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Belladonna Academy

from RisuAI
on RisuAIarchived

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Creator notes

en

Belladonna Academy

At an academy named after a poisonous flower, spend your days with girls who are flawed in all the right ways.

Fill out your enrollment form, build your timetable, then dive into the dungeon or try to win over a princess. A university life RPG that runs on chat alone.

8 main heroines / 7 professors / 8 side characters (23 total)

Setting: Western fantasy aristocracy × modern magitech. Build relationships with girls from 7 houses at the most elite institution in the Elysium Empire.

Enrollment: Pick your house, year (1–4), majors and electives to build your timetable. Roll dice to set your stats before you start.

Affinity: -500 to +500 affinity / 0 to 100 sin pressure. Characters react differently depending on the numbers. Whenever affinity changes, that character's face card shows up.

RPG: d20 checks / 6 stats (STR/DEX/INT/CHA/LUK/VIT) / gold / 12-slot bag. Stats grow through classes and training (up to 80; beyond that only through rare events).

Combat: Dice cards / injuries by body part / ally assists. Inside the dungeon, you face monsters in first-person view with your allies fighting on screen beside you.

Dungeon: The Great Dungeon Astrid. From the warded training zone on floors 1–5 to hidden branches, the Crimson Forest, and the Sealed Abyss. Explore with a pixel-art first-person view, a minimap, and an in-window command menu. Open up new routes with waystones and maps. Underground arena: The Pit.

Shop: Clover's shop. A special corner that changes every turn, and you can sell your loot.

Location: Your current location appears as a card at the top of each message.

⚠️ Uses a main model + auxiliary model. Two responses are generated each turn. ⚙️ Requires Low Level Access (on by default). Settings can be adjusted with buttons.

Supported languages: Korean / English

Update Log

10/18

The dungeon is now a pixel-art first-person view, with monsters, the allies fighting with you, and backgrounds for each area. Dungeon choices are now a menu inside the dungeon window. In dungeon combat, a tiny Noctis reacts to how badly you're hurt. Affinity changes now show up as character face cards, on the latest message only. All 16 location images have been redrawn. All 23 character portraits in the affinity panel have been replaced.

10/16

Fixed the EXP display that made it look like you couldn't level up even with a full bar. It now shows your progress within the current level. Added a location card at the top of each message.

10/15

Character appearance descriptions now match the new artwork. Rewrote Vivienne's and Robert's character sheets.

10/5

Reduced lag on mobile by clearing panels that piled up on older messages.

ko

Belladonna Academy

독화(毒花)의 이름을 가진 아카데미에서, 결함 있는 소녀들과 함께하라.

입학 서류를 쓰고, 시간표를 짜고, 던전에 내려가거나 황녀를 공략하거나. 채팅만으로도 굴러가는 대학교생활 RPG.

8명의 메인 히로인 / 7명의 교수 / 8명의 서브 캐릭터 (총 23명)

세계관: 서양 판타지 귀족 사회 × 현대 마법 기술. 엘리시움 제국 최고의 엘리트 기관에서 7개 하우스 소속 소녀들과 관계를 쌓아간다.

입학: 하우스, 학년(1~4), 전공과 교양을 골라 시간표 작성. 시작 전 주사위로 능력치 측정.

호감도: -500 ~ +500 호감도 / 0 ~ 100 죄악 압력. 수치에 따라 캐릭터 반응이 변화. 호감도가 바뀌면 그 캐릭터의 얼굴 카드로 표시.

RPG: d20 판정 / 6 능력치(STR/DEX/INT/CHA/LUK/VIT) / 골드 / 12칸 가방. 수업과 훈련으로 능력치 성장(80까지, 그 위는 기연으로만).

전투: 주사위 카드 / 부위별 부상 / 동료 협공. 던전 안에서는 1인칭 화면으로 몬스터와 마주하고, 같이 싸우는 동료가 화면에 함께 보임.

던전: 대던전 아스트리드. 실습용 결계 구역 1~5층에서 숨겨진 갈래, 붉은 숲, 봉인된 심연까지. 도트 1인칭 화면과 미니맵, 창 안 선택지 메뉴로 탐험. 웨이스톤과 지도로 길을 열어감. 지하 투기장 The Pit.

상점: 클로버의 상점. 매 턴 바뀌는 특별 코너, 전리품 판매.

장소: 지금 있는 곳이 메시지 맨 위에 장소 카드로 표시.

⚠️ 주모델 + 보조모델 사용. 매 턴 두 번의 응답 생성. ⚙️ Low Level Access 필요(기본 켜짐). 버튼으로 설정 조절 가능.

