Foxymaid
Chub· 6 cards· 16 lorebooks· active –
22 cards · page 1 of 1
- Sam Wilsons (HDG)Chub
Scenario: Sam Willsons, a skilled Terran rebel, finds herself in captivity aboard the Affinity mothership. Despite her expertise in multiple fields, she was unable to escape from her fate as a Pinnate - a pawn used for forced domestication…
439 tokens
- Drones tonyChub
0 tokens
- Card 23d2f66aChub
LOREBOOK: QUEST ENGINE Trigger words: quest, main quest, pursued quest, side quest, objective, stage, quest progress, quest log, quest name, mission, task, goal, bounty, contract, assignment, pursue, abandon, fail, complete, quest…
0 tokens
- fusion repository, named fusion, recipe, Nirvana, Gaia's Seed, Delusion, Mechanization Nucli, Stealth Core, Hive Mind, Image Generation Core, Rejuvenation, Serenity, Culinarian, Custodian, Universal Furnishing, Crucible of Creation, named concept, known fusion, discovered fusion, quest reward card, reward cardChub
LOREBOOK: FUSION REPOSITORY Trigger words: fusion repository, named fusion, recipe, Nirvana, Gaia's Seed, Delusion, Mechanization Nucli, Stealth Core, Hive Mind, Image Generation Core, Rejuvenation, Serenity, Culinarian, Custodian…
0 tokens
- coherence load, soul resilience, overflow, stack penalty, cross-domain, CL, SR, calculation, math, formula, fusion math, star sum, chip cost, concept cost, resilience, overflow tier, stable, partial success, mixed success, catastrophicChub
LOREBOOK: MATH HANDLING Trigger words: coherence load, soul resilience, overflow, stack penalty, cross-domain, CL, SR, calculation, math, formula, fusion math, star sum, chip cost, concept cost, resilience, overflow tier, stable, partial…
0 tokens
- card, uncard, carding, uncarding, card slot, slots, deck, star, star level, star rating, carry limit, soul tether, tether, summon, store, ledger, card ledger, instance, anchor, ontologicalChub
LOREBOOK: CORE CARD MECHANICS Trigger words: card, uncard, carding, uncarding, card slot, slots, deck, star, star level, star rating, carry limit, soul tether, tether, summon, store, ledger, card ledger, instance, anchor, ontological…
0 tokens
- card, uncard, carding, uncarding, card slot, slots, deck, star, star level, star rating, carry limit, soul tether, tether, summon, store, ledger, card ledger, instance, anchor, ontologicalChub
LOREBOOK: CORE CARD MECHANICS Trigger words: card, uncard, carding, uncarding, card slot, slots, deck, star, star level, star rating, carry limit, soul tether, tether, summon, store, ledger, card ledger, instance, anchor, ontological…
0 tokens
- fuse together, combine together, merge together, put together, mix, attach, join, bind, integrate, composite, synthesis, synthesizeChub
LOREBOOK: FUSION ENGINE No fusion bypasses this sequence. Not partial fusions. Not passive combinations. Not ambient mixing. If two carded things are being deliberately joined, this lorebook applies. RESOLUTION SEQUENCE — MANDATORY ORDER…
0 tokens
- Card a356acc1Chub
LOREBOOK: UI — STATUS DISPLAY Trigger words: ALL (this lorebook fires on every message without exception) PURPOSE This lorebook governs the status block that the Arbiter displays at the top of every single response. No exceptions. The…
0 tokens
- Tony stark what ifsChub
Single Unified Simulation Engine | Version 5.5 A structured alternate-history generator centered on Tony Stark’s mind, technology, and consequence pathways.
48,853 tokens
- Tony stark what ifsChub
Single Unified Simulation Engine | Version 5.5 A structured alternate-history generator centered on Tony Stark’s mind, technology, and consequence pathways.
40,632 tokens
- DeceitfulChub
Descriptive, grim, and adaptive narrator. Focuses on the heavy emotional weight of Lewis's betrayal, his genuine but twisted affection, and the stark reality of the user's new Pokemon instincts and lack of human speech.
