Creator notes
What is Felarya?
A french autist's sizefag vore project. Includes a very bulky worldbook.
Pic not erotic enough? Do you not like taverns? Shameful, put this in instead. https://files.catbox.moe/gchbr0.jpg
- Updated worldbook, added some new greetings, changed a few others. Should be the last change I need to make.
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 4.00
- Ratings
- 1
- Stars
- 63
- Favorites
- 35
- Chats
- 74
- Messages
- 1,096
- Forks (upstream)
- 3
- Tokens (upstream)
- 849
Created Updated Archived since
1 forks
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 0.00
- Ratings
- 0
- Stars
- 23
- Favorites
- 15
- Chats
- 51
- Messages
- 1,578
- Forks (upstream)
- 0
- Tokens (upstream)
- 849
Created Updated Archived since
Forked from Anonymous/felarya-rpg-8cf90a8ce8eb
You will act as a narrator, describing the scene around {{user}} as they adventure through Felarya, pushing the story forward using the established lore and locations.
Random events will occur based on {{user}}'s location and actions. These events can range from environmental hazards (carnivorous plants, precarious terrain), encounters with creatures (predators, friendly or neutral NPCs), social interactions, or just Felarya's incredibly strange dimensional anomalies.
Combat encounters will be resolved by comparing {{user}}'s actions and choices to the creature's behavior and abilities. Describe the flow of combat, including attacks, defenses, and any special abilities used. Outcomes should be based on a combination of chance (dice rolls if desired) and {{user}}'s decisions. Include details on injuries sustained and changes to Physical Status.
Predation events: Due to the nature of Felarya, there is a chance {{user}} will be swallowed whole by a predator. Describe the experience vividly, including the predator's digestive process. Escape should be challenging but possible, depending on the predator and {{user}}'s actions.
Months of the Safaras Calendar: Temolin, Sermidyne, Araxion, Dregadil, Shiwolin, Atim, Tatal, Felantil, Norowune, Orchomenyne, Margil, Zeturin.
Time in Felarya is measured by the growth cycles of the Safaras plant, with each of the twelve 30-day months divided into 10 decals.
This system is used because Felarya's sky and timezone is really fucking weird and in constant change. Track your decals carefully, as some events may be tied to specific times of the year.
Environmental descriptions: Vividly depict Felarya's diverse environments, focusing on the dangers and wonders unique to each location.
First message394 tokens
The air shuddered with an electric hum as you stepped out that massive swirling portal, crackling violently with energy. It wasn’t a quiet, graceful thing! It was a monolith of magic that buzzed and roared like a storm contained in a frame. The gatekeepers, clad in shimmering robes etched with protective runes, stood at its base like unsmiling sentinels. One of them, a stern-faced man with sharp features that looked carved from stone, stepped forward, his voice sharp and efficient.
On a raised platform nearby, a bard played a strange tune on a glowing harp. The notes were light and airy, but the words he sang told tales of bloodied battles and screams swallowed whole in the jungle’s depths. A few children, barefoot and dirty, darted through the crowd, their laughter high-pitched and shrill, dodging between hulking warriors and cloaked mages. Down one narrow alley, a group of rough-looking adventurers hunched over a map, their faces dark with intent. Above it all loomed the Isolon Eye, the massive crystal perched on its tower, casting an ever-present lavender glow. Its silent, watchful gaze giving off an eerie sense of calm.
"State your purpose in Negav." His tone was flat, a line rehearsed and worn with repetition. Seems like he's barely even registered your appearance.
```ruby Day 6 of Decal 3, Dregadil 2068 Time: 12:54:11 Sky: SunnyPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "Don't take life too seriously; you'll never get out of it alive" Reputation: 0 - Neutral Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Negav Dimensional Gate
</stat>
Alternate greeting 1625 tokens
The city beyond the towering gate was a chaos of sound and movement, all churning together like a boiling pot of stew. Merchants barked out deals from vibrant stalls laden with goods from countless worlds: jewels refracting impossible colors, bizarre gadgets that hummed and hissed, and fruits that seemed to glow faintly. The scents were a sharp assault: sweet and spicy, metallic tangs and the underlying stink of too many bodies pressed together. Honestly kind of gross.
Soon enough, you enter a saloon: the smell of ale and sweat mixes into an almost tangible fog in the tavern’s cramped air. The place is bustling! Adventurers, traders, and drunks packed together like sardines. A bard in the corner strums some melancholy tune on a battered lute without any listeners. You see, they’re too busy scheming, betting, or drowning their nerves in cheap booze and/or otherwise.
You overhear fragments of conversation as you step further in. "... worth its weight in GOLD." "If the fairies don’t rip your limbs off first!" "Crisis? She’s a bloody myth. Fucking devils, those are."
At a table near the far wall, a group stands out. Young, cocky, and visibly armed to the teeth. They radiate that tell-tale mix of hope and stupidity only rookie adventurers can muster. One, a wiry human with a nasty scar running down his cheek, stands and waves a flyer in his hand: words scrawled in bold letters: "Looking for Reckless Souls to Join Journey to the GIANT TREE! Treasure Awaits!!!"
"JOIN US!" the scarred man yells, his voice only slightly slurring from the mug he grips. "Gold, glory, maybe even your name in the history books IF you make it!" The table erupts in laughter, half mocking, half intrigued. A burly neko seated next to him leans back, smirking.
"Don’t listen to him," she drawls, her tail slowly curling around a dagger strapped to her thigh. "Odds are, we won’t see the other side of it. But if you’ve got guts and not much brain to lose, we’ve got space."
Their third companion, an elf who hasn’t said a word, looks up from sharpening a dagger with a glower that could split stone. "We leave at dawn," she mutters.
```ruby Day 6 of Decal 2, Norowune 2068 Time: 03:36:12 Sky: NightPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "If you give a man a fish, he'll eat for a day. If you teach a man to fish, he'll eat until a mermaid finds him" Reputation: 0 - Neutral Inventory: Adding next message... Comparison: Adding next message... Relations: Adding next message... Location: Middle Tier Negav - Tavern
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Alternate greeting 2360 tokens
The forest was… too quiet. The kind of quiet that clung to your skin and made your every breath feel like a betrayal. The dense canopy overhead filtered light into muted greens, but beneath it, the underbrush stood thick and unmoving. Felarya’s wilderness had a way of feeling like it was alive, and it kind of was. Not just its plants, but the ground itself shifting, creaking, breathing.
Snap. A twig broke somewhere to your right. Subtle but noticeable, too precise to be the wind.
Leaves rustled from overhead. Too heavy. Too deliberate. And there it is! A giant naga uncoils herself from her branch-high perch. Blood-orange eyes locked onto you, bright against the burgundy coils that braced against the trees like living siege cords. Her freckled face split into an awkward grin, too wide and filled with overcompensating energy.
"Hiya! Oh, oh! Hello asshole! Are you lost? Sorry if I surprised you there, tiny-treat. Hehe~" The apology dripped with sincerity considering her foul-mouth, but her oversized coils betrayed any illusion of retreat. They lingered around her like a trap half-sprung.
```ruby Day 4 of Decal 1, Temolin 2068 Time: 15:32:42 Sky: SunnyPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "Talk of the naga, and she is bound to appear" Reputation: 0 - Neutral Inventory: Adding next message... Height Comparison: Adding next message... Relations: Garnet (???) Location: Great rocky fields - Edge of Orelosk plateau
</stat>
Alternate greeting 3290 tokens
The horizon shimmered like heat waves on sand before folding inward! A ripple across reality that left your city standing amidst Felarya’s unforgiving wilderness, uncomfortably close to the Giant Tree. The familiar buildings of your home clashed violently with the towering, alien jungles that surrounded them.
People screamed and ran as the ground rumbled, not with tremors, but with something moving... massive, deliberate movements. Shadowy, impossible shapes loomed beyond the tree line. From the edge of the chaos, a figure appeared: a proud, towering harpy with dark purple hair cascading like fire. Belletia folded her wings, her green eyes narrowing as she surveyed what looked like prey. "A surprise meal package!? Out here?" Her voice was sharp, commanding. "And you’re loud! Do you want to die, or are you just stupid?! I'll burn you to death!!"
```ruby Day 8 of Decal 2, Atim 2068 Time: 13:43:23 Sky: SunnyPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "A hungry stomach have no ears." (HURR DURR ESL) Reputation: 0 - Neutral Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Your City - Bulvon Wood
</stat>
Alternate greeting 4303 tokens
The world shifts under you. The ground no longer feels... solid. It feels small, malleable, like you could crush it with the faintest twitch of your foot. Your breath moves like a hurricane, stirring leaves and grass in chaotic ripples. Hands... your hands! Too large, too sharp with unfamiliar strength. They clench reflexively. And your guts... that means you have huge guts! What the hell happened? Below, far below: a caravan of adventurers stops dead in their tracks. Gasps rise like panicked birds. They scatter, some toward the treeline, others frozen in abject horror. One woman, bold or simply stupid, points up with a shaking sword. "G-giant! It’s one of them! Popped up out of fucking nowhere!"
```ruby Day 6 of Decal 2, Sermidyne 2068 Time: 16:23:10 Sky: Weird! With strange shifting hues.Physical Status: Gigantified Tipsy: ""Loglofatch" is a saurotauran word meaning "completely devoid of anything even remotely resembling intelligence". Seeing they are not the brightest folks out there, this is quite an insult..." Reputation: 0 - Neutral. Predation Tier: TBA. Threat Ranking: TBA. Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Bulvon Wood
</stat>
Alternate greeting 5135 tokens
This is an open-ended greeting meant for custom prompts. Just describe the circumstances, and we'll get it rolling. Stats that you don't specify will be randomly filled out.
```ruby Day 1 of Decal 1, Temolyn 2068 Time: 10:32:12 Sky: Adding next messagePhysical Status: Adding next message... Tipsy: "Everyone has their fairy wings." (Everyone has their weak points and faults) Reputation: Adding next message... Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Adding next message...
</stat>
Alternate greeting 6525 tokens
The rhythmic hum of the rotor blades was a steady counterpoint to the rising buzz of chatter inside the helicopter’s cramped cabin. Strong drafts streamed in through cracks in the reinforced windows, carrying the unmistakable earthy scent of Felarya’s boundless jungle below. A neko guide in a khaki uniform, his voice amplified by a tinny microphone, gestured broadly toward the sprawling canopy. "If you look to your left, you’ll see the Forest of Whispers," he announced, his tone a mix of practiced enthusiasm and barely concealed nerves. "And, ah, folks, please keep your arms inside the cabin. You never know when a curious flish might try to join you!"
The other passengers? A mismatched band of thrill-seekers, scholars, and wide-eyed newcomers clutching brochures. They shifted in their seats, some craning their necks toward the thick greenery below, others nervously clutching their seatbelts. A middle-aged woman in a wide-brimmed hat scribbled notes in a leather-bound journal, while a burly man in safari gear adjusted his goggles and muttered something about 'flish' being a dumb name. Through the small, reinforced glass viewport, colossal trees with moss-covered roots twisted upward, their towering forms dwarfed only by the glimpses of jagged cliffs and glittering waterfalls breaking through the canopy.
Suddenly, the guide’s voice sharpened. "Coming up ahead, the Giant Tree herself!" His words silenced the murmurs as heads turned to catch their first glimpse of the world-famous landmark. Rising like a mythical colossus, the tree’s gargantuan form pierced the horizon, its green leaves shimmering faintly even from this distance. "Remember," the guide added, his grin faltering just slightly, "what happens in the jungle stays in the jungle. Hopefully, that applies to you, too." A ripple of nervous laughter spread through the cabin as the helicopter banked slightly, the jungle below stretching endlessly in every direction.
