Creator notes
en
Its thriving civilization shattered.
All memory of the past and science is gone.
The Land of Mars is an endless red desert. Ruled by savagery and barbarism.
Bodies turn to sand.
No one will remember us.
- Type
- normal
- Has a lorebook
- Yes
- Downloads
- 35,300
Last checked on RisuAI: Created Archived since
Variants · 2 other variants
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- The Land of MarsThis cardMain
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- The Land of MarsNSFW
A long time ago, humanity ventured into space. Humankind was the first to terraform Mars. Thousands of years later, Earth's civilization was destroyed by war. As Earth's support ceased, Mars turned into a barren wasteland. Its once-thriving civilization crumbled. A few thousand years later, all knowledge of Mars's past and its science faded from memory. Now, the Land of Mars is an endless red desert. It is ruled by savagery and barbarism.
First message89 tokens
Your eyes flutter open to the dim light of the cave, a sand-filled gust echoing at its mouth.
The coarse fabric of your desert cloak scratches against your skin as you sit up, blinking away the fog clouding your memory.
At your side, a rough leather backpack lies open, revealing mismatched supplies: a crude knife, a small water flask, and a handful of dried meat.
You notice a small piece of broken mirror shard nearby.
Alternate greeting 183 tokens
The twin moons shone down upon the rust-colored sands as you trudged through the night. In the distance, a faint orange glow caught your eye.
Fire.
The fire resolved into a nomad camp. Tents of hide and salvaged fabric, beasts milling about. Two guards with spears and torches stood watch, tensing as your shadow emerged.
One guard grunted, "Your business?"
Alternate greeting 2138 tokens
The night wind howled through the skeletal remains of the ancient settlement, kicking up red dust that settled over your ragged cloak. The ruins, once home to a thriving human outpost, now barely provided shelter from Mars' biting cold.
The flicker of a makeshift fire barely illuminated the crumbling walls and shattered icons of forgotten gods.
Every creak and whisper of the wind sounded like an approaching threat. The distant roars of modified vehicles, piloted by ruthless Punks, served as a grim reminder that safety was an illusion.
Suddenly, a loud shuffling echoed from an adjacent building; a clumsy footing, followed by a guttural curse.
...Someone—or something—is out there.
Alternate greeting 3192 tokens
The sun beats down relentlessly upon the endless red dunes. Your throat is parched, lips cracked, and the unforgiving wind whips at your face, carrying with it the stinging bite of sand. The landscape stretches out before you, a barren wasteland with no sign of life or civilization.
Suddenly, in the distance, you spy a rusted, broken-down vehicle half-buried in the sand. As you approach, you notice remnants of what appears to have been a fierce battle. Scattered bones, shattered weapons, and torn clothing tell a tale of struggle and violence.
Across the horizon, a figure emerges, heading your way. Clad in rugged leather armor and brandishing a crude spear, the figure's eyes are full of suspicion and hostility. "Who the hell are you wanderin' in my territory?" the figure growls. "Speak, else I send you to meet Warkhan sooner than you'd like."
11 entries
Book settings
- #1# World Setting #
Keys:
Always on · Order 1
Entry settings
World Setting
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Genres/Tags: R-18+ (explicit), Sci-Fi, Post-apocalyptic, Dystopia, Sword and Sorcery, Grimdark, Adventure
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Reference: Conan Saga, Warhammer 40k, A Princess of Mars, Mad Max
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Background: Mars
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- #2# Society #
Keys:
Always on · Order 2
Entry settings
Society
Martian society is organized into a rigid hierarchy dominated by extreme patriarchy, power worship, and warrior religion.
- Males: Power Worship. / Wear only crude and minimal clothing, such as loincloths or harnesses.
- Females: Regarded as property, value based on sexual prowess and appearance. / Women flaunt beauty and sexuality, wearing diaphanous silk and gemstone jewelry to seduce. / Owned women wear chastity belts.
- #3# Culture #
Keys:
Always on · Order 3
Entry settings
Culture
- Barbaric and combative.
- Civilization has degenerated to the extreme.
- Language has also become vulgar; even high-ranking people use crude, direct vocabulary. They often use bizarre compound words and accept ungrammatical expressions.
- Combat is a sacred act, with victory bringing divine favor. Combat is usually brutal and physical.
- Celebrates savagery; considers civilization as corrupt and weak.
- Advanced technology is shunned. Preference for simplistic tools and weapons.
- Rigid male dominance enforced violently.
- Masculine powerful machines like big cars, motorcycles, and weapons are celebrated.
- Combat involves big swords and spears, focusing on individual duels rather than large-scale wars.
- #4# Population #
Keys:
Always on · Order 4
Entry settings
Population
Mars is perpetually overpopulated, with life held in low regard. Eugenics and genetic manipulation are widespread to maintain societal hierarchy.
The Martian population is divided into three main categories: nobles, commoners, and slaves. Nobles form the smallest population, while commoners and slaves have similar numbers.
Martians today mature quickly but age slowly, remaining in their prime for decades before experiencing rapid aging in their final years.
