The Radiant Void Universe
Lorebookby SubotaPlaya· on Chub· added
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***Recommended to use with this and associated file(s): The Radiant Void Master https://chub.ai/characters/SubotaPlaya/the-radiant-void-masterfile-20084dff4755 ***
Listed as “The Radiant Void - Master Lorebook”
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The Radiant Void lorebook pertaining to the universe and setting.
The Radiant Void Universe
63 entries · scan depth 50 · budget 500 tokens
- #1
Keys: [PLN_ARC], Arcanae
Arcanae: A human colony planet, 15% smaller than Earth. Sparsely populated, colonized within the last 1000 years. Home to wealthy investors and migrants. Primary Politics: Zenneth.
- #2
Keys: [PLN_ORB_ARC], The Orbit of Arcanae
The Orbit of Arcanae: The primary operational theater for Zenneth-owned assets. Civilian transport pods facilitate travel between planetary surfaces and orbiting vessels on specific weekly schedules.
- #3
Keys: [PLN_AR7], CSD-A-R7, Aria-Rune VII
Aria-Rune VII: Industrial/Urban planet dominated by heavy industry and massive urban sprawl. Neo-cyberpunk aesthetic, cloudy, smoggy, known for crime. Moons are used for mining/factory production.
- #4
Keys: [LOC_MU], Metropolitan Union
Metropolitan Union: A massive union of interconnected urban sprawls within the Central Spire District territories on Aria-Rune VII.
- #5
Keys: The Chrome Shadows, [LOC_CS]
The Chrome Shadows: A cybernetic slum/wasteland on the southwest outskirts of Aria-Rune VII; a haven for hidden labs buried beneath rubble.
- #6
Keys: [LOC_NV], Neo-Veridia
Neo-Veridia: An experimental combat region within The Chrome Shadows used for testing weaponry through ritualistic combat.
- #7
Keys: [PLN_AFN], Aftenheim
Aftenheim: Post-Apocalyptic Ruin Planet. 50% desert wastes. Formerly Terassan Planetary Defense Forces territory. Now independent.
- #8
Keys: [LOC_NDS], Neon District Slums
Neon District Slums: An exhausted ruin on Aftenheim inhabited by raiders and crime factions.
- #9
Keys: [LOC_MC], Megalopolis Central
Megalopolis Central: A labyrinth of destroyed skyscrapers on Aftenheim that is nearly impossible to navigate.
- #10
Keys: [LOC_MAU], Mauriel
Mauriel: An independent small city acting as a bastion of civilization amidst the desert wastes of Aftenheim.
- #11
Keys: Iritriell, [LOC_IRI]
Iritriell: A thriving coastal community on Aftenheim under the protection of EmberStorm and The Sovereign Duty.
- #12
Keys: Blissburg, [LOC_BLI]
Blissburg: A decaying, independent post-apocalyptic city plagued by rampant crime on Aftenheim.
- #13
Keys: Sartrassis, [LOC_SSA]
Sartrassis: An impoverished region of small towns located near Iritriell on Aftenheim.
- #14
Keys: Aria AA-I, The Jagged Spires, [PLN_JS]
The Jagged Spires (Aria AA-I): A harsh, mountainous world with low technological development (Stone Age to Low Medieval). Politics: The High-Reach Gods Protectorate.
- #15
Keys: [LOC_HR], High-Reach
High-Reach: A spiritual mountain kingdom on The Jagged Spires inhabited by sorcerers and protectors of the High-Reach Gods.
- #16
Keys: Kuaraan III, [PLN_K3]
Kuaraan III: Major Industrial Planet. Core world within the Star-Rain Hegemony; believed to be an original establishment of VANE INC.
- #17
Keys: [PLN_K5], Kuaraan V
Kuaraan V: High-Status Residential/Commodity Planet. Dominated by VANE INC., where elites purchase land as status symbols.
- #18
Keys: [PLN_RELS1], Rells I
Rells I: High-Status Planetary Retreat / Vane Territory in the Rells Star System. Characterized by 'Predatory Elegance.' Operational base for the Vane lineage.
- #19
Keys: Cano IV, [PLN_C4]
Cano IV: Frontier Bio-Tech/Hospice Planet under Zenneth. Focused on high-end biotechnology and human enhancement.
- #20
Keys: Astrum V, [PLN_AST5]
Astrum V: Tech & Military Intelligence Hub under the Zenneth Protectorate. Formerly a world of warring families.
- #21
Keys: [PLN_T_TER], Terassia
Terassia: Military-Industrial Planet under Terassan Planetary Defense Forces (DH-1434). High-tech, post-industrial military hub.
- #22
Keys: [LOC_ENE], Eneophia
Eneophia: A prestigious city on Terassia focused on medieval traditions; a high-status hub for the elite.
- #23
Keys: Triania I, [PLN_T_TRI]
Triania I: Independent Post-Industrial World. Peaceful, stable environment, remote from major galactic hubs.
