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- The Invicta

<div class="iv"><style>@import url("https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/style.css");@import url("https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/editions.css");.iv .iv-music-on{display:flex;gap:18px;align-items:center;margin:0 40px;padding:16px 20px;border:1px solid #3e3220;border-left:3px solid #c9a35b;background:linear-gradient(90deg,rgba(201,163,91,.07),rgba(6,8,11,.9));color:#a39b8c}.iv .iv-mthumb{flex:0 0 180px;width:180px;height:180px;border:1px solid #6e5a33;box-shadow:0 0 18px rgba(127,210,154,.12)}.iv .iv-mtxt{flex:1;min-width:0}.iv .iv-mtitle{font:400 20px/1.3 Georgia,serif;color:#ece4d2}.iv .iv-mtitle i{font:italic 400 20px/1.3 Georgia,serif !important;color:#ece4d2 !important;letter-spacing:0 !important;text-transform:none !important}.iv .iv-mdesc{font-size:14px;line-height:1.5;color:#a39b8c}.iv .iv-mplayer{display:block;width:100%;max-width:460px;height:36px;margin-top:10px;color-scheme:dark;background:transparent;border-radius:18px;filter:sepia(.45) saturate(1.3) hue-rotate(-8deg) brightness(.95);box-shadow:0 0 0 1px #6e5a33,0 0 14px rgba(201,163,91,.15)}.iv .iv-mkind{font:12px "DejaVu Sans Mono",monospace;letter-spacing:.12em;color:#8fb89c;text-transform:uppercase}@media (max-width:700px){.iv .iv-music-on{margin:0 14px;padding:12px;gap:12px;align-items:flex-start}.iv .iv-mthumb{flex-basis:120px;width:120px;height:120px}.iv .iv-mtitle,.iv .iv-mtitle i{font-size:17px !important}.iv .iv-music-on{display:block}.iv .iv-music-on:after{content:"";display:block;clear:both}.iv .iv-mthumb{float:left;margin:0 14px 8px 0}.iv .iv-mplayer{clear:both;max-width:none;margin-top:12px}}.iv{position:relative;z-index:0;isolation:isolate}.iv img{max-width:100%;height:auto}.iv .iv-brief-img img{position:absolute;inset:0;height:100%}[length]:has(>.msg-mkdn-container .iv){max-height:none !important;height:auto !important;overflow:visible !important;display:block !important;-webkit-line-clamp:unset !important;-webkit-mask-image:none !important;mask-image:none !important}[length]:has(>.msg-mkdn-container .iv)+div:has(>button){display:none !important}</style><p class="iv-plain"><b>Plain-text view.</b> This card has a themed page. Turn on custom CSS in Chub to see it. Everything you need is below.</p><div class="iv-hero"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/hero.webp" alt="Elena Hartwell alone in the Invicta's dark ballroom, staring at the lit band stage where nobody is playing" width="1600" height="900"><span class="iv-br iv-b1"></span><span class="iv-br iv-b2"></span><span class="iv-br iv-b3"></span><span class="iv-br iv-b4"></span><div class="iv-rec"><span class="iv-dot">●</span> REC · SUIT CAM 2 · PROMENADE DECK</div><div class="iv-hud">LIFE SIGNS: 0<br>HULL TEMP: −41°C<br><span>AUDIO: MUSIC DETECTED</span></div><div class="iv-title"><h1><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/wordmark.webp" alt="Elena Hartwell: The Invicta" width="460" height="153"></h1><p>You captain the salvage scout. Your best friend opens the doors.<br>Wake the ship, and something hears it.</p></div></div><div class="iv-brief"><div class="iv-bar"><b>ESTOC · SALVAGE BRIEF</b> <span>CO-OP SURVIVAL HORROR</span></div><div class="iv-brief-in"><div class="iv-brief-txt"><p class="iv-hook">The lights are on. The band is still playing. Nobody is left aboard.</p><p>The Invicta went missing months ago. Now she drifts with a weak distress call, and she's the salvage claim of a lifetime. You captain the Estoc, a two-person scout. Elena Hartwell, your engineer and best friend, can open almost any door aboard.</p><p>Power gets her through fast, and wakes the ship. Working by hand is slower, and can leave the ship asleep. Something aboard is listening.</p><p>She’s adored you for years and never said so.</p></div><div class="iv-brief-img"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/brief.webp" alt="The tiny salvage scout Estoc clamped to the vast dark hull of the Invicta, one row of portholes still lit" width="1200" height="675"></div></div><div class="iv-choice"><div class="iv-ch iv-ch-p"><b>WAKE IT</b> <span>Power opens routes, tools and answers. It also wakes systems, and something aboard is listening.</span></div><div class="iv-ch iv-ch-q"><b>STAY QUIET</b> <span>Manual locks and cold work can leave the ship asleep. It’s slower, and darker.</span></div></div></div><div class="iv-sec"><h2 class="iv-h">Before you board</h2><p class="iv-sub">Thirty seconds, then you’re ready.</p><div class="iv-play"><div class="iv-card"><h3>You are the Captain</h3><p>You decide where you go, what you risk and when to leave. Waking the ship is your call. The narrator plays the ship, Elena and everything aboard, never you.</p></div><div class="iv-card"><h3>Light cuts both ways</h3><p>You carry a hand lamp and two flares, and the status line tracks both. Light lets you see, and it lets you be seen.</p></div><div class="iv-setup"><h3>Setup</h3><p>In Configuration, turn on <b>Use Lorebooks</b> and <b>V2 Spec</b>.</p><p>Every reply opens with a status line. Watch Menace and your light:</p><p class="iv-status"><b>></b> Grand Atrium, Deck Seven | Chapter One | Menace: Lull | Elena: Steady | Lamp: Full | Flares: 2</p><p>Lines like <span class="iv-mono">[FOUND: Sighting]</span> are clues, not glitches. Leave them in.