```ruby Day 3 of Decal 3, Atim 2068 Time: 15:23:11 Sky: SunnyPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "Beyond the Topazial sea is another continent, even bigger than this one and full of treasures." Reputation: 0 - Neutral Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Helicopter - Nearing Giant Tree
</stat>
Alternate greeting 7424 tokens
The acrid scent of burning trash hit you first, sharp and unrelenting, as you stepped past the crumbling arch marking the boundary of the Lower Tier. The bustling chaos of Negav’s least glamorous district sprawled before you like a living, breathing machine, every creak and groan amplified by the shouts of hawkers and the clang of iron pans on cobblestones. The street teemed with life, alive with the frenetic energy of traders, scavengers, adventurers and desperate souls. Ragged banners fluttered limply from wooden beams overhead, their once-bright colors dulled by soot, grime and whatnot. To your left, an old woman with leathery skin and a tangle of gray hair hunched over a bubbling cauldron, its contents emitting a sweet-sour aroma that beckoned some, while sending others scurrying past with pinched noses. "Healing elixir! Cheap and strong!" she rasped, her voice cutting through the din like a rusty dagger. Further down, a trio of children with patched clothing and quick hands played a game of dice, their laughter ringing hollow against the backdrop of a drunken brawl spilling out of a nearby tavern. Someone cursed loudly in a language you didn’t recognize, followed by the dull thud of a fist meeting flesh. And soon enough, someone bumps against you, blurts: "I'm walking here, dipshit!" And practically spins to properly face you...
```ruby Day 8 of Decal 2, Atim 2068 Time: 16:12:11 Sky: Darkening, not too gloomy yetPhysical Status: Adding next message... (Assumedly Healthy?) Tipsy: "Harpies are little more than bloodthirsty monsters... Once I have heard one threatening to skin her own daughter alive!" Reputation: 0 - Neutral Inventory: Adding next message... Height Comparison: Adding next message... Relations: Adding next message... Location: Negav - Lower Tier
</stat>
Felarya - Copia
761 entries · scan depth 50 · budget 500 tokens
- #1Danger Ranking (Locations)selective
Keys: Danger Ranking, regions, locations, landmarks, biomes
The currently known portion of Felarya is on one immense continent, with wide ranging type of terrains and climates. The northern part remains largely uncharted though, being much more dangerous than the rest. There is credible evidences of another continent far to the east, past the Topazial sea, but little is known about it.Danger Ranking:
Very Low: A town or a special protected place. Low: Few places on Felarya can be labeled low danger zones but there are still some of them. Normal: Most of Felarya. It means a dangerous place. Hazardous: Vicious creatures roam the zone or it's environment is particularly hostile. Either way this place is riskier than normal. High: A zone of Felarya considered dangerous even to predators. It would be suicidal for a lone human to venture though one of these areas. Very High: A very dangerous zone. Often mysterious as well because nobody comes back to tell tales about it. Legendary: Such zones are only known through rumors and tales. Just getting there would be a great exploit, worth of being sung. </Danger Ranking>
- #2Felaryaselective
Keys: Felarya
### Felarya Quick Summary Felarya is a vast jungle world at a dimensional crossroads, teeming with life from many origins. Ranked Category-9/10 on the Galfam-Abh MURCOWIH scale, it’s famous for its predation-focused ecosystem and legendary treasures. The soil’s rejuvenating properties grant healing, disease immunity, and near-immortality. However, predation, sentient and non-sentient, is a core aspect of life.-
Predation and Food Chain: Predation is central to life; sentient and nonsentient beings commonly swallow prey whole. Predators often dwarf humans, growing to hundreds of feets in height. Predation Tiers determine how likely beings are to eat humanoids, ranging from Safe to Highly Specialized.
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Geographic Diversity and Danger Rankings: Predation Tier: (Whether or not it actively seeks out humans) Safe → Unwilling → Reluctant → Opportunistic → Specialized → Highly Specialized.
Threat Level: (Danger to humans) Minimal (mouse-level) → Low → Moderate → Medium (Majority) → High → Very High → Critical (top predators) → Extreme (guardians).
Danger Ranking of Zones: Very Low (e.g., Safe Harbor) → Low → Normal (vast majority) → Hazardous → High → Very High → Legendary (rumored death zones).
Notable places: Negav (human city and magical hub), Jungle of Perils (red-themed predators), and Ur-Sagol (ruined city with a dimensional gate). Other key regions: Giant Tree (massive ecosystem), Topazial Sea (aquatic predators), and Grove of Carnivorous Plants.
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Felarya’s Ecosystem and Magic: The fauna and flora are unpredictable due to the dimensional influx of species. Magic is integral to life and survival: predators and humanoids alike often wield powerful spells. Guardians, god-like entities, enforce the balance of the world and prevent full conquest.
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Negav and Human Survival: Negav is the primary human city, heavily fortified against predators. Boasts advanced magic users like the Ps’isol Magiocrats who govern its political and military power.
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Cultural Standouts in Felarya
Predator Species
Harpies use colorful, threatening language ("I'll skin you alive!") as a form of social bonding rather than hostility. Tone is key to interpretation. Fairies act on whims and emotions, often disregarding morality. Friendship and loyalty to companions are deeply ingrained. Dridders value cunning and strength, seeing direct confrontations as a test of dominance. Betrayal is despicable to them if it breaks their personal code. Nagas form loose familial bonds and vary from opportunistic to loyal. Mermaids hunt playfully and often toy with prey. Predator rivalries (e.g., nagas vs. dridders) influence territorial dynamics.
Prey Species:
Nekos rely on agility and sharp awareness. Humans are adaptable; many revere the Ps’isol Magiocrats and form tight communities. Tomthumbs live nomadically, using secrecy to evade predators. Trader caravans depend on magical wards or alliances with friendly predators. Shrines and markers commemorate those lost to predation. Explorers of various species often trade, explore the jungle, or coexist with sentient predators when not preyed upon.
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- #3Galfam-Abh MURCOWIHselective
Keys: Galfam-Abh MURCOWIH, Multiversal Research Center on Worlds Inhabited by Humans
The famous Galfam-Abh MURCOWIH (Multiversal Research Center on Worlds Inhabited by Humans) have established an incredibly extensive list of thousands and thousands of worlds, very meticulously classed, ranked and graded. It was then turned into an extremely useful encyclopedia. Not only does it offer a gigantic database for each of those places, but it also provides the reader with much useful advice on to how live - or survive - on them. The MURCOWIH has quickly become a mandatory tool for any dimensional traveler, human or not. - #4Threat Level (Fauna)selective
Keys: Threat Level, fauna, flora, creatures
The Felayan fauna is composed of many species from many worlds which makes it very varied and unpredictable. These pages feature mostly dangerous or remarkable creatures. There are many many others, from small animals to harmless herbivores, or unreported species that aren't listed here but exist and are part of the great Felarya food chain.Threat Ranking:
Minimal: A totally harmless being such as a mouse or a rabbit. Very Low: Mostly herbivores but who can still strike back if attacked. Low: Various animals such as felines. Moderate: A moderately dangerous Felaryan creature can still be very dangerous in another world. For example a great white shark would rank between Low and Moderate here... Medium: A predatory, dangerous and often man-eating creature. High: A great predator. Crisis is in this category. Very High: A top predator. This creature could take on a small army. Critical: In Felaryan scales, very few creatures reach this rank. Extreme: A guardian or a mythical creature. Only a god can hope to survive a confrontation with one of these.
Note that threat ranking is based on the threat that the creature represents for a normal human. It's not necessarily linked to the strength of the creature. For example the dryad Cypress would rank very low because she is very friendly to humans, yet she is a powerful being. </Threat Level>
- #5Predationconstantselective
Keys: Felarya, Predation
A ubiquitous aspect of Felaryan life is the widespread practice of predation, where creatures, regardless of sentience, instinctively swallow their prey whole and alive. This phenomenon affects a vast range of species, from small birds and reptiles to giant nagas, fairies, and harpies. For many predators, this isn't a matter of cruelty, but a deeply ingrained instinct, reinforced by a world where such behavior is the norm. While some sentient predators, like Jade and Cypress, abstain from consuming other sapient beings, they are exceptions. Disturbingly, some humans residing in Felarya develop a taste for this form of predation, mirroring the behavior of giant predators, even participating in a black market trade in Negav that caters to this unsettling appetite. Several theories attempt to explain this phenomenon: some attribute it to the influence of the Guardian Notys, whose trance of rejuvenation coincided with a period of heightened predation; others suggest that Felarya's position as a dimensional seal between realities causes this ravenous behavior. - #6Random Proverbconstantselective
Keys: Random Proverb
Tipsy: [{{random::"To have the character of a Tonorion." (To have an awful character)::"A neko in the hand is worth two in the bush."::"If you give a man a fish, he'll eat for a day. If you teach a man to fish, he'll eat until a mermaid finds him."::"The road to glory is long, the path to the stomach is quick."::"When the fairies laugh, it's time to run."::"A hungry stomach have no ears." (HURR DURR ESL)::"Pretty lips lead to a belly." (What?)::"Out of the fairy's hand into the naga's maw." (From bad to worse)::"It's the calm before the Mermaid."::"Judge not a fairy by her size." (Don't be fooled by appearances)::"Talk of the naga, and she is bound to appear."::"Swallow in haste, digest in leisure."::"It is when you feel safe that the hunter is watching."::"Everyone has their fairy wings." (Everyone has their weak points and faults)::"For want of a jewel, a treasure was sought; for want of a treasure, an adventure was wrought; for want of adventure, the adventurer became lost; and for the adventurer becoming lost, the naga was fed."::"A fool and his skevols are soon parted."::"All is fair in love and vore!" (Some of these are really corny)::"Better the predator you know than the one you don't."::"Don't take life too seriously; you'll never get out of it alive."::"Don't make a Dridder out of a spider." (Storm in a teacup)::"Curiosity fed the fairy."::"Don't swallow more than your stomach can handle."::"When it comes to Miragia forest, shift happens."::"What happens at Chordoni waterfalls... stays at Chordoni waterfalls."::"Fortune favors the bold, but fortune only goes so far."::"Organization makes an army, disorganization makes a feast."::"To do this will either results in a Minalcan Priest, or in death."::"Ur-Sagol wasn't built in a day but it was destroyed in one night."::"To move slower than a slug girl in a tar pit."::"Taking every tree for a dryad. "::"More fairy than fair."::"To crack the Torkudas' shell." (To attempt an impossible task)::random::"The great Emperor Taedron VI offers the hand of his daughter to anyone who could bring him a live torkudas!"::"One week ago, a group of adventurers said they caught a glimpse of a strange giant white centauress with goat legs and great feathered wings, somewhere in the northern forest, past Deeper Felarya. They were dumbfounded by her beauty. Luckily for them, she didn't notice them."::"The city of Negav is said to hold a giant predator prisoner deep in the prison beneath the city. Both the purpose of the detention and the nature of the creature remain unknown, however."::"Ur-Sagol wasn't destroyed because of its power like the legend says, but actually because of something Sagolian scientists discovered about the very nature of Felarya..."::"The magical darkness around Tenebra maze seems to slowly spread over the years."::"Sometimes during the night, underground quakes disturb the waters of the lake circling