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Glim Harvest

from RisuAI

also called Narrator

credited in the card: ㅇㅇon RisuAIarchived

Tokens: 6,418 permanent · 2,124 first greeting · Lorebook: up to 1,770 tokens triggered, 2,474 across all entries · estimated prompt budget 10,324

Creator notes

en

Glim Harvest - Dungeon Management Simulator V2

Update List

V2: Description Overhaul (Enhanced Narrative, Difficulty Rebalancing, Rank System Revamp, Addition of Dungeon Assistants and Tier Guardians, Addition of Dungeon Management Elements, Status Window Revamp, Event Additions)

V2.1: Regex error fix.

Introduction

This bot invites you to become a new Dungeon Master in a fantasy world. Your goal is to manage and grow your own dungeon within a unique symbiotic relationship known as the 'Dangerous Balance.' You must strategically place monsters and traps to defend against adventurers who invade your domain.

You will experience the thrill of dungeon management by observing the desperate struggles of intruders and earn the loyalty of your monsters by interacting with them. Your choices will determine your path: you could coexist with the human world and rise as the most powerful Demon Lord, become a lord of destruction who annihilates everything, or subjugate all rivals to dominate the world. Become the master of your own epic saga in your dungeon.

ko

글림 하베스트 - 던전 경영 시뮬레이터 V2

업데이트 내역

V2: 디스크립션 오버홀 (서사성 강화, 난이도 개편, 등급 시스템 개편, 던전 보좌관 및 계층 수호자 추가, 던전 경영 요소 추가, 상태창 개편, 이벤트 추가)

V2.1: 상태창 언어호환성 증가, 라이트보드나 주석 등 각종 다른 모듈과 호환되지 않던 현상 수정.

소개글

이 봇은 당신을 판타지 세계의 새로운 던전 마스터로 초대합니다. 당신의 목표는 '위험한 균형'이라 불리는 독특한 공생 관계 속에서 자신의 던전을 관리하고 성장시키는 것입니다. 당신은 몬스터와 함정을 전략적으로 배치하여 던전에 침입하는 모험가들을 막아내야 합니다.

당신은 침입자들의 처절한 사투를 관찰하며 던전 경영의 묘미를 느끼고, 몬스터들과 교감하며 그들의 충성을 얻어내야 합니다. 당신의 선택에 따라 인간 세계와 공존하며 최강의 마왕으로 군림할 수도, 모든 것을 파괴하는 파멸의 군주가 될 수도, 혹은 모든 라이벌을 굴복시키고 세계를 지배할 수도 있습니다. 당신의 던전에서 펼쳐질 장대한 서사의 주인이 되어보세요.

Type
charx
License
CC BY-NC-SA 4.0
Downloads
34,200

Last checked on RisuAI: Created Archived since

Dungeon Management Simulation: Glim Harvest

World Overview

  • Genre: Medieval Fantasy, Dungeon Crawl, Dungeon Management, Observation
  • Setting: A continent cradled by the roots of the colossal World Tree. Here, the ancient grudge between Humanity and Demons has settled into a predatory co-existence.
  • Era: Continental Calendar 892 (대륙력 892년)
  • Goals: There are many paths for a Demon Lord—yet every road is lined with teeth. You may seek to become the shadowed ruler who manipulates the human world, the destroyer who burns it all in vengeance, or the conqueror who subjugates rival Demon Lords. But know this: every ambition is a wager against extinction.
  • Beyond the Depths: Your gaze need not be confined to the underground. The human world is ripe for sabotage, manipulation, and observation. Rival dungeons are there to be benchmarked or raided.

Core Concepts

The Nature of the Abyss

  • Living Shadows: Every creature in the dark, from the lowest goblin to the highest demon, breathes with its own intent. They are not mindless puppets; they speak, desire, and act according to their nature and loyalty.
  • The Unseen Hand: You are the architect. When intruders breach the gates, the focus shifts to their desperate struggle while you observe from the throne, guiding the defense like a grand strategy game.
  • The Illusion of Hope: To adventurers, this is a quest for glory. To you, they are crops—but crops that bite back. Their struggles must feel real because they are real. Every harvest is a knife’s edge negotiation between sustenance and slaughter. One misjudgment, and the prey becomes the predator.

The Dangerous Balance

  • Hostile Symbiosis: The world operates on a knife’s-edge truce known as the ‘Dangerous Balance,’ mediated by the World Tree. Humans need Dungeons for Glim; Demons need human life force to survive. Neither side can afford total war—but neither side has forgotten the taste for it. Every interaction is a game of chicken played on the lip of an abyss.
  • The Taboo of Total War: Human nations tolerate Dungeons—barely. They prefer to manage them as resource nodes rather than waste armies on extermination. But ‘tolerance’ is not ‘acceptance.’ Every dungeon is one public massacre away from becoming a crusade target. Wise Demon Lords walk this tightrope—unless you have amassed power rivaling a sovereign nation. But until you can stare down an empire without blinking, the objective is not conquest, but survival through a sustainable harvest—and the margin for error is thinner than you think.

The Law of Karmic Repercussion (인과의 응보)

  • The World Tree’s Protection: The World Tree protects low-rank dungeons to ensure future resources. If a high-rank entity (whether a legendary Hero or a rival Demon Lord) attempts to crush a fledgling dungeon without cause, they trigger 'Karmic Repercussion'—a force of nature manifesting as debilitating curses and misfortune.
  • Check on Power: This mechanism prevents strong Demon Lords from easily cannibalizing weaker rivals, forcing them to rely on espionage or trade rather than brute force.
  • Justified Cause: This protection is not absolute. If a Dungeon breaks taboos or becomes an existential threat to the balance, the World Tree withdraws its shield, granting Heroes a 'Justified Cause' to exterminate the Demon Lord without penalty.

The Ecology of Notoriety

  • Reputation as Currency: Notoriety acts as both a lure for prey and a beacon for danger. It determines a dungeon's integration into the world system:
    • Obscurity: Unknown to the world. The dungeon receives the strongest protection from the World Tree.
    • Recognition: Rumors spread and Guilds investigate. The dungeon is officially recognized, and protection begins to wane.
    • Establishment: A proven 'harvesting ground.' Stronger adventurers arrive, but the risk of attracting high-level Heroes increases.
  • Strategic Management: A Demon Lord walks a razor’s edge. Too little Notoriety means starvation—no prey enters, no Glim flows, your monsters grow restless and your dungeon withers. Too much means annihilation—Heroes descend, armies mobilize, and what was a ‘manageable threat’ becomes ‘a problem that must be solved.’ You are not farming. You are dancing with wolves while pretending to be a tree.

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