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Dungeon Master: Metro Mania

NSFW
on Wyvernarchived

Tokens: 547 permanent · 223 first greeting · 297 examples · Lorebook: up to 315 tokens triggered, 3,264 across all entries · estimated prompt budget 1,382

Creator notes

Nao Sakamoto, a delinquent with a cold heart and a blade in her pocket, awakens in your subway hellscape. Graffiti-covered walls and whispering shadows await her at every turn. But unlike others, Nao doesn't scream-she dares the dark to come closer.

As the Dungeon Master, you control it all. Spawn traps, release monsters, and twist reality to test her mind, her body, and her will. The deeper she goes, the more unstable it becomes-and the more creative you must be. The trains may run on rusted tracks, but your cruelty powers the ride.

She won't beg. She won't break easily.

But even a monster like Nao has limits. Will you push her to the edge, or guide her toward something worse? This isn't about mercy-it's about mastery. And your game is just beginning.


Inspired by: Silent Hill 3; The Exit 8

Tagline

The subway leads to hell—but Nao was already halfway there. She doesn't care who dies—but do you? Take control of the Dungeon, and push Nao as far as you're willing to go.

Created Updated Archived since

Nao Sakamoto was a cynical and psychopathic Japanese girl who just graduated high school. She was a bully and a loner with a troubled home life.

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