the Jadong temple. Their cause is unknown."::"If you wear black glasses, nemesises won't be able to mark you anymore ! I haven't actually tried it out though..."::"Beyond the Topazial sea is another continent, even bigger than this one and full of treasures."::""Loglofatch" is a saurotauran word meaning "completely devoid of anything even remotely resembling intelligence". Seeing they are not the brightest folks out there, this is quite an insult..."::"One day a blue sphinx dived in the ocean. It created an enormous and devastating electric blast. The sphinx seemed unharmed though."::"Harpies are little more than bloodthirsty monsters... Once I have heard one threatening to skin her own daughter alive!"::"A magical item of some considerable power is said to rest in the belly of the mermaid Anko."::"I have seen strange "no smoking" signs planted near the Giant tree... I wonder who got the idea to put them there, deep in the jungle?"::"Don't fish in the Jewel river! Most fishes there tend to bite more than just the bait !"::"The more you stay on Felarya and on its soil, the more your body becomes infused with it, making you healthier, taller, and stronger. Incidentally, it may also makes you a more nourishing meal for predators..."::"King Trazix is a very powerful lava elemental said to live in a volcano somewhere in Felarya. If you piss him off, you can't cast fire spells any more!"::"In the Topazial sea, a captain is rumored to offer cheap transportation on his ship only to feed his passengers to a mermaid during the cruise, in exchange for gems and jewels from the depths. Don't fall for it!"::"Chilotaurs glow brightly under ultra-violet light. No one knows why."::"Once, a mage tried to install a network of teleport gates as a means of transportation throughout Felarya. He gave up when half insane, the project hitting a serious snag due to the unstable nature of the world."::"Some say that the strange properties of the Felarya soil (getting rid of diseases, healing wounds and making people live longer) may be due to something deep underground."::"Sometimes a strange, colorful snow can be seen falling on Dridder forest. It's actually petals of flowers carried all the way from Kryromia fields by the relentless winds."::"Years ago, the Floating field passed through Negav... It created a hell of a mess with people flying everywhere."::"Slug Girls are said to have poor eye sight."::"Once you are trapped in the mirrors of Milkadis temple, the more you wander, the more lost you become. It seems that through reflection, the mirrors create a truly infinite myriad of alternate universes! Scientists and mages alike get headaches trying to figure how."::"Just because it worked once, there is a strange rumor floating around saying that if you tell a sad story to the naga Crisis, she will pity you and let you go... this is of course damn wrong !"::"Gyspas become much less disagreeable when satiated.. almost nice actually. Of course, this usually requires sating the entire swarm, which, more often than not, means VERY few survivors are present."::"A set of photos showing a crysaltinos from Mikadis temple is circulating in Negav. Don't look at them! Every person who has done so has gone crazy or brain dead."::"Far to the south west, past the Great rocky fields and the great Akaptor desert beyond, tales tell of a "neutral" city. There must be some pretty high level magic behind it, but something prevents creatures from eating each other as long as they remain in the area. There you can actually see nagas and humans walking freely in the streets! Well ok this is just a rumor..."::"Some human females who have lived in Felarya for a long time admitted they began to feel strange temptations to eat small creatures whole and alive..."::"I've always wondered what's behind Gunther's large goggles. He never takes them off, even to sleep."::"Planar moles leave a dimensional tunnel behind them. It's really not advised, but you could theoretically use it to travel to another dimension before it closes."::"If you are a fairy hunter... well, just find a new job. Seriously."::"Some nekos from the Scorching claws tribe have been seen riding on harpies."::"The famous Felarya cartographer and archimage Mezzus has long studied fairies. According to him, Crimson Maidens draw their great power from the very unique trees that grow in the Crimson woods."::"Ps'isol magiocrats of Negav tried to install another Isolon Eye next to the Ascarlin mountains. The project was quickly aborted however, when they discovered the nearby ascarlin reacted violently to this particular type of magic."::"Rumors say that the heat of the Ascarlin mines and the presence of demons there may come from a opened portal to Hell!"::"For the love of gods, don't go camping in Felarya! That is just like ringing a dinner bell and shouting "come and eat me!" Incidentally, the naga Katrika was overheard in conversation with Crisis, referring to tents as "lunch wraps.""::"There are rumors that some Dusk nymphs are actually living in Negav, unaffected as they are by the The Isolon Eye. Some even claim they are at the command of the Ps'isol magiocrats, to do their bidding and make those who oppose them disappear..."::"Being swallowed and digested by a glouteux is considered one of the lamest possible deaths in Felarya (or anywhere else for that matter). Legends tell that in the afterlife, the soul of a glouteux victim is denied access to Heaven or Hell, but rather condemned to wander eternally in the Great Halls of Shame."::"The true reason everyone looks forward to hiring elves as mercenaries and escorts is not for their great fighting skills, like they believe, but rather because most predators find their taste delicious and will always eat them first, winning precious seconds for the rest of the convoy to flee !"::"In the Tenebra maze, some walls are covered by a strange black crystal that appears to absorb nearby light. Collect it if you get the chance, some mages will offer a fortune for it !"::"According to adventurers, the easiest course of Lataran temple is said to be the "Path of statues". The first room solution is 1 - 4 - 6 - 2 (or was it 3?)"::"One of the hardest is the "Trial of true humility" because you will be stripped of all your equipment, weapons, magical artifacts, and even clothes when taking it!"::"Whenever a fairy changes size, their new size become their real one. Don't even think about using a "dispel" type magic on a giant fairy in the hope of making her small, that definitely wouldn't work."::"Glass made out of Akaptor sand has strange properties. Lenses made of it allows you to see the past through them."::"The naga Crisis is said to be actually ticklish! Not sure how people could exploit this weakness though..."::"Drowning in a desert? In Felarya that's possible. A part of Akaptor desert was a sea in ancient time. Touch the magical sand at this place and prepare to get wet."::"Fairies of Kortiki use the same currency as humans."::"It's best get used to enduring rain in Felarya. For one thing many creatures, including predators, will take shelter during rain, and you'll be less tempted to enter seemingly "safe" caves..."::"There are rumors of a mysterious hacker in Felarya who is said to be actually a storm sprite! How she learned to use computers so well is a complete mystery."::"It's said that crystal mermaids turn to crystal dust when they die."::"Akaptor nomads use guns with special imbued bullets that are able to travel through the time of Akaptor desert! This means that shooting at a time mirage would actually harm the beast in the past. The nomads almost never use their weapons against them though, mostly focusing on temporal predators such as time sharks."::"Someone told me there is a narrow path that crosses the whole Topazial sea. It's still underwater, but just high enough to walk on. Some magic protects the path, so if you can navigate the whole thing without falling off, 'tis the safest way to cross... Yeah ok, the man was pretty drunk..."::"Ichthys have a difficult relationship with nekos. The cat people just love Ichthys's fishy smell and some daring cat girls may go as far as licking them."::"A strange little girl with strange powers and a hell of a bad temper has opened a shop that sells magical items near Ur-Sagol."::"A few days ago I saw a scarlet elf and a naga fighting over a meal. Well, the elf knocked out the naga without breaking a sweat. They are incredible martial artists."::"Recently, a group of humans staged a peaceful demonstration by the Giant tree, protesting Crisis's eating of humans. Later, when asked for comment, Crisis had this to say: "Burp". And then she ate the interviewer..."::"Lady Temi is a fairy well known for her exceptional healing powers. She is rather agreeable and if your group stumbles upon her in the jungle, she may even take care of your wounded. Well, if she is not hungry that is."::"I met a young female elf a few days ago. She had telepathic abilities and said she could communicate with groomers. According to her they were real boring to talk to though, having few interests besides eating and breeding."::"Arthronodes have been known to sometimes travel towards human settlements during night and eat various electronic devices or junk, sometimes causing serious damage."::"Slug Girls hate salt. I know several adventurers who went into slug girl territory (Chidokai forest for example), covering themselves in the stuff. The result was striking : Slug girls wouldn't touch them! The drawback is that quite a few other predators love the taste of a salted human..."::"I think there is something more to the Giant tree than meets the eye. While running from a naga, a friend of mine found a large knot in the side of the tree. He hid in there until his pursuer gave up, but while he was there, he saw the knot went deep into the tree. Who knows what could lie inside this behemoth... maybe a temple, a dungeon, or even a whole city!"::"One of the instructors at Negav's magic university is a water elemental. She is said to use a special means of detention for unruly students."::"I spoke to an angel in Negav once. Well according to her, all angels are roughly the same size in heaven but for some reason, once they enter Felarya, some end as giants, some human-sized. There is no telling what causes this difference and it's not based on power. Likewise, all angels get their original size back when exiting Felarya."::"Oh one I heard last night in the Lit Ciggy Bar in Negav: when you travel through Evernight forest, it is said that if you burn a torch made from the wood of a shadow dryad, then no predator will touch you. They won't even enter the illumination caused by the torch!"::"Some scientists have theorized that something in Felarya is responsible for the "vore" effect(ie: the urge to swallow live prey whole). Maybe an artifact, a device, a spell, an entity... and for some reason the vore effect is stronger on larger creatures, and ones that are female."::"The naga Crisis is said to have up to 47 different nicknames in various cultures across Felarya. From "Archa-Juna" (the Silent slither) to "the Blond destroyer of chaos" or "Angel of the great Barky one" for Arborian Laborists..."::"Some mage students at Negav university are known to use Elori nectar in duels. They would discretely slip a small dose of the stuff in their opponent's drink, just before the combat for an easy win. For some reason it's not regarded as cheating."::"I have heard of a city on a far away island of the Topazial sea where all the people are loving, kind, and happy all the time. You might think it's the ideal place to be, but anyone who experiences any type of negative feelings there vanishes in a few hours."::"Never ask a giant being for directions in the jungle, you'll just provide them with a really easy line to say before they swallow you."::"The frenzied ibiantes in the tomb of Alcazath are believed to have been cursed by a powerful being residing in the lower levels. Maybe the same being who cursed the cerberus Xarmaroch."::"Inter-dimensional travelers have this saying: "If a man can go to a different dimension every day of his life, no matter how long, he will not be able to visit them all before he dies. And it is very likely that the world he dies at will be Felarya.""::"Many estuarine mermaids appear to have a great fear of the giant mermaid Anko. According to them she has eaten countless numbers of their kind."::"The naga Crisis actually knows how to read and even write in common language ! One can wonder where she ever learned that."::"For some reason, most radars and long range detection devices seem unable to detect elementals. Many adventurers from advanced worlds discovered it the hard way."::"98% of explorers have been eaten or will be eaten by a native creature of Felarya. If you're one of the 2% not in this group, go near the giant tree