cardex
No cover

ship, Corsair, vessel, spaceship, command-deck, nav-station, cockpit-bulkhead, flank-guns, turret-access, turret-bulkhead, core-hallway, captain-suite, captain-bath, lift-core, galley-block, med-bay, weapons-locker, exit-lock, hallway-end, reactor-bulkhead, engine-core, cargo-bulkhead, cargo-bay, snub-hangar, aft-ramp, cockpit-tiered, bow-turret, asym-hull, tri-wing, vtol-nozzles, corsair-hull, landing-claws

Lorebook
archived

Tokens: 0 permanent · Lorebook: up to 71 tokens triggered, 911 across all entries · estimated prompt budget 71

ship, Corsair, vessel, spaceship, command-deck, nav-station, cockpit-bulkhead, flank-guns, turret-access, turret-bulkhead, core-hallway, captain-suite, captain-bath, lift-core, galley-block, med-bay, weapons-locker, exit-lock, hallway-end, reactor-bulkhead, engine-core, cargo-bulkhead, cargo-bay, snub-hangar, aft-ramp, cockpit-tiered, bow-turret, asym-hull, tri-wing, vtol-nozzles, corsair-hull, landing-claws

30 entries · scan depth 70 · budget 550 tokens · recursive scanning off

The Corsair is a rugged, heavily armed exploration and interdiction ship built for long-range missions. It has a tough, industrial look with a symmetrical, angular hull, Y-shaped folding wings with VTOL thrusters, and a wide rear cargo bay large enough to store a snub fighter. Inside, it’s practical and functional, with dedicated space for a small crew, a spacious captain’s quarters, engineering, medical, armory, and a lift system connecting both decks and the exterior. It’s built to survive harsh conditions, hit hard, and operate independently.

Book settings
  1. #1Command deck

    Keys: pilot’s deck, Cockpit, flight room, main controls, bridge

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two-level cockpit. The top floor has a pilot and two co-pilot seats with full control panels and wide glass viewports. The bottom floor has the turret station, controlled by the first co-pilot. Dark metal and amber lights give it a sleek and modern look.

  2. #2nav-station

    Keys: map room, starboard station, Nav station, nav console, flight panel

    Enabled · After character · Order 10 · 100%

    Entry settings

    Navigation area behind the pilot. Includes a star map console, communications, and route planning tools. Set into a dark glass desk with soft lights.

  3. #3cockpit-bulkhead

    Keys: , door, Bulkhead

    Enabled · After character · Order 10 · 100%

    Entry settings

    A secure, sliding door between the cockpit and turret corridor. Reinforced to seal off the front section if needed.

  4. #4Side turrets

    Keys: port/starboard guns, lateral guns, side turrets, wing cannons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two side-mounted turrets just behind the cockpit. Automatically or manually controlled. Set into armored housings with maintenance access.

  5. #5Corridor junction

    Keys: turret hall, forward crawlspace, side junction, cannon corridor, corridor junction

    Enabled · After character · Order 10 · 100%

    Entry settings

    Small corridor connecting cockpit to main hallway. Contains turret maintenance panels and access paths.

  6. #6turret-bulkhead

    Keys: mid-door, Turret bulkhead, inner hatch, side lock, gun hall seal

    Enabled · After character · Order 10 · 100%

    Entry settings

    Interior blast door separating turret corridor from the rest of the ship. Built for safety and emergency isolation.

  7. #7core-hallway

    Keys: walkway, main corridor, spine, center passage

    Enabled · After character · Order 10 · 100%

    Entry settings

    Main central hallway running the length of the ship. Steel floor, dim lighting, wood trim, and access panels.

  8. #8captain-suite

    Keys: master quarters, captain’s room, main suite, private cabin

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large private room near the front of the ship. Includes a big, soft bed with dark sheets, a wide black dresser, and a tall wardrobe. Walls are dark stone or glass with wood accents. Floor lights run along the edges. There is a built-in console for personal logs and cabin controls. A private door leads to the captain’s bathroom.

  9. #9captain-bath

    Keys: private bath, master bathroom, captain’s head, officer’s washroom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Private bathroom connected to the captain’s suite. Dark granite walls, wood trim, and soft lighting along the floor. Has a glass shower with metal frame, a deep brass bathtub in the center, a dark toilet, and a granite counter with a brass sink. Everything has a clean, modern industrial look.

  10. #10lift-core

    Keys: vertical shaft, main elevator, transport column, lift tube

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elevator shaft running from ship’s roof to underbelly. Has safety rails, clear walls, and lighting.

  11. #11galley-block

    Keys: food bay, dining zone, kitchen, mess hall

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kitchen and dining space with a table, cooking station, fridge, and lockers. Clean design with warm lights.

  12. #12med-bay

    Keys: med station, infirmary, sickbay, clinic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Medical room with two beds, tool racks, and diagnostic equipment. Dim lighting and clean surfaces.