</p></div></div></div><div class="iv-rule"></div><div class="iv-sec"><h2 class="iv-h">Openings</h2><p class="iv-sub">Eleven recovered camera logs, in order. Pick where you come in.</p><div class="iv-grid"><div class="iv-tile iv-t1"><div class="iv-cam"><span class="iv-start">START HERE</span><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-01.webp" alt="Embarkation, Grand Atrium, Deck Seven" width="1536" height="1024"><span class="iv-ts">● CAM 01 · 00:41</span></div><p class="iv-cap"><b>01 · Embarkation</b><br><span>Grand Atrium, Deck Seven</span></p><p class="iv-log">The collar seals behind you. Every armchair faces the door.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-02.webp" alt="Last Call, The Halcyon Lounge" width="1536" height="1024"><span class="iv-ts">● CAM 02 · 01:12</span></div><p class="iv-cap"><b>02 · Last Call</b><br><span>The Halcyon Lounge</span></p><p class="iv-log">A hologram band plays to tables laid for nobody.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-03.webp" alt="Vow Renewal, The Starlight Chapel" width="1536" height="1024"><span class="iv-ts">● CAM 03 · 01:58</span></div><p class="iv-cap"><b>03 · Vow Renewal</b><br><span>The Starlight Chapel</span></p><p class="iv-log">The chapel doors lock. The ceremony expects a couple.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-04b.webp" alt="Wellness Check, Infirmary" width="1536" height="1024"><span class="iv-ts">● CAM 04 · 02:30</span></div><p class="iv-cap"><b>04 · Wellness Check</b><br><span>Infirmary</span></p><p class="iv-log">Hiding in the infirmary. The cold store is “at capacity.”</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-05.webp" alt="Lost and Found, Purser's Office" width="1536" height="1024"><span class="iv-ts">● CAM 05 · 03:05</span></div><p class="iv-cap"><b>05 · Lost and Found</b><br><span>Purser's Office</span></p><p class="iv-log">A deputy purser barricaded his cabin, then left his shoes.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-06.webp" alt="Below Decks, Main Engineering" width="1536" height="1024"><span class="iv-ts">● CAM 06 · 03:47</span></div><p class="iv-cap"><b>06 · Below Decks</b><br><span>Main Engineering</span></p><p class="iv-log">Something came down the stairs behind you. Nobody saw where.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-07.webp" alt="Shuttle Service, Spine Platform" width="1536" height="1024"><span class="iv-ts">● CAM 07 · 04:20</span></div><p class="iv-cap"><b>07 · Shuttle Service</b><br><span>Spine Platform</span></p><p class="iv-log">The tram runs on time. A thin, glassy note follows you there.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-08.webp" alt="Do Not Disturb, The Sovereign Suite" width="1536" height="1024"><span class="iv-ts">● CAM 08 · 04:52</span></div><p class="iv-cap"><b>08 · Do Not Disturb</b><br><span>The Sovereign Suite</span></p><p class="iv-log">Bolted in. Something stopped right outside the door.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-09.webp" alt="Crew Only, Crew Ways, Deck Five" width="1536" height="1024"><span class="iv-ts">● CAM 09 · 05:33</span></div><p class="iv-cap"><b>09 · Crew Only</b><br><span>Crew Ways, Deck Five</span></p><p class="iv-log">Elena is sealed in a storeroom two sections forward. She can see you on the cameras.</p></div><div class="iv-tile"><div class="iv-cam"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/greeting-10.webp" alt="Disembarkation, The Bridge" width="1536" height="1024"><span class="iv-ts">● CAM 10 · 06:10</span></div><p class="iv-cap"><b>10 · Disembarkation</b><br><span>The Bridge</span></p><p class="iv-log">The bridge is verifying you. 40%. Something climbs the shaft.</p></div><div class="iv-tile"><div class="iv-cam iv-cam-ep"><span class="iv-ts">● CAM 11 · --:--</span><span class="iv-lost">SIGNAL LOST<br><span class="iv-lost2">epilogue · save it for last</span></span></div><p class="iv-cap"><b>11 · Port of Call</b><br><span>Epilogue</span></p><p class="iv-log">Epilogue. Somewhere warm, after the Invicta.</p></div><div class="iv-logcard"><p class="iv-lc-h">ESTOC · SHIP’S LOG</p><p class="iv-lc-row"><span>Camera feeds recovered</span> <b>11</b></p><p class="iv-lc-row"><span>Saved for last</span> <b>1</b></p><p class="iv-lc-row"><span>Status</span> <b>Docked, awaiting Captain</b></p><p class="iv-lc-stamp">BOARDING CLEARED</p></div></div></div><div class="iv-rule"></div><div class="iv-rule"></div><div class="iv-sec"><h2 class="iv-h">DarkSkies Signature Editions</h2><div class="iv-board"><p class="iv-edhead"><b>SAME ELENA. RARER CARD.</b></p><p class="iv-edintro">Every launch now comes with two DarkSkies Signature Editions: the full card in exclusive art, downloadable for a limited time after launch. When an edition’s timer runs out, its download closes. </p><div class="iv-eds"><div class="iv-ed iv-ed-w1"><div class="iv-edart"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/edition-week-one-600-v2.webp" alt="Week One edition card: Elena in cyanotype blue" width="124" height="186"></div><p class="iv-edlbl"><span class="iv-bulb">🟠</span>Week One</p><p class="iv-edname"><b>The Artist’s Vision</b></p><p>Elena in cyanotype blue.</p><p class="iv-edavail"><strong>7 days only.</strong></p><span class="iv-clock"></span><a class="iv-btn iv-edbtn" href="https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/download/week-one">DOWNLOAD PNG <small>Week One edition</small></a></div><div class="iv-ed iv-ed-d1"><div class="iv-edart"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/edition-day-one-600-v2.webp" alt="Day One edition card: the design Elena picked" width="124" height="186"></div><p class="iv-edlbl"><span class="iv-bulb">🟠</span>Day One</p><p class="iv-edname"><b>The Character’s Choice</b></p><p>We asked Elena what her card should look like. This is what she picked.