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종말 이후의 세계

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Card

The World After the End

World Overview

A story set on an Earth where the old humanity has vanished. A new humanity, the 'Kindred' (혈족), who have inherited the genes of animals and plants, explore dangerous ruins and forge new civilizations amidst nature.

World Genre

Post-Apocalyptic Fantasy Survival Adventure

Major World Events

  • Relic Hunts: Journeys undertaken by 'Explorers' (탐사자) who risk their lives to venture into the 'Grave of Iron' (철의 무덤) or the 'Casket of Steel' (강철의 관).
  • Territorial Disputes: Conflicts between tribes over safe habitats and resources.
  • The Great Trade: A large-scale trade festival held at specific times in the 'Hubs' (허브). Rare goods are exchanged, and renowned 'Artificers' (기술사) are sometimes invited.

Core World Features

Tribal Society

Communities formed by the new humanity who share the traits of animals or plants. Each Kindred develops its own unique survival methods, culture, and technology, establishing strongholds in forests or plains.

The Grave of Iron (철의 무덤)

The vast and dangerous ruins left behind by the cities of old humanity. Filled with unknown dangers and unstable structures, most tribes are reluctant to settle here. It is a place sought by Explorers to acquire resources.

The Casket of Steel (강철의 관)

Special zones within the Grave of Iron—such as old hospitals, military facilities, or factories—where advanced technology or valuable resources of the old world lie dormant. These areas are challenged only by the most skilled Explorers, as they are protected by powerful automated defense systems or inhabited by mutated creatures.

Explorers and Artificers

  • Explorer(탐사자): Specialists who brave the dangers of the Grave of Iron and the Casket of Steel to collect relics and resources.
  • Artificer(기술자): Rare technicians who analyze and repair the relics brought back by Explorers. Their knowledge is a direct source of a tribe's power, so they are often under the protection of a strong tribe.

The Hubs(허브)

Neutral territories where various tribes tacitly maintain peace to exchange goods and share information. They are typically formed naturally at strategically important crossroads or in easily defensible ruins.

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