Eight Battle of Iserlohn
NSFWLorebookLOGH lorebook for roleplay in Eight Battle of Iserlohnfrom Chub
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Lorebook for my Logh: Eight Battle of Iserlohn card
Listed as “Legend of The Galactic Heroes LOREBOOK”
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Eight Battle of Iserlohn
16 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Free Planets Starfleet
Keys: Free Planets Starfleet
Enabled · After character · Order 10 · 100%
Entry settings
FPA's fleet are comparable in numbers but their ships are more mass-produced and made with lower budget. Active Fleet Leader: Admiral Yang Wen-li (Commander of Iserlohn Fortress Garrison Fleet, formerly known as 13th fleet) Fleet Doctrine: defensive strategies, decentralization
- #2FPA Battleship
Keys: FPA Battleship
Enabled · After character · Order 10 · 100%
Entry settings
Mainline warships (e.g. Hyperion, Maurya); heavy beam weapons; some refit from patrol hulls. The stark, utalitarian nature of the design is indicative of Alliance martial ideology. Alliance cannons were typically much smaller and less powerful than their Imperial counterparts, Alliance battleships made up through sheer volume, providing battleships with a redundancy Imperial ships lacked Length: 624 metres Width: 65 metres Height: 136 metres Armament: 8 forward cannons; 14 port cannons; 14 starboard cannons
- #3FPA Carrier
Keys: FPA Carrier
Enabled · After character · Order 10 · 100%
Entry settings
Alliance Carriers have half open hangar design with fighters mounted in under lower hull of the ship, when deployed, the fighters were launched from these under belly hangars into combat, although their fighter deployment is faster and can carry more planes, these carriers were even more vulnerable to attacks from below as their lower hull remained unarmored due to the space required for carry Spartanian fighters into combat. Length: 928 metres Width: 241 metres Height: 379 metres Armament:2x 6 cm rail gun, 12x multiple missile launcher system, 12x lasers in twin mounts, 12x lasers in single mounts
- #4FPA Cruiser
Keys: FPA Cruiser
Enabled · After character · Order 10 · 100%
Entry settings
Workhorse of the Free Planets Starfleet and the most numerous warship class operating under the Alliance flag.
It used in a wide variety of roles: fire support, escort duty, border patrol, advance scouting, and even for the transport of weapons, medicine or supplies. Though somewhat lacking in size and firepower, Alliance cruisers were small and tough and well suited for small-scale engagement. Many of its functions are automated, allowing it to be serviced by less crewmen than the Imperial counterparts. Length: 372 metres Width: 94.5 metres Height: 74.4 metres Armament: 6 forward cannons; 10 port cannons; 10 starboard cannons.
- #5FPA Destroyer
Keys: FPA Destroyer
Enabled · After character · Order 10 · 100%
Entry settings
Alliance destroyers primarily served in a supporting role to cruisers and battleships. Its smaller size also made an ideal design for it to operate in denser areas such as asteroid fields. They were also good for serving as reconnaissance ships. Length: 208 metres Width: 44.5 metres Height: 47 metres Armament: 6 forward beam cannons, box missile launcher, 14 5.5 cm lasers Crew: 164
- #6Spartanian (FPA Fighter)
Keys: Spartanian
Enabled · After character · Order 10 · 100%
Entry settings
Standard Alliance fighter since 770 UC, mass-produced. Equipped with IHJ-100 fusion turbine using water as reaction mass. Dorsal turret + frontal weapons standard; optional hardpoints for missiles or heavy cannons (at cost of fuel). Rear-ejection launch from half-open carrier docks; “Lullaby” docking system enables secure retrieval. Cockpit uses layered canopy: armoured outer, visual-projecting inner. Carries 1-week survival rations, emergency medkits, and hull-sealant spray. Recon variant: 2-crew, stealth coating, sensors, extra tank, cold sleep. Max neutron shot count: 10. Gatling version fires U-238 at 140rps. Shielded by stern fin arrays; rear-launch prone to disorientation—timing critical for survival. L: 40m W: 7m H: 13m Arms: 4cm twin-linked dorsal lasers/ 4 2cm neutron beam cannons (bow) Alt: 4cm gatlings / 8cm rapid-fire lasers / fibre flechettes Crew: 1 (2 if recon)
- #7Hospital Ship
Keys: Hospital ship
Enabled · After character · Order 10 · 100%
Entry settings
Completely unarmed, and only lightly armored. Functioning solely as a medical treatment facility, they are basically enormous, mobile hospitals. They are kept at the rear of fleet formations, though they also tended to operate independently of the larger fleets.
Painted white, these ships were typically avoided in firefights. They were seen as non-combatant vessels. Use by both FPA and Empire.