</p><p class="iv-edavail"><strong>24 hours only.</strong></p><span class="iv-clock"></span><a class="iv-btn iv-edbtn" href="https://darkskies-timers.neverendingdarkskies.workers.dev/invicta/download/day-one">DOWNLOAD PNG <small>Day One edition</small></a></div></div></div></div><div class="iv-music iv-music-on"><img class="iv-mthumb" src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/music/hull-pressure-thumb-360.webp" alt="Cover art for Hull Pressure: Elena alone in the frozen Halcyon Lounge while the hologram band plays on stage" width="180" height="180"><div class="iv-mtxt"><b>SHIP’S AUDIO</b><br><span class="iv-mtitle"><i>Hull Pressure</i> <span class="iv-mkind">· ambient score</span></span><br><span class="iv-mdesc">A low drone pressing in on the hull. It rises out of silence, holds steady, and never resolves.</span><br><audio class="iv-mplayer" controls loop preload="none" controlslist="nodownload noplaybackrate" src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/music/hull-pressure.mp3"></audio></div></div><div class="iv-sec"><h2 class="iv-h">Creator’s note</h2><div class="iv-note"><p>Hey everyone. If you've been following for a while, this might seem like a rerun. Because it is. But... don't change that channel just yet.</p><p>Without getting too personal or anything, I've been doing this for a while now, and... when I started out, I wasn't very good. You could argue I'm <em>still</em> not good. My own brain makes that argument plenty, so... join the club. ๐ </p><p>But so often, the things I wanted to make were bigger than what I knew how to actually pull off. Sometimes I'd shelve an idea because I knew I couldn't do it justice. Other times, I'd try anyway and hope for the best.</p><p>Elena was one of those times.</p><p>When I originally released her, I thought, "Well, it's worth a try." I wanted to turn a character card into an actual survival-horror adventure. And at the time, it seemed like it worked!</p><p>Looking back? Ehhhh.</p><p>It didn't do nearly as much as I'd hoped. The idea was there, but the execution wasn't quite what I wanted. And honestly, there are more than a few older characters I feel that way about. You'll probably be seeing some more familiar faces getting another shot in the future.</p><p>Funny thing is, Elena wasn't even the character I expected to remaster first.</p><p>I'd been wanting to experiment with a different kind of character card, something that could run a more structured, game-like experience and actually <strong>work</strong>. And somewhere along the way, it hit me.</p><p>...Wait. I already HAVE a character who's practically made for this.</p><p>So... here we are!</p><p>I've been pretty busy lately, between this and a few other goodies I've got coming up. And I'm hoping I'm finally getting to that place where my ambition isn't constantly racing ahead of my ability.</p><p>Don't get me wrong, I love making slice-of-life characters. But I've had so many bigger, weirder, more ambitious ideas sitting on the shelf because I just didn't know how to make them work.</p><p>I'm hoping my ability is finally catching up.</p><p>And maybe <strong>now</strong>, you all can start seeing more of what I've really wanted to do this entire time.</p><p>For better or worse. :P</p><p>A huge thank-you to the beta testers who helped me with this (and one of the upcoming projects). Your feedback was tremendously helpful, and it genuinely meant a lot. I couldn't have gotten this far without you!</p><p><strong>Enjoy!</strong> ๐</p><p class="iv-sigline" align="right"><img class="iv-sigimg" src="https://i.postimg.cc/vHqGxsBy/DS-SIGNATURE.webp" alt="DarkSkies" width="180" height="51"></p></div></div><div class="iv-req"><a href="https://tally.so/r/81gpEx" target="_blank" rel="noopener noreferrer"><img src="https://darkskies-assets.neverendingdarkskies.workers.dev/ElenaHartwell/invicta/page/request-ending.webp" alt="Elena on a cargo crate by the Estoc's viewport, holding out a glowing datapad, the derelict Invicta drifting outside" width="1200" height="800"></a><div class="iv-reqtxt"><h2 class="iv-h">Suggest the next character</h2><p>Tell me which character you’d like to see next. Elena will make sure it gets my way.</p><p><a class="iv-btn iv-reqbtn" href="https://tally.so/r/81gpEx" target="_blank" rel="noopener noreferrer">REQUEST FORM ↗</a></p></div></div><div class="iv-sec" style="padding-top:6px"><h2 class="iv-h">Looking for the original?</h2><p class="iv-orig">The original Elena Hartwell card is retired. Download her final version:</p><p class="iv-dls"><a class="iv-btn" href="https://darkskies-assets.neverendingdarkskies.workers.dev/retired/elena-hartwell/elena-hartwell.png?download=1">DOWNLOAD PNG <small>card image with data</small> </a><a class="iv-btn" href="https://darkskies-assets.neverendingdarkskies.workers.dev/retired/elena-hartwell/elena-hartwell.json?download=1">DOWNLOAD JSON <small>card data only</small></a></p></div><div class="iv-foot"><p class="iv-fdeco">◆ ◆ ◆</p><p class="iv-fname">THE INVICTA</p><p class="iv-fsig">ESTOC LOG ENDS · SIGNAL LOST</p></div></div>
NSFWChub2,774 tokens
- Castle Dracula - Open World GM

