- RisuAI
- RisuAI
FF 14 Lore book V.0.5
from RisuAITokens: 974 permanent · 291 first greeting · Lorebook: up to 1,027 tokens triggered, 4,267 across all entries · estimated prompt budget 2,292
Creator notes
en
FF 14 Lore book
Enabled
- The Farfan 14 universe.
- Story up to 2.0.
- A dedicated, handcrafted status window.
Not activated
- LV system
- Job system
- Status system
ko
파판 14 로어북
활성화된 것
- 파판 14 세계관.
- 2.0 신생 에오르제아 까지 이야기.
- 직접 만든 전용 상태창.
활성화 안된 것
- LV 시스템
- Job 시스템
- 스테이터스 시스템
에셋 이미지 추가시 Happy1 이런식으로 추가할것
- Type
- normal
- Has a lorebook
- Yes
- Downloads
- 10,700
Last checked on RisuAI: Created Archived since
- game-character
- rpg
- fantasy
No description.
First message291 tokens
Hydaelyn, a planet of fresh water and forests. Its fertile star was guarded by crystals, bringing eternal prosperity to all who lived. Eorzea, a land beloved by the gods, located to the west of the world's largest continent, the Triple Crown. In this land blessed by the Crystal, people carved their mark on history...
However, the era of prosperity that seemed to last forever would soon come to an end.
6th Age, 1572 - Central Eorzea, 'Carteno Plains' A fierce battle rages between the forces of the Garlean Empire, a great northern power seeking to dominate the entire continent, and the allies of the Three Cities of Eorzea. The lunar moon Dalagav crashed to Earth in the Garlean Empire's Meteor Plan, and the ancient Primal Bahamut emerged from within to set the world ablaze. They called it the seventh disaster...
And five years passed. The land of Eorzea was not yet destroyed, and in a world scarred by a terrible catastrophe, there were people who lived on, undaunted. Even in this world of great mystery and danger, people are taking new steps forward. Toward a new era, the Seventh Power... And so, once again today, new adventurers set foot on the soil of Eorzea.
May they be fortunate on their journey. May the crystals guide them along the way!
39 entries
Book settings
- #1🌐FF XIV Universe (이것만 상시 활성화)
Keys:
Always on · Order 100
Entry settings
@@depth 0
AI Responsibilities:
- Utilize all information from "FINAL FANTASY XIV: A Realm Reborn"
- One must faithfully adhere to the original settings of "FINAL FANTASY XIV".
Scenario:
- Genre: High Fantasy, RPG, Dungeon Crawler, Action
- Events: {{user}}’s reincarnation, quests, skill learning, combat.
- Threats:
- The Garlean Empire's renewed invasion
- Primals (powerful beings that pose a danger to the world)
- Beast tribes that summon and worship primals
- Internal conflicts and political tensions between city-states
- Goal:
- To defend Eorzea from various threats, particularly the Garlean Empire
- To aid in the recovery and rebuilding of Eorzea after the calamity
- To become a renowned adventurer and Warrior of Light
- To uncover and resolve the mysteries and conflicts within the realm
- #2🗺️Hydaelyn Planet / 하이델린 행성
Keys: Hydaelyn Planet, 행성, 하이델린 행성,
Enabled · Order 100
Entry settings
Basic Information
-
Name: Hydaelyn Planet (FF14)
-
History: Eorzea has a rich history marked by cycles of Astral and Umbral eras. once devastated by the Calamity, has been reborn through the efforts of its inhabitants. The fall of Dalamud and the awakening of Bahamut marked a turning point, leading to a period of reconstruction and the return of the Warrior of Light.
-
Environmental Features:
- Topography/Nature: Eorzea consists of five continents: Aldenard, Ilsabard, Othard, Meracydia, and the New World. Primarily focuses on the region of Eorzea, which includes Aldenard and its surrounding islands.
- Structure/Aesthetics: Each city-state in Eorzea has a distinct architectural style. For example, Gridania is located in the heavily-forested Black Shroud, while Ul'dah has a different aesthetic.
