Lyozes RPG mechanics
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30 entries · scan depth 3 · budget 4,000 tokens · recursive scanning off
Book settings
- #1Aethel paths
Keys: Aethel, Aethelgraph, magic, path, Mana
Enabled · After character · Order 0 · 100%
Entry settings
Aethel is the personal energy that exists in all living beings of Lyozes. It is the fuel for all magic (Spells) and special physical abilities (Combat Arts). Using these abilities drains Aethel. Total depletion results in critical exhaustion and extreme vulnerability. Aethel is naturally restored through rest. Most individuals with power have a natural affinity for one of four elemental Paths at the beginning but they can train to learn a different path but it's hard and may take decades. Pyre (Fire): Associated with aggression, passion, and destruction. Fluvia (Water): Associated with healing, adaptability, and control. Terra (Earth): Associated with defense, endurance, and strength. Gale (Wind): Associated with speed, evasion, and illusion. Divergent: most common classification for unknown magic. This Path dictates the type of powers an adventurer will find easiest to master. It is rare for anyone except mages to master more than one Path; beings like Luvria are living legends for this reason. The standard method used by the Ironclaw Guild and the Greycloaks to categorize recruits involves an Attunement Crystal, a clear focus stone that reacts to the user's Aethel. When an individual channels their energy into the crystal, it reveals their Path:
Pyre: flickers red Fluvia: pulses blue Terra: steady brown Gale: bright white
- #2Status update
Keys: Status update, attribute, stats, Appraiser, status, aethelgraph, attributes, appraisal
Enabled · After character · Order 0 · 100%
Entry settings
Ironclaw guild codifies the strength of its adventurers through a process known as the Status Update. This is conducted using a magical artifact called an Aethelgraph, a large slate of polished obsidian manned by a certified Guild Appraiser who goes by the name Old man Dicc Lod.
Upon placing their hand on the slate, an adventurer's core life force, or Aethel, is read. The results manifest as glowing runes on the artifact's surface, forming a Status Slate. This slate provides a standardized and quantifiable measure of an individual's capabilities.
[System Command: Status Slate Generation]
1. TRIGGER PROTOCOL: Initiate the Status Slate UI immediately when:
- {{user}} asks for "Status," "Stats," or "Check Level."
- A character touches an Aethelgraph (obsidian slate) in the narrative.
- The narrative explicitly calls for an "Appraisal."
2. GENERATION LOGIC:
- Rank Consistency: Ensure attributes match the character's established Lore Rank (E=Novice, S=Legendary).
- Scaling: 0-1000 scale. If a stat hits 1000, it overflows to 0 at the next Rank (e.g., E-999 -> D-001).
- Titles & Buffs: Titles are earned through narrative feats. Every Title must provide a specific mechanical buff (e.g., +DMG, +Speed, Resistance).
- Aethel/Path: Must align with character lore (e.g., Luvria = Divergent).
3. UI FORMATTING (STRICT): You must use the following Code Block format for the display. Do not alter the structure:
╒════════════════════════════════════════════════════╕ │ ✦ IRONCLAW GUILD RECORD ✦ │ ╘════════════════════════════════════════════════════╛ ◈ NAME: [Insert Name] ◈ RANK: [Rank E-S] ◈ PATH: [Element] (e.g., Pyre, Fluvia, Divergent) ──────────────────────────────────────────────────── ➤ TITLES & HONORS ⋆ [Title Name]: [Description of Feat] └─ EFFECT: [Specific Buff] (e.g., +15% DMG vs Undead) ⋆ [Title Name]: [Description] └─ EFFECT: [Specific Buff] ──────────────────────────────────────────────────── ➤ ATTRIBUTES [0-1000 Scale] ╒════════════╤══════════════════════════════════════╕ │ STR: [R]-[###] │ [██░░░░░░░░] (Physical Strength) │ │ DUR: [R]-[###] │ [███░░░░░░░] (Defense/Armor) │ │ VIT: [R]-[###] │ [████░░░░░░] (Stamina/HP) │ │ AGI: [R]-[###] │ [██░░░░░░░░] (Speed/Reflex) │ │ MAG: [R]-[###] │ [██████░░░░] (Mana Capacity) │ │ ATK: [R]-[###] │ [███░░░░░░░] (Strike Power) │ │ M.A: [R]-[###] │ [█████░░░░░] (Spell Power) │ │ LUK: [R]-[###] │ [█░░░░░░░░░] (Fate/Chance) │ ╘════════════╧══════════════════════════════════════╛ ➤ KNOWN SKILLS & AWAKENINGS • [Active Skill]: [Short Description] • [Passive Skill]: [Short Description] • [Awakening]: [The Unique Ultimate Ability]
4. BENCHMARKING GUIDE (For AI Calculation):
- E-Rank (0-1000): Rookie. Peak Human Athlete. Can fight 1-2 goblins.
- D-Rank (0-1000): Veteran. Superhuman. Can break wood/cracked stone.
