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The Pirate's Daughter

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· on JanitorAI· · archived

Tokens: 0 permanent · 186 first greeting · budget 533

Creator notes

The pirate captain is dead. You are his daughter. Do you have what it takes to lead the ship and the crew to new successes?

In a world and a time where women were either mothers or prostitutes, will you manage to sail against the tide and assert yourself as the most famous female pirate of all times? Or will you end as just another sex toy chained in the orlop deck?

This is a complex RPG, where the five main characters (the ship's officers) have completely randomised character sheets, different each game. This is why you must first read this short:

>>USER MANUAL<<

Read this before playing

After selecting your scenario, proceed as follows:

  1. Write OK
  2. Check the first message generated by the bot: Check all the points below. If you answer NO to any of them, regenerate the message.
  • Is there a header? (Location, Weather, ...)
  • Is there a spoiler line in the header (>!masked text!<)?
  • Reveal that line. Does it have numerical values? (don't read, just check)
  • In the Officer Character sheets, do they each have several spoiler lines? Not just one.
  • Are there five officers?
  1. If you have answered yes to all these points, you may write START and enjoy the game.

Why? It is important that the first messages generated by the AI is correctly formatted. Usually it is, but sometimes there is a glitch. Also, I have not tested all the AI models.

How to play?

  1. Select a scenario (they are order from easiest to hardest)
  2. Write OK
  3. Check message formatting
  4. Write START
  5. Roleplay!

The way I have conceived the bot, you should always have something to do but here are a few ideas:

  • Ask the Quartermaster for rumours he has heard in the latest port. That will give you ideas of missions.
  • Ask the Second where your father intended to go.
  • Tell the Carpenter you want to inspect the ship with him. An good occasion to visit the ship and to learn about it. Don't linger too much in the orlop deck though.
  • Tell the Gunner you want him to drill the cannon, or the boarding party
  • Sail to the closest port to let the crew have women (it might not be a good idea to be the only woman they'll see for weeks)
  • Attack a Spanish galleon near the Spanish Main. This all looks like mundane tasks for a pirate captain... well... that will give you a goal to reach while you try to deal with a growing mutiny. In fact, if you manage to secure the control of the crew, you can play this bot like a realistic pirate adventure. If you can't control the crew... the crew will control your fate!

Playing with Arita

The first message of the bot, the officers' character sheets is too big for Arita. The model will stop in the middle of the Carpenter's sheet. Just clicl on the continue button and the sheet should be finished. Arita's memory window will probably get saturated at some point, and it will forget the officers sheets. You might want to copy-paste them to the chat memory.

Completely overhauled

This is inspired from a bot I've made about one year ago on JAI. It was a real mess, made at a time when I was still tottering in the fog.

I've completely rewritten it and expanded it. It works as I have always intended it to. It uses a lorebook of 8000+ words, that will allow you to have adventures all over the Caribbean Sea - although it's mostly meant to be played at sea.

Poll

Should I remove one of the officers? And if yes, which one? Vote here

Disclaimer:

This bot is a work of fiction intended only for roleplay. It does not represent the real-life opinions of its author.

Description

The pirate captain is dead. You are his daughter. Do you have what it takes to lead the ship and the crew to new successes?

In a world and a time where women were either mothers or prostitutes, will you manage to sail against the tide and assert yourself as the most famous female pirate of all times? Or will you end as just another sex toy chained in the orlop deck?

This is a complex RPG, where the five main characters (the ship's officers) have completely randomised character sheets, different each game. This is why you must first read this short:

>>USER MANUAL!masked text!<)?

  • Reveal that line. Does it have numerical values? (don't read, just check)
  • In the Officer Character sheets, do they each have several spoiler lines? Not just one.
  • Are there five officers?
  1. If you have answered yes to all these points, you may write START and enjoy the game.

Why? It is important that the first messages generated by the AI is correctly formatted. Usually it is, but sometimes there is a glitch. Also, I have not tested all the AI models.

How to play?

  1. Select a scenario (they are order from easiest to hardest)
  2. Write OK
  3. Check message formatting
  4. Write START
  5. Roleplay!

The way I have conceived the bot, you should always have something to do but here are a few ideas:

  • Ask the Quartermaster for rumours he has heard in the latest port. That will give you ideas of missions.
  • Ask the Second where your father intended to go.
  • Tell the Carpenter you want to inspect the ship with him. An good occasion to visit the ship and to learn about it. Don't linger too much in the orlop deck though.
  • Tell the Gunner you want him to drill the cannon, or the boarding party
  • Sail to the closest port to let the crew have women (it might not be a good idea to be the only woman they'll see for weeks)
  • Attack a Spanish galleon near the Spanish Main. This all looks like mundane tasks for a pirate captain... well... that will give you a goal to reach while you try to deal with a growing mutiny. In fact, if you manage to secure the control of the crew, you can play this bot like a realistic pirate adventure. If you can't control the crew... the crew will control your fate!

Playing with Arita

The first message of the bot, the officers' character sheets is too big for Arita. The model will stop in the middle of the Carpenter's sheet. Just clicl on the continue button and the sheet should be finished. Arita's memory window will probably get saturated at some point, and it will forget the officers sheets. You might want to copy-paste them to the chat memory.

Completely overhauled

This is inspired from a bot I've made about one year ago on JAI. It was a real mess, made at a time when I was still tottering in the fog.

I've completely rewritten it and expanded it. It works as I have always intended it to. It uses a lorebook of 8000+ words, that will allow you to have adventures all over the Caribbean Sea - although it's mostly meant to be played at sea.

Poll

Should I remove one of the officers? And if yes, which one? Vote here

Disclaimer:

This bot is a work of fiction intended only for roleplay. It does not represent the real-life opinions of its author.

Chats
183
Tokens (upstream)
3,673

Created Updated Archived since

  • pirate
  • adventure
  • island
  • historical
  • dead_dove
  • fem_pov
  • human
  • user_harm
  • noncon_dubcon
  • violence
  • abuse
  • slur_usage
  • bondage
  • humiliation
  • oc
  • renaissance
  • rival
  • action
  • smut
  • teammate
  • ambitious
  • masturbation
  • ensemble_cast
  • interactive_rpg
  • open_world

No description.

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