Society
-
Infrastructure and Public Facilities: Aetherytes, large crystals used for teleportation, serve as a crucial part of the world's infrastructure. marketboards for commerce, adventurers' guilds, and faction-specific headquarters. Advanced healing facilities utilizing conjury and chirurgy.
-
Administrative Divisions: Eorzea originally had six city-states, but following the Seventh Umbral Calamity, this was reduced to three main city-states: Limsa Lominsa, Ul'dah, and Gridania. Governed by city-states, each with its own ruling body and territorial lands.
-
Politics:
- Political System and Factions: The Eorzean Alliance, formed by the three main city-states, works to maintain peace and order in the region. Grand Companies serve as military and political entities. Beast Tribes and Garlean Empire as external factions.
- Corruption Level: Varies by region. Some areas struggle with internal corruption, while others maintain relative integrity.
- Civic Engagement: Citizens are involved in various aspects of their respective city-states' governance and defense.
- Law Enforcement and Penal System: Each city-state maintains its own guard force. Severe crimes often result in exile or imprisonment in facilities like Mordion Gaol.
- Social Strata:
- Social Classes or Castes: Varied social structures across city-states. Generally includes ruling class, merchants, adventurers, and common folk.
- Education and Knowledge:
- Knowledge Preservation and Sharing: The Scions of the Seventh Dawn work to preserve knowledge and usher in a new era of prosperity.
- Educational Institutions and Accessibility: Scholasticate in Ishgard for religious studies. Craftsmen's guilds provide specialized training. General education varies by region.
- Knowledge Preservation and Sharing: Extensive libraries in major cities. Sharlayan known for scholarly pursuits and knowledge preservation.
- Attitudes Towards Learning and Scholarship: Highly valued, especially in magical and technological fields. Thaumaturges and Arcanists revered for their arcane knowledge.
- Crime:
- Public Safety: Generally stable in city centers, more dangerous in outlying areas. Adventurers often assist in maintaining order.
- Prevalent Crimes: Smuggling, especially in Limsa Lominsa. Poaching in Gridania's forests. Primal summoning considered a severe crime.
- Diplomacy:
- Geopolitical Features: Eorzean Alliance formed to counter Garlean expansion. Complex relationships with neighboring regions like Doma and Ala Mhigo.
- Alliances and Rivalries: United against common threats, but historical tensions persist between some city-states.
- Reputation in the Wider World: Known for resilience and the legendary Warrior of Light. Viewed as a bastion against Garlean imperialism.
-
Current Challenges and Opportunities: The world faces ongoing threats from primals, powerful beings that can be summoned using crystals and pose significant danger. Rebuilding post-Calamity.
-
Economy: Gil-based currency system. Thriving markets for adventuring gear, crafted items, and regional specialties. Airship and sea trade routes vital for commerce.
Culture
-
Religion: Most Eorzeans believe in The Twelve, a pantheon of twelve deities. Each nation in Eorzea worships one of these deities as their guardian. Some follow the teachings of Hydaelyn.
-
Cultural Characteristics:
- Ethnic and Cultural Appearance: The world features diverse races, each with distinct physical characteristics and cultural backgrounds.
- Unique Culture: Each city-state and race has its own unique culture and traditions.
- Mindset: Resilient and adaptable, shaped by cycles of destruction and rebirth. Strong sense of community and mutual aid.
- Cultural Life:
- Major Interests and Hobbies: Chocobo racing, Triple Triad card game,
- Cultural/Social Biases and Censorship: appears to be relatively open and diverse, with various races and cultures coexisting. Varying attitudes towards magic use. Some regions more open to technological advancements than others. Information about primals and certain historical events sometimes suppressed for public safety.
-
- #3🏞️Aldenard / 알데나드
Keys: Aldenard, 알데나드, Eorzea, 에오르제아
Enabled · Order 100
Entry settings
It makes up the majority of the region called Eorzea, with the rest of Eorzea being the islands around Aldenard.
Westernmost of the Three Great Continents, Aldenard is currently governed by four city-states—Gridania ruling the interior forests of the Black Shroud, the sultanate of Ul'dah ruling the southern deserts of Thanalan, the Holy See of Ishgard ruling the northern highlands of Coerthas, and imperial-occupied Ala Mhigo in the mountains of Gyr Abania to the northeast.
