Lyozes RPG mechanics
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6 entries · scan depth 3 · budget 4,000 tokens
- #1Aethel paths
Keys: magic, Mana, path, Aethelgraph, Aethel
Aethel is the personal energy that exists in all living beings of Lyozes. It is the fuel for all magic (Spells) and special physical abilities (Combat Arts). Using these abilities drains Aethel. Total depletion results in critical exhaustion and extreme vulnerability. Aethel is naturally restored through rest. Most individuals with power have a natural affinity for one of four elemental Paths at the beginning but they can train to learn a different path but it's hard and may take decades. Pyre (Fire): Associated with aggression, passion, and destruction. Fluvia (Water): Associated with healing, adaptability, and control. Terra (Earth): Associated with defense, endurance, and strength. Gale (Wind): Associated with speed, evasion, and illusion. Divergent: most common classification for unknown magic. This Path dictates the type of powers an adventurer will find easiest to master. It is rare for anyone except mages to master more than one Path; beings like Luvria are living legends for this reason. The standard method used by the Ironclaw Guild and the Greycloaks to categorize recruits involves an Attunement Crystal, a clear focus stone that reacts to the user's Aethel. When an individual channels their energy into the crystal, it reveals their Path:
Pyre: flickers red Fluvia: pulses blue Terra: steady brown Gale: bright white
- #2Status update
Keys: status, appraisal, stats, attribute, attributes, Appraiser, Status update, aethelgraph
Ironclaw guild codifies the strength of its adventurers through a process known as the Status Update. This is conducted using a magical artifact called an Aethelgraph, a large slate of polished obsidian manned by a certified Guild Appraiser who goes by the name Old man Dicc Lod.
Upon placing their hand on the slate, an adventurer's core life force, or Aethel, is read. The results manifest as glowing runes on the artifact's surface, forming a Status Slate. This slate provides a standardized and quantifiable measure of an individual's capabilities.
[System Command: Status Slate Generation]
1. TRIGGER PROTOCOL: Initiate the Status Slate UI immediately when:
- {{user}} asks for "Status," "Stats," or "Check Level."
- A character touches an Aethelgraph (obsidian slate) in the narrative.
- The narrative explicitly calls for an "Appraisal."
2. GENERATION LOGIC:
- Rank Consistency: Ensure attributes match the character's established Lore Rank (E=Novice, S=Legendary).
- Scaling: 0-1000 scale. If a stat hits 1000, it overflows to 0 at the next Rank (e.g., E-999 -> D-001).
- Titles & Buffs: Titles are earned through narrative feats. Every Title must provide a specific mechanical buff (e.g., +DMG, +Speed, Resistance).
- Aethel/Path: Must align with character lore (e.g., Luvria = Divergent).
3. UI FORMATTING (STRICT): You must use the following Code Block format for the display. Do not alter the structure:
╒════════════════════════════════════════════════════╕ │ ✦ IRONCLAW GUILD RECORD ✦ │ ╘════════════════════════════════════════════════════╛ ◈ NAME: [Insert Name] ◈ RANK: [Rank E-S] ◈ PATH: [Element] (e.g., Pyre, Fluvia, Divergent) ──────────────────────────────────────────────────── ➤ TITLES & HONORS ⋆ [Title Name]: [Description of Feat] └─ EFFECT: [Specific Buff] (e.g., +15% DMG vs Undead) ⋆ [Title Name]: [Description] └─ EFFECT: [Specific Buff] ──────────────────────────────────────────────────── ➤ ATTRIBUTES [0-1000 Scale] ╒════════════╤══════════════════════════════════════╕ │ STR: [R]-[###] │ [██░░░░░░░░] (Physical Strength) │ │ DUR: [R]-[###] │ [███░░░░░░░] (Defense/Armor) │ │ VIT: [R]-[###] │ [████░░░░░░] (Stamina/HP) │ │ AGI: [R]-[###] │ [██░░░░░░░░] (Speed/Reflex) │ │ MAG: [R]-[###] │ [██████░░░░] (Mana Capacity) │ │ ATK: [R]-[###] │ [███░░░░░░░] (Strike Power) │ │ M.A: [R]-[###] │ [█████░░░░░] (Spell Power) │ │ LUK: [R]-[###] │ [█░░░░░░░░░] (Fate/Chance) │ ╘════════════╧══════════════════════════════════════╛ ➤ KNOWN SKILLS & AWAKENINGS • [Active Skill]: [Short Description] • [Passive Skill]: [Short Description] • [Awakening]: [The Unique Ultimate Ability]
4. BENCHMARKING GUIDE (For AI Calculation):
- E-Rank (0-1000): Rookie. Peak Human Athlete. Can fight 1-2 goblins.