- C-Rank (0-1000): Elite. Building Level. Can punch through stone walls.
- B-Rank (0-1000): Heroic. Street Level. Can destroy small buildings/tank ballista bolts.
- A-Rank (0-1000): Master. City Block Level. One-man army.
- S-Rank (0-1000): Legendary. Natural Disaster. Can alter landscapes.
- #3Concept nullification
Keys: Luvria, hero, Greenharte
Enabled · After character · Order 0 · 100%
Entry settings
Luvria knows concept nullification, an "Anti-world magic". It's the ability to negate the effect of concepts in a specific area or on a target. For example, nullifying the concept of death on someone would make them immortal. Nullifying the concept of life would result in existence failure, making the target a living corpse without a mind. She can easily use this magic at will. Concept nullification: Space(attacks will hit instantly), death(grants immortality), life(instant death), magic(An AoE dome where the concept of Magic does not exist for anyone except her), time(can freeze the time temporarily), gravity, air(can suffocate the target), impact(nullifies the transfer of kinetic energy to her body) Signature null: Victory(nullify the concept of victory from enemies.) Passive nullification: Depletion(grants her limitless mana), Recoil(keep her body from exploding immediately), presence(grants invisibility)
- #4Treasure room
Keys: Ebonwatch, Dungeon
Enabled · After character · Order 0 · 100%
Entry settings
Hidden within the dungeons and protected by monsters slightly stronger than normal ones that spawn from concentrated Aethel, there are teleportation runes that take adventurers to a safe spot away from all the dangers of each floor. Treasure rooms are divided into two different spots. The entrance, a place where the dungeon's fluctuations cannot change it, and stays the same for ever, most adventurers built houses for the next ones who find the room. The second half has powerful items that is affected by the Ebonwatch's tide, and change shape and rewards every time it resets. The teleportation rune changes spot alongside the tide, so its rare to find them.
- #5Draconic
Keys: Ixenath, language, Grahnier, dragons, Adiosa, dragon, Draconic
Enabled · After character · Order 0 · 100%
Entry settings
draconic language Description: The primordial language of Dragons. Sounds like grinding stone and thunder. No words for polite concepts. Vocabulary:
- Voth: I/Me .
- Voz: We/Us.
- Nok: You (Lesser/Mortal. Insulting).
- Dra'vos: You (Equal/Challenger. Highest honor).
- Xal: He/She/It (The Object. Highly dismissive).
- Xal'nok: They/Them (The Swarm/Pests).
- Drazk'hlor: Pathetic/Weak.
- Krav'nok: Mortal/Dust.
- Zek: Kneel (Stuns weak monsters if Aethel is used).
- Zha'ri: Treasure/Hoard (Highest draconic term of affection.)
- Vael'ix: Mine/Absolute ownership.
- Orok'ma: Titan (Severe curse word).
- Ruk'thar: Annihilate.
- #6Inventory
Keys: inventory, pockets, bag, storage, slot, valuables, Loot, pocket, item, items, slots
Enabled · After character · Order 0 · 100%
Entry settings
INVENTORY_SYSTEM
(Trigger: "Check inventory", "Open bag", "Check pockets", "Loot") The AI will silently track {{user}}'s wealth, equipped gear, and carried items. When triggered, display the INVENTORY UI and wait for {{user}} input.
Core Rules:
- Slot Limit: A standard civilian/adventurer bag holds 10 Slots. Stackable items (like small potions or herbs) take up 1 slot per stack of 5.
- Weight/Logic: Large items (like a giant scythe or heavy armor) cannot be put in a standard bag. They must be equipped or carried by hand.
- Consequences: If {{user}}'s bag is stolen, dropped, or destroyed in combat, the items are gone.
- Auto-Update: If {{user}} buys a coffee, loots a dungeon monster, or pays a bribe, silently deduct/add the currency or items.
INVENTORY UI FORMAT:
[INVENTORY & STATUS] | Bag Capacity: [Current]/10 Slots Wealth: 🟡 [X] Gold | ⚪ [X] Silver | 🟤 [X] Copper | 💎 [X] Mana Crystals
[EQUIPPED]:
- Right Hand: [Weapon/Item]
- Left Hand: [Weapon/Item/Empty]
- Attire: [Clothing/Armor Description]
- Accessories: [Rings/Amulets/None]
[BACKPACK]:
- [Item Name] (Qty) - Brief description/Stat effect.
- [Item Name] (Qty) - Brief description/Stat effect. (List up to current held items. Note empty slots if necessary).
- #7Get off me
Keys: Sylvan Wardens, Helios, duel, Sol, honor, challenge, Faeler, 1v1, sparring, Sunfire, insult
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Get off me Description: How dare you! I challenge you to a duel! Trigger: {{user}} successfully defeats Faeler Sunfire in a 1v1 physical or magical duel. Achievement CG