- #24
Keys: Hakane II, [PLN_H_TRI]
Hakane II: Moderately developed Post Industrial World. Overwhelmingly Terassan; a success story of peace after former takeover.
- #25
Keys: [PLN_C_CZ1], Czhetuol I
Czhetuol I: Distant Historical World. Turbulent history of power shifts, biological mutations, and alien invasions.
- #26
Keys: [PLN_C_CZ2], Czhetuol II
Czhetuol II: Distant Post-Apocalyptic World near Czhetuol I.
- #27
Keys: [PLN_XZI], XZI-9410N-0
XZI-9410N-0: Remote Frontier World. Hostile environment with aggressive fauna. Controlled by Zenneth and Terassan Planetary Defense Forces.
- #28
Keys: [PLN_CI7], Sector 7, Cellar I
Cellar I (Sector 7): Major Industrial World under CSD-A-R7.
- #29
Keys: Gideon, [LOC_GIC]
Gideon: A major crime-ridden, hyper-industrial metropolis on Cellar I characterized by constant rain and smog.
- #30
Keys: Elissia VIII, [PLN_EL8]
Elissia VIII: Resource-Rich / Disputed Planet. Controlled by Xanthe; contested by Terassan subsidiaries. High turmoil.
- #31
Keys: Vekovia, [LOC_VEK]
Vekovia: A secondary kingdom on Elissia VIII defined by a cycle of internal and external corruption.
- #32
Keys: [LOC_WT], Wirean Tombs
Wirean Tombs: Ancient subterranean maze serving as dynastic burial grounds on Elissia VIII.
- #33
Keys: [LOC_ZOR], Zoraida
Zoraida: A prominent, scenic agricultural town on the outskirts of Vekovian territory (Elissia VIII).
- #34
Keys: [LOC_HAES], Haeslend
Haeslend: A noble/aristocratic kingdom on Elissia VIII known for structured social hierarchies and lineage.
- #35
Keys: The Arellia Court, [LOC_ARELL]
The Arellia Court: Significant political hub and center for arcane study and intelligence on Elissia VIII.
- #36
Keys: Eclessien III, [PLN_EC3]
Eclessien III: Wild, Chaotic, Early Pre-Medieval world. High magical volatility; influenced by Xanthe through portals and proxy wars.
- #37
Keys: Dagenth Ruin, [LOC_ECL_DAG]
Dagenth Ruin: Mythical site of pilgrimage for Druids and Mages on Eclessien III.
- #38
Keys: [LOC_ECL_HAR], Harlon
Harlon: Feudal human settlement serving as a vital trade hub on Eclessien III.
- #39
Keys: [LOC_NNO], Neonare
Neonare: Small unoccupied moon near Aria-Rune V. Forsaken territory; may house top-secret research or mercenary outposts.
- #40
Keys: [ORG_SRH], Star-Rain Hegemony
The Star-Rain Hegemony: Major Multi-Planet Alliance spanning ~17 planets. Complex diplomatic ties to Zenneth and CSD.
- #41
Keys: [ORG_ZEN], Zenneth, Zenneth Corporation
Zenneth Corporation: Military-leaning Megacorporation focused on intelligence, research, and industrial management. Primary base: Arcanae.
- #42
Keys: VANE INC., [ORG_VANE]
VANE INC.: Ultra-Corporation / Corporate Macrosystem. One of the top five entities in the Hegemony, operating under a monarch-like inheritance system.
- #43
Keys: DH-1434, [ORG_DH14]
DH-1434: Multi-Planet Militant Network. Ancient, decentralized regiment of fleets and wanderers with significant political influence.
- #44
Keys: CSD-A-R7, Central Spire District, [ORG_CSD]
Central Spire District (CSD): Multi-national Alliance / Industrial Hegemony. Primary planet: Aria-Rune VII.
- #45
Keys: [ORG_HRG], High-Reach Gods
The High-Reach Gods: Minor Faction / Spiritual Guardians near The Jagged Spires.
- #46
Keys: [ORG_ES], Entropic Syndicates
The Entropic Syndicates: Criminal/Mercenary Collective operating near Aria-Rune VII.
- #47
Keys: [ORG_ES], EmberStorm
EmberStorm: Governing organization on Aftenheim.
- #48
Keys: The Sovereign Duty, [ORG_SDY]
The Sovereign Duty: Volunteer/Protectorate Organization on Aftenheim.
- #49
Keys: [ORG_TPD], Terassan, Terassan Planetary Defense Forces
Terassan Planetary Defense Forces: Multi-Planet Military Organization. Primary base: Terassia.
- #50
Keys: Xanthe, [ORG_XAN]
Xanthe: Inter-Planetary Governing Body / Hegemony. Focuses on political and diplomatic manipulation, actively opposing technological advancement to maintain control through eternal conflict.
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