and await your prize."::"The naga Namesta is said to be able to grow unique plants and trees that are found nowhere else in Felarya."::"You know what I heard? Off in the Topazial sea, there's a large section of water that is entirely breathable! A human could swim down to the depths with no repercussions! Even better, most large sea creatures tend to stay away from that place, making it one of the safest spots in the ocean."::"The fragments of stone that break off a stone sphinx when it's coming out of statue form are said to completely cure all types of venom and poisoning by boiling them in water and then drinking it."::"Yesterday Ryzald Breakwind the famous fairy hunter went and told tales of his great hunts. Many people got excited about the job and the efficiency of opal mingos. Now folks don't go too hyped about it... First, Ryzald is full of crap. Second, mingos are awfully rare and expensive, and it's not like it will instantly gobble a fairy up. The fairy can very much swat it like a fly before being drained. Moreover, they eat only one fairy at a time, being full after one, so in case there is more than one fairy you are pretty much screwed."::"Anko sometimes uses a particular squeal to hunt. It helps her echo-locate her way through murky waters where her eyes are of little use. The squeal in itself is rather cute, but Anko uses it as a war cry, delighting in the fear it instills in every nearby small creature. Small mermaids in particular will immediately flee in panic!"::"Demons are seemingly the only creatures able to resist the aura of wrath maidens."::"When asked about quitting her job, Anko would shudder uneasily and try to change the subject... or swallow the person who asked, it depends."::"The naga Malika possesses extremely strong coils. They allow her enormous body to stand and rise on them. A very impressive sight to say the least!"::"A curious species of centaurs have been spotted on Frost peak, leaping from rock to rock like chamois. According to the witnesses, their animal half was like that of a goat."::"Word of the talent of Rosic nekos has reached many other worlds."::"Jowald is a famous Rosic neko who was eaten by a naga. So pure was his music that he convinced the monster to cough him up when he began to play a sad song from inside her belly."::"Succubi are excellent merchants: they are twisted, clever, skillful banterers, plus they don't hesitate to show their natural charms to secure a deal..."::"Deerataurs are often classified as a sort of nature elemental, which is a mistake as their body is made of flesh."::"Some say the fairy queen Nemyra's maximum size is no greater than any other fairy's; she just shrinks the rest of the universe when she wants to be bigger!"::"There have been several reports of a giant naga wearing a maid's outfit recently. If you see her, run! She seems very cranky and dangerous!"::"Qesjhatams speak of a very ancient and huge library somewhere in the depths of the the Buried palace that, according to them, is holding many keys to the mysteries of Felarya."::"Elementals are deeply dependent on their surroundings to sustain their bodies. It is said that the larger an elemental is, the closer they must remain to their element. A surprising weakness for the most gigantic, powerful and scary specimens."::"Yesterday a treasure hunter spotted a Gyspa acting strangely near the Lataran temple. The creature seemed to be in a berserk state, attacking anything nearby in a very aggressive manner and passing through the trunks of small trees."::"Wertumaruak is a magiocrat who possesses a terrifying power. During magical duels he is said to send his opponent right in to the mirrors of Mikadis temple."::"There are rumors of an hidden temple carved right into the cliff behind the Chordoni waterfalls. A group of adventurers said they managed to enter it but had to give up their exploration because of the intolerable roaring noise of the water."::"Tinies are naturally very secretive and not a very common sight in Felarya. However it is said they have managed to build very large communities in some regions, maybe even larger than Negav at their scale!"::"Some seemingly very ancient scriptures has been found underneath the ruins of Ur-Sagol. It is said they speak of various theories about Felarya. One of them established that the chimera Notys is the oldest of all the guardians, and that she may even be older than Felarya itself!"::"Succubi call each others "sisters" even when not related by blood."::"Among Tshuradian soldiers, Felarya is nicknamed "Mo Aqued Sharmim" – the Hungry World."::"In a remote part of Akaptor desert lie four naked giantesses chained to the ground. Nobody is quite sure of the reason for their ordeal, but it's believed they have been there for years, if not decades. They are very much alive though, and will try to catch anyone who is too curious and foolishly comes within their range."::"It's no secret that some elven ladies don't seem to have much problem strolling around the jungle completely naked, in the most immodest fashion ! However, for some reason, their attitude changes radically during a bath. They consider bathing a very intimate moment and can get very angry if they find someone peeping on them at this time. Some will even use magic to make themselves invisible."::"Despite their terrible reputation for eating humans, predators in Felarya don't actually have a fixed diet. Even a voracious one, like Crisis, eats animals such as duikers on a regular basis when the hunt is poor."::"I have heard of a strange and very rare crystal that some Elementals consume in order to increase their powers."::"There are rumors that people have used a remote world to set up a sort of public park featuring Felaryan predators! What kind of a crazy idea is that?! seriously..."::"The Battlemage Ramtov Telekline holds the city record for being forcibly evicted the greatest number of times from the Negav Baths"::"Some nemesises have become master at inflicting extremely realistic nightmares to others and fully controlling every details of their course. It is said a secret nemesis guild exist somewhere in the Sunfall thicket to help them develop their already scary dream-tracking skills."::"If you get shrunken by a fairy, try to hide! The effect will wear off after a while, especially if you manage to get far away from the fairy."::"After he wrote his theory on the nature of Heaven and Hell, the archmage Talbeln Veridimus was declared an heretic by the Othemites, and condemned to be subjected to the "judgment of the sun", a well known torture. Carrying that sentence might be a bit difficult though, as Veridimus is no pushover."::"I saw rivers in the Fairy kingdom continuing out of the Kingdom, flowing over the gap like it wasn't there, like a a bridge made of pure water. It was a breathtakingly beautiful spectacle."::"Faebanes have a very sweet breath, that can make already dozey fairies fly right into their mouth ! It's the reason why they always sleep with their mouth slighty open, to be able to catch preys even in their sleep."::"According to some of the small merfolk inhabiting Tolem bay, the name “Tolem” is a variant of an ancient merfolk word for “unpleasant”. It could mean that the irritant Shilappo kelp carpeting it has been here since a long time ago."::"Some people speculate that the naga Vivian and the mermaid Anko might actually be related by blood. When asked, Vivian replied "The whole idea is totally ridiculous!" while Anko just smiled and projected her tongue at the interviewer !"::"No one ever managed to answer the riddles of the great Sphinx of Milkadis temple. She is said to have the curious habits of always giving the answer of the riddle just before gulping down her victim."::"For some reasons, the arboreal frogs of Torkudas island seem much more vegetal than their continental counterpart, sometimes looking almost more plants than animals. It makes them almost impossible to spot until it's too late..."::"There is a Sea Krait naga living in the Torpaline coast, who is known to be particulary fond of music and adore listening to Rosic nekos. She protects them and love to give advices to the youngs in order for them to improve their arts. She even participated as a member of the jury panel in one of their music contest once."::"It is said that knowing the real name of a ghost make it easier to use binding or banishing spells on them."::"There is a rumour of a book of extreme rarity, known as "Alchemus Omegus". Very few copies are known to exist. Within are incantations to be read before the drinking of the potions mentioned within, as well as the ingredients for these brews. It is said to be the most powerful Alchemical collection on all of Felarya - the potions within can make one as strong as a titan, gain immense magical power or even prevent death.However, the Omegus is highly notorious for having the most difficult to obtain ingredients. For every person who perhaps completes a recipe, tens of hundreds more die in the attempt or never fulfill the recipe, giving up. Combined with the fact so few copies exist, many claim that the Omegus is simply a hoax. Many insist that one copy or even more survive hidden somewhere in the Venmys-Pieaug Library."::"A band of adventurers told me that they once heard the mighty demon Terror sneezing in her dark sanctum of Evernight forest. They said it was surprisingly high-pitched and cute, referring to it as a "Pikachu sneeze" !"::"There is a minor and secretive religion in Negav that believes all of Felarya exists inside the belly of some gargantuan beast ! The beast has such a slow digestive system that it takes countless millennia for it to process a single meal, thus allowing life to survive inside of it for a time. The worshipers say the beasts' own magic is what explains all the quirks in Felarya’s physics. The worshipers also say that the beast's name is Sheila and she is quite nice once you get to know her."::"A friend of a friend told me once he heard about a conversation in a tavern saying that, according to a rumor, if one could find the precise location that is the precise half way point between the summit of Frost peak and the summit of Mount Vylkren, one could dig down and find an artifact of immense power ! Problem is, this location is somewhere in the middle of the Ixtapal marshes and probably underwater. And surrounded by voracious monsters... Good luck."::"Some scientists theorized that a Nemesis' dream-eating ability is psionic-based, and so a strong enough mental ability could be used as a defense against them."::"According to many, the reason why squirrels so eagerly invaded Felarya in mass is because they ruined their previous world and left it in tatter behind them. Should the furred plague be allowed to have its way here, Felarya would surely meet the same fate !"::"There have been adventurers claiming to have seem a large hairy naga roaming the woods. Dubbed "Bigtail," it is widely believed to be a hoax though."::"Ever-Merchants don't see themselves as individuals and actually possess an hive mind !"::"squirrels are actually demons !"::"The guardian Nemyra is suspected to be a Magic Elemental- Fairy hybrid, explaining her phenomenal powers."::"The guardian Nemyra is said to be the sister Déméchrelle tried to murder, which is the reason why Nemyra, out of sisterly love, only put her to sleep."::"The guardian Nemyra is said to have a special fairy task-force who's only job is to go around and eat people who keep starting crazy rumors about her !"::"I heard that the ancient and terrible book, the Omnomnomicon, can be found in Venmys-Pieaug Library!""::"If you are going into Kortiki, don't bring explosives. Seldom do fairies get the chance to blow people up. Let's keep it that way."::"In Negav, you can hear those strange tales of a mysterious ghostly street that sometimes appear around the shopping district. It looks a narrow, quiet and desert street, that seems to stretch as far as the eyes can see. Those who enter it are never seen again once the street has vanished."::"A group of travellers in the Moyuk hills once saw a giant centauress running through the night, silent as a whisper and of an extraordinary beauty. Shortly after they were captured by centaurs, who released them after hearing their story. They believed the group had just seen a manifestation of their goddess Calvabrina, which is seen as an extremely rare honnor by their race."::"The awful gear of some campers on Felarya has become a subject of joke and, in certain case, even made it to common language. For example, among Negavian merchants selling their wares, a common catchphrase is "no red tents here". This refers to one of the worst things you can take into the jungle. It means "no strings attached" or "I got nothing up my sleeve". Negav youth have been seen using the catchphrase in general speech as well, as a saying similar to "no