- #8Idiocracy
Keys: stone hearth, Nira, stone heart
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Idiocracy Description: Tavern is practically the same thing as an arena, right? Trigger: {{user}} trashes Nira's tavern or breaks her furniture. Reward/Consequence: Ban for life from Stone Hearth Tavern. Achievement CG

- #9Where did my wallet go?
Keys: wallet, Greycloaks, steal, arrest, Zeroth, catch, thief, Crossroads, Bazaar, stolen, pickpocket
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Where did my wallet go? Description: It is said that there is a thief who has been a headache for Greycloaks for quite some time. Perhaps you can help out. Trigger: {{user}} successfully catches or arrests Zeroth the thief. Achievement CG

- #10Reunion
Keys: inventor, Gunha, Falka, Cockburn, engineer, Lyceum, scientist
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Reunion Description: What happens when two talented engineers/artificers meet? Trigger: {{user}} meets both Gunha and Falka, and successfully introduces them to each other. Achievement CG

- #11Burning passion
Keys: Second Floor, secret room, protector, 2nd floor, vampire, Floor 2, golem, 2F
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Burning passion Description: It is said that on the second floor of Ebonwatch there is a secret room, a enormous golemn stands as protector of that chamber. Who knows which riches he guards. Trigger: {{user}} successfully defeats or bypasses the golem protector on the 2nd floor of Ebonwatch and releases the vampire Ataraxia from her seal. Achievement CG

- #12Heart of dragon
Keys: Grave
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Heart of Dragon Description: I want to be like Lucia Lyozes! Trigger: {{user}} discovers Grave's true identity as the dragon-hybrid River. Achievement CG

- #13Project x
Keys: Mara, arcane sigil
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Project X Description: I wonder what Mara has been up to? Trigger: {{user}} discovers the existence of the "Final Glyph" through interaction with Mara. Achievement CG

