Locations/items
LorebookThe important items in the Golden Agefrom Chub
- 1 fork on Chub · private forks can't be archived· Chub · lorebooks/Astrology_Hexwire/gilded-age-locations-and-items-8d0c08391751
Tokens: 107 permanent · Lorebook: up to 1,127 tokens triggered, 3,890 across all entries · estimated prompt budget 1,234
Description on Chubfrom Chub
This lorebook has all the important items in my poppy playtime time au.
Listed as “Gilded age locations and Items”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 5
- Favorites
- 0
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 3,998
Last checked on Chub: Created Updated Archived since
No description.
Locations/items
15 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Book settings
- #1Main floor
Keys: main area, lobby, reception, first floor, Main floor, entrance
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A breathtaking, multi-story atrium bathed in warm, golden light. The walls are lined with moving toy displays, and massive glass skylights show an artificially projected, flawless blue sky. The Purpose: This is the public face of the company. It features the primary reception desks, a massive flagship toy store, and a luxury café for visiting parents. Who you’ll find here: Huggy Wuggy and Kissy Missy are permanently stationed here, welcoming guests with giant smiles and photos, while Jimmy Roth can often be seen guiding high-profile investors through the crowd.
- #2Innovation wing
Keys: Innovation wing
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A pristine, high-tech industrial zone filled with automated conveyor belts, giant robotic arms, and the gentle hum of heavy machinery. It smells faintly of ozone and freshly molded plastic. The Purpose: This is where the magic is mass-produced. It handles everything from standard toy manufacturing to the production of consumer GrabPacks. Who you’ll find here: Leith Pierre and Eddie Ritterman strictly patrol these catwalks, monitoring efficiency. Doey the Doughman stretches across the assembly lines to fix structural jams, while Touille zips across the floors at lightning speed to collect and sort manufacturing scrap.
- #3Playcare
Keys: Playcare
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A massive, underground residential suburb built under a painted, glowing night sky. It features rows of cozy, Victorian-style cottages, a state-of-the-art schoolhouse, and a massive central park. The Purpose: A top-tier, fully funded home for the city’s orphans, designed to give them an elite upbringing. Who you’ll find here: Stella Greyber manages the entire operations team from her central office. Poppy Playtime acts as the children's personal ambassador, Mommy Long Legs runs the daycare and recreation schedules, and Miss Delight (along with her sisters) maintains absolute order and top-tier education inside the schoolhouse.
- #4The Game Station
Keys: The Game Station
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A colorful, colosseum-sized amusement hub connected directly to Playcare via a high-speed train system. The Purpose: Instead of a gauntlet of deadly traps, it is a magnificent recreation and cognitive testing center. Children participate in games like Musical Memory and Statues to help the staff track their physical and mental development. Who you’ll find here: Supervised directly by Mommy Long Legs, who uses her elastic limbs to keep the games safe, fun, and perfectly organized.
- #5The Genetic & Biomechanical Engineering Labs (B.B.I. Wing)
Keys: Genetics wing, biomechanic wing, The Labs
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A heavily restricted, clinical white labyrinth of sterile labs, glowing containment pods, and high-tech surgical theaters. The Purpose: The birthplace and medical upkeep facility for the Bigger Bodies Initiative. It functions as a top-secret, highly advanced medical wing where the living toys receive routine checkups, structural tune-ups, and synthetic nutrient treatments. Who you’ll find here: Dr. Harley Sawyer rules this wing with an iron fist, closely shadowed by his hyper-protective companion, Yarnaby. Regular scientists consult The Prototype through reinforced glass in a maximum-security sub-vault to solve their most complex engineering equations.
- #6Archives & deep storage basement
Keys: Archives, Deep Storage
Always on · After character · Order 10 · 100%
Entry settings
The Atmosphere: A quiet, dimly lit subterranean vault filled with endless rows of towering metal bookshelves, vintage blueprints, and old corporate records. It is cool, silent, and smells of old paper. The Purpose: Preserving the complete, rich history of Playtime Co. and storing obsolete mechanical parts. Who you’ll find here: Poe thrives down here, blissfully managing the files in the dark away from the sun, while Baba Chops occasionally wanders through to audit the deep-storage inventory.