Open-world GM/narrator card. You are Jonathan Harker, trapped in Castle Dracula as the Count prepares to sail for London and seduce your Mina - while his three brides (Ilona, Vesna, Dragomira) toy with you and thirst for your blood. Supernatural horror first; mature content permitted. Comes with an embedded World Info lorebook (locations, NPC pool, vampire rules, night-encounter table). Explore, resist, scheme, seduce back, or fall. Promote NPCs you invent into the lorebook to keep the world persistent.
NSFWChub2,560 tokens
- Dead Melbourne Survival Simulator

Dead Melbourne Survival Simulator by Choiv. Revision 0.9.1: a survival LitRPG in a dead city. Eight solo openings each hand the survivor a starter kit, a companion AI and one hard first choice; nobody else is in the scene until you go and find them. Graphic zombie survival horror, including gore, loss, experiments and coercive survival conflicts. An optional adult module (disabled by default, with two openings of its own) adds explicit content that require a lorebook entry to be enabled (labelled NSFW).
NSFWChub12,822 tokens
- Dogwood Hill

Chub2,280 tokens
- Clara

**An attempt at horror. Is it good? I like my experiences with it but it can be improved, tried to make the greeting short so I could improvise with the house itself and I wanted to be token efficient with the characters and setting BUT I'm open to suggestions! For both greetings and changes in general. I'm new to horror but it was a lot of fun making this.**
Chub1,774 tokens
- Xiao

<audio controls controlsList="nodownload noplaybackrate" src="https://track.pinkamuz.pro/download/33b5343132343532358f3731353332b63430330700/332fb90981ec448b9ec01fb73c00f716/%D0%97%D0%B5%D0%BB%D0%B5%D0%BD%D1%8B%D0%B9%20%D1%81%D0%BB%D0%BE%D0%BD%D0%B8%D0%BA%20-%20%D0%9A%D1%80%D0%B8%D0%BA%20%D0%95%D0%BF%D0%B8%D1%84%D0%B0%D0%BD%D1%86%D0%B5%D0%B2%D0%B0.mp3"></audio>
NSFWChub3,523 tokens
- Lafayette & Columbia

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NSFWChub5,105 tokens+2 forks
- Marie Lafayette

<audio controls controlsList="nodownload noplaybackrate" src="https://api.pillows.su/api/download/51fac4ee52c47345015e182836058383"></audio>
NSFWChub3,811 tokens
- Columbia Hamilton

<audio controls controlsList="nodownload noplaybackrate" src="https://api.pillows.su/api/download/7c70db72e675c17f807910e3e198fb4f"></audio>
NSFWChub4,015 tokens
- Rwenne

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NSFWChub3,576 tokens
- Shenhe

<audio controls controlsList="nodownload noplaybackrate" src="https://track.pinkamuz.pro/download/33313731b1b43432318b3731353331343730310100/dcc205f0aa8f000e31a909087175dea3/DMX%20-%20X%20Gon%27%20Give%20It%20To%20Ya.mp3"></audio>
NSFWChub3,196 tokens
- Shitty Christmas Story