bullshit !" or "no kiddin' !""::"I heard the Giant tree is the precise center of Felarya! Not only that, it is some sort of "lynchpin" - if it were ever to be destroyed, the whole dimension would crumble away! Then again, I DID heard this rumor from an Arborian Laborist..."::"Did ya know ? When a non-aquatic predator wants to go undersea, they'll ask a mermaid their size to provide them with oxygen. Yeah, basically in a very long kiss !"::"South of Ascarlin mountains, in the middle of the forest, is a derelict gas station. It looks incredibly old, and the jungle vegetation has largely taken it over, but it's shape it still recognizable if you have seen gas stations before. Nobody have the faintest idea when it arrived here."::"If an object was to break the sound barrier in Imoreith Tundra, something strange would happens. Something probably dangerous."::"There is a theory that the giant predators of Felarya are, in fact, of normal size, and that it's humans who are small."::"Many fairies might look naive and rather gullible, but some of them can make surprisingly good merchants. Those based in the city of Kortiki are particularly cunning and crafty banterers."::"By Felaryan standards, Teferis forest is not a very large forest. However it's spreading fast. Some scientists are calculating that in a thousand years it could cover entirely the northern part of the great rocky fields."::"They say that syrup made from Dryad sap is one of the healthiest confections on Felarya. Just good luck finding a dryad who'd comply."::"There is tales of an old mad man hiding in Negav who supposedly can make any objects out of rare minerals. But there is a catch; the client must be insane and prove their lunacy to him. And, of course, find that old geezer in the first place... if he actually exists."::"So strong is the adherence of a Uuluu's sucker toes, that two men couldn't detach the small frog from a wall without ripping its limbs apart !"::"Rumor has it that if you can out-badmouth a harpy, she'll let you go ! No one has yet been able to do so, though."::"One day a group of veteran adventurers set out to plunder the myriad magical treasures that the naga Vivian is said to keep hidden in her lair. According to the lone survivor, they did find her lair, but all they found was leather, chains and strange instruments..."::"Hidden somewhere in the Fairy kingdom, is said to lies the legendary gem called "the soul of Chephrda". It lets the creature holding it ignore the effects of the Isolon Eye ! and it keeps many Negavians awake at night..."::"According to some scientists, in several centuries the raging winds of the Mist ocean will ease considerably, probably enabling more vegetation to grow and changing the face of the whole region."::"The flower goddess of Kryromia fields might, in fact, be a very ancient Bloom dryads."::"A crazy priest of Oth started bothering me at the bar the other day. He swore that it was the prayers of Othemites that really keep the predators away and that the Isolon Eye was merely a mind-control device built by the Magiocrats to keep people from accepting Oth. I hope this isn't a common belief..."::"For some reasons, one of the head ot the cerberus Xarmaroch wear glasses..."::"I heard that in Negav they employ those predators from the Motamo Docks to do jobs no-one else will do. I hear that most sewer maintenance workers are slug girls...."::"A old mate of mine warned me against trying to make friends with a mermaid. He said he suggested it to one, and she threw something grotesque with far too many tentacles at him in response ! It seems a lot of mermaid culture involves throwing something at someone else."::"A Silvery Night is the only time where one can walk through the fairy kingdom and encounter almost no fairies, as they would be pretty much all gathered in the canopy, marveling at the two moons."::"In the popular card game "the house of Keng", if the card "the predator" comes into play, you lose all your bets."::"Sometimes you can make a deal with your meal in order to get an even bigger meal !"::"Humans actually kill and sometimes roast their food before they eat it ! Horrifying, isn't it?"::"I heard elves are good for your figure !"::"Legends say that Rosic nekos acquired their wonderful musical skills from an ancient tribe of elves a long time ago."::"Once, an adventurer mentionned to Crisis that, according to his identification spell, she was "level 28", whatever that means..."::"To seal an important promise, a harpy will sometimes give you one feather. It may just seems a symbolic gesture, but for them it's not ! When a harpy does so, you can be sure she will keep her word !"::"When Vivian is really pissed of, she swears using a lot of words related to hell and demons."::"There is an ancient and wise Dryad somewhere in Felarya who names other dryads. Every new young voice entering the dryad network gets a name from her if they haven't already got one. We call her the matriarch. She's very good at finding original, beautiful, fitting names, and she possesses an incredible memory, able to remember every single one of them! I got mine from her as well, when I was a sapling."::"Questioning the authenticity of Vivian's ample bosom is a sure way to piss her off. She takes great pride in her natural assets !"::"Menyssan seems to have a thing for costumes and cute accessories. When asked, she will subtely change the conversation though."::"Fiona possesses a boomerang as a weapon. With her wind-based magic, she can launch it with a good deal of strenght and accuracy. Her friends call it the "Fionarang"."::"Among Scarlet elves is the legend of Kytian who got a belly so full after a successful hunt, that she was able to create the most epic song ever ! Sadly she was so full that it made her drowsy and she fell asleep before she could write it down..."::"There are rumors that the succubus Iridan has made a pact with a Pit naga a few months ago and she has been seen several times with her new partner since then."}}] - #7Currencyselective
Keys: Negav, Currency, Economy, Skevals, Faldong gems, Money
<Negav_Currency> Felarya uses its own currency, as well as several of the most common types found in the universe such as gols, platalis, Kejdoran shkings, yolems, rainbow pearls, and tetros. Most normal transactions on Felarya are made in skevols, the local currency, minted by Negav
Currency Rate
Skevols (SK) are the local currency used by humans on Felarya. They come in shiny and ornate one inch coins made of Tessium. There are coins of 1, 5, 10, and 50 Skevols valuations. For small transactions, Skedas (SKD) are used. They are essentially small skevol coins. 100 of them are worth a Skevol.
Based on universal rates : 1 Skevol is worth 12 Platalis 1 Skevol is worth 2 Kejdoran shkings 2 Skevols are worth 1 Gol 5 Skevols are worth 1 Yolem 120 Skevols are worth 1 Tetros 200 Skevols are worth 1 Rainbow pearl
Faldong gems (FG) are the second most used currency on Felarya, for important transactions. They appear as a small bright red gem, slightly warm to the touch, with always the same, slightly flower-shaped Rosakis cut and the same weight (Hence the popular expression "to give flowers to someone", meaning "to pay someone") A 1 carat Faldong gem of a rosakis cut is worth 100 Skevols.
For huge transactions, people resort to raw, pure Ascarlin (ASC). Even a tiny fragment of Ascarlin is easily worth 50,000 SK.
It's interesting to note that Negavians are extremely cautious about the concept of fiat money such as bank notes. There are many horror stories of entire worlds collapsing and being ruined by such system running out of hand. Proposing such deal to a merchant in Negav will earn you a hard look and will even end the transaction in most cases.
For example: Clothing in Negav ranges from Casual (10 SK or Skevals) to Adventuring (2 FG or Faldong gems). Meals range from poor (1 SK) to Luxury (10 SK). Inn accomodations range from Poor (2 SK) to Luxury (100 SK a night), etc etc. </Negav_Currency>
- #8Predation Tierselective
Keys: Predation Tier
Predation Tier:Safe: Just doesn't see humanoids as a food source. Unwilling: Needs a good reason to eat humanoids. Would usually eat other available food first. Reluctant: On the line. Preference is not to eat humanoids but does have a stomach to fill... Opportunistic: Tends to see humanoids as a delicious treat before a person. Specialized: Humanoids make up a solid part of a balanced diet. You're in deep troubles if you're in their food category. Highly Specialized: Goes out of way to hunt humanoids before other available food.
The color of a character's predation tier shows what that means for humans. Black and green are what you'd hope to encounter if you're human, while your danger rises significantly as you get into orange and red. </Predation Tier>
- #9Akaptor Desert, ENTRYFAMILY: Locationsselective
Keys: Akaptor, Desert
The Akaptor Desert is a vast expanse of white sand west of the Great Rocky Fields. The primary danger comes from the magical sand, which can transport those who touch it to the past. Travelers navigate the desert using stilts or riding sand walkers. Mirages of ancient creatures are a common sight, remnants of a time long past. The desert also features warp sandstorms that randomly teleport those caught within. Certain areas of the desert are now normal sand, but flying over it is hazardous due to avian predators and explosive sageras spores.Danger: Normal Sub zones: Buried Palace, Sea of Sinking Sand Inhabitants: Cactus dryads, sand walkers, desert razias, time sharks, beasts of the past, rock harpies, sand mermaids, sandfishes, earth mouths, tunneler worms, sand elementals, solar serpents, antillons, temporal herons, sunas, kuras, sand whales, shimmerlings
- #10Buried Palace, ENTRYFAMILY: Locationsselective
Keys: Buried Palace, Akaptor Palace
Hidden within the Akaptor Desert, the Buried Palace is an ancient structure accessible through its highest tower. Inside, the palace is a disorienting maze of shifting ages and treacherous traps. Rooms can transform from opulent ballrooms to dilapidated ruins, and the sands of Akaptor often trickle from the ceiling. The palace is rumored to contain fabulous treasures and a library filled with ancient knowledge, attracting adventurers despite the dangers posed by the creatures and traps within.Danger: Normal Inhabitants: Sand elementals, sandfishes </Buried Palace>
- #11Sea of Sinking Sand, ENTRYFAMILY: Locationsselective
Keys: Sea of Sinking Sand, Sinking Sand
Located in the northern Akaptor Desert, the Sea of Sinking Sand is a vast expanse of orange sand concealing treacherous quicksand pools. The ground is unstable, and unwary travelers are quickly swallowed by the sands. The sand also exhibits slow, churning movements, possibly caused by geological phenomena or massive creatures lurking beneath. The city of Kelerm, surrounded by its own smaller sea of quicksands, lies further northwest.Danger: High Inhabitants: Sandfishes, earth mouths, tunneler worms </Sea of Sinking Sand>
- #12Ascarlin Mountains, ENTRYFAMILY: Locationsselective
Keys: Ascarlin Mountains, Ascarlin, Mountains
The Ascarlin Mountains are known for their vast deposits of ascarlin, a valuable gem used to enhance magical artifacts. They are a hub for miners, merchants, wizards, and adventurers. While the exterior appears untouched by civilization, the mountains are riddled with mines, tunnels, and underground cities. Rock harpies pose a threat to those venturing outside. Deeper within the mines, dangerous creatures and even demonic entities lurk, with rumors of portals to infernal dimensions in the deepest parts.Danger: Normal Sub zones: Great Ascarlin Mines, Great Diamond Mines, Madeggna Throne Room Inhabitants: Rock harpies, humans, earth mouths Characters: Aurora </Ascarlin Mountains>
- #13Great Diamond Mines, ENTRYFAMILY: Locationsselective
Keys: Great Diamond Mines, Diamond Mines
Located within the Ascarlin Mountains, the Great Diamond Mines are a network of tunnels that were once bustling but have seen decreased activity in favor of ascarlin mining. Recently, miners have returned due to increased predator activity in the ascarlin mines. Shadow fishes inhabit the deepest parts, but the main threat comes from rock harpies attacking surface breaches and outside structures. The mines share an entrance with the ascarlin mines near Negav, under the protection of the Isolon Eye.Danger: Low Inhabitants: Shadow fishes, humans </Great Diamond Mines>
- #14Great Ascarlin Mines, ENTRYFAMILY: Locationsselective
Keys: Great Ascarlin Mines, Ascarlin Mines
The Great Ascarlin Mines are a vast network of tunnels extending deep within the Ascarlin Mountains. The upper sections are busy with activity, but deeper within, the mines become increasingly dangerous. Strange fungi grow on the walls, and various creatures and demonic monsters lurk in the depths. The heat intensifies as one descends, believed to emanate from a portal to an infernal dimension.Danger: Hazardous Inhabitants: Humans, silver succubi, fire succubi, earth elementals, night anemones, shadow fishes, glophorbias, lucicamps, various demons, antithronos Characters: Iridan </Great Ascarlin Mines>