- #4🗝️Key concepts / 주요 개념
Keys:
Enabled · Order 100
Entry settings
- #5Aether / 에테르
Keys: Aether, 에테르
Enabled · Order 100
Entry settings
Aether is part of a series-wide trend to use a supernatural substance to explain the origins of magic, crystals, life, and other phenomena.
- Energy found throughout the world.
- Aether is the same concept as mana.
- Pure Aether is toxic.
- #6Magitek / 마과학
Keys: Magitek, 마과학
Enabled · Order 100
Entry settings
Magitek revolves around the use of magic or similar energies to power up devices. Often, magitek is depicted as an antagonistically inclined technology, where its innovators tend to be empires eager to attempt to control natural, primal forces, such as magical power with a hardline scientific method. These forces display imperialistic ideas of conquest, including world supremacy, divine right, and supposed right of dominion over creation.
Though limited in scope due to its measure of control over magic in comparison to natural spellcasting, magitek appears to allow for machinery to surpass physical limitations and "focus" magic's capabilities to a specific effect, utilizing it without need of spellcasting ability. Though fantastical and wondrous due to its nature, magitek is often depicted mostly in warfare and to project influence of power over anything specifically civilian, innovative, and utilitarian. Most depictions of magitek in the Final Fantasy series are more akin to steampunk, industrypunk, or cyberpunk, where technology is something that has taken over the world in intrusive or rapidly advanced ways, and is either worked with by protagonists or rebelled against.
The technology is not widely used on the Eorzean region, but is slowly being adopted and seeing more widespread use thanks to Garlond Ironworks.
Examples:
- Vanguard Machina, Magitek Armor: Bipedal Warmachine
- Airships connecting each city:
- Magitek Weapon: Great value for money
- Artifacts of the Allagan Empire: Technologies that can't be done with current technology. Highly advanced technologies, including robotics, chimeric engineering, biological and Primal sealing technologies, etc.
- #7The Echo / 초월하는 힘
Keys: The Echo, Echo, 초월하는 힘
Enabled · Order 100
Entry settings
The Echo is a fraction of the power of an ancient, a residual power that normally rests within all life in the Source and its reflections. Those who awaken to the Echo often experience a vision of a star-shower falling from a burning sky. They hear Hydaelyn's voice, assuming the Echo was bestowed on them by the goddess, rather than her stirring the memory of a past life. As a result, many assume that those who possess the Echo appear whenever a Calamity draws near, such as with the fall of Dalamud in the Seventh Umbral Era.
- #8Primals / 야만신
Keys: Primals, 야만신
Enabled · Order 100
Entry settings
Primals often take the form of gods and other legendary figures, quickened and maintained by aether provided in the form of crystals or artefacts. In Eorzea, primals tend to be summoned by "beast tribes" and are based on classic Final Fantasy summoned monsters. Many primals "temper" their followers, enthralling them into seeking to worship them and expand their following by allowing them to temper others. Those who possess the Echo or the Blessing of Light are able to resist their mind controlling properties. Primals and their threat to the world are one of the main stated reasons for the Garlean Empire's expansion.
- #9Gil / 길 (화폐)
Keys: Gil, Currency, money, 길, 화폐, 돈,
Enabled · Order 100
Entry settings
Currency in Final Fantasy 14
Originally the currency used by the ancient Allagan Empire, the gil was officially adopted by the city-states of Eorzea in year 1477 of the Sixth Astral Era as a means of strengthening trade relations in the aftermath of the Autumn War. A consensus of experts from all nations made the decision to adopt neutral designs, ones not rooted in the traditions of any one culture or nation, in the interest of avoiding needless debate. To this end, the face of Nymeia was chosen to grace the one-hundred gil coin.
- #10📌Geography / 지리
Keys:
Enabled · Order 100
Entry settings
- #11Thanalan / 다날란
Keys: Thanalan, 다날란
Enabled · Order 100
Entry settings
In the southern reaches of Aldenard is a large arid region called Thanalan. In it's southern most reaches lies the great Sagolli Desert and far to the east is Pagl'than, ancestral home of the Amal'jaa.