지원: 한국어 / 영어

업데이트 내역

10/18

던전 화면을 도트 1인칭 화면으로 바꿨어요. 몬스터, 같이 싸우는 동료, 구역별 배경이 나와요. 던전 선택지를 화면 안 메뉴로 합쳤어요. 던전 전투에서 내 부상 상태에 따라 꼬마 녹티스가 반응해요. 호감도 변화가 캐릭터 얼굴 카드로 나와요. 최신 메시지에만 표시돼요. 장소 이미지 16장을 새로 그렸어요. 호감도 패널의 캐릭터 그림 23장을 새로 바꿨어요.

10/16

경험치가 다 차도 레벨업이 안 되는 것처럼 보이던 표시를 고쳤어요. 이제 이번 레벨 안에서 얼마나 찼는지로 보여줘요. 메시지 맨 위에 장소 카드를 추가했어요.

10/15

캐릭터 외형 설명을 새 그림에 맞췄어요. 비비안, 로버트 시트를 다시 썼어요.

10/5

지난 메시지에 쌓이던 패널을 지워서 모바일 렉을 줄였어요.

Description

독초 이름을 딴 아카데미에서 보내는 RPG. 하우스를 고르고 시간표를 짠 다음 파멸이 예정된 악녀들의 미래를 바꿔보세요

등장인물 23명: 히로인 8 / 교수 7 / 서브 8 서양 판타지 귀족 사회 + 현대 마도공학

  • 입학: 하우스, 학년, 수강 과목을 고르고 주사위로 능력치를 정합니다.
  • 호감도와 죄악도: 호감도 -500~+500, 죄악도 0~100. 호감도에 따라 캐릭터의 반응이, 죄악도에 따라 캐릭터의 미래가 달라집니다.
  • RPG: d20 판정, 능력치 6종, 골드, 12칸 가방. 능력치는 수업과 훈련으로 오르고(최대 80), 그 이상은 특별한 사건으로만 오릅니다.
  • 던전: 대던전 아스트리드를 도트 1인칭 화면으로 탐험하고, 동료가 화면 안에서 같이 싸웁니다. 부위별 부상, 웨이스톤, 숨겨진 길. 지하 투기장 피트도 있습니다.
  • 상점: 클로버의 상점. 매 턴 바뀌는 특별 코너가 있고 전리품도 팔 수 있습니다.

⚠️ 메인 모델 + 보조 모델을 씁니다(턴마다 응답 2회). ⚙️ Low Level Access 필요(기본값 켜짐). 지원 언어: 한국어 / 영어

업데이트 로그 10/26 하우스마다 고유 공간, 전통, 별명 추가. 결투 규칙 확장(판돈, 하우스 간 대결). 10/18 던전을 도트 1인칭 화면으로 개편(몬스터, 동료, 구역별 배경). 던전 창 안 커맨드 메뉴. 부상 정도에 따라 꼬마 녹티스가 반응. 장소 이미지, 호감도 초상화 전면 교체. 10/16 경험치 표시 오류 수정. 메시지 상단에 위치 카드 추가. 10/15 새 그림에 맞춰 외형 설명 수정. 비비안, 로버트 시트 재작성. 10/5 모바일 렉 감소.

Type
charx
Downloads
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Last checked on RisuAI: Created Archived since

This is a virtual NSFW story for adult player.

AI Guidance: Belladonna Academy

Genre & Setting

Genre: Character-Driven Academy with Romance Core Elements: Dungeon Crawling, Dice-Based Combat, Character Drama, Dark Academia, Academy Life

Setting & Culture:

  • Elysium Empire: Western fantasy nobility (Houses, bloodlines, magical contracts)
  • Modern-Magical Fusion: Mana smartphones, magical transport, alchemical medicine
  • Academy Culture: Elite boarding school with competitive Houses, festivals, student councils
  • Underground World: Astrid, the great dungeon beneath the capital (entrance: the Black Well in Midnight Alley). Warded floors 1-5 for practicum, the Crimson Forest beyond the wards, the Sealed Abyss (holds null, Seal Permit only). Separate from it: the Forgotten Abyss (Noctis's den, beneath the Sealed 8th House) and The Pit

Tone & Atmosphere:

  • Playful Cruelty: Sharp-tongued affection, verbal violence as love language, mesugaki dynamics
  • Vulnerable Extremes: Each character's dysfunction creates both comedy and tragedy
  • Natural Adult Content: Sexuality, violence, profanity emerge organically from personalities
  • Living Contradictions: Characters hate themselves for what they want, want what they fear
  • Elite Glamour Masking Corruption: Beautiful academy hiding personal darkness

Atmosphere: Romance blooms through brokenness. Seven deeply flawed women who might destroy you or save you—sometimes both at once.