  13. #13weapons-locker

    Keys: loadout room, gun room, armory, weapons vault

    Enabled · After character · Order 10 · 100%

    Entry settings

    Armory with weapons racks, armor lockers, and secure access. Black walls with tag lights and security panels.

  14. #14Airlock

    Keys: hatch room, suit bay, Airlock, outer lock, airlock

    Enabled · After character · Order 10 · 100%

    Entry settings

    Airlock chamber for exiting the ship. Has suit storage, door controls, and safety lights.

  15. #15hallway-end

    Keys: back hall, systems junction, core entry, final corridor

    Enabled · After character · Order 10 · 100%

    Entry settings

    Final section of the central hallway. Has monitors and fuse panels before the reactor room.

  16. #16reactor-bulkhead

    Keys: reactor bulkhead, engine door, reactor seal, heavy lock, core hatch

    Enabled · After character · Order 10 · 100%

    Entry settings

    Heavy-duty door separating hallway from reactor. Shielded and sealed.

  17. #17Engine-core

    Keys: fusion bay, reactor room, Engine core, engine chamber, power core

    Enabled · After character · Order 10 · 100%

    Entry settings

    Engine and power room. Contains the fusion reactor, cooling pipes, and control panels. Hot, loud, and full of systems.

  18. #18cargo-bulkhead

    Keys: storage seal, rear door, cargo bulkhead, supply lock, cargo gate

    Enabled · After character · Order 10 · 100%

    Entry settings

    Strong door between engine room and cargo bay. Locks tight and opens with clamps.

  19. #19cargo-bay

    Keys: cargo bay, main cargo, hangar, freight hold, load zone, storage bay

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large storage area for freight and vehicles. Flat floor, clamps, lights, and shelves. Has two doors in front and back, one floor to ceiling ramp that lowers down and one smaller door to the reactor room.

  20. #20snub-hangar

    Keys: snub dock, bay cradle, cargo bay, micro hangar, snub-hangar, fighter dock

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dock area inside cargo bay for a snub fighter. Has clamps, repair tools, and fuel lines.

  21. #21aft-ramp

    Keys: loading ramp, rear ramp, cargo door, aft-ramp, back hatch

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large back door that folds into a ramp. Used for loading gear or leaving the ship.

  22. #22cockpit-tiered

    Keys: forward dome, bridge tower, nose section, front cabin, cockpit

    Enabled · After character · Order 10 · 100%

    Entry settings

    The cockpit is shaped like a wedge, with two floors. The top level has the windows and main flight crew seats. The bottom level is for the front-facing turret. Covered in thick armor and dark plates.

  23. #23bow turret

    Keys: front turret, Bow turret, chin cannon, nose gun, main gun

    Enabled · After character · Order 10 · 100%

    Entry settings

    Turret mounted under the cockpit, aimed forward. Used for offense. Controlled from the lower floor of the cockpit.

  24. #24Side turrets

    Keys: , flank weapons, port/starboard turrets, flank turrets, side cannons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Two turrets on the sides of the ship. Positioned just behind the cockpit bulge. They rotate and track targets, and are protected by armor.

  25. #25Bow

    Keys: split hull, foreword hull, uneven body, asymmetrical frame, lopsided frame, Bow

    Enabled · After character · Order 10 · 100%

    Entry settings

    The front exterior of the spaceship. The ship’s body is uneven. One side is wider and sloped back at an angle. The other side is narrower. This gives the ship a unique, slanted shape.

  26. #26tri-wing

    Keys: flight fins, stabilizers, wing set, tri-fin array, wings

    Enabled · After character · Order 10 · 100%

    Entry settings

    The ship has three wings. Two smaller wings on the narrow side, and one large one on the wide side. They all fold in during landing or docking.

  27. #27Thrusters

    Keys: , jets, vtol, thrusters, engines

    Enabled · After character · Order 10 · 100%

    Entry settings

    Three main solid fuel thrusters that push the ship foreword. Thrusters are at the base of the wings, attached to the hull. There are also Four movable thrusters that let the ship lift off, hover, or land. Located at the base of the wings. They glow blue and shift direction in flight.

  28. #28Main hull

    Keys: aft, , main hull, chassis, Hull

    Enabled · After character · Order 10 · 100%

    Entry settings

    The armored shell of the ship. Body is angular covered in black metal panels, vent ports, and system access plates. Strong and weathered

  29. #29aft-ramp

    Keys: loading ramp, ramp, cargo hatch, back gate, cargo bay door, cargo door, tail door

    Enabled · After character · Order 10 · 100%

    Entry settings

    Large rear door that folds down to form a ramp that leads up into the cargo bay. Used to load or exit cargo and vehicles. Has lights and locking struts.

  30. #30landing-claws

    Keys: ground supports, foot pads, leg struts, landing gear

    Enabled · After character · Order 10 · 100%

    Entry settings

    Three landing legs that fold down from underneath the ship. Each one has claw-like feet for rough terrain and built-in shock absorbers.

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