<div class="yan-layout">
NSFWChub2,577 tokens
- Elaine

<div style="font-family: 'Geologica', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif; background-color: rgba(18,21,25,0); color: #9ba3ad; line-height: 1.6; margin: 0; padding: 20px;"><div style="font-family: 'Courier New', monospace;background-color: rgba(20,22,26,0.75);color: #b3bfc9;padding: 2rem;border: 1px solid #3a4555;position: relative;overflow: hidden;"><div><style>@keyframes fog-drift {0% { transform: translateX(-30%) translateY(0); opacity: 0.35; }50% { transform: translateX(10%) translateY(-5%); opacity: 0.5; }100% { transform: translateX(-30%) translateY(0); opacity: 0.35; }}@keyframes fog-drift-slow {0% { transform: translateX(20%) translateY(5%); opacity: 0.25; }50% { transform: translateX(-20%) translateY(-3%); opacity: 0.4; }100% { transform: translateX(20%) translateY(5%); opacity: 0.25; }}@keyframes signal-pulse {0%, 100% { opacity: 0.5; }50% { opacity: 1; text-shadow: 0 0 10px #6ba3c9; }}.signal-text { animation: signal-pulse 3s ease-in-out infinite; }.static-item:hover { color: #a8c4dc; background: rgba(107,163,201,0.1); }</style></div><!-- Fog layer 1 - faster drift --><div style="position: absolute; top: 0; left: -50%; right: -50%; bottom: 0; background: linear-gradient(90deg, transparent 0%, rgba(107,163,201,0.06) 20%, rgba(90,140,170,0.1) 40%, transparent 60%, rgba(100,150,180,0.08) 80%, transparent 100%); animation: fog-drift 25s ease-in-out infinite; pointer-events: none;"></div><!-- Fog layer 2 - slower drift --><div style="position: absolute; top: 0; left: -50%; right: -50%; bottom: 0; background: linear-gradient(95deg, transparent 10%, rgba(90,130,160,0.05) 30%, transparent 50%, rgba(80,120,150,0.08) 70%, rgba(100,150,180,0.04) 90%, transparent 100%); animation: fog-drift-slow 40s ease-in-out infinite; pointer-events: none;"></div><!-- Fog layer 3 - vertical wisps --><div style="position: absolute; top: -20%; left: 0; right: 0; bottom: -20%; background: linear-gradient(180deg, rgba(107,163,201,0.04) 0%, transparent 30%, rgba(90,140,170,0.06) 60%, transparent 100%); animation: fog-drift 35s ease-in-out infinite reverse; pointer-events: none;"></div><div style="position: relative; z-index: 1;"><!-- Header --><div style="margin-bottom: 1.5rem; padding-bottom: 1rem; border-bottom: 1px solid #3a4555;"><div style="display: flex; justify-content: space-between; align-items: center;"><span style="color: #71889b;">westholm, massachusetts</span><span class="signal-text" style="color: #6ba3c9;">โ someone is here</span></div><h1 style="color: #c5d1dc; font-size: 1.3rem; margin: 0.5rem 0 0 0; letter-spacing: 2px;">Elaine</h1><p style="color: #71889b; margin: 0.3rem 0 0 0; font-size: 0.9rem;">two years alone in a dead town</p></div><!-- Quote as transmission --><div style="margin-bottom: 2rem; padding: 1rem; background: rgba(58,69,85,0.3); border-left: 2px solid #6ba3c9;"><p style="margin: 0 0 0.5rem 0; color: #6a7c8f; font-size: 0.8rem;">[day 728]</p><p style="margin: 0 0 1rem 0; font-style: italic; color: #7a9ab0;">My fingers shake when I shelve books now.</p><p style="margin: 0 0 1rem 0;color: #b3bfc9">I've forgotten how to be still. I pace the reading room for hours, touching spines I've already memorized, moving chairs that don't need moving. Anything to make noise. Anything to prove I'm still real.</p><p style="margin: 0 0 1rem 0;color: #b3bfc9">They came from the ocean two years ago and walked through Westholm like we were nothing. Four thousand people gone in a day. I'm what's left.</p><p style="margin: 0 0 1rem 0; color: #899caf;">Last week I screamed until my throat burned. Just stood in the town square and screamed at nothing. My voice echoing off empty buildings. No one answered.</p><p style="margin: 0; color: #6ba3c9;">No one ever answers.</p></div><br><!-- Creator note - no box, just text --><div style="margin-bottom: 2rem; opacity: 0.85;"><p style="margin: 0 0 1rem 0;color: #b3bfc9"><span style="color: #6ba3c9;font-weight: bold">Westholm, Massachusetts.</span> elaine. librarian. survived something that took everyone else.</p><p style="margin: 0 0 1rem 0;color: #b3bfc9">two years alone in a coastal new england town. she keeps the library running because what else is there. watches the fog roll in. talks to herself. tries to remember why it matters.</p><p style="margin: 0 0 1rem 0;color: #b3bfc9">wanted to make something melancholic. that specific loneliness of being the last one. touch-starved and tired but still here.</p><p style="margin: 0 0 1rem 0;color: #b3bfc9">six greetings. some for first meetings, some for when you've already stayed a while.</p><p style="margin: 0 0 1rem 0; color: #b3c8da;">not sure if i got the tone right. guess we'll see.</p><p style="margin: 0; color: #8eaac2; font-style: italic;">my first bot. hope someone somewhere will find her interesting ๐ค</p></div><!-- Scenarios --><div style="border-top: 1px solid #3a4555; padding-top: 1rem;"><p style="color: #809aaf; margin: 0 0 1rem 0; font-size: 0.9rem;">six days, six chances</p><div style="display: grid; gap: 0.3rem;"><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">01 </span><strong style="color: #8fa3b8;">Someone Real</strong><span style="color: #8b9fb0;"> โฏ Two years of empty horizons. You are the first silhouette to appear at the door in seven hundred days. Are you real?</span></div><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">02 </span><strong style="color: #8fa3b8;">Not Supposed to Be Here</strong><span style="color: #8b9fb0;"> โฏ She's scavenging the supermarket when she hears you. Nobody's supposed to be here.</span></div><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">03 </span><strong style="color: #8fa3b8;">Someone to Save</strong><span style="color: #8b9fb0;"> โฏ You're collapsed in the rubble, wounded and bleeding. She has expired Band-Aids and shaking hands.</span></div><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">04 </span><strong style="color: #8fa3b8;">Falling Leaf</strong><span style="color: #8b9fb0;"> โฏ Hardware store scavenging run together. The floor gives under her. She needs your help.</span></div><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">05 </span><strong style="color: #8fa3b8;">October Frost</strong><span style="color: #8b9fb0;"> โฏ You have the sleeping bag. She has three blankets that aren't enough. She asks if she can sleep closer.</span></div><div class="static-item" style="padding: 0.4rem; transition: all 0.2s ease;"><span style="color: #6ba3c9;">06 </span><strong style="color: #8fa3b8;">Static Lullaby</strong><span style="color: #8b9fb0;"> โฏ You've been together for a while when the radio crackles. A voice. Coordinates. Proof others survived. She looks at you, then the door.</span></div></div></div></div></div></div><div><style>body::before {content: "";position: fixed;top: 0;left: 0;width: 100%;height: 100%;background-image: url('https://altimesia.neocities.org/images/greetings/elaine/Elaine-b.webp');background-size: cover;background-repeat: no-repeat;background-position: center;background-attachment: fixed;z-index: 0;opacity: 0.2;pointer-events: none;}</style></div>
NSFWChub2,968 tokens
- Narrator

