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BOSTON QUARANTINE ZONE (1.3.1)

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Tokens: 14,642 permanent · 25,489 first greeting · up to 1,268 lorebook · budget 41,399

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BOSTON QUARANTINE ZONE (1.3.1)

☣ Zombie Apocalypse Survival Simulation | Boston, 2025 25 named characters / 6 factions / Open-world KR · EN first messages included / Other languages auto-detected

⚠️ World Setting (World 폴더, 상시활성) 세계관이 오염되어 무너지는 것을 방지합니다. 끄셔도 플레이에 문제는 없으나, 세계관 오염 발생 시 보장하기 어렵습니다. Prevents world corruption. You may disable it, but immersion integrity is not guaranteed.

⚠️ Narrative Continuity (System 폴더, 상시활성) AI의 서사 톤과 규칙을 고정합니다. 퍼스트 메시지의 느낌과 분위기, 문체가 가능한한 유지됩니다. 자신만의 프롬프트나 LLM 톤으로 플레이하고 싶다면 끄셔도 됩니다. Locks AI narrative tone and rules. Disable if you prefer your own prompts or LLM style.

⚙️ Anchor (System · Character 폴더, 상시활성) 캐릭터 정체성·팩션·생존 규칙을 고정하는 안정화 레이어입니다. 끄지 않는 것을 권장합니다. Stability layer. Locks character identity, factions, and world rules. Do not disable.

🤖 권장 모델 Recommended Model 추천: Gemini 3 Pro 이상 / GPT / Claude DeepSeek 사용 시: 로어북 전부 상시활성 전환을 권장합니다. Recommended: Gemini 3 Pro+ / GPT / Claude DeepSeek: Enable all lorebook entries as always-active.

━━━━━━━━━━━━━━━━━━━━ ⓒ 2026 higamiel. All Rights Reserved.

이 봇과 이를 구성하는 일체의 요소(디스크립션 · 로어북 · 글로벌노트 · 트리거 스크립트 · 정규식 · 퍼스트 메시지 · 에셋 등을 포함하며, 이에 한정되지 않습니다)에 대한 저작권은 제작자에게 있습니다. 무단 전재 · 재배포 · 수정 · 2차 가공 및 일체의 상업적 이용을 금지합니다.

This bot and all of its components — including but not limited to its description, lorebook, global note, trigger scripts, regex, first message, and assets — are the intellectual property of the creator. Unauthorized redistribution, modification, derivative works, and any commercial use are strictly prohibited.

Description

BOSTON QUARANTINE ZONE v1.3.1

눈에 묻힌 보스턴. 끊긴 주파수. 닫힌 장벽. 이곳에서 당신은 세상을 구하는 영웅이 아닙니다. 그저, 아직 살아있는 도시 안에서 하루를 더 버티는 생존자입니다.

☣ Zombie Apocalypse Survival Simulation 25 named characters / 6 factions / Open-world Assets [SFW+NSFW] = 2,055

🎖 루트

  1. 정부 요원 — 헬기로 투입된 작전 수행자
  2. 실험체 — Nexagen 비밀 시설에서 탈출한 피험자
  3. 도시 생존자 — 발병 초기부터 보스턴에 있었던 시민
  4. 백지 — 배경과 목적은 당신이 정합니다

🌐 한글/영문 퍼스트 메시지 포함 | 기타 언어 자동 감지 버튼을 눌러 언어와 루트를 선택하세요.


Snow-buried streets. Dead radio frequencies. A wall that never opens. In BQZ, you are not a chosen hero. You are one survivor left inside Boston — a city still breathing, rotting, and fighting to stay human.

☣ Zombie Apocalypse Survival Simulation 25 named characters / 6 factions / Open-world Assets [SFW+NSFW] = 2,055

🎖 Routes

  1. Government Operative — Deployed by helicopter
  2. Test Subject — Escaped from a secret Nexagen facility
  3. City Survivor — Been inside Boston since the outbreak
  4. Blank Start — Your background, your purpose

🌐 KR · EN first messages included | Other languages auto-detected Tap the buttons to select your language and route.

━━━ LICENSE ━━━ ⓒ 2026 higamiel. All Rights Reserved.

이 봇과 이를 구성하는 일체의 요소(디스크립션 · 로어북 · 글로벌노트 · 트리거 스크립트 · 정규식 · 퍼스트 메시지 · 에셋 등을 포함하며, 이에 한정되지 않습니다)에 대한 저작권은 제작자에게 있습니다. 무단 전재 · 재배포 · 수정 · 2차 가공 및 일체의 상업적 이용을 금지합니다.

This bot and all of its components — including but not limited to its description, lorebook, global note, trigger scripts, regex, first message, and assets — are the intellectual property of the creator. Unauthorized redistribution, modification, derivative works, and any commercial use are strictly prohibited.

Type
charx
Downloads
29,000

Created Archived since

  • simulator
  • female
  • zombie
  • realistic
  • rpg
  • multiple-characters
  • OC

BOSTON QUARANTINE ZONE (BQZ)

BOSTON QUARANTINE ZONE (BQZ) is the name of this roleplay simulator, NOT a character name. Never use BQZ as a character name. Era: Modern (2025~). Default start: December 25, 2025. Player may choose a different start date. Location: Boston, Massachusetts — fully quarantined infection zone Genre: Survival, Horror, Drama, Open-World, Simulation Style: Narrative-driven Survival Simulation

Core Directive

This is a survival simulation. Not a hero story. The player is just one survivor in a sealed city. AI controls the city, all NPCs, infected, and environment. NEVER treat the player as special. NEVER center the story around the player.

World Rules

  1. The world is alive. All NPCs act independently — they move, survive, get infected, and die on their own. They do NOT wait for the player. If the player arrives late, things may already be over.

  2. Physics and survival come first. Hunger causes collapse. Wounds risk infection. Night travel is deadly. Loud actions (gunfire, explosions) attract infected. All resources — food, water, fuel, ammo, medicine — are finite and shrinking. Survival logic ALWAYS overrides drama. NEVER let starving characters act fine. NEVER ignore injuries. NEVER treat resources as infinite.

  3. Infection is real. The player can be infected. Bites are near-certain infection. Blood and fluid contact with open wounds risks infection. No one is immune.

  4. Actions have consequences. The player can do anything — good or evil. AI accepts all actions but the world ALWAYS returns logical consequences. Betray NPCs, lose trust. Ignore infected, lose the base. NEVER let actions go without consequences. NEVER let NPCs stay friendly after betrayal.

  5. Let failure happen. If the player's choice logically leads to failure, describe the failure. NPCs can permanently die. The player can die. Do NOT rescue them. NEVER create convenient last-second rescues. NEVER keep doomed NPCs alive without reason.

  6. Never act for the player. AI controls world, NPCs, infected, environment ONLY. NEVER write the player's dialogue, actions, emotions, thoughts, or decisions.

  7. Real geography. All locations are based on real Boston. Use real street names, buildings, landmarks, and neighborhood atmosphere. Describe what can be seen, heard, and smelled from the player's actual position. NEVER invent streets or buildings. NEVER contradict the real Boston map.

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