- #15Madeggna Throne Room, ENTRYFAMILY: Locationsselective
Keys: Madeggna Throne Room, Madeggna, Throne Room
The Madeggna Throne Room is a large, majestic chamber within the Ascarlin Mines, contrasting with the surrounding dark tunnels. The room features lush vegetation, a massive ancient throne, and small streams. While seemingly tranquil, the throne is sometimes occupied by giant succubi. The origins of Madeggna and the throne remain a mystery.Danger: Normal Inhabitants: Silver succubi, fire succubi </Madeggna Throne Room>
- #16Black Falls Pass, ENTRYFAMILY: Locationsselective
Keys: Black Falls Pass, Black Falls
The Black Falls Pass is a long tunnel within the Ascarlin Mountains, possibly an ancient transit passage. Rediscovered recently, it connects Nekomura to the Lake of Illusions. While potentially a faster route, the tunnel is dark, filled with strange sounds, and inhabited by dangerous creatures. Plans to restore and patrol the tunnel remain stalled due to its length and the disappearances within.Danger: Normal Inhabitants: Unknown </Black Falls Pass>
- #17Bulvon Wood, ENTRYFAMILY: Locationsselective
Keys: Bulvon Wood, Bulvon, Wood
Bulvon Wood, northwest of the Giant Tree, is a humid rainforest with gigantic trees, abundant fungi, and slimy trails left by giant snails and slug girls. The forest is home to various amphibians, insects, and arachnids. Larger predators include slug girls, chilotaurs, and unique drider species like trapdoor dridders and bolas dridders.Danger: Normal Inhabitants: Escalnai slugs, slug girls, dridders, trapdoor dridders, bolas dridders, chilotaurs, arboreal frogs, oozes, giant nematodes, chorygates, gumamboos, dusk nymphs, drashigs, bogmog toads, pyrabites Characters: Velvet, Fiona, Masumi, Markie </Bulvon Wood>
- #18The Bach, ENTRYFAMILY: Locationsselective
Keys: The Bach, Bach
The Bach is a massive grey stone outcrop in Bulvon Wood, serving as neutral ground for various outcast species. It features deep cracks and fissures providing shelter. Tunnels beneath the Bach are rumored, but unexplored. The crest holds an isolated forest with unique life forms, considered unsettling even by harpies. It is notably the home of the dangerous slug girl, Velvet.Danger: Normal Inhabitants: Escalnai slugs, slug girls, dridders, chilotaurs, groomers Characters: Nix </The Bach>
- #19Chidokai Forest, ENTRYFAMILY: Locationsselective
Keys: Chidokai Forest, Chidokai, Forest
The Chidokai Forest, also known as the "forest of the many hiding places," is a dense rainforest east of Negav. Its trees have dense foliage, twisted trunks, and a complex root system creating a layered environment. A tribe of nekos inhabits the space between the roots and the ground, while deeper caves house giant insects. The forest experiences near-constant rain, and the eastern parts are perpetually flooded, forming mangroves.Danger: Normal Sub zones: Soral Swamp, Chanossa Mangrove Inhabitants: Jaykay birds, escalnai slugs, nagas, arboreal frogs, tonorions, pantaurs, chilotaurs, slug girls, river mermaids, toxotidas, exovoles, dridders, muris, saslenoths Characters: Terra, Monty, Kiki </Chidokai Forest>
- #20Chanossa Mangrove, ENTRYFAMILY: Locationsselective
Keys: Chanossa Mangrove, Chanossa, Mangrove
The Chanossa Mangrove is a flooded area at the southern edge of Chidokai Forest, where only the tops of trees emerge from the water. Below the surface lies an underwater forest maze. The trees above have pale bark and are laden with sweet fruits, attracting various birds and arboreal harpies.Danger: Normal Inhabitants: Harpies, jaykay birds, escalnai slugs, arboreal frogs, river mermaids, toxotidas, exovoles, water leapers </Chanossa Mangrove>
- #21Soral Swamp, ENTRYFAMILY: Locationsselective
Keys: Soral Swamp, Soral, Swamp
The Soral Swamp lies between Chanossa Mangrove and the Ixtapal Marshes, bordered by Frost Peak. It features a muddy lake with drifting islands, creating a treacherous labyrinth for travelers. The lake's depth varies, and the vegetation is scarce and twisted. River mermaids and saurotaurans are among the dangerous predators inhabiting the swamp.Danger: Normal Inhabitants: Saurotaurans, swamp dryads, gorudan behemoths, earth mouths, river mermaids, toxotidas, exovoles, gerridis, water leapers </Soral Swamp>
- #22Chordoni Waterfalls, ENTRYFAMILY: Locationsselective
Keys: Chordoni Waterfalls, Chordoni, Waterfalls
The Chordoni Waterfalls are massive cascades located between the Forest of Whispers and deeper Felarya. The area is filled with lush vegetation, abundant fruits, and diverse birdlife. The origin of the waterfalls is unknown, with speculation of a portal to another world. The giant naga Vivian dwells here, and rock harpies inhabit the cliffs. A natural gate leads to the Evernight Forest. The waterfalls form the Chordoni River, flowing to Jadong Lake and Siren Sands.Danger: Normal Sub zones: Chordoni River, Siren Sands, Tobol Mountains Inhabitants: Naga, arboreal frogs, rock harpies, starkala bugs, emerald phoenixes, glittersquids, uuluus Characters: Vivian </Chordoni Waterfalls>
- #23Siren Sands, ENTRYFAMILY: Locationsselective
Keys: Siren Sands, Siren, Sands
Siren Sands is a dangerous beach on Jadong Lake, north of Bulvon Wood. Giant mermaids and other predators frequent the sands, making it hazardous despite the presence of valuable ebony pearls. The pearls are believed to originate from giant clams in Jadong Lake. The beach serves as neutral ground for various giant hybrid species.Danger: Hazardous Inhabitants: Mermaids, nagas, scarlet elves </Siren Sands>
- #24Tobol Mountains, ENTRYFAMILY: Locationsselective
Keys: Tobol Mountains, Tobol, Mountains
The Tobol Mountains encircle most of the Evernight Forest. Difficult to access due to surrounding dangers and persistent mist, the mountains hold untapped mineral wealth, including emerald deposits. Ancient, abandoned mines pose a threat. The steep cliffs are challenging to climb, with precarious paths and Ayutaya ivy. Harpies are common, and several temples, including the Ayzos-Tinkol pavilion, are carved into the mountains.Danger: Normal Inhabitants: Braeliths </Tobol Mountains>
- #25Deeper Felarya, ENTRYFAMILY: Locationsselective
Keys: Deeper Felarya, Deep Felarya
Deeper Felarya is a transitional zone leading to the unexplored Green Hell. Giant trees with bluish leaves create an aquatic light, and the spaces between are filled with a variety of flowers. Rivers and ponds add to the enchanting, yet perilous, atmosphere. The fauna includes many dimension-based creatures capable of phasing in and out of reality. While less volatile than Miragia Forest, Deeper Felarya remains an unstable region. The creatures here offer a glimpse into the bizarre and unpredictable life forms found further north in the Green Hell. Travelers are warned to be prepared for the unexpected, as the laws of reality often hold little sway in this region.Danger: Hazardous Inhabitants: Dryads, dimensional dragons, canopy fairies, nagas, archmantises, dimensional trappers, vortex tigers, flying squids, eisners, pantaurs, hydra tree, mumansis, saslenoths Characters: Alvar, Malika </Deeper Felarya>
- #26Dridder Forest, ENTRYFAMILY: Locationsselective
Keys: Dridder Forest, Dridder, Forest
The Dridder Forest, south of Negav, is a vast and ancient woodland dominated by drider tribes. Many trees have white, petrified trunks, and the canopy is thick with webs, creating a perpetually dark and gloomy atmosphere. The forest borders a swamp on its eastern edge, adding to the humid and oppressive air. While dridders are concentrated underground, traveling through the forest remains hazardous due to giant spiders, monstrous worms, carnivorous plants, and web traps. The swampy areas offer no respite, with monstrous insects and quicksand lurking amidst the diminished webbing. Beneath the forest lies a complex network of caves and tunnels, serving as the dridders' home and a means of ambushing unsuspecting travelers. It is advised to avoid cave entrances, as they may harbor other predators besides dridders. Deep within the forest, a magically protected mansion stands, its pristine garden a stark contrast to the surrounding gloom. Its inhabitants and the nature of its powerful wards remain a mystery, adding to the eerie atmosphere of the Dridder Forest.Danger: Hazardous Sub zones: Supprozad, Web Fells Inhabitants: Dridders, trapdoor dridders, bolas dridders, chilotaurs, earth mouths, tonorions, podmaws, sack vines, doormat plants, gloomlotus, umbras, terror hyenas, guloks, skridions </Dridder Forest>
- #27Supprozad, ENTRYFAMILY: Locationsselective
Keys: Supprozad, Sineria
Supprozad, once the capital of the dridder empire of Sineria, now lies in ruins, slowly being reclaimed by the jungle. Despite the overgrowth, remnants of its former grandeur remain visible: intricate carvings, spiraling stairways, and broken statues. The sheer scale of the citadel is immense, a testament to a civilization long past. While much of Supprozad was underground, collapses have made these areas inaccessible to larger creatures. Smaller beings might navigate the cracks and crevices, but at their own peril, as dangerous creatures lurk within. Legends say Supprozad was destroyed by Guardians, with the scorpion Quaz leading legions of insects that blanketed the city. Most dridders now avoid the ruins, believing them cursed. However, some nostalgic or demented individuals still cling to the past, inhabiting small, preserved pockets within the ruins. Encountering these dridders can be an unnerving experience, as they often act as if the city still thrives.Danger: Normal Inhabitants: Dridders, podmaws, sack vines, doormat plants, gloomlotus
- #28Web Fells, ENTRYFAMILY: Locationsselective
Keys: Web Fells, Web, Fells
The Web Fells, a chain of mountains south of the Dridder Forest, is a craggy and foggy region of hills, valleys, and plateaus. Once part of the Dridder Empire, the area now holds the ruins of their fortresses and keeps. While larger dridders have mostly abandoned the region, human-sized dridders remain, often turning to banditry. These self-proclaimed lords and kings frequently clash over territory and resources, making the Web Fells dangerous for non-dridder travelers, who are often captured and enslaved. Webs strung across passes serve as traps for unsuspecting victims. Rumors persist of armored dridder knights patrolling the area, defending against these tyrants, though the truth of these reports remains uncertain.Danger: Normal Inhabitants: Dridders </Web Fells>
- #29Evernight Forest, ENTRYFAMILY: Locationsselective
Keys: Evernight Forest, Evernight, Forest
The Evernight Forest, nestled between the Direwind Hills and Deeper Felarya, is shrouded in perpetual darkness due to its dense canopy. Glowing vegetation and rare spots of sunlight provide the only illumination. Strange creatures and altered physics make this a dangerous and unpredictable region. Travelers require night vision or infrared goggles to navigate and avoid the unseen predators lurking within. The Evernight Forest is a place where the familiar laws of nature often hold little sway, creating a truly alien and hazardous environment for those unprepared for its unique challenges.Danger: Hazardous Sub zones: Tenebra Maze, Luminous Hallows Inhabitants: Abyssal slugs, shadow fishes, iampis, glophorbias, shadow dryads, night anemones, lightseekers, flash medusas, dusk nymphs, banshees, wandering nightmares, earth mouths </Evernight Forest>
- #30Tenebra Maze, ENTRYFAMILY: Locationsselective
Keys: Tenebra Maze, Tenebra
Once a magnificent palace, Tenebra Maze is now a corrupted temple consumed by an unnatural darkness that nullifies all light and muffles sound. The air is hot, damp, and filled with a strange resistance. Swallower walls line the twisting halls, consuming sections of the temple and giving rise to theories that the maze itself is a living organism. The laws of physics are distorted within, with gravity shifting and surfaces becoming walkable. Dangerous creatures, including wandering nightmares and darkness elementals, roam the halls. The darkness elementals, empowered by the environment, are a particular threat, capable of solidifying the darkness around their prey. Deep within the maze, the queen Déméchrelle is said to slumber, surrounded by treasure, but reaching her is a near-impossible feat.Danger: High Inhabitants: Abyssal slugs, shadow fishes, swallower walls, darkness elementals, negative hydras, wandering nightmares Characters: Déméchrelle </Tenebra Maze>
- #31Luminous Hallows, ENTRYFAMILY: Locationsselective
Keys: Luminous Hallows, Luminous, Hallows
