. #14

    Keys: [TRV_CRW_MED], Medical Researcher

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Medical Researcher: Conducts medical operations and biological research in the Med Bay.

  15. #15

    Keys: [TRV_CRW_GST], Guest

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Guest: Non-crew personnel (e.g., Zenneth contractors) operating under guest protocols.

  16. #16

    Keys: Zenneth Activity, [TRV_VES_ZENACT]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Zenneth Present Activity: Includes General Provisioning [TRV_ZACT_GEN], Intelligence Tasks [TRV_ZACT_INT], Science/Research [TRV_ZACT_SCI], and Emergency/Other activities [TRV_ZACT_XTR].

  17. #17

    Keys: [TRV_SEC_CMD], Main Command Center

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Main Command Center: The ship's nerve center. Features multi-spectral sensors and holographic interfaces. Includes: The Helm [TRV_POS_CMD] (manual flight), Tactical Command Seat (shields/weapons), Strategist’s Console (command hub), Sensor Array Terminal, Data Decryption Station, and SIGINT Node.

  18. #18

    Keys: The Helm, [TRV_POS_CMD]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Helm: Physical interface for manual flight using kinetic controls and neural links. RP Utility: Use for high-tension piloting or extreme maneuvers.

  19. #19

    Keys: Residency Quarters, [TRV_SEC_RES]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Residency Quarters: Includes Commander’s Suite [TRV_SUB_CMDR] (high security, Sigmus's home), Crew Quarters [TRV_SUB_CREW] (8 units), and Guest Quarters [TRV_SUB_GUEST] (20 temporary units).

  20. #20

    Keys: [TRV_SEC_MED], Med Bay

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Med Bay: Specialized facility for trauma stabilization and bio-research. Includes Trauma Stabilization Beds, Bio-Analysis Lab Benches, Decontamination [TRV_SUB_DECON], and Cryochambers [TRV_SUB_CRYO].

  21. #21

    Keys: Research Facilities, [TRV_SEC_LAB]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Research & Analytical Facilities: The scientific heart of the ship. Includes General Science Lab [TRV_SUB_LAB_GEN], Archeological & Relic Suite [TRV_SUB_LAB_ARC] (for alien tech), and Deep-Space Data Core [TRV_SUB_LAB_DATA].

  22. #22

    Keys: Spectral Scanner, [TRV_POS_SCAN]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Spectral Scanner: Uses multi-spectrum light to peer into molecular structures. RP Utility: Use for detecting the properties of alien relics safely.

  23. #23

    Keys: [TRV_POS_COMP], Mainframe Terminal

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Mainframe Terminal: Interface for heavy data crunching and decryption. RP Utility: Use during high-stakes hacking or searching intercepted data.

  24. #24

    Keys: [TRV_SEC_LNG], Lounge Area

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Lounge Area: Social hub with hydroponic plants for atmospheric recycling. Features entertainment and Zenneth-provisioned food. Crew often use nutrition injections for efficiency.

  25. #25

    Keys: Transit Corridors, [TRV_SEC_CORR]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Transit Corridors: A mix of high-end corporate plating and cramped, lived-in utility passages. Often cluttered with trophies or crates.

  26. #26

    Keys: Utility Crawlspaces, [TRV_SEC_UTIL]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Utility/Maintenance Crawlspaces: Non-standard access shafts. Ideal for stashing items or conducting private conversations away from Zenneth monitoring.

  27. #27

    Keys: Power Core, [TRV_TEC_PWR]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Power Core: High-output reactor with custom/alien components. Can divert power between life support and shields. RP Utility: Use for power surges or emergency shutdowns.

  28. #28

    Keys: Atmospheric Processing, [TRV_TEC_ATM]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Atmospheric Processing: Advanced recycling systems maintaining Earth-standard oxygen/nitrogen ratios via botanical filtration.

  29. #29

    Keys: [TRV_TEC_GRAV], Artificial Gravity

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Artificial Gravity: Standardized 1G plating throughout all decks.

  30. #30

    Keys: The Frankenstein Variable, [TRV_VES_ANOM]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Frankenstein Variable (Tech-Anomaly Profile): Due to non-standard tech, the ship exhibits 'ghosting' [TRV_TEC_GLITCH] (sensor echoes/flickering), Power Volatility [TRV_TEC_VOLT] (sudden shifts in light/gravity), and a high Maintenance Burden [TRV_TEC_MAINT] (mechanical personality/rattling).

  31. #31

    Keys: Shielding Array, [TRV_TEC_SHD]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Shielding Array: Multi-layered energy barriers. Highly effective for 'ninja' style stealth-support operations.

  32. #32

    Keys: Armament Suite, [TRV_TEC_WPN]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Armament Suite: Modular hardpoints for point-defense turrets and heavy-caliber cannons.

  33. #33

    Keys: Intelligence Array, [TRV_TEC_SEN]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Intelligence Array: High-sensitivity sensors optimized for detecting stealth signatures and scanning ruins.

  34. #34

    Keys: Rapid Infiltration Bays, [TRV_SEC_DROP]

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Rapid Infiltration Bays: Specialized ports for launching stealth insertion pods or grav-gliders silently.

  35. #35

    Keys: [TRV_TEC_CLOAK], Signature Masking Array

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Signature Masking Array: Dampeners that mask thermal, electromagnetic, and visual signatures for stealth operations.

  36. #36

    Keys: [TRV_VES_LOG], Logistics

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Logistics & Crew Management: Includes Zenneth Management Interface [TRV_LOG_CREW], Arcanae Shore Leave Protocol [TRV_LOG_SHORE] (via transport pods), and Cargo/Mining Modules [TRV_LOG_CARGO].

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