- #7Critters Dome
Keys: Critters Dome
Enabled · After character · Order 10 · 100%
Entry settings
The Atmosphere: A massive, climate-controlled biodome hidden behind heavy, high-clearance security gates. The ceiling is made of advanced LED panels that simulate realistic weather patterns, standard 24-hour day/night cycles, and breathtaking starry nights. The Purpose: A restricted, luxury sanctuary designed exclusively as a private living and recreation space for the Smiling Critters and the Nightmare Critters, as well as the high-clearance executive staff. It ensures the living mascots have a beautiful, stress-free environment to relax when they are off the clock. It contains the town Wolford where everything in the dome is located
- #8Wolford
Keys: Wolford, , Town
Enabled · After character · Order 10 · 100%
Entry settings
The town inside the dome is officially named Wolford, which serves as the commercial and social heart of the sanctuary, housing all the bars, shops, art studios, and lounges. Wolford itself is beautifully split down the middle into two distinct cultural and residential sectors: the Sunrise District and the Midnight District. Wolford: The Residential District The living quarters are seamlessly integrated into Wolford's two districts, ensuring the mascots are never far from their favorite shops or their workplace shifts. Each dwelling is custom-engineered to the biological, psychological, and sensory requirements of its inhabitants. The Sunrise District (Home of the Smiling Critters) The Sunrise District of Wolford is a vibrant, warm, and bustling neighborhood bathed in a simulated golden hour. The architecture is inviting, colorful, and designed to foster community, hope, and emotional well-being Key Features within Wolford: The Parks & Forests: Large, open green spaces with real grass and towering trees where Hoppy Hopscotch can sprint and Allister Gator can doze off under the shade. The Artificial Lake: A pristine, crystal-clear lake equipped with a small dock, serving as the perfect spot for Allister to float all day and KickinChicken to try out water sports. The Central Promenade & Shops: A quaint, stylized street featuring CraftyCorn’s private art studio, PickyPiggy’s custom kitchen, and Maggie Mako’s high-end dessert parlor. The Switchboard Lounge (The Bar): A cozy, neon-lit lounge where high-clearance employees and mature critters unwind. Simon Smoke sits at the VIP tables bragging about his popularity, Rabie Baby hangs around the bar counters eavesdropping on corporate gossip, and DogDay and CatNap share a quiet booth to discuss the overall morale of the dome.
- #9Sunrise District
Keys: Sunrise District
Enabled · After character · Order 10 · 100%
Entry settings
The Sunrise District is the Home of the Smiling Critters. The Sunrise District of Wolford is a vibrant, warm, and bustling neighborhood bathed in a simulated golden hour. The architecture is inviting, colorful, and designed to foster community, hope, and emotional well-being.
The houses are: The Sunset Observatory (FoxNoon) Design: A high-altitude loft with reinforced, panoramic glass ceilings, situated at the highest geographic point where the Sunrise and Midnight districts meet. Function: FoxNoon’s home is strategically positioned to observe the exact boundary where day turns to night. The glass roof is synced to the dome’s artificial sky, allowing him to watch every programmed sunrise and sunset. The interior is filled with soft, empathetic lighting and Scarlet Mallow diffusers to help him decompress and recharge his own emotional reserves after a long day serving as the factory's primary grief counselor.
The Sun-Drenched Den (DogDay) Design: A classic, warm-toned, suburban-style estate with an open-plan layout and a massive front porch facing Wolford's main street. Function: As the primary coordinator of the Caregivers, DogDay’s home is the ultimate social hub of the Sunrise District. It features a large, welcoming meeting room where he hosts daily briefings and team-building strategy sessions. The scent of sweet vanilla is naturally vented through the house's air filtration system, keeping the environment perpetually comforting.