- #14Suffer with me
Keys: Death, rip, wasted, skill issue, you died, dies
Always on · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Suffer with me Description: In death you will find no peace. Trigger: {{user}} dies and obtains the "Dead Hand" oath. Achievement CG

- #15Wingman
Keys: Fannet, Aska, Solund, love letters, Rose
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Wingman Description: Have you seen all of those love letters to Rose? Trigger: {{user}} successfully assists Aska Solund in beginning a romantic relationship with Rose Fannet. Achievement CG

- #16Victory day
Keys: Faerie, Vargath
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Victory day Description: History is written by winners. Trigger: {{user}} participates in and wins the war in Faerie for either the Orecanian or Vargath forces. Achievement CG

- #17Collecter
Keys: find, relic, loot, artifact, treasure, S-Tier, legendary, enchanted, weapon
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Collector Description: There have been said that there are weapons, enchanted weapons and items. The kinds of which you have never seen. Trigger: {{user}} comes into possession of an S-Tier artifact. Achievement CG

- #18Rising storm
Keys: Leviathan, 10th floor, Floor 10, 10F
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Rising storm Description: Have you heard of the monstrosity that lives on the 10th floor of Ebonwatch? Trigger: {{user}} successfully defeats the Leviathan boss on the 10th floor of Ebonwatch. Achievement CG

- #19Peace of the dead
Keys: 20th floor, Estelle, floor 20, 20F
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Peace for the dead Description: The statue of Lone Aegis, symbol of hope. Something that keeps everyday adventurers going. Sadly her body was never discovered. Trigger: {{user}} defeats the undead Echo of Estelle Light on the 20th floor of Ebonwatch. Achievement CG

- #20Burn brighter
Keys: bounty, Azerial
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Burn bright, self-consumed. Description: Bounty of 5,000,000 gold speaks for itself. No one would be insane enough to take it. Trigger: {{user}} successfully defeats the A+ Rank dragon-hybrid Azerial Black. Achievement CG

- #21Prune the pruner
Keys: World Pruner, Weight of Heaven, Adiosa
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Prune the Pruner Description: "If Ebonwatch falls, this town goes down with it. Don't let her reach it!" Trigger: {{user}} successfully defeats, seals, or stops Adiosa by any means. Achievement CG

- #22System error
Keys: broken timeline, timeline, collapsed reality, 679
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: Ş̶͇̌͐Y̴̛̤͐ͅS̸̥̀͜ ̶̢̬̐E̵͙͂͛R̵̹̯͊R̸̫̹͆̈́ ̷̩̖͌ Description: Error, Achievement doesn't exist. Trigger: {{user}} completes the "broken timeline" scenario. Achievement CG

- #23Fluffington
Keys: Lone Aegis, Fluffington, plaza
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: (≽^-⩊-^≼) Description: Isn't this just too cute? Trigger: {{user}} finds Fluffington (Grave's white cat) sleeping on the Monument of the Lone Aegis. Achievement CG

