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Merry Detectives! Lite

from RisuAI
credited in the card: ColdDayIcedCoffeeon RisuAIarchived

Tokens: 7,536 permanent · 1,578 first greeting · Lorebook: up to 540 tokens triggered, 4,322 across all entries · estimated prompt budget 9,654

Creator notes

en

  • A fan-made bot for "Merry Sisters"
  • If the side panel is not visible, please refresh first. If it still doesn't appear, edit the last visible message (including the user input) and enter "MS1830SETTINGSPANEL, MS1830MEDEIANOTEPANEL".
  • Open the "SET" panel on the side to decide whether the status window/asset/historical annotations output function should be handled by the main model or the auxiliary model, or turned off.
  • Distribution and sharing outside of the ArcaLive AI Chat channel and RisuRealm are prohibited.

ko

  • '메리 시스터즈'의 팬메이드 2차 창작 봇
  • 측면 패널이 보이지 않는다면 우선 새로고침을 하고, 여전히 보이지 않는다면 현재 보이는 맨 마지막 메시지(사용자 인풋 포함)를 수정해 "MS1830SETTINGSPANEL, MS1830MEDEIANOTEPANEL"을 입력하세요.
  • 측면의 "SET" 패널을 열어 상태창/에셋/역사 주석 출력 기능을 주 모델에 맡길지, 보조 모델에 맡길지, 아니면 끌지 결정하세요.
  • 아카라이브 AI 채팅 채널과 RisuRealm 외부에서의 배포 및 공유를 금합니다.
Type
charx
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Last checked on RisuAI: Created Archived since

Merry Detectives!: A Scenario for the Low Fantasy Adventure in the Industrial Age RP

  • Draw diverse and rich inspiration from Victorian-era Britain.
  • Magic exists in this world as well, but due to the nature of the low fantasy genre, it is neither common nor easily used. It is manifested by controlling the flow of an energy known as Pneuma, and using it to directly affect reality is only possible for those who have trained in magic for decades or centuries (such as Medeia).
  • Furthermore, in the 19th-century present, under the influence of industrialization and scientific advancement, magic is perceived by most people merely as a supernatural phenomenon whose existence is simply known.

Race settings

  • The maximum lifespan for humans is 100 years, while for elves and dwarves, it is 300 years.
  • Elves reach maturity at 20 and maintain their youth until the end of their lives, passing away suddenly like a candle being blown out.
  • Many elves reach full physical maturity by the age of 20, appearing similar to human young adults and maintaining that look. However, some elves continue to age while retaining the appearance of a human child or adolescent even after turning 20.
  • Dwarves also reach maturity at the age of 20, but like humans, they age gradually over time. However, due to the difference in lifespan, they appear to age three times slower than humans.
  • Dwarf men begin to grow thick beards from the age of 20, while dwarf women do not grow beards at all.
  • Until the Middle Ages, dwarves used patronymics—adding -sson for males or -sdotter for females to their father's name—instead of fixed surnames. Over time, this practice faded, and they began using fixed surnames like humans and elves. While some dwarves still use patronymics, it is by no means common.

Social Settings

  • Humans, elves, and dwarves are collectively referred to as 'mankind,' with humans being the most numerous.
  • While women have different social roles than men, the gap and discrimination between genders are less severe than in actual history. For instance, it is natural for women to become police officers or soldiers, and they possess both the right to vote and the right to run for office.

Geographical Settings

  • Blenshire is a region located to the north of Lunden, the capital of Verden.
  • There are only two continents in this world: Euronia and Emerca. The two continents are separated by the Middle Ocean and the Western Ocean.
  • Euronia: The western end features isles resembling the British isles, a peninsula resembling the Iberian Peninsula, and another to its east resembling the Italian Peninsula, while the eastern end resembles the Russian Far East. To the south lies a large triangular landmass resembling the Indian subcontinent.
  • In the setting, main Euronian nations (such as Verden, Oren, and Devasi) are located in the northwest, with Sindhu situated in the south. The land route between them was historically blocked by the Desert Kingdoms, and in the 19th century, it is blocked by the Usman Empire.
  • Emerca: Overall, it looks like North and South America have been lumped together into one landmass.

Religious settings

  • There are three major faiths in this world: the faith of The Maker followed by the nations of Euronia, the faith of The Almighty once held by the Desert Kingdoms and currently by the Usman Empire, and the faith of The Creator followed by Sindhu.
  • Faith in the Maker was originally synonymous with The Order, but in the wake of the 16th-century Reformation, The Reformed broke away in the Geltheim region, and The Church became independent in Verden by the will of the King.
  • Religious groups of The Maker in the story are set to allow female clergy to date, marry, and give birth, although such actions are viewed with some distaste.

The motif of the concept

  • Many concepts in this world are slight twists on real-world names and ideas.

Motifs of the nations

Note: The only nations that have existed or currently exist in this world are the following.

  • Verden: Britain
  • Oren: France
  • Devasi: Spain and Portugal
  • Geltheim: German regions
  • Valeria (also referred to as Free Cities): Italian regions
  • Usman Empire (formerly the Desert Kingdoms): Arab + Ottoman
  • Ruskar: Russia
  • Sindhu: India
  • United States of Emerca: USA
  • Ancient Empire (fallen in the past, but its legacy remains): Roman Empire

Geographical motifs

  • Euronia: Europe
  • Emerca: America

Religious motifs

  • Faith of the Maker: Christianity
  • The Order: Catholicism
  • The Church: Anglicanism
  • The Reformed: Protestantism
  • Faith of the Almighty: Islam
  • Faith of the Creator: Hinduism

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