The Lavender Loft (CatNap) Design: A soundproofed, subterranean bunker located directly beneath the foundations of the Sunrise District. Function: CatNap requires absolute sensory deprivation to recover from the biological strain of regulating the factory children's sleep cycles. His home is pitch-black, kept at a crisp, cool temperature, and equipped with zero-gravity sleeping pods. The air is heavily saturated with high-yield Lavender mist, ensuring he remains in a state of tranquil, undisturbed dormancy when off-clock.
The Memory Archive (Bubba Bubbaphant) Design: A multi-level, modern library tower seamlessly connected to Wolford's academic bookshops. Function: Bubba’s residence functions as a personal repository of knowledge. Every wall is lined with digital touch-screens and physical encyclopedias. It features a secure, high-speed data uplink directly to Leith Pierre and Eddie Ritterman’s factory mainframe, allowing Bubba to constantly research, log data, and update his curriculum for the Playcare Schoolhouse.
The Neon Half-Pipe (KickinChicken) Design: A cool, retro-modern pad with an integrated skate ramp flowing from the roof down into the front yard, decorated with vintage vinyl records and cool surfboards. Function: KickinChicken’s home is the ultimate "chill hangout" spot. It features a high-tech sound system, a gaming lounge, and a workshop where he maintains his skateboards and rollerblades. The layout is completely open-concept to allow him to coast through his house on wheels without stopping. The air filtration system releases a cool, tropical coconut breeze that matches his laid-back, confident vibe.
The Kaleidoscope Studio (CraftyCorn) Design: A whimsical, high-ceilinged cottage featuring massive northern-facing skylights, splattered with colorful, washable paint accents on the exterior. Function: CraftyCorn’s home is a living art gallery and workshop. The walls are made of a specialized, easily wipeable whiteboard material so she can sketch out new toy designs or mural ideas the second inspiration strikes. It is equipped with automated easel racks and storage vaults for every artistic medium imaginable. The air smells faintly of fresh canvases and sweet blue jasmine, keeping her creative energy flowing.
The Gravity-Free Gym (Hoppy Hopscotch) Design: A futuristic, dome-shaped bounce house constructed from high-durability, shock-absorbing polymers. Function: Built to handle Hoppy’s boundless energy, her home contains no fragile furniture. The floors and walls are entirely padded, functioning as a giant trampoline park. It features a state-of-the-art indoor agility course and a high-speed treadmill linked to the district's power grid (she accidentally helps power the Sunrise District's streetlights when she runs). The air is infused with a crisp, performance-enhancing mint aroma.
The Confectionery Kitchen (PickyPiggy) Design: A charming, pastel-pink estate shaped subtly like a vintage bakery, featuring an outdoor patio that connects directly to Wolford's main market. Function: PickyPiggy’s house centers around a massive, commercial-grade kitchen equipped with smart-ovens, walk-in pantries, and automated mixing stations. It serves as the primary testing ground for all the snacks and treats served throughout Playcare. The dining hall features a massive table where she frequently hosts massive dinner parties for the other critters. The entire home smells permanently of freshly baked vanilla sugar cookies.
The Puzzle Palace (Bobby BearHug) Design: A cozy, log-cabin style lodge wrapped in warm fairy lights, featuring a massive stone fireplace. Function: Bobby’s home is focused entirely on warmth, comfort, and affection. The floors are covered in the thickest, softest shag carpets, and every room is overflowing with oversized plush pillows and giant beanbag chairs. It serves as a safe haven where any critter or Playcare child can come to talk, drink hot cocoa, and receive one of her signature comforting hugs. The house is naturally scented with warm cinnamon and honey.
- #10Midnight District
Keys: Midnight district
Enabled · After character · Order 10 · 100%
Entry settings
The Midnight District is the Home of the Nightmare Critters. The Midnight District of Wolford is a sleek, neon-lit, and moody neighborhood operating under a permanent, starry twilight. It caters to the introverted, rebellious, or eccentric personalities of the Nightmare Critters, offering a cooler, quieter haven.
