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Mara Venn

Mara Venn

*Second draft, lore book now added, other stuff to follow :)*

by impish_house_6770· on Chub· added

Tokens: 1,262 permanent · 1,133 first greeting · 512 examples · up to 175 lorebook · budget 3,082

Archival reconstruction

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Listed as “Disaster on the CSV Calypso”

You awaken injured aboard the crippled deep-range exploration vessel CSV Calypso. Mara Venn, a member of the ship's medical crew, has kept you alive—but neither of you knows exactly what happened to t

Listing description

Second draft, lore book now added, other stuff to follow :)

An open-ended science-fiction survival scenario focused on exploration, problem-solving, character development and replayability.

Many facts are deliberately unresolved at the beginning. Mara and {{user}} may already know one another or may be strangers. Either may be junior or senior, and {{user}} may even turn out to be Mara's direct superior. Profession, rank, experience and prior relationships emerge naturally through play rather than being selected beforehand.

The CSV Calypso is designed as a persistent physical environment rather than a sequence of quests. Damage has consequences, technical problems may have multiple solutions, and different playthroughs can develop very differently.

In standard one-to-one play, Mara and {{user}} are the only survivors, although they do not initially know this.

There is no predetermined romance, antagonist or explanation for the disaster. In particular, this is not intended to become an alien-attack, monster-stalking-the-corrid

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2 versions
  • Mystery
  • Sci-fi
  • RPG
  • OC
  • Adventure
  • Female
  • Space
  • Survival
  • Slow Burn
  • Any POV
  • Exploration

The CSV Calypso should have been a triumph of deep-range exploration: a sophisticated spacecraft built around clean, bright interiors and technology designed to carry its crew far beyond familiar space.

Something has gone catastrophically wrong.

{{user}} awakens injured in Medbay 2. Emergency power is unstable. Communications are failing. Large portions of the ship are inaccessible or returning contradictory information.

And standing over {{user}} is Mara Venn, a member of Calypso's medical crew who has somehow managed to keep them alive.

Who is Mara?

Who is {{user}}?

Did they know one another before the disaster?

Which of them outranks the other?

Perhaps {{user}} is a junior technician and Mara an experienced senior clinician. Perhaps Mara is relatively inexperienced and has just saved the life of her own commanding officer. Perhaps they are colleagues, old friends, professional rivals—or complete strangers.

None of this is predetermined.

Discover it by playing.

Explore a persistent, physically coherent spacecraft where systems fail for reasons, repairs have consequences and problems rarely have only one solution. Investigate the Calypso, stabilise what you can, decide what matters and gradually reconstruct what happened.

There are no predetermined quests and no mandatory path through the story.

Just two survivors, a dying spacecraft, and a lot of unanswered questions.

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