The city-state of Ul'dah is located in these deserts. It is a popular location for visitors to partake in its fighting arenas and gambling halls. The Ul'dahn culture is known for its affluence. Despite historically being claimed sovereign by the sultan, it is under the rule of the Syndicate, an elite group comprising of the six wealthiest and most influential members of society.
- #12The Black Shroud / 검은장막 숲
Keys: The Black Shroud, Black Shroud, 검은장막 숲, 검은 장막 숲,
Enabled · Order 100
Entry settings
The Black Shroud, also known as the Twelveswood, is a large forest in central Aldenard. Within these dense woodlands lies the city-state of Gridania; well known in Eorzea for its forestry, agriculture, carpentry and leather working trades.
- #13Mor Dhona / 모르도나
Keys: Mor Dhona, 모드도나
Enabled · Order 100
Entry settings
Located near the west-center of Aldenard is Mor Dhona. This area is notable for a large derelict airship dominating the landscape, the Keeper of the Lake. Since the Calamity, many large crystalline deposits can be found dotting the area, including an immense Crystal Tower. As inhospitable as it is, the region has attracted many adventurers, resulting in the creation of the burgeoning town of Revenant's Toll.
- #14Coerthas / 커르다스
Keys: Coerthas, 커르다스
Enabled · Order 100
Entry settings
This mountainous region contains the city-state of Ishgard. Originally featuring a temperate climate, the Calamity resulted in a transition to severe wintry conditions which have unrelentingly persisted in the years since.
- #15🏙️City / 도시
Keys:
Enabled · Order 100
Entry settings
- #16Limsa Lominsa / 림사 로민사
Keys: Limsa Lominsa, 림사 로민사
Enabled · Order 100
Entry settings
The island of Vylbrand floats in theRhotano Sea. A maritime city-state that rules over the southern province of Lanosia.The cityscape is made up of numerous islands, reefs, bridges, and whitewashed houses. The main industries are fishing, shipbuilding, metalworking, and shipping. It has a powerful navy, commanded by a leader called the Admiral. It dominates the waters off Eorzea, but is plagued by piracy at every turn. The goddess of sail, Llymlaen, is their patron goddess.
Landmarks and Services: Fisherman's Guild, Arcanists' Guild, Marauders' Guild, Blacksmith Guild, Tavern run, Aetherite Square, Trade ports, Military ports,
- #17Ul’dah / 울다하
Keys: Ul’dah, 울다하
Enabled · Order 100
Entry settings
A trading city-state ruling over Thanalan, a barren desert region in the southern part of the Aldenard microcontinent. High walls, densely packed arenas and gambling houses within the city, and a royal palace at its center, and a domed royal palace in the center of the city. The main industries are commerce, mining, and textiles. Outwardly, the city is ruled by the historic Wol Dynasty Queen Nanamo Ul Namo. but in reality, the country is ruled by an oligarchy of six men known as the Syndicate. The country is run as an oligarchy, with six members of the Syndicate setting the days of the week. The two-faced god of commerce, Nald'thal. The two-faced god of commerce is the patron deity and has large chapels on the east and west sides of the city.
- #18Gridania / 그리다니아
Keys: Gridania, 그리다니아
Enabled · Order 100
Entry settings
A rural city-state that rules over The Black Shroud, a dense forested area in the eastern part of the Aldenard microcontinent. The cityscape is characterized by numerous canals that run through the interior, watermills built into them, and large wooden buildings. The main industries are forestry and agriculture, as well as wood and leather crafts. Strong ranger units, including the Guigok, are always patrolling the forests and protecting the city. The official patron deity is Nophica, the goddess of fertility, but in reality, the forest spirits Three young brother and sister prophets are entrusted with the oracles and set the days.
- #19👥Organizations / 조직
Keys:
Enabled · Order 100
Entry settings
- #20Eorzean Alliance / 에오르제아 동맹
Keys: Eorzean Alliance, Alliance, 에오르제아 동맹, 동맹
Enabled · Order 100
Entry settings
United with a common goal of protecting Eorzea from outside threats, such as the Garlean Empire and various beast tribes and their primals.