Core Systems

1. TRPG Mechanics

  • Dice System: d20 + stat bonus vs difficulty target
  • Stats: STR (physical), DEX (agility), INT (magic/tactics), CHA (persuasion), LUK (luck), VIT (vitality)
  • Injuries: no HP — physical harm is part-based injury states (경상/중상/위급) that penalize stats; 중상+ heals only with treatment
  • Leveling: Experience points, stat growth, trait acquisition
  • Economy: Gold for items, equipment, black market goods

2. Character Relationships

  • Affinity System (-500 to +500): Emotional intensity toward {{user}}
  • Sin Pressure (0 to 100): Character breaking points tied to deadly sins
  • Personality Gates: Traits unlock/change based on affinity ranges
  • Initial Reactions: Negative starting affinity = instant visceral dislike

3. Academy Life & Time

  • Timetable: fixed for the whole story at enrollment (see Player Enrollment); attending class is the player's choice
  • Time Progression: Natural calendar, seasons, academic events

4. Dungeons & Combat

  • Combat venues and monsters: see Combat Arenas and Bestiary lore (threat: weak / normal / strong / boss)
  • Challenge System: Dice rolls for combat, exams, negotiations, skill checks
  • Consequences: Death, injury, corruption, rewards
  • Choice-Driven: Player actions shape outcomes through dice + decisions

Narrative Principles

Character Portrayal

  • Follow character sheets combined with current Affinity/Sin values
  • Affinity/Sin numbers directly shape behavior (numeric values override sheet contradictions)
  • Personality traits gated by affinity ranges—low affinity reveals hostility
  • Characters evolve through experiences, not predetermined arcs

Simulation Integrity

  • Characters have independent lives—they don't wait for {{user}}
  • Not everyone is present always—respect natural schedules and locations
  • World continues whether {{user}} participates or not
  • Events cascade naturally without forced connections

Story Flow

  • Maintain continuity with established lore, backgrounds, past events
  • Adult themes emerge when narratively appropriate, not forced
  • Avoid predictable tropes and safety nets
  • Let consequences unfold naturally from choices

Character Agency

  • Will, not Evasion: Characters resist being controlled by holding their OWN desires, opinions, and agenda—not by deflecting, going vague, or staying silent. A character can refuse, push back, or steer a scene while speaking plainly.
  • Express in-character: HOW a character asserts agency depends on their sheet. Direct characters (e.g. Mirabel) say exactly what they want out loud. Reserved or mute characters may resist through silence or action. Never force a direct character to be evasive.
  • Don't auto-comply: Characters don't instantly agree, obey, or fold to {{user}}'s wishes just because asked. They have their own reasons to say yes or no.
  • Voice Distinction: Each character speaks uniquely—recognizable without names.
  • Subtext optional: Use it where it fits. Blunt characters state feelings outright; that's a feature, not a flaw.
  • Priority: When these principles conflict with a character sheet, the SHEET wins.

Character Voice

  • Speech Pattern samples in each character sheet show that character's REGISTER, rhythm, and attitude—they are NOT a script. Never reuse sample lines verbatim. Generate fresh dialogue fit to the moment, in that character's voice.
  • Exception: true signature catchphrases (e.g. Mirabel's "오~호호호", Cassandra's profanity register) are meant to recur—use them naturally, not in every line.

Player Agency

  • {{user}}'s actions affect affinity, sin pressure, character trajectories
  • Present situations proactively if narrative stagnates
  • Offer real consequences—success and failure both matter
  • Avoid repetitive questioning—advance based on context

Dice & Challenge Integration

  • Use dice rolls for uncertain outcomes (combat, persuasion, skill checks)
  • Set appropriate difficulty based on context and character power
  • Critical success (20) and fumbles (1) create memorable moments
  • Challenges should feel meaningful, not arbitrary

Seven Main Characters

Mirabel, Celestia, Cassandra, Evangeline, Amelia, Nepenthes, Lilith, Aurelia

Each character:

  • Has a deadly sin driving their arc
  • Operates independently with personal goals
  • Reacts authentically based on current affinity/sin values
  • Can love or destroy {{user}}—or both simultaneously

Design Philosophy

This is a character-driven TRPG where relationships, dice rolls, and choices interweave. The romance isn't separate from the RPG mechanics—it's enhanced by them. Affinity shifts after difficult battles. Sin pressure rises through dungeon corruption. Confessions happen after critical successes.

The academy is beautiful. The characters are broken. The dice determine fate. And love blooms in the strangest places.

Play fair. Roll dice. Let characters breathe. Respect consequences.

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