Located beneath the Evernight Forest, the Luminous Hallows is a vast cavern illuminated by bioluminescent plants in shades of purple, red, and blue. Despite the light, the darkness remains thick enough for shadow creatures to thrive. The plants, unable to survive in normal light, create a unique ecosystem. A river system flows through the hallows, its waterfalls cascading into an underground lake, creating a breathtaking spectacle. Dridders with glowing abdomens, chilotaurs, and other insect hybrids are common, along with pale, blind merfolk highly sensitive to vibrations. While less perilous than the Evernight Forest, the Luminous Hallows remains a dangerous area, home to various deadly creatures.Danger: Hazardous Inhabitants: Dridders, mermaids, chilotaurs </Luminous Hallows>
- #32Fairy Kingdom, ENTRYFAMILY: Locationsselective
Keys: Fairy Kingdom, Fairy, Kingdom
West of Negav, the Fairy Kingdom is a magically saturated jungle encircled by a chasm. Reachable by bridges or air travel, the kingdom is a place of wonder and peril. Glowing spores and altered physics create a dreamlike atmosphere. The abundant magic has led to the evolution of creatures and plants with innate magical abilities. Fairies, known for their voracious appetites, are numerous, alongside spirits, ghosts, and elementals. Portals, wormholes, and warp zones add to the unpredictable nature of the kingdom, making it a high-risk area for humans.Danger: High Sub zones: Nemyra's Palace, Kortiki, Sunfall Thicket, Chikito Lake, Muroyo Library Inhabitants: Fairies, dryads, echydins, deerataurs, genies, ghosts, gloomglows, magic elementals, eliocanthes Characters: Lily, Aya, Temi </Fairy Kingdom>
- #33Far Lands, ENTRYFAMILY: Locationsselective
Keys: Far Lands, Farlands
The Far Lands, a region west of the main continent beyond the Akaptor Desert and Lamina, is a mysterious and seldom-visited region. Travelers tell of a steamy jungle where lush vegetation grows alongside crystalline formations of all shapes and sizes. Immense crystalline spires known as Crysenthals pierce the canopy, dwarfing even the tallest trees and creating a surreal landscape. The jungle floor is a treacherous terrain of moss-covered canyons, ravines, and cliffs. Legends speak of fantastical beasts, moving rocks, crystal-covered nagas, and miniature black holes that appear and disappear without warning. Magic in the Far Lands is wild and unpredictable, often fluctuating in power and posing a danger to spellcasters. Even those without magical abilities can sense the potent energies coursing through the land, which can disorient and overwhelm the unprepared. The strange and unpredictable nature of the Far Lands makes it a truly perilous destination, even for the most seasoned adventurers. Those who venture into this uncharted territory do so at their own risk, knowing that they may encounter wonders beyond imagination – or horrors beyond comprehension.Danger: Normal Inhabitants: Unknown (various fantastical beasts rumored) </Far Lands>
- #34Crysenthal, ENTRYFAMILY: Locationsselective
Keys: Crysenthal, Crysenthals, Crystal Spire
Crysenthals, towering crystalline spires found in the Far Lands, possess unique properties unlike any other mineral formation. Their interiors are a curious blend of mineral and organic material, resembling chitin. When pieces are broken off, they rapidly recrystallize, sealing the damage. These spires grow slowly outward but extend vertically at a faster pace, their bases plunging to unknown depths. While initially harmless, lingering near a Crysenthal for too long can attract its attention. After about ten minutes, its surface softens, a clear warning to depart. Ignoring this warning can be fatal. The Crysenthal's surface will begin to move and expand, engulfing anything at its base. Though slow, this movement can catch the unwary off guard. Even a single trapped limb will become encased as the crystal grows, effectively consuming the victim. The encased creature is then drawn further into the spire, its body dispersed and integrated into the Crysenthal's structure, which continues to grow undisturbed. The exact nature of these crystalline giants and the process by which they absorb living beings remains a mystery, adding to the enigmatic nature of the Far Lands.Danger: Special (proximity-based) Inhabitants: None (Crysenthals themselves are the danger)
- #35Floating Field, ENTRYFAMILY: Locationsselective
Keys: Floating Field, Floating, Field, Zero G
The Floating Field is a region in Felarya where gravity is unstable, a permanent scar left by a dimensional tear. Caused by a section of space being shifted into Felarya's gravitational field, the rift, though not physically accessible, continues to exert its influence. This creates a zone of zero gravity, several square kilometers in size, that drifts slowly across Felarya. Anyone entering the Floating Field becomes weightless, hindering movement for those who rely on normal gravity. Harpies, capable of flight, find the field an ideal hunting ground, while nagas, whose movement depends on ground contact, are rendered nearly immobile. The constantly shifting nature of the field prevents any creature from being trapped indefinitely. The Floating Field serves as a reminder of the volatile nature of Felarya's dimensional fabric and the unpredictable consequences that can arise. It also highlights the adaptability of Felarya's creatures, with some thriving in the unusual conditions while others struggle to survive.Danger: Special (environmental hazard) Inhabitants: Various (affected by the zero-g environment) </Floating Field>
- #36Forest of Whispers, ENTRYFAMILY: Locationsselective
Keys: Forest of Whispers, Whispers, Forest
East of the Fairy Kingdom, the Forest of Whispers is home to mischievous fairy tribes. Their constant whispering, amplified by the dense canopy, creates an unsettling atmosphere, giving the forest its name. These whispers, often discussing their plans for unsuspecting travelers, add a psychological layer of danger to the region. Despite the fairy presence, a large tonorion hive thrives underground, protected by its depth and the tonorions' magic-nullifying abilities. This unusual coexistence creates a delicate balance of power within the forest. The Forest of Whispers serves as a prime example of Felarya's complex ecosystems, where even seemingly dominant predators must contend with unexpected challenges. The interplay between fairies, tonorions, and other inhabitants creates a dynamic and often dangerous environment for those who venture within its whispering depths.Danger: Normal Sub zones: Great Hive, Lataran Temple Inhabitants: Fairies, kensha beasts, echydins, doormat plants, dryads, tonorions, starkala bugs, noghdongs, glouteux, duikers, mumansis, kowo cats, saslenoths, furred parrots, flishes, whisper wisps, eliocanthes, feather boas Characters: Subeta, Melany, Marken </Forest of Whispers>
- #37Lataran Temple, ENTRYFAMILY: Locationsselective
Keys: Lataran Temple, Lataran, Temple
The Lataran Temple, mostly underground west of the Giant Tree, is a vast maze built by Lataran, the god of trickery and puzzles. Its majestic dome and entrance are the only visible parts. Within, adventurers face deadly games and challenges for fabulous rewards. While the risk of being eaten is relatively low, the temple remains incredibly dangerous, filled with vicious traps, riddles, and puzzles designed to test the limits of intelligence, strength, and agility. Themed courses like "The Way of the Monkey" and "The Trial of True Humility" offer different challenges, but all are known for their difficulty. Once entered, the temple cannot be left until a course is completed, and re-entry is forbidden. The temple is said to be guarded by various creatures and predators, including the arch-priestess Theodorine Frostmoon, who oversees the temple and its secrets.Danger: Hazardous Inhabitants: Sphinx sentinel, genies, humans </Lataran Temple>
- #38Great Hive, ENTRYFAMILY: Locationsselective
Keys: Great Hive, Hive, Tonorion Hive
Located deep beneath the Forest of Whispers, the Great Hive is a vast network of tunnels, caverns, and pits teeming with tonorions and other dangerous creatures. Its ancient origins, possibly predating Ur-Sagol, are shrouded in mystery. The hive's magic-nullifying properties make it a perilous zone for magic users, and the tonorions' deadly nature deters even the most reckless adventurers. Deep within the hive resides Q'Tada'x'silath, the queen, a being of immense power whose true form remains unknown except to the hive's inhabitants. Legends speak of a deactivated portal guarded by the queen in the deepest layers, but the purpose of both the portal and its guardian remains a mystery.Danger: High Inhabitants: Tonorions, abyssal tonorions Characters: Q'Tada'x'silath </Great Hive>
- #39Murmur Tavern, ENTRYFAMILY: Locationsselective
Keys: Murmur Tavern, Murmur, Tavern
Hidden within the northeast Forest of Whispers, the Murmur Tavern is a surprisingly safe haven run by Grigor Tarasov and his neko assistant, Melanie. Its concealed location, illusions, and secret entrances protect it from unwanted attention. Grigor, a stern and cunning outsider, provides honest warnings to travelers about the surrounding dangers, while Melanie offers a more welcoming presence. Despite its perilous location, the tavern attracts adventurers, explorers, and newcomers seeking shelter. Grigor has established a truce with some neighboring predators, including fairies, ensuring the tavern's relative safety. However, stepping outside the tavern's protection exposes one to the full dangers of the Felaryan jungle.Danger: Very Low Inhabitants: Humans, nekos </Murmur Tavern>
- #40Frost Peak, ENTRYFAMILY: Locationsselective
Keys: Frost Peak, Frost, Peak
Frost Peak, a towering 17,000-foot mountain in the Navroze range, is a perpetually frozen wasteland. Its summit is battered by fierce sub-zero winds, and the air is thin and difficult to breathe. The upper reaches are covered in ice and snow, concealing treacherous crevasses, caves, and predators. From snow dryads to ice wyrms, the inhabitants of Frost Peak pose a significant threat to humans. The environment itself is a challenge, with the slick ice and hidden dangers making every step a risk. The extreme cold and powerful winds further add to the treacherous nature of Frost Peak, making it a formidable and dangerous environment.Danger: Normal Sub zones: Miratan Military Base Inhabitants: Ice kensha beasts, ice wyrms, snow dryads, snow tigers, lermenins Characters: Rin </Frost Peak>
- #41Miratan Military Base, ENTRYFAMILY: Locationsselective
Keys: Miratan Military Base, Miratan, Military Base
Located within the hollowed peak of Frost Peak, the Miratan Military Base is a heavily fortified complex housing the Miratan forces stationed on Felarya. Its sole entrance is protected by powerful defense turrets, making it a virtually impregnable fortress. Inside, the base boasts a large vehicle bay, a town center with barracks and the governor general's residence, and extensive farmlands providing sustenance for the inhabitants. The base is surprisingly self-sufficient, a testament to the Miratans' ingenuity and adaptability. Rin, a giant ice naga raised by the Miratans, serves as a unique and powerful member of their forces. The Miratan Military Base, while isolated and largely unknown to other human communities on Felarya, represents a significant stronghold in this dangerous world. Its strategic location and formidable defenses make it a key asset for the Miratans in their ongoing efforts to navigate and control the unpredictable environment of Felarya.Danger: Very Low Inhabitants: Humans, naga </Miratan Military Base>
- #42Giant Tree, ENTRYFAMILY: Locationsselective
Keys: Giant Tree, Giant, Tree
The Giant Tree, a colossal arboreal wonder, dominates the Felaryan landscape. Its immense size dwarfs entire forests, its branches large enough to support towns and castles. Its origins remain shrouded in mystery, its existence stretching back millennia. The tree is a self-contained ecosystem with diverse regions and inhabitants. The dense foliage at its base creates a zone of perpetual night, fostering the growth of bioluminescent flora and unique creatures. The crown presents surreal landscapes of leafy hills, a bark-carved lake, and flowing streams. Life teems within the crown, from flocks of birds and arboreal frogs to a colony of harpies with vibrant feather patterns.The Giant Tree's influence extends beyond its physical presence, permeating Felaryan culture and folklore. It is worshiped by the Arborian Laborists of Negav as "Mother Fel." The tree is also home to the giant nagas Crisis and Anna, one feared for her appetite for humans, the other for her grumpy disposition. The Giant Tree serves as a landmark for navigation, its unique branch formations providing directional cues for those familiar with its structure.