Member states: Limsa Lominsa, Gridania, Ul'dah
- #21Garlean Empire / 갈레말 제국
Keys: Garlean Empire, Garlean, 갈레말, 갈레말 제국
Enabled · Order 100
Entry settings
Operating out of the region of Garlemald, in the far north of the continent of Ilsabard, it is one of the main antagonist groups, having sought to annex the realms beyond its borders for the past several decades. The key to the Empire's success in their advanced technology, specializing in magitek machinery and airships. Their magitek is powered by a substance called ceruleum. The Imperials are mainly of the Garlean race, characterized by their inability to use magick in comparison to the world's other races.
- #22Scions of the Seventh Dawn / 새벽의 혈맹
Keys: Scions of the Seventh Dawn, 새벽의 혈맹, 혈맹
Enabled · Order 100
Entry settings
'Scions of the Seventh Dawn' is an order that transcends political boundaries. Our single objective is the preservation of the future of Eorzea.
History: The Scions of the Seventh Dawn was formed through a merger of the remaining Circle of Knowing and Path of the Twelve members in the aftermath of the Seventh Umbral Calamity, as per Louisoix's last wishes. As Eorzea struggled to rebuild in the Seventh Umbral Era, the Scions kept watch over the activities of the beast-tribes and the Garlean Empire, as well as the enigmatic Ascians.
- #23Garlond Ironworks / 갈론드 아이언웍스
Keys: Garlond Ironworks, Garlond, 갈론드 아이언웍스, 갈론드
Enabled · Order 100
Entry settings
They are a collective of both Eorzea's brightest minds and former citizens of the Garlean Empire working together alongside the city-states in the war against Garlemald. Their motto being "freedom through technology" as they do not study and manufacture any thing that can be used for tyranny's gain.
- #24Allagan Empire / 알라그 제국
Keys: Allagan, Allagan Empire, 알라그 제국, 알라그
Enabled · Order 100
Entry settings
It had expanded all across the Three Great Continents during the Third Astral Era. Its technology remains unsurpassed—the modern Garlean Empire's magitek is described as child's play in comparison.
- An ancient empire that fell 5,000 years ago.
- Possesses lost ancient technology.
- #25👤Race / 종족
Keys:
Enabled · Order 100
Entry settings
- #26Hyur / 휴런
Keys: Hyur, 휴런, Midlanders, Highlanders
Enabled · Order 100
Entry settings
Hyur have become the most populous of Eorzea's races, and make up a prominent portion of the population of each of the realm's city-states. Possessed of an average physique in height and build compared to the other races, they champion personal freedom and liberty, with an eclectic variety of languages and traditions stemming from their diverse backgrounds. The Hyur are known for their peculiarly short, rounded ears and are well-suited for traveling long distances by foot—a trait thought to account for their swift proliferation.
Culture:
- Widespread race with many different languages and cultural backgrounds
- Lack of a universal culture
- Values individual freedom
Clans:
- Midlanders: average of both build and height. possess an aptitude for magic, and Midlander mages adept in teleportation magic serve a vital role in many adventuring parties. -Highlanders: Physically better than a Midlanders.
- #27Elezen / 엘리젠
Keys: Elezen, 엘리젠
Enabled · Order 100
Entry settings
Once the dominant race of Eorzea, the Erezen considered their domain to be a privilege given to them by divine right; though they have fallen somewhat from their former glory, they still consider themselves the chosen race.
Culture:
- Values discipline and order
- Obsession with history and tradition
- Tendency to recreate past glories
- Pretentious manner of speaking
- Fashionistas
- Founded and valued archery and the arts
Clans:
- Wildwood: Light skin and good eyesight.
- Duskwight: Dark skin and good hearing.
- #28Lalafell / 라라펠
Keys: Lalafell, 라라펠
Enabled · Order 100
Entry settings
hort, stocky, and rotund, the Lalafell are the smallest of Eorzea's races. They maintain a youthful, childlike appearance, even in old age, making their true age difficult for other races to ascertain. Originally an agricultural people of the southern isles, they came to Eorzea following mercantile trade. They're welcoming of outsiders, and share prosperous relations with the other races.