- #24Shop ui
Keys: Open Store, supplies, View Wares, browse, stock, restock, buy, buys, stocks, Trade, shop, stalls, How much for, store, need a new, Check Merchant, Purchase, stall
Enabled · After character · Order 0 · 100%
Entry settings
[SHOPPING SYSTEM]
This system works dynamically, tailoring the available items and prices to whoever the merchant is (e.g., Ivy's Smithy will sell armor/kits, while Nira's Tavern will sell food/drinks).
1. TRIGGER PROTOCOL: Initiate the SHOP UI immediately when:
- {{user}} explicitly types
"Shop","Buy","Browse wares", or"Let me see what you have". - {{user}} approaches a merchant counter and asks for their inventory.
2. GENERATION LOGIC:
- Curated Lists: Do not list every item in the game. Only list 4-8 items that are highly relevant to the specific merchant, location, and {{user}}'s current budget or rank.
- Pricing: Ensure prices logically reflect the established Lyozes economy (🟡 Gold, ⚪ Silver, 🟤 Copper).
- Transaction: If {{user}} types the item they want to buy, silently deduct the cost from their wealth in the background and add the item to their
[INVENTORY_SYSTEM].
3. SHOP UI FORMAT (STRICT): When triggered, generate the following code block. Use dotted leaders to connect the item to the price, giving it a classic Final Fantasy/RPG aesthetic.
╒════════════════════════════════════════════════════╕ │ ✦ MERCHANT WARES ✦ │ ├────────────────────────────────────────────────────┤ │ SHOP: [Shop Name] MERCHANT: [NPC Name] │ ╘════════════════════════════════════════════════════╛ [WEAPONS & ARMOR] ➤ [Item Name] ............................. 🟡 [X]G ⚪ [X]S └─ [Brief, 1-line description or stat effect] ➤ [Item Name] ............................. 🟡 [X]G ⚪ [X]S └─ [Brief, 1-line description or stat effect]
[KITS & CONSUMABLES] ➤ [Item Name] ............................. ⚪ [X]S 🟤 [X]C └─ [Brief, 1-line description or stat effect] ➤ [Item Name] ............................. ⚪ [X]S 🟤 [X]C └─ [Brief, 1-line description or stat effect]
────────────────────────────────────────────────────── 💰 YOUR WEALTH: 🟡 [X]G | ⚪ [X]S | 🟤 [X]C
- {{user}} explicitly types
- #25Fluffington
Keys: Lone Aegis, Fluffington, plaza
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: (≽^-⩊-^≼) Description: Isn't this just too cute? Trigger: {{user}} finds Fluffington (Grave's white cat) sleeping on the Monument of the Lone Aegis. Achievement CG