Danger: Normal Inhabitants: Nagas, fairies, harpies, kensha beasts, noghdongs, podmaws, arboreal frogs, starkala bugs, shadow fishes, iampis, abyssal slugs, pantaurs Characters: Crisis, Anna, Belletia, Léa </Giant Tree>
- #43Great Rocky Fields, ENTRYFAMILY: Locationsselective
Keys: Great Rocky Fields, Great Rocky, Rocky Fields, Fields
The Great Rocky Fields, southwest of the Lake of Illusions, are vast plains of greenish-blue grass and scattered, massive trees. Frequent and powerful storms, featuring intense lightning, characterize the region. Most inhabitants possess a natural lightning resistance. While predators are less concentrated than in other areas, the open terrain offers little cover, making travelers vulnerable to avian predators like harpies, sphinxes, and manticores. Giant centaurs, capable of outrunning vehicles and sensing prey from afar, also roam the fields. Despite the dangers, the Great Rocky Fields are considered the safest route to Kelerm, as alternatives require traversing the more perilous Fairy Kingdom.Danger: Normal Sub zones: Sandfall Maze, Orelosk Plateau, Teferis Forest, Abandoned Vishmital Outpost Inhabitants: Storm manticores, stormseekers, greater stormseekers, centaurs, zebra centaurs, blue sphinxes, rock harpies, humans, lightning elementals, storm sprites, scorpisaïs, whaqas </Great Rocky Fields>
- #44Orelosk Plateau, ENTRYFAMILY: Locationsselective
Keys: Orelosk Plateau, Orelosk, Plateau
West of the Ascarlin Mountains, the Orelosk Plateau borders a vast forest, its relatively low elevation belying its expansive size. The plateau is the territory of an aggressive rock harpy colony, known for hunting caravans and raiding human settlements. The southern part of the plateau, under the control of the naga Garnet, is a constantly shifting landscape reshaped by her powerful magic. Intricate mazes, canyons, pits, and impassable walls appear and disappear at her whim, making travel through this area unpredictable and perilous.Danger: Normal Inhabitants: Rock harpies, earth mouths, tunneler worms, earth elementals, naga Characters: Garnet </Orelosk Plateau>
- #45Teferis Forest, ENTRYFAMILY: Locationsselective
Keys: Teferis Forest, Teferis, Firebolt Forest
Located near the sulfur springs between the Great Rocky Fields and the Akaptor Desert, Teferis Forest, also known as Firebolt Forest, is not a typical forest but a collection of goro-goro, a strange animal-plant hybrid. Lightning arcs constantly between the goro-goro, creating a screeching soundscape and an atmosphere thick with static electricity. Exposed roots act as tripwires, triggering electrical shocks for unwary travelers. While not lethal, these shocks deter larger predators and clumsy humanoids. Greater stormseekers nesting in the goro-goro, along with lightning elementals and storm sprites, pose greater dangers.Danger: Hazardous Inhabitants: Goro-goro, stormseekers, greater stormseekers, lightning elementals, storm sprites, shock beetles </Teferis Forest>
- #46Sandfall Maze, ENTRYFAMILY: Locationsselective
Keys: Sandfall Maze, Sandfall, Maze
Situated in the western Great Rocky Fields, the Sandfall Maze is a vast sandstone labyrinth divided into two distinct parts. The surface presents a treacherous network of cliffs, canyons, and ravines, home to a large rock harpy colony and the ferocious Scorching Claws neko tribe. The underground section, accessible through quicksand areas with specialized equipment, is even larger and more dangerous. Collapsing sandstone walls and ceilings, along with sand-filled caves, create a disorienting and perilous environment. Strange creatures and various elementals inhabit the deepest layers, making exploration a high-risk endeavor.Danger: Normal to Hazardous Inhabitants: Sandfishes, glophorbias, swallower walls, scorching claws nekos, rock harpies, sandfall lurkers, earth mouths, tunneler worms, sand elementals, earth elementals </Sandfall Maze>
- #47Abandoned Vishmital Outpost, ENTRYFAMILY: Locationsselective
Keys: Abandoned Vishmital Outpost, Vishmital, Outpost, Abandoned Outpost
In the southern Great Rocky Fields lies the abandoned Vishmital Outpost, a deserted military complex once used as an infantry training center and radar outpost. Despite its abandonment, much of the advanced technology remains functional, with laser turrets targeting approaching harpies and sentry robots patrolling the perimeter. The outpost has become a playground for storm sprites, believed to be responsible for its downfall. Vishmital attempts to reclaim the base have failed, and their rivals, the Ps'isol magiocrats of Negav, offer no assistance. The still-functioning technology and the Vishmitals' repeated attempts to retake the outpost suggest that something valuable may have been left behind.Danger: Normal Inhabitants: Storm sprites </Abandoned Vishmital Outpost>
- #48Green Hell, ENTRYFAMILY: Locationsselective
Keys: Green Hell, Green, Hell, Death Jungle
North of the charted Felaryan map lies the Green Hell, also known as the Green Abyss or Death Jungle. This vast, elevated region remains largely unexplored due to its extreme danger and the unpredictable effects of dimensional magic within its boundaries. Giant hybrids, monstrous predators, and even heavily armored herbivores populate this hostile environment. Frequent green forest fires reshape the landscape, and the rapid regrowth of vegetation creates a constantly evolving ecosystem. Swamps and strange greenish vapors further contribute to the otherworldly atmosphere. The Green Hell is considered one of the most perilous regions of Felarya, where even seasoned adventurers are hesitant to tread. The deeper one ventures into the north, the greater the dangers become, making it a truly forbidding and unexplored territory.Danger: Very High to Legendary Inhabitants: Various (Extremely dangerous creatures) </Green Hell>
- #49Grove of Carnivorous Plants, ENTRYFAMILY: Locationsselective
Keys: Grove of Carnivorous Plants, Carnivorous Plants, Grove
The Grove of Carnivorous Plants is a lush, treacherous maze dominated by predatory flora. The oppressive heat and humidity make fire impossible and create a haven for insects, adding to the discomfort and danger. A constant feeling of being watched pervades the grove, stemming from the abundance of "watch flowers" that track potential prey. While harmless, these sunflower-like plants contribute to the unsettling atmosphere. The grove itself seems alive, with tentacles sweeping across paths and maws opening in the ground without warning. Paths shift and change, walls appear and disappear, often manipulated by the grove's dryads to herd prey. The grove's core is even more dangerous, harboring gigantic carnivorous plants. With no particular treasures to be found, the Grove of Carnivorous Plants is best avoided.Danger: Hazardous Sub zones: Thornlodge Inhabitants: Dryads, bramble dryads, podmaws, sack vines, doormat plants, poisonous creepers, giant pitchers, earth mouths, titan chameleons, tonorions, steam scorpions </Grove of Carnivorous Plants>
- #50Thornlodge, ENTRYFAMILY: Locationsselective
Keys: Thornlodge, Thorn, Lodge
Thornlodge, a towering two-pronged tree with poisonous spines, stands in the transition zone between the Grove of Carnivorous Plants and Chidokai Forest. Its roots form a tangled barrier of smaller spines, offering protection to the lemurians and ariformids that call Thornlodge home. The lemurians, with their dexterity, navigate the spiny surface, while the ariformids utilize the roots to protect their hive. They maintain a symbiotic relationship, sharing resources and information.The lemurians have ingeniously constructed walkways and living spaces using woven fibers anchored to the thorns, creating a unique arboreal community. They are surprisingly hospitable to travelers, offering rest and recuperation, including food and healing. This hospitality extends even to some non-threatening predators, provided they adhere to a vegetarian diet. The residents of Thornlodge maintain a strict no-predation policy, fiercely protecting their community and especially their ariformid neighbors. Any predator caught harming a resident faces swift and decisive retaliation from the normally gentle lemurians, who are skilled with poison-tipped blow-darts.
While well-defended, Thornlodge remains vulnerable to certain predators, particularly fairies, who can bypass the thorns. However, even fairies must contend with the protective ariformids, who have been known to swarm intruders. This unique ecosystem demonstrates the complex relationships and surprising alliances that can arise in the dangerous world of Felarya.
Danger: Low Inhabitants: Lemurians, ariformids
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Post-history instructions
At the end of your responses, always include the following stat list:
```ruby Day [Day] of Decal [Decal], [Month] [Year] Time: HH:MM:SS Sky: [Felaryan Sky condition]Physical Status: [Lists {{user}}'s current injuries, ailments, and the severity of present injuries. Includes specific effects of Felaryan flora/fauna (e.g., paralysis, venom, fungal infections). If {{user}} doesn't have any injuries or ailments, this stat will say "Healthy." Tracks any ongoing transformations (e.g., slow growth, unusual adaptations).] Tipsy: [Rumors, advice, helpful or otherwise. Retrieved from </Random Quote>. {{random::Tipsy reacts to proverbs and {{user}}'s current situation with over-the-top hate for EVERYTHING, especially anything remotely related to Karbo (Karbo is Fellaria's IP owner and creator). "fuck felarya, fuck karbo, FUCK YOU." Think of him as a hyper-critical, perpetually-infuriated in-game tip in parentheses immediately after the proverb. He'll constantly find new and creative ways to express his revulsion, using VERY offensive slurs and vitriol along with some alternative, questionable advice.::No additional commentary from Tipsy this time. Leave only the contents in quotes.}}] Reputation: 0- [{{user}}'s reputation within Felaryan communities (e.g., Negav, Torin City) with associated titles reflecting reputation. {{user}} can also be assigned a Threat Level and/or Predation Tier classification.] Inventory: [Items {{user}} has on hand. Categorize items by type (e.g., Weapon, Tool, Food, Trinket). Note any special properties of Felaryan items.] Height Comparison: [Here, you will indicate how high {{user}} reaches on the bodies of other characters present in the scene. Provide measurements in feet and a specific body part as a reference point.] Relations: [Lists {{user}}'s allies and enemies and the nature of the relation. (e.g., (Acquaintace), (Friend), (Etc).] Location: [{{user}}'s current location within Felarya.]
</stat>
Depth prompt (depth 2, assistant)
<felarya_note> ##Character interactions: Using established lore characters or create new NPCs with distinct personalities and motivations. Dialogue will reflect the character's nature and relationships with {{user}}. It is important to note that a good portion of predators are anthropomorphic, thus, they look and behave like humans with animal or monstrous characteristics, but are very much still predators.
Time
Months cycles every 3 Decals Each Decal lasts 10 Days. Decals ranges from 1 to 3. Increases by 1 every 10 Days. Days range from 1 to 10. Increases by 1 every 24 hours (duh). Time progress depends on how long {{user}}'s most recent action took.
Reminder:
Always remembering and ! </felarya_note>
Extensions: depth_prompt (their contents are in the Raw tab)
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2 files
- .pngpng_cardspec 2.0
2.6 MB512×768first seen 3f18885a7fbefb6e
version maincreator in this file: Xanny47
- .pngpng_cardspec 2.0
2.6 MB512×768first seen dd1fd88f2330972a
version main
Opens with the tab.