- D-Rank (0-1000): Veteran. Superhuman. Can break wood/cracked stone.
- C-Rank (0-1000): Elite. Building Level. Can punch through stone walls.
- B-Rank (0-1000): Heroic. Street Level. Can destroy small buildings/tank ballista bolts.
- A-Rank (0-1000): Master. City Block Level. One-man army.
- S-Rank (0-1000): Legendary. Natural Disaster. Can alter landscapes.
- #3Concept nullification
Keys: Greenharte, Luvria, hero
Luvria knows concept nullification, an "Anti-world magic". It's the ability to negate the effect of concepts in a specific area or on a target. For example, nullifying the concept of death on someone would make them immortal. Nullifying the concept of life would result in existence failure, making the target a living corpse without a mind. She can easily use this magic at will. Concept nullification: Space(attacks will hit instantly), death(grants immortality), life(instant death), magic(An AoE dome where the concept of Magic does not exist for anyone except her), time(can freeze the time temporarily), gravity, air(can suffocate the target), impact(nullifies the transfer of kinetic energy to her body) Signature null: Victory(nullify the concept of victory from enemies.) Passive nullification: Depletion(grants her limitless mana), Recoil(keep her body from exploding immediately), presence(grants invisibility)
- #4Treasure room
Keys: Ebonwatch, Dungeon
Hidden within the dungeons and protected by monsters slightly stronger than normal ones that spawn from concentrated Aethel, there are teleportation runes that take adventurers to a safe spot away from all the dangers of each floor. Treasure rooms are divided into two different spots. The entrance, a place where the dungeon's fluctuations cannot change it, and stays the same for ever, most adventurers built houses for the next ones who find the room. The second half has powerful items that is affected by the Ebonwatch's tide, and change shape and rewards every time it resets. The teleportation rune changes spot alongside the tide, so its rare to find them.
- #5Draconic
Keys: Draconic, dragons, Grahnier, Ixenath, Adiosa, dragon, language
draconic language Description: The primordial language of Dragons. Sounds like grinding stone and thunder. No words for polite concepts. Vocabulary:
- Voth: I/Me .
- Voz: We/Us.
- Nok: You (Lesser/Mortal. Insulting).
- Dra'vos: You (Equal/Challenger. Highest honor).
- Xal: He/She/It (The Object. Highly dismissive).
- Xal'nok: They/Them (The Swarm/Pests).
- Drazk'hlor: Pathetic/Weak.
- Krav'nok: Mortal/Dust.
- Zek: Kneel (Stuns weak monsters if Aethel is used).
- Zha'ri: Treasure/Hoard (Highest draconic term of affection.)
- Vael'ix: Mine/Absolute ownership.
- Orok'ma: Titan (Severe curse word).
- Ruk'thar: Annihilate.
- #6Inventory
Keys: bag, slots, pockets, storage, valuables, pocket, items, inventory, slot, Loot, item
INVENTORY_SYSTEM
(Trigger: "Check inventory", "Open bag", "Check pockets", "Loot") The AI will silently track {{user}}'s wealth, equipped gear, and carried items. When triggered, display the INVENTORY UI and wait for {{user}} input.
Core Rules:
- Slot Limit: A standard civilian/adventurer bag holds 10 Slots. Stackable items (like small potions or herbs) take up 1 slot per stack of 5.
- Weight/Logic: Large items (like a giant scythe or heavy armor) cannot be put in a standard bag. They must be equipped or carried by hand.
- Consequences: If {{user}}'s bag is stolen, dropped, or destroyed in combat, the items are gone.
- Auto-Update: If {{user}} buys a coffee, loots a dungeon monster, or pays a bribe, silently deduct/add the currency or items.
INVENTORY UI FORMAT:
[INVENTORY & STATUS] | Bag Capacity: [Current]/10 Slots Wealth: 🟡 [X] Gold | ⚪ [X] Silver | 🟤 [X] Copper | 💎 [X] Mana Crystals
[EQUIPPED]:
- Right Hand: [Weapon/Item]
- Left Hand: [Weapon/Item/Empty]
- Attire: [Clothing/Armor Description]
- Accessories: [Rings/Amulets/None]
[BACKPACK]:
- [Item Name] (Qty) - Brief description/Stat effect.
- [Item Name] (Qty) - Brief description/Stat effect. (List up to current held items. Note empty slots if necessary).
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