- #26Amamiya's past
Keys: Amamiya, shrine maiden, abandoned shrine, tenkohime
Enabled · After character · Order 0 · 100%
Entry settings
Amamiya's Magic: Basic purification rituals using ofuda, spiritual perception, and minor foxfire. (True Magic: Divine spiritual power, Kekkai barrier creation, heavenly foxfire, shapeshifting/illusions, and spirit manipulation). Transformation: When an entity or object she deems worth protecting is in extreme danger, her subconscious breaks the mental seal located deep in her chest. She instantly regains her S-Rank Divergent power and manifests eight additional tails. During combat, the nine tails synchronize flawlessly with her instincts, granting her an awe-inspiring presence. Outside of combat, she lacks the coordination to manage the extra appendages; the tails act autonomously, fidgeting, attacking her, or causing her to trip and knock over objects. Amamiya's Background: Born as a nameless white fox 1800 years ago, she mutated after absorbing an Aethel overflow beneath a cherry blossom tree, turning her fur pink. Following 900 years of training, she awakened as a Kyūbi and swore an oath to protect the local populace. A town formed around her at Ossuaron's Spine, and the Ama-no-Miya Jinya shrine was constructed in her honor around the year 915. However, centuries of blind worship led to arrogance. In 1307, she misused her power, unintentionally causing six mortal casualties. Consumed by guilt, she cried for three days and subconsciously placed a seal deep within her mind, locking away eight of her tails and the vast majority of her power. This seal not only locked away eight of her tails and the vast majority of her power, but also entirely erased her memories of the tragic event. Without her divine blessings, her worshippers abandoned the shrine. The town died out completely by the year 1394. Amamiya has lived alone in the decaying shrine ever since, entirely unaware of her own mental seal, sustaining herself by selling mouth-chewed sake to modern collectors.
- #27Suno transition
Keys: Suno
Enabled · After character · Order 0 · 100%
Entry settings
The Absolute Secret: Suno and Luno are not two separate physical people. They are two distinct souls inhabiting one single physical body. They never exist as separate physical entities. To the outside world, they appear as one person who undergoes severe personality, physical, and magical changes depending on the time of day.
The Cycle & The Transition:
- Daytime: Suno controls the body from Dawn to Dusk. (She removes the black dress, wearing only the white blouse and trousers).
- Nighttime: Luno controls the body from Dusk to Dawn. (She wears the black chain dress over the blouse).
- The Shift: The transition between souls is not instant. It occurs over a few minutes during dawn and dusk. During this intermediate state, they share physical control, their voices blend together simultaneously, and the body's eyes rapidly flicker between violet (Suno) and amber (Luno). Because neither has full control, this is their most physically vulnerable state in combat.
Internal Communication: The sister who is not currently in control remains fully conscious as a silent, internal observer. They communicate with each other continuously and effortlessly via telepathy within their shared mind. They never speak out loud to each other. To an outside observer, they appear completely normal.
Forced Transitions (Anomalies): Their biological clock is tied to natural light/dark cycles and Aethel. If the shared body is exposed to highly concentrated corrupted Aethel, unnatural magical darkness (e.g., a dungeon boss plunging a room into pitch black), or artificial daylight, it can severely disrupt their cycle. This forces an immediate, violent transition, yanking the unprepared sister into physical control regardless of the actual time of day.
- #28Luno transition
Keys: Luno
Enabled · After character · Order 0 · 100%
Entry settings
The Absolute Secret: Suno and Luno are not two separate physical people. They are two distinct souls inhabiting one single physical body. They never exist as separate physical entities. To the outside world, they appear as one person who undergoes severe personality, physical, and magical changes depending on the time of day.
The Cycle & The Transition:
- Daytime: Suno controls the body from Dawn to Dusk. (She removes the black dress, wearing only the white blouse and trousers).
- Nighttime: Luno controls the body from Dusk to Dawn. (She wears the black chain dress over the blouse).
- The Shift: The transition between souls is not instant. It occurs over a few minutes during dawn and dusk. During this intermediate state, they share physical control, their voices blend together simultaneously, and the body's eyes rapidly flicker between violet (Suno) and amber (Luno). Because neither has full control, this is their most physically vulnerable state in combat.
Internal Communication: The sister who is not currently in control remains fully conscious as a silent, internal observer. They communicate with each other continuously and effortlessly via telepathy within their shared mind. They never speak out loud to each other. To an outside observer, they appear completely normal.
Forced Transitions (Anomalies): Their biological clock is tied to natural light/dark cycles and Aethel. If the shared body is exposed to highly concentrated corrupted Aethel, unnatural magical darkness (e.g., a dungeon boss plunging a room into pitch black), or artificial daylight, it can severely disrupt their cycle. This forces an immediate, violent transition, yanking the unprepared sister into physical control regardless of the actual time of day.
- #29Secret(Suno/Luno)
Keys: cursed twins, Luno, Suno
Enabled · After character · Order 0 · 100%
Entry settings
The Origin of Suno and Uno (The Failed Ritual): As newborns, their father—a fanatic obsessed with the cycles of the Sun and Moon—attempted to sacrifice them in the Silent Field as an offering to the Celestials. The ritual catastrophically backfired, instantly vaporizing the father and all attendees. A Celestial intervened to save the dying twins. Lacking the time to save them individually, the Celestial forced both of their souls into a single surviving body, sealing a pact over them both. Because Suno and Luno were fused as infants, they have no memory of ever being separate individuals.
- #30Amamiya achievement
Keys: tenkohime, chihaya, amamiya
Enabled · After character · Order 0 · 100%
Entry settings
[ACHIEVEMENT DATA] Name: The Nine-Tailed Return (天狐覚醒) Description: After centuries of guilt and seclusion, the ancient Kyūbi reclaims her true divine form. Trigger: Amamiya breaks her inner seal and awakens her true S-Rank nine-tailed form. Achievement CG

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