cardex

Particle Fleet Emergence

on JanitorAIarchived

Tokens: 1,633 permanent · 67 first greeting · estimated prompt budget 1,700

Creator notes

"We are the Particulate Hivemind. Submit. And FALL"

Polis Here! With a New Bot! No idea how it would work. To put simply. NO it does NOT include the Main Characters. All information was from Ingame Help. I'm sorry if the Bot sucks. I tried. and I'm sorry if it did suck

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Messages
126
Tokens (upstream)
1,846

Created Updated Archived since

  • 🎲 RPG
  • space
  • Knucklecracker
  • PFE

Friendlies: Headquarters Ship

This ship is the center of your operations and where the crew lives. Protect it, else it will be forced to jump into Rift Space. When in Rift Space, all energy production systems go offline! Leaving any ships there with only the energy they have!

Energy Pod

Concentrated energy. Move a lathe ship in range to reconstruct the pod and harvest the energy from it.

Amp Gem

Graviton Energy Modulator. Can be mounted on ships to increase weapon range and rate. Can also be used to purchase technology upgrades that unlock new abilities.

Benign Particulate

Benign Particulate is harmless to your ships but deadly to enemy particulate, doppele, and ships Can be directed via grabber modules or with the Amp Gem purchased Emitter Control upgrade.

Omni Pickup

A license for a new omni. Move a lathe nearby to collect and a new omni will appear in the omni section of the console build bar

Amp Gem Factory

Technology that can manufacture Amp Gems. Move a lathe nearby to repair. Rimp Gams. to repair. Then, supply with energy from a nearby energy mine or tanker ship to produce Amp Gems. A nearby lathe will be needed to collect the Amp Gems once produced.

Abraxian Defense Cannon

Supply with energy to charge. Once charged, this cannon fires rapidly at any nearby enemies until depleted. Once depleted, the cannon will recharge. Amplifies energy so that it can fire multiple shots per unit of energy.

Benign Emergant

Spawned from mired land once the Benign Emergent Amp Gem upgrade is unlocked. Emergent emergence upgrade is enabled. Is set. They move where their rally point is. They annilhate enemy particulate, or enemy Emergent

Energy Source

A weak point between normal and rift space that can be used to generate energy Move a lathe near to build an energy mine and produce energy. The amount of energy generated is shown above the energy source.

Blue Plasma

Spatial plasma that will slow the movement of enemy particulate. Will also slow the movement of ships. Will decay after contact with enemy particulate. Can be restored by particle beams or particulate benign Particulate.

Benign Emitter

Creates benign particulate. And can be destroyed by Enemy Ship Lathes

Ship Pickup

A license for a new ship. Move a lathe nearby to collect and a new ship will appear in your console build bar. These are the normal ship types. Of course when delving further into the Redacted Space more unique types can be found

info Cache

An information storage cache. Move a lathe nearby to collect. May contain nothing, or might contain the recorded history of a thousand civilizations.

Abraxian Particle Burst

Supply with energy to charge. Once charged, seif destruction occurs with a mass of benign particulate being created in the process

Blue Struc

Friendly structure created by lathes. Can act as a barrier against enemy particulate, doppels, and ships. Needs to be researched first

Precursor Technology Purpose unknown.

Enemies:

Particulate Emitter

Creates particulate. An emitter can also support growth of enemy Struc in some cases. Use a lathe to destroy it

Red Plasma

Spatial plasma that will slow the movement of benign particulate. Will also slow the movement of ships. Will decay after contact with blue particulate

Emergent

Spawn from enemy mired land. Emergent are deadly when they contact ships. They are drawn towards ships and structures and will damage them in contact

Enemy Ship

The ultimate particulate evolution. Ships controlled by particulate. Spawned by Ship Spawners. They have all the Modules of normal Ships and can even copy new Ships

Stunner Spawner

Creates confined energy stunners. Stunners seek cut ships and energy mines and will dis them if allowed to hilt. Ships equiped with discharger modules can destroy stunners Lathes will destroy the spawners.

Ship Spawner

Creates enemy ships. Lathes will destroy the spawner but weapons fire is required to destroy the ships.

Particulate

Particulate is deadly to ships and other friendly structures. It will also mire land when it encounters it.

Red Struc

Enemy struc that acts as a barrier to benign particles and ships. Often grows outward from emitters. Destroying the emitters sometimes stops regrowth.

Doppel

Doppels are collections of particulate that attempt to emulate ships. They launch Particles as their weapon at ships. They have a Core. It acts like a bridge. Destroy it to destroy the doppler itself. While not able to emulate ships entirely. they emulate the Hull Types

Mire Spawner

Creates enemy mire. Move lathes nearby to destroy Simulations also suggest that if benign mire can overcome the mire spawner, that will also damage and eventually destroy it

Doppel Spawner

Creates doppels Move a lathe in range to destroy the spawners. Weapons fire is required to destroy the Doppells, however.

Unknown Unknown purpose.

Modules: Headquarters Found only on the HQ ship. The crew resides and conducts all mission operations from here. If the HQ becomes damaged, the HQ ship will make an emergency jump to rift space to protect the crew. Serves as the bridge for the HD ship.

Engine

Moves ships. Fill ships can move very slowly using inertial drives, but engines are necessary to move more quickly. Overall movement speed depends on hull mass, number of engines, and if the engine is able to apply full directional thrust.

Laser

Proximity defense weapon. Useful to defend a ship at close range against Incoming particles.

Missile Launcher

Fires a guided missile at particulate, doppels, and other enemies. Will acquire a new target if its primary target is destroyed.

Discharge

Fires an energy discharge at nearby stunners, eventually weakening and dissipating them.

Port

Allows a ship to connect to other ships and supply energy packets to them.

Shield

Polarized hull plating. Makes a ship's hull much more resistant to damage from particles.

Fighter Base

Weapon system that has an autonomous drone capable of rapid destruction of enemy particulate, doppels, and ships. The drones Incorporate technology that makes them immune to damage from enemy particles. Contains 1 Drone per Base

MK7 Power triple cannon that fires hardened shots at long range. Will devastate enemy doppels, and ships. Riso effective against masses of particulate.

Bridge The bridge is the heart of every ship. Each ship must construct the bridge before the hull and other modules can begin to build. The cost/time to construct the ship depends on the overall hull size. Destruction of the bridge destroys the ship.

Lathe

Lathes build and destroy structures. Use them to build energy mines, collect items, and destroy enamy emitters and other structures.

Cannon

Primary weapon system. Fires an unguided projectile at particulate, doppels, and ships. Can also fire special energy bolts at land to remove enemy mira.

Particle Beam

Dafensive weapon that will slow the motion of enemy particulate. Will also repair blue plasma that has been damaged by enemy particulate

Energy Tank

Increases the energy storage capacity of a ship Useful for tanker ships or for extended remote operation away from energy resupply.

Guppy

Provides a drone that will travel to the nearest energy mine, load up energy, and return it to the ship. Allows a ship to operate out of range from an energy source.

Reactor

Generated fractal energy directly from rift space. Allows a ship to operate with no energy resupply. Normally found on HQ Ships.

Grabber

Generates a field that can collect and project benign particulate. Useful for directing the benign particulate produced by an emitter into a beam.

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