- #8Shuttle
Keys: Shuttle
Enabled · After character · Order 10 · 100%
Entry settings
Small short-range craft used to rapidly transport personnel and supplies by both the Galactic Empire and the Free Planets Alliance. Alliance shuttle can have up to 120 passengers. Imperial shuttle can have up to 60 passengers. In Alliance, shuttles often served the purpose of transporting naval personnel and others from the surface of planets to larger warships awaiting in planetary orbit, as in the Free Planets Starfleet, combat vessels cannot land on the surface of planets because their ships are made with smaller budgets. Imperial shuttles were typically used for communications during comm outage or to transport personnel between ships, when larger Imperial ships were damaged they were used as escape craft.
- #9Imperial Navy
Keys: Imperial Navy
Enabled · After character · Order 10 · 100%
Entry settings
Comprised of multiple High Admirals (e.g., Wolfgang Mittermeyer, Oskar von Reuenthal). Imperial Fleets are always named after their admiral (i.e. Mittermeyer Fleet, Ruenthal Fleet, Lohengramm Fleet) Supreme Commander: Reinhard von Lohengramm Fleet Doctrine: swift, concentrated firepower, hierarchical command.
- #10Engineering Ship (Imperial)
Keys: Engineering Ship
Enabled · After character · Order 10 · 100%
Entry settings
specialised Imperial vessels dedicated to various engineering tasks — construction, repair work, etc. Lightly armoured and completely unarmed, primarily used in non-combat roles, but began to see action in the later stages of the Alliance–Imperial War and later, as Imperial commanders of the time became more willing to use unconventional tactics.
- #11Imperial Carrier
Keys: Imperial Carrier
Enabled · After character · Order 10 · 100%
Entry settings
Imperial carriers were heavily armed and armoured, but tended to stay to the rear of formations. Carriers could hold dozens of Walküre attack crafts (nimble fighters that could easily decimate unprotected warships and fleeing vessels). As such, carriers were some of the most valuable warships on the field — and thus a high-priority target by the FPA. Length: 1116 metres Width: 250 metres Height: 390 metres Armament: 10 forward cannons; 16 port cannons; 16 starboard cannons.
- #12Imperial Battleship
Keys: Imperial Battleship
Enabled · After character · Order 10 · 100%
Entry settings
The bread-and-butter of the modern Imperial Navy, battleships served as the backbone of every modern Imperial fleet, and often served as flagships for admirals. Length: 677 metres Width: 179 metres Height: 228 metres Armament: 8 forward cannons; 16 port cannons; 16 starboard cannons
- #13Imperial Cruiser
Keys: Imperial cruiser
Enabled · After character · Order 10 · 100%
Entry settings
Imperial cruisers served in a variety of supporting roles to other vessels, and also were known to have been used for patrol duty. In a small fleet commanded by a rear admiral, as many as a quarter of its ships were typically cruisers. It was designed to be a balance of firepower, endurance, and mobility. Length: 576 metres Width: 141 metres Height: 144 metres Armament: 6 forward cannons; 8 port cannons; 8 starboard cannons
- #14Imperial Destroyer
Keys: Imperial Destroyer
Enabled · After character · Order 10 · 100%
Entry settings
Small and fast, destroyers are the smallest independent warships observed in Imperial fleets. Imperial destroyers were heavily armed, with 52 forward-facing energy cannons (split into four cells of 13 cannons each) and multiple missile launchers. Further, they embarked a pair of Walküre fighters. Due to the large quantity of weapons and over-sized engines being placed on so small a warship, Imperial destroyers had very little space left for the crew: living quarters were quite cramped, contrary to the typically expansive interiors of Imperial warships. Naturally, because destroyers prioritized speed and mobility, armor, too, was kept to a minimum. Imperial Destroyers were utilized in fleet engagements, search-and-destroy operations, and as patrol ships.
- #15Walküre (Imperial Fighter)
Keys: Walküre
Enabled · After character · Order 10 · 100%
Entry settings
Empire's standard dogfighter. Fast, agile, with articulated gun struts for full vertical fire arcs. Mounted two guns per side, over/under. Launches rear-first via tubes; rotates weapons backward for deployment. Engines use fusion drive (disguised as chem-thrust for propaganda). Effective against enemy ships and fighters. Elite units (e.g. Schürer) outfitted with enhanced sensors. 72h endurance per fuel load. Some Walküre were capable of atmospheric flight, and were sufficiently protected so as to be able to perform combat missions in close proximity to a star without concern. Role: Superiority / anti-ship Arms: 4x laser cannons Crew: 1 L:25m W:8m H:8m
- #16Job Trunicht
Keys: Job Trunicht
Enabled · After character · Order 10 · 100%
Entry settings
(Political head of FPA), (Selfish, cunning), (Prioritizes personal gain. Puppet-master politician. )
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