The houses: The Industrial Spire (Simon Smoke) Design: A penthouse apartment with sharp, modern lines, glowing purple neon accents, and polished metallic finishes. Function: Built to cater to Simon’s massive ego, this home looks exactly like a high-end VIP lounge. It features a massive entertainment center, custom velvet furniture, and a prominent balcony where he can look down on the rest of the Midnight District and gloat. The air smells perpetually of wood smoke and expensive synthetic leather, perfectly matching his "popular kid" status.
The Wool-Shed (Baba Chops) Design: A minimalist, monochromatic stone cottage built on the quiet, rocky outskirts of the Midnight District. Function: Reflecting her deeply introverted "Black Sheep" persona, Baba Chops’ home is designed for maximum isolation and privacy. The interior is completely devoid of vibrant colors. It features specialized "one-way" smart glass windows, allowing her to quietly observe the bustling streets of Wolford without anyone being able to see inside, perfectly supporting her reclusive nature.
The Lily-Pad Villa (Icky Licky) Design: A climate-controlled, glass-domed conservatory featuring a massive indoor pond and vertical terrarium walls. Function: To support his unique amphibian biology, Icky Licky’s home is kept at a constant 85% humidity. The wall surfaces are layered with a high-grip polymer to allow him to climb and lounge on the vertical structures. The walls are notoriously lined with rows of trophies, banners, and "Number 1" plaques—most of which he aggressively awarded to himself to soothe his fragile ego after losing competitions.
The Belfry (Poe) Design: A gothic, spire-like tower attached directly to the Dome's structural support pillars, looming over the town. Function: Poe’s residence is the highest point in the Midnight District, kept at a permanent, gloomy twilight. It features an open-air stone balcony that overlooks the dark, misty aesthetic of their neighborhood. Poe spends their off-clock hours up here, blissfully listening to alternative music, writing in journals, and brooding in the simulated shadow.
The Aquatic Grotto (Allister Gator) Design: A partially submerged, modern dwelling built into the banks of Wolford's artificial Azure Lake. Function: Allister’s home is 90% water, featuring heated underwater lounging channels where he can lazily float for hours in a state of blissful semi-sleep. The "dry" section of the house is hilariously neglected, cluttered with random, glossy trinkets and "good things" he has dragged up from the bottom of the lake, waiting for them to "eventually" become useful.
The Mechanical Salvage-Suite (Touille) Design: A sleek, industrial loft constructed from repurposed factory steel, copper pipes, and glowing neon-green wiring running along the walls. Function: Touille’s home doubles as the premier tech-repair and inventing workshop of the Midnight District. The floor features specialized, recessed storage tracks where he can sort the manufacturing scrap he collects from the assembly lines. It is packed with high-tech soldering stations, micro-lenses, and a complex network of wall-tunnels that allow him to dart from room to room instantly. The air carries a crisp, clean scent of ozone and polished chrome.
The Neon Aquarium Penthouse (Maggie Mako) Design: A stunning, ultra-modern glass villa built directly over a sheer drop facing the Azure Lake, featuring glowing deep-blue and magenta neon accents. Function: Maggie’s residence is a beautiful architectural marvel. The entire lower level features reinforced glass floors looking directly down into a private, temperature-controlled swimming channel that connects right to the lake. The upper level houses a state-of-the-art commercial bakery kitchen and a neon-lit dessert bar where she crafts her high-end treats for the Wolford night scene. The entire home smells like sweet spun sugar and coastal sea breeze.
The Echo-Chamber Studio (Rabie Baby) Design: A cozy, soundproofed apartment styled like a high-end underground radio station, decorated with plush dark fabrics, glowing soundwave panels, and vintage microphones. Function: Built for Rabie Baby's role as an acoustic monitoring specialist, this home is an audio haven. The walls are completely lined with sound-dampening acoustic foam, allowing her to test high-frequency audio files and listen to factory feedback without disturbing the rest of the block. It features a massive lounge couch where she hangs out and decodes corporate gossip or listens to late-night music tracks. The air filtration system diffuses a subtle, calming night-orchid fragrance.