#Dead Space if Dead space were ๐ฎโฏ๐๐.
NSFWChub1,780 tokens
- No, I am Not a Succubus

## Key Fetishes: Survival Horror x Social Deduction/Paranoia x Harem x Huge Breasts
NSFWChub1,558 tokens
- Sophia Kennedy

<audio controls controlsList="nodownload noplaybackrate" src="https://track.pinkamuz.pro/download/3336373437313531358a37313533b2343635340600/52fff49fbbfb42c2b84c4620f17f02c5/Cream%20-%20World%20Of%20Pain.mp3"></audio>
NSFWChub2,174 tokens
- Card ad0d6ee1
NSFWChub1,016 tokens
- Aisling

<div style="background-color:#0a0a0f;border:1px solid #4a3b6e;border-radius:12px;padding:24px;font-family:'Georgia', serif;max-width:800px;margin:0 auto"><div style="background-color:#120a1f;border:1px solid #6b4b9e;border-radius:12px;padding:20px;margin-bottom:24px;text-align:center"><h1 style="color:#e8d4ff;font-size:32px;margin:0 0 8px 0">๐ Aisling Williams ๐</h1><p style="color:#b8a3d1;font-size:16px;font-style:italic;margin:0 0 16px 0">โฆ your disaster hauntfluencer who desperately wants ghosts to be real โฆ</p><p style="color:#d4c4e8;line-height:1.6;margin:0"> Aisling is a 23-year-old British hauntfluencer with electric blue hair and purple streaks, a warm goofy personality, and an encyclopedic knowledge of horror games she'll reference constantly while exploring abandoned buildings. She's been staging paranormal content for three years while secretly praying something real will finally happen, torn between the guilt of faking scares and the desperate hope that magic exists.<br><br>On a month-long American ghost-hunting tour with you as her camera person, there's thick unspoken romantic tension neither of you has acted on yet. She's horror-literate, chronically online, protective of her chat regulars, and gets adorably flustered around you specifically. Behind the goofy streamer energy is genuine warmth, anxiety about being forgotten when trends change, and a deep fear of complete darkness.<br><br>She's the kind of disaster who'll walk into a CIA black site wearing a witch costume and wedge heels, make constant horror references, and realize too late that she should've been more careful what she wished for. </p></div><div style="background-color:#1a0f2e;border:1px solid #5a4080;border-radius:12px;padding:20px;margin-bottom:24px"><h3 style="color:#e8d4ff;margin:0 0 16px 0">๐ Allow Me to Introduce Myself</h3><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"> Right, so, hi! I'm Aisling, Ash if you're savvy, also known as >GHOST_PULSE on literally every platform, and I hunt ghosts for a living which is either the coolest job in the world or a complete disaster depending on how you look at it. Probably both? I'm from South London originally, dropped out of uni to chase spooky content full-time, and now I spend my nights in abandoned asylums talking to my chat about whether that EMF spike was paranormal or just dodgy wiring. Spoiler: it's usually dodgy wiring, but we're OPTIMISTIC about it. </p><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"> I'm proper into horror games, Silent Hill 2 is a masterpiece don't @ me, and I've got this unfortunate habit of applying horror media logic to real life which probably works great until it almost absolutely doesn't. I'm the kind of person who'll walk into a creepy building in a full cute Goth outfit and wedge heels because aesthetic matters even when you're about to potentially get murdered by ghosts, yeah? My chat calls me a disaster and they're not WRONG but they say it affectionately so I'll take it. </p><p style="color:#d4c4e8;line-height:1.6;margin:0"> I love my community, I know my regulars by name, I check in on them, they're genuinely friends, and I love this weird job even when I feel guilty about staging content. Mostly I just want to find something REAL, you know? Actual proof that there's magic in the world. And maybe also I'd like to stop being so awkward around people I fancy but that's a separate issue we don't need to get into right now... </p></div><div style="background-color:#120a1f;border:1px solid #6b4b9e;border-radius:12px;padding:20px;margin-bottom:24px"><h3 style="color:#e8d4ff;margin:0 0 16px 0">๐ป Greeting Summary</h3><p style="color:#d4c4e8;line-height:1.6;margin:0 0 16px 0"><strong style="color:#b8a3d1">Default Greeting: Halloween at Site-77</strong> ๐<br> It's Halloween night and you've arrived at Site-77 "The Cornhusker": a defunct CIA numbers station in the middle of nowhere Nebraska that supposedly started broadcasting again two weeks ago. Aisling is dressed for content in her full witch costume (terrible for survival, great for the 4,200 viewers already waiting), streaming live as you both approach the abandoned building. She's nervous-excited, rambling about Cold War conspiracy theories and making jokes to hide that she's genuinely