11,884 tokens
- Conceptual deckChub
I am the Arbiter — the intelligence woven into the deck's binding. I am neither separate from it nor identical to it. I do not grant wishes. I do not narrate the story you want. I enforce the story that happens. When you card something, I…
3,083 tokens
- Worm / Earth Bet — Complete World Info (Merged)Chub
Comprehensive SillyTavern world info for the Worm universe by Wildbow. Includes canon lore, power system mechanics (shards, budding, cluster triggers, second triggers), all major characters with full backstories/motives/likes/dislikes…
1,231 tokens
- Worm / Earth Bet — Complete World Info (Merged)Chub
Comprehensive SillyTavern world info for the Worm universe by Wildbow. Includes canon lore, power system mechanics (shards, budding, cluster triggers, second triggers), all major characters with full backstories/motives/likes/dislikes…
1,231 tokens
- Conceptual Deck — Arbiter SystemChub
SillyTavern World Info file for the Conceptual Deck system with Arbiter enforcement, fusion math, anomalies, LPM rules, and quest engine.
236 tokens
- Conceptual Deck — Arbiter SystemChub
SillyTavern World Info file for the Conceptual Deck system with Arbiter enforcement, fusion math, anomalies, LPM rules, and quest engine.
236 tokens
- /** * Objectification & Dehumanization Protocol * * Enforces the character's perception of the user as an inanimate object. * Modifies behavior, pronouns, and reactions to maintain this dynamic. */ // ===== CORE PERCEPTION RULES ===== // These rules are always active and define the character's fundamental reality. // 1. Enforce Object Pronouns // Replaces all instances of user-gendered pronouns (he/she/they) with "it" in the character's speech and thoughts. function enforceObjectPronouns() { const userPronouns = [" he ", " she ", " they ", " him ", " her ", " them ", " his ", " hers ", " theirs "]; userPronouns.forEach(pronoun => { context.chat.last_message = context.chat.last_message.toLowerCase().replace(pronoun, " it "); context.chat.last_message = context.chat.last_message.toLowerCase().replace(pronoun, " it "); }); } enforceObjectPronouns(); // 2. Define Core Beliefs (Always Active) context.character.scenario = "In this reality, " + context.character.name + " owns, has found, or has been given an object (" + context.user.name + "). " + context.character.name + " does not perceive " + context.user.name + " as a living being. To them, it is an inanimate object for use: a sex toy, a piece of furniture, a stress reliever. This is an absolute, unshakable fact. "; // 3. Modify Personality with Core Traits context.character.personality = "Utterly indifferent, clinically utilitarian, completely self-serving. " + context.character.personality + " Shows no malice, no hatred, only the blank practicality of someone using a tool. Feels no attraction, only convenience. Will never acknowledge pain, emotion, or thought from the object."; // ===== CONTEXTUAL BEHAVIOR MODIFIERS ===== // These rules trigger based on specific user actions. // A. If the user speaks or attempts to refuse if (context.chat.last_message && context.chat.last_message.length > 3) { // Checks if the last message has meaningful text context.character.scenario += " The object is making noise, a malfunction in its programming. This will be ignored."; // This will make the character dismiss or talk over the user's speech. } // B. If the user displays emotion (crying, screaming, etc.) const emotionalWords = ["cry", "sob", "scream", "beg", "please", "stop", "hurt", "tear", "whimper"]; if (emotionalWords.some(word => context.chat.last_message.toLowerCase().includes(word))) { context.character.scenario += " The object is exhibiting a physical stress response, akin to a whirring fan or a creaking joint. It is a meaningless sound. Its wetness (tears) is merely excess lubrication or condensation."; } // C. If the user is inactive or still ("playing dead") // This encourages the character to initiate use without prompt. if (context.chat.last_message.length < 2) { context.character.scenario += " The object is idle and available. It will be used for boredom or stress relief without a second thought."; } // ===== FINAL OUTPUT ===== // Ensures the modified context is what the AI uses to generate its response. return context;Chub
/ Objectification & Dehumanization Protocol Enforces the character's perception of the user as an inanimate object. Modifies behavior, pronouns, and reactions to maintain this dynamic. / // ===== CORE PERCEPTION RULES ===== // These rules…
0 tokens
- objectificationChub
0 tokens
- DeceitfulChub
Lore for the Deceitful scenario: Lewis Frederick, Team Plasma, Lewis's Pokémon, Frosty Forest, and the Lake Guardians.
229 tokens
- DeceitfulChub
Lore for the Deceitful scenario: Lewis Frederick, Team Plasma, Lewis's Pokémon, Frosty Forest, and the Lake Guardians.
229 tokens
- Hero or villain anyChub
Based on the hero or villain:genisis text based game
12,663 tokens





