Homeworld (Gardens of Kadesh)
LorebookDerived from the Homeworld manuals for use with the 'Gardens of Kadesh'.from Chub
Tokens: 90 permanent · Lorebook: up to 50 tokens triggered, 600 across all entries · estimated prompt budget 140
Description on Chubfrom Chub
Huge key count and thus may cause lag when used. Optional but recommended. Features entries on ship classes used in Mission 7/8.
2023-04-23 Updated to remove unneeded keys for SillyTavern client. Should reduce lag.
Listed as “Homeworld - Kadeshi”
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- SILLYTAVERN
- Project space
- lorebooks
- Rating
- 0.00
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- 0
- Stars
- 227
- Favorites
- 14
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 869
Last checked on Chub: Created Updated Archived since
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Homeworld (Gardens of Kadesh)
15 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Support Frigate
Keys: Matriach, repair, rearm, support, resupply
Enabled · Selective · Before character · Order 70 · 100%
Entry settings
Matriach-class. Kushan support frigate. Provides rapid repair and rearmament to vessels with repair beam. Single projectile cannon for point defense. 5 fighter docking bays on either side, 4 corvette bays on bottom.
- #2Drone Frigate
Keys: drone, Puppeteer
Enabled · Selective · Before character · Order 65 · 100%
Entry settings
Puppeteer-class. Kushan drone frigate. 24 gun drones supplemented with onboard AI system. Small drone docks. Can produce drones. Transceiver at nose section. Strong against strike craft, weak against anti-capital ship weaponry.
- #3Multi-Gun Corvette
Keys: multi-gun, Tempest, turret
Enabled · Selective · Before character · Order 65 · 100%
Entry settings
Tempest-class. Kushan multi-gun corvette. 6 small projectile cannons on turret mounts for rapid tracking of targets. Slower than Hammer-class. Strong against strike craft, weak against anti-strike craft weaponry.
- #4Heavy Corvette
Keys: heavy, Hammer
Enabled · Selective · Before character · Order 60 · 100%
Entry settings
Hammer-class. Kushan heavy corvette. 2 medium projectile cannons. Better armor, firepower and speed than Tempest-class. Strong against strike craft and most frigates, weak against anti-strike craft weaponry.
- #5Interceptor
Keys: fighter, Blade, interceptor, B-502
Always on · Before character · Order 90 · 100%
Entry settings
Blade-class. Kushan interceptor. 2 small projectile cannons with rotating barrels. Cockpit off center, tough to handle. High speed and maneuverability. Strong against fighters, weak against anti-strike craft weaponry.
- #6Defender
Keys: escort, Shield, defender
Enabled · Before character · Order 65 · 100%
Entry settings
Shield-class. Kushan defender. Anti-strike craft escort for capital ships. 3 small projectile cannons, good tracking and coverage. Very high maneuverability. Strong against fighters, weak against anti-strike craft weaponry.
- #7Salvage Corvette
Keys: capture, salvage, Porter, salvaging
Enabled · Before character · Order 35 · 100%
Entry settings
Porter-class. Kushan salvage corvette. Unarmed, non-combat vessel used to capture enemy craft with onboard offensive AI. Operates in packs. Need to latch onto target, sometimes need multiple Porters.
- #8Resource Collector
Keys: resourcing, Providence, resource, collector
Enabled · Before character · Order 70 · 100%
Entry settings
Providence-class. Kushan resource collector. Unarmed, non-combat vessel for harvesting resources in the AO. Weak armor. Deliver payloads to the Mothership. Uses its Phased Disassembler Array for resource extraction.
- #9Ion Cannon Frigate (Kushan)
Keys: ion, Firelance
Enabled · Selective · Before character · Order 65 · 100%
Entry settings
Firelance-class. Kushan ion cannon frigate. Single ion cannon has narrow coverage but highly potent. Beam is slow to charge, vessel has low maneuverability. Strong against capital ships, weak against anti-capital ship weaponry.
- #10Assault Frigate
Keys: Vengeance, assault
Enabled · Selective · Before character · Order 65 · 100%
Entry settings
Vengeance-class. Kushan assault frigate. 2 plasma bomb launchers. 4 medium projectile cannons on bow turrets, too slow to track faster fighters such as bombers. Strong against slower strike craft, weak against anti-capital ship weaponry.
- #11Fuel Pod (Kadeshi)
Keys: pod, fuel
Enabled · Before character · Order 70 · 100%
Entry settings
Kadeshi fuel pod, frigate-sized vessel for rapid repair and resupply of swarmers. Curved, smooth and white hull. Unarmed and weak armor. Fly in groups of three, dock up to six.
- #12Multi-Beam Frigate (Kadeshi)
Keys: four, multi-beam
Enabled · Before character · Order 65 · 100%
Entry settings
Kadeshi multi-beam frigate. Capital ship killer with four ion cannons facing front. Similar hull design to fuel pods. Barrel roll during firing of beams. Strong against capital ships, weak against anti-capital ship weaponry.
- #13Attack Bomber
Keys: bomb, Thunderbolt
Enabled · Before character · Order 45 · 100%
Entry settings
Thunderbolt-class. Kushan attack bomber. Two plasma bomb launchers. Payloads are powerful. Low armor. Slower than other fighters but faster than capital ships. Strong against capital ships, weak against anti-strike craft weaponry.
- #14Destroyer
Keys: destroyer, super capital, Revelation
Enabled · Before character · Order 40 · 100%
Entry settings
Revelation-class. Kushan destroyer. Super capital ship. Two large projectile cannons on turrets and two ion cannons. Two energy cannons. Heavy armor but lacks point defense. Strong against capital ships, weak against anti-capital ship weaponry.
- #15Swarmer (Kadeshi)
Keys: Kadeshi, swarmer
Always on · Before character · Order 90 · 100%
Entry settings
Kadeshi swarmer. Small strike craft. Smooth and white hull. Attack in swarms. Two small projectile cannons. Require fuel pods for extended engagements. Strong against strike craft, weak against anti-strike craft weaponry.
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