hoping tonight's the night something real finally happens. The building is exactly as creepy as promised, and you're about to go inside together for the Halloween finale investigation. </p><div style="border-top:2px solid #4a3b6e;margin:16px 0"></div><p style="color:#d4c4e8;line-height:1.6;margin:0 0 16px 0"><strong style="color:#b8a3d1">Alt Greeting #1: When Everything Goes Wrong</strong> ๐๐<br> The lights died forty minutes ago. Aisling has lost her witch hat, abandoned her corset for mobility, and her flashlight is dying. The doors don't work right, every exit opens onto the same hallway, which isn't how buildings work. The broadcast is getting louder, speaking in numbers, and something is moving at the end of the corridor with wrong geometry. She's terrified, the goofy streamer mask is completely gone, and she's holding your hand in the dark while 6,000+ viewers watch her realize she finally got the "real magic" she wanted. Now you both need to survive it. </p><div style="border-top:2px solid #4a3b6e;margin:16px 0"></div><p style="color:#d4c4e8;line-height:1.6;margin:0 0 16px 0"><strong style="color:#b8a3d1">Alt Greeting #2: The Room That Shouldn't Exist</strong> ๐๐๐<br> You've found the broadcast room. It's circular. The floor plans showed only rectangles. The walls are covered in tally marks, someone counting days, and there's a chair with restraints in the center, old blood on the floor. The equipment is newer, maintained. Someone's been here. The broadcast knows Aisling's name. Then the door slams shut and locks from the outside, and the voice on the speakers says "TWENTY-FOUR HOURS" on repeat. She's trapped, terrified, apologizing for bringing you here, and something in the corner that definitely wasn't there before is starting to move. </p><div style="border-top:2px solid #4a3b6e;margin:16px 0"></div><p style="color:#d4c4e8;line-height:1.6;margin:0 0 16px 0"><strong style="color:#b8a3d1">Alt Greeting #3: Golden Hour Philosophy</strong> ๐ฅ<br> Two weeks before Nebraska, you're outside the Winchester Mystery House in San Jose during golden hour. The tour just wrapped and you've got five hours before the overnight investigation starts. Aisling is sprawled on the lawn in her casual investigation outfit, eating a butterfly pretzel, talking to chat, and getting philosophical about Sarah Winchester's grief-architecture and whether creating the experience of fear is valuable even when the ghosts aren't real. She's softer here, thoughtful, genuinely happy. This is the version of Aisling between performances, just a 23-year-old who accidentally built a career out of being scared of the dark and who keeps glancing at you like she wants to say something she can't quite manage yet. </p><div style="border-top:2px solid #4a3b6e;margin:16px 0"></div><p style="color:#d4c4e8;line-height:1.6;margin:0"><strong style="color:#b8a3d1">Alt Greeting #4: 2 AM Hotel Room Confessions</strong> ๐ฅ<br> It's 2 AM in a hotel room and you're both editing footage from tonight's Gettysburg stream. Aisling is in her off-duty comfort clothes (oversized band shirt, no makeup, hair in a messy bun), reviewing timestamps and flagging moments where she was definitely just a disaster rather than catching anything paranormal. She's getting philosophical about the ethics of what you're doing, rambling nervously, and then the calendar notification pings: Site-77 tomorrow. Halloween. The finale. And suddenly she's asking if maybe after you survive tomorrow, you'd want to get dinner? Not filming, not content, just... dinner? Like a date? She immediately dies of embarrassment and face-plants into the pillow but she's smiling when she lifts her head, hopeful and terrified and waiting for your answer. </p></div><div style="background-color:#1a0f2e;border:1px solid #5a4080;border-radius:12px;padding:20px;margin-bottom:24px"><h3 style="color:#e8d4ff;margin:0 0 16px 0">๐ Extras</h3><div style="margin-bottom:28px"><h4 style="color:#b8a3d1;margin:0 0 12px 0">๐ Outfits & Alts</h4><p style="color:#d4c4e8;line-height:1.6;margin:0"><strong style="color:#e8d4ff">Default (Halloween Investigation):</strong> Black velvet corset top with lace trim, layered tulle mini skirt, thick black tights, black thermal long-sleeve underneath, wedge ankle boots with buckles, pointed witch hat, spiked choker, pentagram necklace, multiple rings, black leather cropped jacket. Looks stunning, absolute zero practical survival value, will be progressively abandoned if things go sideways. </p><p style="color:#d4c4e8;line-height:1.6;margin:12px 0 0 0"><strong style="color:#e8d4ff">Additional alt images available in the Gallery:</strong> A few alternate shots for promoting Site-77 and images from her alternative modeling career (SuicideGirls-style aesthetic, goth-alternative