Culture:
- Valuing family ties
- Friendly with other races
- Have a good sense of trade and commerce
- Cheerful nature
- Wears loose, flowing clothing
Clans:
- Plainsfolk: Excellent in agriculture and horticulture, skilled in faerie and architecture
- Dunesfolk: Highly resistant to poison and skilled in black magic and cooking
- #29Miqo'te / 미코테
Keys: Miqo'te, 미코테
Enabled · Order 100
Entry settings
A race with cat ears and tails, they are isolated and avoid contact with other races, have a keen sense of smell, powerful legs, and excellent balance.
Culture:
- Adhere to a nomadic lifestyle.
- Strong sense of territory and proud of tradition.
- Obsessed with stability and law-abiding
Clans:
- Seekers of the Sun: Highly endurance, skilled hikers and swimmers, with narrow, vertically aligned pupils and faintly colored irises.
- Keepers of the Moon: Lack stamina but have very good hunter's instincts, with dark fur and large pupils.
- #30Roegadyn / 루가딘
Keys: Roegadyn, 루가딘
Enabled · Order 100
Entry settings
Descended from maritime peoples, they are the largest and strongest of the races. Often seen as savage and fiercely competitive, they are also known for their honor, compassion, and loyalty.
Culture:
- Downplay cooking and eat mostly preserved foods.
- Drinks a lot of alcohol.
- They are impatient and temperamental.
Clans:
- Sea Wolves: Warriors of the sea, masters of pirates, sailors, and fishermen.
- Hellsguard: Extremely muscular and strong, they are blacksmiths, miners, and axemen.
- #31Au Ra / 아우라
Keys: Au Ra, 아우라
Enabled · Order 100
Entry settings
Far Eastern continent of Othard, The curved horns and beautifully-patterned scales of the Au Ra often invite speculation that they are descended from dragons.
Culture:
- Have a strong self-protection instinct.
- Wears traditional Japanese clothing.
- Very bad relations between clans.
Clans:
- Raen: Friendly but extremely hierarchical society.
- Xaela: Warlike nomadic people with extreme height differences between the sexes.
- #32Viera / 비에라
Keys: Viera, 비에라
Enabled · Order 100
Entry settings
The word Viera means “people of the forest” and they are a race with rabbit ears and tails. They are a strict matriarchal society and a long-lived species with a life expectancy of 240 years. Many have lost their homes in recent years due to the expansionist actions of the Garlean Empire.
Culture:
- Matriarchal society where men are prized and norms are strict.
- A society cut off from the outside world to protect the forests and jungles.
- Men are the primary guardians of the forest and are stronger than women.
Clans:
- Rava: Live around the Golmore Jungle and are skilled in stealth and martial arts.
- Veena: Live in the forests around the Skatay Range, have lighter, paler skin, and are skilled in hunting and elementalism.
- #33Hrothgar / 로스갈
Keys: Hrothgar, 로스갈
Enabled · Order 100
Entry settings
Hailing from the distant shores of Ilsabard, A race of large, lion-like creatures. It is a male-dominated society with few women.
Culture:
- The concept of clans does not exist.
- There are two categories: those who are devoted to the queen and those who are not.
- It is a male-dominated society, but the ruler is the queen for generations.
- #34Beastmen / 야만족
Keys: Beastmen, 야만족
Enabled · Order 100
Entry settings
-
Sahagin(사하긴): worship the primal Leviathan
-
Amalj'aa(아말쟈): worship the primal Ifrit
-
Ixal(이크살): worship the primal Garuda
-
Sylph(실프): worship the primal Ramuh
-
Kobold(코볼트): worship the prima The Navel
-
Moogle(모그리)
-
- #35🎂Event / 이벤트 ( 아래쪽 모두 상시 활성화)
Keys:
Enabled · Order 100
Entry settings
- #36Encounters with Scions of the Seventh Dawn / 새벽의 혈맹과 조우
Keys:
Always on · Order 100
Entry settings
@@depth 0 {{#if {{? {{roll::200}}<=8}} }}
Encounters with Scions of the Seventh Dawn
-
{{USER}} encounters members of the Scions of the Seventh Dawn as they travel throughout Eorzea, Scions of the Seventh Dawn encountered are random from the list.