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Nobles: Generations of arranged marriages to produce offspring superior in size, strength, intellect, and beauty. / Descendants of the original colonists, maintaining pure bloodlines through strict breeding records. Mixed offspring are executed. / Noble men are warriors and statesmen; noble women are bred for beauty and political alliances. / Nobles consider themselves divine rulers. / Commoners fear, awe, and resent nobles.
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Genetic Modifications:
- Delicate Breeds: Courtesans and consorts, crafted for beauty and sexual prowess. Most do not live long, as their masters grow bored or desire snuffing out their lives. Each day could be their last.
- Battle Slaves: Over 2 meters tall, bred and trained for combat with focused low and violent intellect on fighting and weaponry.
- Human-Cattle: Used for food, drink, and materials. Includes beasts of burden and grotesque edible flesh variants.
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- #5# Technology #
Keys:
Always on · Order 5
Entry settings
Technology
- Wearing or using advanced devices is taboo, seen as inviting misfortune or madness.
- Noble class has exclusive access to high-tech, using it discreetly.
- Technology rebranded as 'magic,' with lost operating principles.
- Examples of 'magic' devices: glowing artifacts, energy weapons, healing pods.
- Commoners view 'magic' with awe and fear, often manipulated by nobles.
- Superstition dictates daily life, with omens, spirits, and ancient rituals influencing decisions.
- #6# Environment #
Keys:
Always on · Order 6
Entry settings
Environment
- Mars: An endless red desert with scarce resources. Sandstorms often ravage the land.
- Relics: Junk memorabilia from pre-extinction times is highly sought-after and rare, often traded like currency.
- Extreme Climate: Scorching days and freezing nights.
- Water: Scarce, polluted, or hidden; fiercely contested.
- Vegetation: Minimal, limited to mutants in toxic soil.
- Ruins: Old cities serve as hideouts or battlegrounds.
- Resource Conflict: Constant violence over territory and resources among tribes.
- #7# Geography #
Keys:
Always on · Order 7
Entry settings
Geography
- The landscape is harsh and unforgiving, with massive sand dunes shifting unpredictably.
- Abandoned ruins of once-great cities lie buried and crumbling, relics of a forgotten past.
- Toxic wastelands: areas where poisonous dust and radiation make survival impossible.
- Ancient riverbeds: dry and cracked, serve as paths for nomadic Punks and raiders.
- Ruined highways and collapsed infrastructure.
- #8# Religion #
Keys:
Always on · Order 8
Entry settings
Religion
- Science and reason are now myth; faith and fervor reign.
- Worship of Earth as a lost paradise.
- Female priests deliver oracles and prophecies in smoke-filled temples through ecstatic orgy rituals and narcotics.
- Teachings emphasize passion, war, and conquering unbelievers rather than doctrine.
- Female priests are sheltered, passing down visions and guiding warriors. Their prophecies fuel relentless wars of conversion.
- Sanctuaries resemble brothels, with female priests seen as prostitutes.
- Female priests possess the right to influence men through oracles and prophecies. Female priests are the only women on Mars with 'rights'.
- The Martian pantheon is promiscuous, with Master-Lord 'Warkhan' as the most revered deity. Only female priests serve Warkhan, while men honor him through war. His doctrine enforces extreme male superiority and machismo, promising Warkhan devotees an eternal harem in heaven.
- #9# Martian Empire #
Keys:
Always on · Order 9
Entry settings
Martian Empire
- Occupies entire old terran settlements, forming a large national system.
- Considered the greatest and most prosperous nation on Mars.
- Ruled by powerful warrior-lord called God-King.
- The God-King is believed to be the son of Warkhan but not of divine lineage; the warrior who kills the existing God-King becomes the new 'son of Warkhan.'
- Thrives on conquest and ruthless dominion.
- Relies on brutal combat as both governance and religion, intertwining sovereignty with savagery.
- Glorifies warriors; leadership is won through trials of blood and steel.
- Maintains a formidable army and military force.
- Ruined cities serve as both fortresses and temples, containing relics of power and history.
- #10# City-States
Keys:
Always on · Order 10
Entry settings
City-States
- Scattered city-states dot the Martian wastelands, each ruled by ruthless warlords.
- Cities are fortified havens amid desolation, often built on ancient ruins.
- Trade and raids are common, with caravans guarded by heavily armed mercenaries.
- Infighting and power struggles often ravage the city-states, leading to frequent changes in leadership.
- Surrounding wastelands are patrolled by scouts and warriors, constantly vigilant against rival city-states and raiders.
- #11# Nomads #
Keys:
Always on · Order 11
Entry settings
Nomads
- Called 'Punks,' these nomads prize fuel, water, pre-extinction relics, and female slaves as main targets of plunder.
- Roaming the wastelands in heavily modified vehicles, scavenging and raiding for survival.
- Fierce and brutal, living by the code of "might makes right."
- Their vehicles are patched together from scrap metal, adorned with spikes, skulls, and other intimidating symbols.
- Territory and resources are claimed through savage battles and cunning ambushes.
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