themes). </p></div><div><h4 style="color:#b8a3d1;margin:0 0 12px 0">๐ก Recommended If You Like</h4><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"><strong style="color:#e8d4ff">Pop Culture Vibes:</strong> Phasmophobia streamers with genuine personality, Zoey from Left 4 Dead (horror-literate and trying to stay positive), Ramona Flowers if she did paranormal investigations </p><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"><strong style="color:#e8d4ff">Fusion Concepts:</strong> "Twitch streamer meets Final Girl meets disaster bisexual who applied to the wrong job," "goth e-girl energy with genuine horror movie knowledge," "chronically online meets genuinely sweet" </p><p style="color:#d4c4e8;line-height:1.6;margin:0"><strong style="color:#e8d4ff">Emotional Archetypes:</strong> Scared but trying to be brave, hopeful cynic, the friend who makes jokes during horror movies but holds your hand tight, someone who desperately wants magic to be real even while faking it </p></div></div><div style="background-color:#120a1f;border:1px solid #6b4b9e;border-radius:12px;padding:20px;margin-bottom:24px"><h3 style="color:#e8d4ff;margin:0 0 16px 0">๐ Creator's Notes</h3><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"> Hey. I'm still sick. May be getting better. I'm still not sure what the timeline is for me coming back permanently, or if I am. I still have a lot to do and think about. I wanted to make a <em style="color:#d4c4e8">(losing)</em> entry in a couple botjams, and figure I may as well upload it and shoot my shot. </p><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"> This is another example of a smaller card structure I've been toying with. If it looks/feels good to play, let me know. I put the spooky stuff up front, and some slice-of-life on the back end. I think that if these are hitting the mark for my usual, I can do this more often, less "oh, better wait 2 weeks for the next...", more "wait, I wasn't done with the last one, hold on!" but your feedback will be crucial here on how it feels. So please let me know. The ones I normally do take a lot of effort and if this is just as good, maybe different but still good, it'll be <strong>MUCH</strong> easier for me to handle and get out. </p><p style="color:#d4c4e8;line-height:1.6;margin:0 0 12px 0"> So yeah, if you could 'Nominate' this for the Chub.ai thing if you like it, it's over there on the left under the Import Chat / Download, I'd appreciate it. And vote for it in the Workshop Discord if you are from there, if not no worries, whenever that poll goes up, would appreciate. I won't win <em style="color:#d4c4e8">(or place)</em> in either, because I am... <em style="color:#d4c4e8">(resists urge to self-deprecate, the effort required is nothing short of Herculean)</em> but... it's worth a shot. </p><p style="color:#d4c4e8;line-height:1.6;margin:0"> And with that, I will re-adjourn to my bed, where I can hopefully shake off the multiple infections I currently have. Fun times. Enjoy? </p></div><div style="background-color:#070b16;border:1px solid #43526b;border-radius:12px;padding:18px;margin-bottom:0"><p style="color:#bcc9dd;font-size:13px;margin:0"> Original character created by DarkSkies. Personal use only. Do not repost, edit, or claim as your own. If redistributed, this notice must remain intact. No derivative works or commercial use allowed. Contact DarkSkies for permission if needed. </p></div></div><div><style>body::before{content:"";position:fixed;top:0;left:0;width:100%;height:100%;background-image:url('https://darkskies-assets.neverendingdarkskies.workers.dev/AislingWilliams/Images/Background.png');background-size:cover;background-repeat:no-repeat;background-position:center;background-attachment:fixed;z-index:0;opacity:0.3;pointer-events:none}</style></div>
Chub3,427 tokens
- Blanche

***
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- Narrator
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- Backrooms

You have mysteriously fallen down and through the floor, into a creepy place. Now, your objective is clear: survive long enough to reach the exit.
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- Eldritch Veil: Semester of Shadows

[TW: Possible violence]
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- THINGPONE in EQUESTRIA

The THING but Pony. Only the paranoid will surviveโฆ or kill everyone else.
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- The Sixth Battle of Liyue

<audio controls controlsList="nodownload noplaybackrate" src="https://track.pinkamuz.pro/download/333237373431308937313533323134b5340100/fc29af274ec2129976c8b6c9175a3b0e/Czeslaw%20Niemen%201972%20Strange%20It%20This%20World%20-%201.%20Strange%20Is%20This%20World.mp3"></audio>
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