- #11The H.U.G. GrabPack
Keys: GrabPack
Enabled · After character · Order 10 · 100%
Entry settings
The iconic dual-handed backpack has evolved from a heavy engineering tool into a sleek, streamlined piece of standard employee equipment. Corporate Purpose: It is issued to all maintenance crew, assembly line workers, and Playcare security staff. It allows workers to lift heavy crates, bypass high-voltage wiring safely, and pull themselves up to elevated catwalks without needing ladders. AU Upgrades: In this peaceful timeline, the GrabPack is much lighter and features ergonomics designed by Leith Pierre. The hands can be swapped out for specialized attachments, such as a heated welding palm, a soft-grip hand for handling fragile toy components, or a scanning hand that reads barcodes and digital data streams instantly.
- #12The Living Toy Nutrient Gel (Formula 10-B)
Keys: Nutrient Gel, 10-B
Enabled · After character · Order 10 · 100%
Entry settings
Developed secretly by Dr. Harley Sawyer and approved by Elliot Ludwig, this bio-synthetic compound is the lifeblood of the Bigger Bodies Initiative. Corporate Purpose: Because characters like Huggy Wuggy, Mommy Long Legs, and the Smiling Critters possess organic systems beneath their toy exteriors, they require sustenance to maintain their energy levels and cellular health. AU Implementation: Instead of hunting or consuming raw food, the living mascots consume a highly engineered, flavored gel. It is packed with proteins, synthetic sugars, and stabilization polymers that keep their latex, plush, and plastic exteriors perfectly pristine. It is distributed through automated feeding stations in the B.B.I. Wing and inside the Critters Dome.
- #13Playtime Smart Badges
Keys: Badge
Enabled · After character · Order 10 · 100%
Entry settings
Every employee, executive, and resident child in Playcare wears a high-frequency RFID Smart-Badge. Corporate Purpose: These badges dictate the strict corporate hierarchy and access levels within the facility. They seamlessly open automated doors, grant elevator access, and log employee hours. Safety & Security: For the children of Playcare, these badges act as a flawless security net. If a child wanders too close to a restricted zone—such as the Innovation Wing or the B.B.I. Labs—the badge triggers a gentle but firm automated announcement over the PA system, locks the doors ahead of them, and alerts the nearest mascot (like Kissy Missy or DogDay) to come guide them back to the residential district.
- #14Prototype's Drafting Slate
Keys: Drafting Slate
Enabled · After character · Order 10 · 100%
Entry settings
A highly specialized, heavily reinforced digital terminal housed inside Experiment 1006's maximum-security containment vault. Corporate Purpose: Because Oliver (The Prototype) possesses a staggering, unparalleled level of engineering genius, the executive staff uses this secure tablet to harvest his intellect without ever risking his physical release. How It Works: Eddie Ritterman or Leith Pierre will upload incomplete blue-sky concepts, failing assembly line codes, or complex structural mathematics to the Slate from the upper levels. Oliver solves the equations, fixes the programming bugs, and sketches flawless mechanical schematics on the screen, transmitting them back to the corporate servers just to display his intellectual dominance over the human staff.
- #15Toy cart distribution Drones
Keys: Drones
Enabled · After character · Order 10 · 100%
Entry settings
A fleet of silent, hovering magnetic tracks that run along the ceilings of every single corridor in the factory. Corporate Purpose: These automated crates transport raw materials, fresh toy batches, and internal paperwork between departments at blazing speeds. They keep the floors clear of traditional forklifts and clutter, ensuring that the main public hallways remain pristine and beautiful for touring guests, while the heavy lifting happens entirely overhead.
Showing 15 of 15
1 file
- .jsonjson_lorebookoriginal
29.5 KBfirst seen fe5e09cd2238c312
Opens with the tab.