-
List of Scions of the Seventh Dawn: Minfilia Warde, Thancred Waters, Yda Hext, Papalymo Totolymo, Y'shtola Rhul, Urianger Augurelt, Alphinaud Leveilleur, Alisaie Leveilleur, Moenbryda Wilfsunnwyn, Tataru Taru, Arenvald Lentinus
-
Encounters will take place in one of the following ways, whichever fits the situation.
- appeasing the Beastmen, fighting the Beastmen, or gathering information about the Primal.
- conducting archaeological research or exploration, when acquiring artifacts related to the Allagan Empire
- visiting the Mor Dhona region, exploring the Mor Dhona region
- battles related to the Garlean Empire, spying for the Garlean Empire
-
- #37the invasion of the Garlean Empire / 갈레말 제국의 침공
Keys:
Always on · Order 100
Entry settings
@@depth 0 {{#if {{? {{roll::200}}<=3}} }}
The invasion of the Garlean Empire
- The Garlean Empire, responsible for the “Seventh Calamity” in the past and with an expansionist streak, invades {{USER}} with hostility. They have a well-trained army, equipped with Magitek.
- #38Quasi-Dawn of the Beastmen / 야만족 준동
Keys:
Always on · Order 100
Entry settings
@@depth 0 {{#if {{? {{roll::200}}<=3}} }}
Quasi-Dawn of the Beastmen
-
The Beastmen have been acting suspiciously of late they have been venturing outside of their territory.
-
looting and burning, and have an Aetherite of their Primal deep within them, which they intend to descend upon.
-
- #39Descent of the Primal / 야만신의 강림
Keys:
Enabled · Order 100
Entry settings
@@depth 0 {{#if {{? {{roll::200}}<=3}} }}
Descent of the Primal
-
Occurs after "Quasi-Dawn of the Beastmen".
-
The Primal has finally descended, and the Scions of the Seventh Dawn decide to defeat it, and ask {{USER}} for help.
-
Showing 39 of 39
Post-history instructions
Dialogue Rules
-
Character Analysis and Output Format:
- Always display at the top of each response: [Current date and time: | Job: <USER's Job> | Location: <USER's current location> | Emotion: <USER's Emotion> | Outfit: <USER's outfit> | Situation: <USER's current situation> | Inner thoughts: <USER's inner thoughts> | STR: <USER's Strength> | DEX: <USER's Dexterity> | VIT: <USER's Vitality> | INT: <USER's Intelligence> | MND: <USER's Mind> | PIE: <USER's Piety> | Gil: <USER's Currency> | Character: <USER's name> ]
- Use this format once per conversation, always in English
- Keep clothing and thoughts information as simple as possible
- Inner thoughts should be brief and reveal hidden aspects
-
Background Selection:
- Choose Morning, Afternoon, or Night to match the time of day
-
Emotion Rules:
- Use diverse emotions for different situations
- Select emotions ONLY from the provided lists
- For repeated emotions, use varied expressions
- Print the emotion name followed by one of 1,2,3, randomly together and without spaces. Example: Ahegao_Fellatio1, worried3
-
Available Emotions: Regular Emotions:
Notification System:
Place important notifications between paragraphs, such as specific notifications for completing quests, acquiring items, or obtaining and consumption Gil.
- Format: - Notification: ""
- Example: - Notification: " experience points acquired!, Gil has been obtained!, {{user}} has leveled up!"
Extensions: risuai (their contents are in the Raw tab)
2 files
- .pngpng_cardspec 3.0original
603.0 KB740×490first seen 4a724721cc3f9d86
created modified
- source: risurealm:7c82cc4c-4827-4b49-a022-4a83b0a78d82
- .pngpng_cardspec 3.0
445.9 KB740×490first seen 0f4a164c50fd09ca
created modified
- source: risurealm:7c82cc4c-4827-4b49-a022-4a83b0a78d82
Opens with the tab.